#pragma once #include "../defines.hpp" #include class CShader { public: ~CShader(); GLuint program = 0; GLint proj; GLint color; GLint tex; GLint alpha; GLint posAttrib; GLint texAttrib; GLint discardOpaque; GLint discardAlpha; GLfloat discardAlphaValue; GLint topLeft; GLint bottomRight; GLint fullSize; GLint fullSizeUntransformed; GLint radius; GLint primitiveMultisample; GLint thick; GLint halfpixel; GLint range; GLint shadowPower; GLint applyTint; GLint tint; GLint gradient; GLint gradientLength; GLint angle; GLint time; GLint distort; GLint output; GLint getUniformLocation(const std::string&); void destroy(); private: std::unordered_map m_muUniforms; };