#include "DwindleLayout.hpp" #include "../Compositor.hpp" void SDwindleNodeData::recalcSizePosRecursive() { // check the group, if we are in one and not active, ignore. if (pGroupParent && pGroupParent->groupMembers[pGroupParent->groupMemberActive] != this) { if (pWindow) pWindow->m_bHidden = true; return; } else { if (pWindow) pWindow->m_bHidden = false; } if (pGroupParent) { // means we are in a group and focused. let's just act like the full window in this size = pGroupParent->size; position = pGroupParent->position; } if (children[0]) { const auto REVERSESPLITRATIO = 2.f - splitRatio; if (size.x > size.y) { // split sidey children[0]->position = position; children[0]->size = Vector2D(size.x / 2.f * splitRatio, size.y); children[1]->position = Vector2D(position.x + size.x / 2.f * splitRatio, position.y); children[1]->size = Vector2D(size.x / 2.f * REVERSESPLITRATIO, size.y); } else { // split toppy bottomy children[0]->position = position; children[0]->size = Vector2D(size.x, size.y / 2.f * splitRatio); children[1]->position = Vector2D(position.x, position.y + size.y / 2.f * splitRatio); children[1]->size = Vector2D(size.x, size.y / 2.f * REVERSESPLITRATIO); } children[0]->recalcSizePosRecursive(); children[1]->recalcSizePosRecursive(); } else { layout->applyNodeDataToWindow(this); } } void SDwindleNodeData::getAllChildrenRecursive(std::deque* pDeque) { if (children[0]) { children[0]->getAllChildrenRecursive(pDeque); children[1]->getAllChildrenRecursive(pDeque); } else { pDeque->push_back(this); } } int CHyprDwindleLayout::getNodesOnWorkspace(const int& id) { int no = 0; for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id) ++no; } return no; } SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (n.workspaceID == id && n.pWindow && g_pCompositor->windowValidMapped(n.pWindow)) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) { for (auto& n : m_lDwindleNodesData) { if (n.pWindow == pWindow && !n.isNode) return &n; } return nullptr; } SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnWorkspace(const int& id) { for (auto& n : m_lDwindleNodesData) { if (!n.pParent && n.workspaceID == id) return &n; } return nullptr; } void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) { const auto PMONITOR = g_pCompositor->getMonitorFromID(g_pCompositor->getWorkspaceByID(pNode->workspaceID)->m_iMonitorID); if (!PMONITOR){ Debug::log(ERR, "Orphaned Node %x (workspace ID: %i)!!", pNode, pNode->workspaceID); return; } // Don't set nodes, only windows. if (pNode->isNode) return; // for gaps outer const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x); const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x); const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y); const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y); const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size"); const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in"); const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out"); const auto PWINDOW = pNode->pWindow; if (!g_pCompositor->windowValidMapped(PWINDOW)) { Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW); return; } PWINDOW->m_vSize = pNode->size; PWINDOW->m_vPosition = pNode->position; PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE); PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE); const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN, DISPLAYTOP ? GAPSOUT : GAPSIN); const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN, DISPLAYBOTTOM ? GAPSOUT : GAPSIN); PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT; PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT; if (PWINDOW->m_bIsPseudotiled) { // Calculate pseudo float scale = 1; // adjust if doesnt fit if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x || PWINDOW->m_vPseudoSize.y > PWINDOW->m_vEffectiveSize.y) { if (PWINDOW->m_vPseudoSize.x > PWINDOW->m_vEffectiveSize.x) { scale = PWINDOW->m_vEffectiveSize.x / PWINDOW->m_vPseudoSize.x; } if (PWINDOW->m_vPseudoSize.y * scale > PWINDOW->m_vEffectiveSize.y) { scale = PWINDOW->m_vEffectiveSize.y / PWINDOW->m_vPseudoSize.y; } auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize * scale; PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize * scale; PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center } else { auto DELTA = PWINDOW->m_vEffectiveSize - PWINDOW->m_vPseudoSize; PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + DELTA / 2.f; // center PWINDOW->m_vEffectiveSize = PWINDOW->m_vPseudoSize; } } g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vEffectiveSize); } void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) { if (pWindow->m_bIsFloating) return; m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto PNODE = &m_lDwindleNodesData.back(); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); // Populate the node with our window's data PNODE->workspaceID = PMONITOR->activeWorkspace; PNODE->pWindow = pWindow; PNODE->isNode = false; PNODE->layout = this; SDwindleNodeData* OPENINGON; const auto MONFROMCURSOR = g_pCompositor->getMonitorFromCursor(); if (PMONITOR->ID == MONFROMCURSOR->ID) OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindowTiled(g_pInputManager->getMouseCoordsInternal())); else OPENINGON = getFirstNodeOnWorkspace(PMONITOR->activeWorkspace); Debug::log(LOG, "OPENINGON: %x, Workspace: %i, Monitor: %i", OPENINGON, PNODE->workspaceID, PMONITOR->ID); // if it's the first, it's easy. Make it fullscreen. if (!OPENINGON || OPENINGON->pWindow == pWindow) { PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; applyNodeDataToWindow(PNODE); pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f; pWindow->m_vRealSize = Vector2D(5, 5); return; } // If it's not, get the node under our cursor m_lDwindleNodesData.push_back(SDwindleNodeData()); const auto NEWPARENT = &m_lDwindleNodesData.back(); // make the parent have the OPENINGON's stats NEWPARENT->position = OPENINGON->position; NEWPARENT->size = OPENINGON->size; NEWPARENT->workspaceID = OPENINGON->workspaceID; NEWPARENT->pParent = OPENINGON->pParent; NEWPARENT->isNode = true; // it is a node // if cursor over first child, make it first, etc const auto SIDEBYSIDE = NEWPARENT->size.x / NEWPARENT->size.y > 1.f; const auto MOUSECOORDS = g_pInputManager->getMouseCoordsInternal(); if ((SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y + NEWPARENT->size.y)) || (!SIDEBYSIDE && VECINRECT(MOUSECOORDS, NEWPARENT->position.x, NEWPARENT->position.y, NEWPARENT->position.x + NEWPARENT->size.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f))) { // we are hovering over the first node, make PNODE first. NEWPARENT->children[1] = OPENINGON; NEWPARENT->children[0] = PNODE; } else { // we are hovering over the second node, make PNODE second. NEWPARENT->children[0] = OPENINGON; NEWPARENT->children[1] = PNODE; } // and update the previous parent if it exists if (OPENINGON->pParent) { if (OPENINGON->pParent->children[0] == OPENINGON) { OPENINGON->pParent->children[0] = NEWPARENT; } else { OPENINGON->pParent->children[1] = NEWPARENT; } } // Update the children if (NEWPARENT->size.x > NEWPARENT->size.y) { // split sidey OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y); PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y); } else { // split toppy bottomy OPENINGON->position = NEWPARENT->position; OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f); PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f); } OPENINGON->pParent = NEWPARENT; PNODE->pParent = NEWPARENT; if (OPENINGON->pGroupParent) { // means we opened on a group PNODE->pGroupParent = OPENINGON->pGroupParent; PNODE->pGroupParent->groupMembers.push_back(PNODE); PNODE->pGroupParent->groupMemberActive = PNODE->pGroupParent->groupMembers.size() - 1; PNODE->pGroupParent->recalcSizePosRecursive(); } else { NEWPARENT->recalcSizePosRecursive(); applyNodeDataToWindow(PNODE); applyNodeDataToWindow(OPENINGON); } pWindow->m_vRealPosition = PNODE->position + PNODE->size / 2.f; pWindow->m_vRealSize = Vector2D(5,5); } void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; const auto PPARENT = PNODE->pParent; if (!PPARENT) { m_lDwindleNodesData.remove(*PNODE); return; } const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0]; PSIBLING->position = PPARENT->position; PSIBLING->size = PPARENT->size; PSIBLING->pParent = PPARENT->pParent; if (PPARENT->pParent != nullptr) { if (PPARENT->pParent->children[0] == PPARENT) { PPARENT->pParent->children[0] = PSIBLING; } else { PPARENT->pParent->children[1] = PSIBLING; } } // check if it was grouped if (PNODE->pGroupParent) { PNODE->pGroupParent->groupMembers.erase(PNODE->pGroupParent->groupMembers.begin() + PNODE->pGroupParent->groupMemberActive); if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size()) PNODE->pGroupParent->groupMemberActive = 0; if (PNODE->pGroupParent->groupMembers.size() <= 1) { PNODE->pGroupParent->isGroup = false; PSIBLING->pGroupParent = nullptr; PNODE->pGroupParent->groupMembers.clear(); PSIBLING->recalcSizePosRecursive(); } else { PNODE->pGroupParent->recalcSizePosRecursive(); } // if the parent is to be removed, remove the group if (PPARENT == PNODE->pGroupParent) { toggleWindowGroup(PPARENT->groupMembers[PPARENT->groupMemberActive]->pWindow); } } if (PSIBLING->pParent) PSIBLING->pParent->recalcSizePosRecursive(); else PSIBLING->recalcSizePosRecursive(); m_lDwindleNodesData.remove(*PPARENT); m_lDwindleNodesData.remove(*PNODE); // jump back like it jumps in //pWindow->m_vEffectivePosition = pWindow->m_vEffectivePosition + ((pWindow->m_vEffectiveSize - Vector2D(5, 5)) * 0.5f); // pWindow->m_vEffectiveSize = Vector2D(5, 5); } void CHyprDwindleLayout::recalculateMonitor(const int& monid) { const auto PMONITOR = g_pCompositor->getMonitorFromID(monid); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace); // Ignore any recalc events if we have a fullscreen window. if (PWORKSPACE->m_bHasFullscreenWindow) return; const auto TOPNODE = getMasterNodeOnWorkspace(PMONITOR->activeWorkspace); if (TOPNODE && PMONITOR) { TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft; TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight; TOPNODE->recalcSizePosRecursive(); } } void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) { if (pWindow->m_bIsFullscreen) { Debug::log(LOG, "Rejecting a change float order because window is fullscreen."); // restore its' floating mode pWindow->m_bIsFloating = !pWindow->m_bIsFloating; return; } const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) { // save real pos cuz the func applies the default 5,5 mid const auto PSAVEDPOS = pWindow->m_vRealPosition; const auto PSAVEDSIZE = pWindow->m_vRealSize; // if the window is pseudo, update its size pWindow->m_vPseudoSize = pWindow->m_vRealSize; onWindowCreated(pWindow); pWindow->m_vRealPosition = PSAVEDPOS; pWindow->m_vRealSize = PSAVEDSIZE; } else { onWindowRemoved(pWindow); g_pCompositor->moveWindowToTop(pWindow); } } void CHyprDwindleLayout::onBeginDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; m_vBeginDragSizeXY = Vector2D(); // Window will be floating. Let's check if it's valid. It should be, but I don't like crashing. