#include "InputManager.hpp" #include "../../Compositor.hpp" void CInputManager::onTouchDown(wlr_touch_down_event* e) { wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, g_pCompositor->m_pLastMonitor->vecPosition.x + e->x * g_pCompositor->m_pLastMonitor->vecSize.x, g_pCompositor->m_pLastMonitor->vecPosition.y + e->y * g_pCompositor->m_pLastMonitor->vecSize.y); refocus(); m_sTouchData.touchFocusWindow = nullptr; if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow)) { wlr_seat_touch_notify_down(g_pCompositor->m_sSeat.seat, g_pCompositor->m_pLastFocus, e->time_msec, e->touch_id, e->x * g_pCompositor->m_pLastMonitor->vecSize.x + g_pCompositor->m_pLastMonitor->vecPosition.x - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().x, e->y * g_pCompositor->m_pLastMonitor->vecSize.y + g_pCompositor->m_pLastMonitor->vecPosition.y - g_pCompositor->m_pLastWindow->m_vRealPosition.vec().y); m_sTouchData.touchFocusWindow = g_pCompositor->m_pLastWindow; } } void CInputManager::onTouchUp(wlr_touch_up_event* e){ if (m_sTouchData.touchFocusWindow) { wlr_seat_touch_notify_up(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id); } } void CInputManager::onTouchMove(wlr_touch_motion_event* e){ if (g_pCompositor->windowValidMapped(m_sTouchData.touchFocusWindow)) { const auto PMONITOR = g_pCompositor->getMonitorFromID(m_sTouchData.touchFocusWindow->m_iMonitorID); wlr_seat_touch_notify_motion(g_pCompositor->m_sSeat.seat, e->time_msec, e->touch_id, e->x * PMONITOR->vecSize.x + PMONITOR->vecPosition.x - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().x, e->y * PMONITOR->vecSize.y + PMONITOR->vecPosition.y - m_sTouchData.touchFocusWindow->m_vRealPosition.vec().y); wlr_cursor_warp(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, PMONITOR->vecPosition.x + e->x * PMONITOR->vecSize.x, PMONITOR->vecPosition.y + e->y * PMONITOR->vecSize.y); } }