#pragma once #include "../defines.hpp" #include #include "WLClasses.hpp" #include #include struct SMonitor { Vector2D vecPosition = Vector2D(0,0); Vector2D vecSize = Vector2D(0,0); bool primary = false; uint64_t ID = -1; int activeWorkspace = -1; float scale = 1; std::string szName = ""; Vector2D vecReservedTopLeft = Vector2D(0,0); Vector2D vecReservedBottomRight = Vector2D(0,0); // WLR stuff wlr_output* output = nullptr; float refreshRate = 60; wlr_output_damage* damage = nullptr; bool needsFrameSkip = false; // Double-linked list because we need to have constant mem addresses for signals // We have to store pointers and use raw new/delete because they might be moved between them // and I am lazy std::array, 4> m_aLayerSurfaceLists; DYNLISTENER(monitorFrame); DYNLISTENER(monitorDestroy); DYNLISTENER(monitorMode); // hack: a group = workspaces on a monitor. // I don't really care lol :P wlr_ext_workspace_group_handle_v1* pWLRWorkspaceGroupHandle = nullptr; // For the list lookup bool operator==(const SMonitor& rhs) { return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName; } };