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) { Debug::log(ERR, "Dragging attempted on an invalid window!"); return; } if (DRAGGINGWINDOW->m_bIsFullscreen) { Debug::log(LOG, "Rejecting drag on a fullscreen window."); return; } DRAGGINGWINDOW->m_bDraggingTiled = false; if (!DRAGGINGWINDOW->m_bIsFloating) { if (g_pInputManager->dragButton == BTN_LEFT) { changeWindowFloatingMode(DRAGGINGWINDOW); DRAGGINGWINDOW->m_bIsFloating = true; DRAGGINGWINDOW->m_bDraggingTiled = true; } } m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal(); m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition; m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize; m_vLastDragXY = m_vBeginDragXY; g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void CHyprDwindleLayout::onEndDragWindow() { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; if (DRAGGINGWINDOW->m_bDraggingTiled) { DRAGGINGWINDOW->m_bIsFloating = false; changeWindowFloatingMode(DRAGGINGWINDOW); } g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) { const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow; // Window invalid or drag begin size 0,0 meaning we rejected it. if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW) || m_vBeginDragSizeXY == Vector2D()) return; const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y); const auto TICKDELTA = Vector2D(mousePos.x - m_vLastDragXY.x, mousePos.y - m_vLastDragXY.y); if (abs(TICKDELTA.x) < 1.f && abs(TICKDELTA.y) < 1.f) return; m_vLastDragXY = mousePos; g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); if (g_pInputManager->dragButton == BTN_LEFT) { DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA; DRAGGINGWINDOW->m_vEffectivePosition = DRAGGINGWINDOW->m_vRealPosition; } else { if (DRAGGINGWINDOW->m_bIsFloating) { DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA; DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999)); DRAGGINGWINDOW->m_vEffectiveSize = DRAGGINGWINDOW->m_vRealSize; g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize); } else { // we need to adjust the splitratio // get some data about our window const auto PNODE = getNodeFromWindow(DRAGGINGWINDOW); const auto PMONITOR = g_pCompositor->getMonitorFromID(DRAGGINGWINDOW->m_iMonitorID); const bool DISPLAYLEFT = STICKS(DRAGGINGWINDOW->m_vPosition.x, PMONITOR->vecPosition.x); const bool DISPLAYRIGHT = STICKS(DRAGGINGWINDOW->m_vPosition.x + DRAGGINGWINDOW->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x); const bool DISPLAYTOP = STICKS(DRAGGINGWINDOW->m_vPosition.y, PMONITOR->vecPosition.y); const bool DISPLAYBOTTOM = STICKS(DRAGGINGWINDOW->m_vPosition.y + DRAGGINGWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y); // construct allowed movement Vector2D allowedMovement = TICKDELTA; if (DISPLAYLEFT && DISPLAYRIGHT) allowedMovement.x = 0; if (DISPLAYBOTTOM && DISPLAYTOP) allowedMovement.y = 0; // get the correct containers to apply splitratio to const auto PPARENT = PNODE->pParent; if (!PPARENT) return; // the only window on a workspace, ignore const bool PARENTSIDEBYSIDE = PPARENT->size.x / PPARENT->size.y > 1.f; // Get the parent's parent const auto PPARENT2 = PPARENT->pParent; // No parent means we have only 2 windows, and thus one axis of freedom if (!PPARENT2) { if (PARENTSIDEBYSIDE) { allowedMovement.x *= 2.f / PPARENT->size.x; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } else { allowedMovement.y *= 2.f / PPARENT->size.y; PPARENT->splitRatio = std::clamp(PPARENT->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f); PPARENT->recalcSizePosRecursive(); } return; } // If there is a parent 2, we have 2 axes of freedom const auto SIDECONTAINER = PARENTSIDEBYSIDE ? PPARENT : PPARENT2; const auto TOPCONTAINER = PARENTSIDEBYSIDE ? PPARENT2 : PPARENT; allowedMovement.x *= 2.f / SIDECONTAINER->size.x; allowedMovement.y *= 2.f / TOPCONTAINER->size.y; SIDECONTAINER->splitRatio = std::clamp(SIDECONTAINER->splitRatio + allowedMovement.x, (double)0.1f, (double)1.9f); TOPCONTAINER->splitRatio = std::clamp(TOPCONTAINER->splitRatio + allowedMovement.y, (double)0.1f, (double)1.9f); SIDECONTAINER->recalcSizePosRecursive(); TOPCONTAINER->recalcSizePosRecursive(); } } // get middle point Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f; // and check its monitor const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle); if (PMONITOR) { DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID; DRAGGINGWINDOW->m_iWorkspaceID = PMONITOR->activeWorkspace; } g_pHyprRenderer->damageWindow(DRAGGINGWINDOW); } void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) { wlr_box desiredGeometry = {0}; g_pXWaylandManager->getGeometryForWindow(pWindow, &desiredGeometry); const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); if (!PMONITOR){ Debug::log(ERR, "Window %x (%s) has an invalid monitor in onWindowCreatedFloating!!!", pWindow, pWindow->m_szTitle.c_str()); return; } if (desiredGeometry.width <= 0 || desiredGeometry.height <= 0) { const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow); pWindow->m_vEffectiveSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height); pWindow->m_vEffectivePosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f); } else { // we respect the size. pWindow->m_vEffectiveSize = Vector2D(desiredGeometry.width, desiredGeometry.height); // check if it's on the correct monitor! Vector2D middlePoint = Vector2D(desiredGeometry.x, desiredGeometry.y) + Vector2D(desiredGeometry.width, desiredGeometry.height) / 2.f; // TODO: detect a popup in a more consistent way. if ((g_pCompositor->getMonitorFromVector(middlePoint) && g_pCompositor->getMonitorFromVector(middlePoint)->ID != pWindow->m_iMonitorID) || (desiredGeometry.x == 0 && desiredGeometry.y == 0)) { // if it's not, fall back to the center placement pWindow->m_vEffectivePosition = PMONITOR->vecPosition + Vector2D((PMONITOR->vecSize.x - desiredGeometry.width) / 2.f, (PMONITOR->vecSize.y - desiredGeometry.height) / 2.f); } else { // if it is, we respect where it wants to put itself. // most of these are popups pWindow->m_vEffectivePosition = Vector2D(desiredGeometry.x, desiredGeometry.y); } } if (!pWindow->m_bX11DoesntWantBorders) { pWindow->m_vRealPosition = pWindow->m_vEffectivePosition + pWindow->m_vEffectiveSize / 2.f; pWindow->m_vRealSize = Vector2D(5, 5); } else { pWindow->m_vRealPosition = pWindow->m_vEffectivePosition; pWindow->m_vRealSize = pWindow->m_vEffectiveSize; } g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); g_pCompositor->moveWindowToTop(pWindow); } void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID); const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); if (PWORKSPACE->m_bHasFullscreenWindow && !pWindow->m_bIsFullscreen) { // if the window wants to be fullscreen but there already is one, // ignore the request. return; } // otherwise, accept it. pWindow->m_bIsFullscreen = !pWindow->m_bIsFullscreen; PWORKSPACE->m_bHasFullscreenWindow = !PWORKSPACE->m_bHasFullscreenWindow; if (!pWindow->m_bIsFullscreen) { // if it got its fullscreen disabled, set back its node if it had one const auto PNODE = getNodeFromWindow(pWindow); if (PNODE) applyNodeDataToWindow(PNODE); else { // get back its' dimensions from position and size pWindow->m_vEffectivePosition = pWindow->m_vPosition; pWindow->m_vEffectiveSize = pWindow->m_vSize; g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); } } else { // if it now got fullscreen, make it fullscreen // save position and size if floating if (pWindow->m_bIsFloating) { pWindow->m_vPosition = pWindow->m_vRealPosition; pWindow->m_vSize = pWindow->m_vRealSize; } // apply new pos and size being monitors' box pWindow->m_vEffectivePosition = PMONITOR->vecPosition; pWindow->m_vEffectiveSize = PMONITOR->vecSize; g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize); } g_pCompositor->moveWindowToTop(pWindow); // we need to fix XWayland windows by sending them to NARNIA // because otherwise