#pragma once #include "../defines.hpp" #include #include "../helpers/Monitor.hpp" #include "OpenGL.hpp" #include "Renderbuffer.hpp" #include "../helpers/Timer.hpp" #include "../helpers/Region.hpp" struct SMonitorRule; class CWorkspace; class CWindow; class CInputPopup; // TODO: add fuller damage tracking for updating only parts of a window enum DAMAGETRACKINGMODES { DAMAGE_TRACKING_INVALID = -1, DAMAGE_TRACKING_NONE = 0, DAMAGE_TRACKING_MONITOR, DAMAGE_TRACKING_FULL }; enum eRenderPassMode { RENDER_PASS_ALL = 0, RENDER_PASS_MAIN, RENDER_PASS_POPUP }; enum eRenderMode { RENDER_MODE_NORMAL = 0, RENDER_MODE_FULL_FAKE = 1, RENDER_MODE_TO_BUFFER = 2, RENDER_MODE_TO_BUFFER_READ_ONLY = 3, }; class CToplevelExportProtocolManager; class CInputManager; struct SSessionLockSurface; class CHyprRenderer { public: CHyprRenderer(); void renderMonitor(CMonitor* pMonitor); void outputMgrApplyTest(wlr_output_configuration_v1*, bool); void arrangeLayersForMonitor(const int&); void damageSurface(wlr_surface*, double, double, double scale = 1.0); void damageWindow(CWindow*, bool forceFull = false); void damageBox(CBox*); void damageBox(const int& x, const int& y, const int& w, const int& h); void damageRegion(const CRegion&); void damageMonitor(CMonitor*); void damageMirrorsWith(CMonitor*, const CRegion&); bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false); bool shouldRenderWindow(CWindow*, CMonitor*); bool shouldRenderWindow(CWindow*); void ensureCursorRenderingMode(); bool shouldRenderCursor(); void setCursorHidden(bool hide); void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false, const Vector2D& projSize = {}, bool fixMisalignedFSV1 = false); std::tuple getRenderTimes(CMonitor* pMonitor); // avg max min void renderLockscreen(CMonitor* pMonitor, timespec* now, const CBox& geometry); void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace); void setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace); // TODO: merge occlusion methods bool canSkipBackBufferClear(CMonitor* pMonitor); void recheckSolitaryForMonitor(CMonitor* pMonitor); void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force = false); void setCursorFromName(const std::string& name, bool force = false); void renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional overridePos = {}); void onRenderbufferDestroy(CRenderbuffer* rb); CRenderbuffer* getCurrentRBO(); bool isNvidia(); void makeEGLCurrent(); void unsetEGL(); // if RENDER_MODE_NORMAL, provided damage will be written to. // otherwise, it will be the one used. bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* buffer = nullptr, CFramebuffer* fb = nullptr); void endRender(); bool m_bBlockSurfaceFeedback = false; bool m_bRenderingSnapshot = false; CWindow* m_pLastScanout = nullptr; CMonitor* m_pMostHzMonitor = nullptr; bool m_bDirectScanoutBlocked = false; bool m_bSoftwareCursorsLocked = false; DAMAGETRACKINGMODES damageTrackingModeFromStr(const std::string&); bool attemptDirectScanout(CMonitor*); void setWindowScanoutMode(CWindow*); void initiateManualCrash(); bool m_bCrashingInProgress = false; float m_fCrashingDistort = 0.5f; wl_event_source* m_pCrashingLoop = nullptr; wl_event_source* m_pCursorTicker = nullptr; std::vector> m_vTearingControllers; CTimer m_tRenderTimer; struct { int hotspotX; int hotspotY; std::optional surf = nullptr; std::string name; } m_sLastCursorData; private: void arrangeLayerArray(CMonitor*, const std::vector>&, bool, CBox*); void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special) void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special) void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false); void renderLayer(SLayerSurface*, CMonitor*, timespec*, bool popups = false); void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*); void renderDragIcon(CMonitor*, timespec*); void renderIMEPopup(CInputPopup*, CMonitor*, timespec*); void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry); void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f); bool m_bCursorHidden = false; bool m_bCursorHasSurface = false; CRenderbuffer* m_pCurrentRenderbuffer = nullptr; wlr_buffer* m_pCurrentWlrBuffer = nullptr; eRenderMode m_eRenderMode = RENDER_MODE_NORMAL; bool m_bNvidia = false; struct { bool hiddenOnTouch = false; bool hiddenOnTimeout = false; bool hiddenOnKeyboard = false; } m_sCursorHiddenConditions; CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt); std::vector> m_vRenderbuffers; friend class CHyprOpenGLImpl; friend class CToplevelExportProtocolManager; friend class CInputManager; }; inline std::unique_ptr g_pHyprRenderer;