#pragma once #include "defines.hpp" #include "events/Events.hpp" class CWindow { public: DYNLISTENER(commitWindow); DYNLISTENER(mapWindow); DYNLISTENER(unmapWindow); DYNLISTENER(destroyWindow); DYNLISTENER(setTitleWindow); DYNLISTENER(fullscreenWindow); DYNLISTENER(newPopupXDG); DYNLISTENER(newSubsurfaceWindow); union { wlr_xdg_surface* xdg; wlr_xwayland_surface* xwayland; } m_uSurface; // TODO: XWayland // this is the position and size of the "bounding box" Vector2D m_vPosition = Vector2D(0,0); Vector2D m_vSize = Vector2D(0,0); // this is the position and size of the goal placement Vector2D m_vEffectivePosition = Vector2D(0,0); Vector2D m_vEffectiveSize = Vector2D(0,0); // this is the real position and size used to draw the thing Vector2D m_vRealPosition = Vector2D(0,0); Vector2D m_vRealSize = Vector2D(0,0); uint64_t m_iTags = 0; bool m_bIsFloating = false; bool m_bIsFullscreen = false; uint64_t m_iMonitorID = -1; std::string m_szTitle = ""; int m_iWorkspaceID = -1; bool m_bIsMapped = false; // XWayland stuff bool m_bIsX11 = false; bool m_bMappedX11 = false; uint64_t m_iX11Type = 0; bool m_bIsModal = false; DYNLISTENER(activateX11); DYNLISTENER(configureX11); // // For the list lookup bool operator==(const CWindow& rhs) { return m_uSurface.xdg == rhs.m_uSurface.xdg && m_uSurface.xwayland == rhs.m_uSurface.xwayland && m_vPosition == rhs.m_vPosition && m_vSize == rhs.m_vSize; } };