they'd still be recieving mouse events g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace); } void CHyprDwindleLayout::recalculateWindow(CWindow* pWindow) { const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; PNODE->recalcSizePosRecursive(); } void CHyprDwindleLayout::toggleWindowGroup(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; // get the node const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; // reject const auto PGROUPPARENT = PNODE->pGroupParent; if (PGROUPPARENT) { // if there is a parent, release it for (auto& node : PGROUPPARENT->groupMembers) node->pGroupParent = nullptr; PGROUPPARENT->groupMembers.clear(); PGROUPPARENT->isGroup = false; PGROUPPARENT->recalcSizePosRecursive(); } else { // if there is no parent, let's make one const auto PPARENT = PNODE->pParent; if (!PPARENT) return; // reject making group on single window PPARENT->isGroup = true; // recursively get all members std::deque allChildren; PPARENT->getAllChildrenRecursive(&allChildren); PPARENT->groupMembers = allChildren; for (auto& c : PPARENT->groupMembers) c->pGroupParent = PPARENT; PPARENT->groupMemberActive = 0; PPARENT->recalcSizePosRecursive(); } } void CHyprDwindleLayout::switchGroupWindow(CWindow* pWindow) { if (!g_pCompositor->windowValidMapped(pWindow)) return; // reject const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return; // reject if (!PNODE->pGroupParent) return; // reject PNODE->pGroupParent->groupMemberActive++; if ((long unsigned int)PNODE->pGroupParent->groupMemberActive >= PNODE->pGroupParent->groupMembers.size()) PNODE->pGroupParent->groupMemberActive = 0; PNODE->pGroupParent->recalcSizePosRecursive(); // focus g_pCompositor->focusWindow(PNODE->pGroupParent->groupMembers[PNODE->pGroupParent->groupMemberActive]->pWindow); } SWindowRenderLayoutHints CHyprDwindleLayout::requestRenderHints(CWindow* pWindow) { // window should be valid, insallah SWindowRenderLayoutHints hints; const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE) return hints; // left for the future, maybe floating funkiness if (PNODE->pGroupParent) { hints.isBorderColor = true; if (pWindow == g_pCompositor->m_pLastWindow) hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border_active")); else hints.borderColor = CColor(g_pConfigManager->getInt("dwindle:col.group_border")); } return hints; } void CHyprDwindleLayout::switchWindows(CWindow* pWindow, CWindow* pWindow2) { // windows should be valid, insallah const auto PNODE = getNodeFromWindow(pWindow); const auto PNODE2 = getNodeFromWindow(pWindow2); if (!PNODE2 || !PNODE) return; // we will not delete the nodes, just fix the tree if (PNODE2->pParent == PNODE->pParent) { const auto PPARENT = PNODE->pParent; if (PPARENT->children[0] == PNODE) { PPARENT->children[0] = PNODE2; PPARENT->children[1] = PNODE; } else { PPARENT->children[0] = PNODE; PPARENT->children[1] = PNODE2; } } else { if (PNODE->pParent) { const auto PPARENT = PNODE->pParent; if (PPARENT->children[0] == PNODE) { PPARENT->children[0] = PNODE2; } else { PPARENT->children[1] = PNODE2; } } if (PNODE2->pParent) { const auto PPARENT = PNODE2->pParent; if (PPARENT->children[0] == PNODE2) { PPARENT->children[0] = PNODE; } else { PPARENT->children[1] = PNODE; } } } const auto PPARENTNODE2 = PNODE2->pParent; PNODE2->pParent = PNODE->pParent; PNODE->pParent = PPARENTNODE2; // these are window nodes, so no children. // recalc the workspace getMasterNodeOnWorkspace(PNODE->workspaceID)->recalcSizePosRecursive(); } void CHyprDwindleLayout::alterSplitRatioBy(CWindow* pWindow, float ratio) { // window should be valid, insallah const auto PNODE = getNodeFromWindow(pWindow); if (!PNODE || !PNODE->pParent) return; PNODE->pParent->splitRatio = std::clamp(PNODE->pParent->splitRatio + ratio, 0.1f, 1.9f); PNODE->pParent->recalcSizePosRecursive(); }