#pragma once #include "Framebuffer.hpp" class CMonitor; class CRenderbuffer { public: CRenderbuffer(wlr_buffer* buffer, uint32_t format); ~CRenderbuffer(); void bind(); void bindFB(); void unbind(); CFramebuffer* getFB(); wlr_buffer* m_pWlrBuffer = nullptr; DYNLISTENER(destroyBuffer); private: EGLImageKHR m_iImage = 0; GLuint m_iRBO = 0; CFramebuffer m_sFramebuffer; };