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Maximilian Seidler 027140b731
sessionLock: ensure sls focus in some edge cases (#7647)
* input: return early in mouseMoveUnified when the session is locked

* sessionLock: make make a commit an opportunity to focus session lock surfaces

* compositor: allow resetting focus when session is locked

* input: remove redundant PMONITOR checks

PMONITOR is checked above

* input: check isSessionLocked earlier in mouseMoveUnified

A bit of reordering, so that we don't call some stuff that is irrelevant
when the session is locked
2024-09-04 16:59:00 +01:00
.github CI: clarify Nix CI jobs; disable on forked repositories 2024-08-31 17:17:36 +03:00
assets meson: explicitly specify path for find(1) (#7590) 2024-08-31 11:01:02 +02:00
docs [gha] build man pages 2024-07-19 22:37:42 +00:00
example example/config: fix typo in default config (#7446) 2024-08-21 11:24:02 +01:00
hyprctl misc: constify the remaining for loops (#7534) 2024-08-26 20:24:30 +02:00
hyprpm misc: constify the remaining for loops (#7534) 2024-08-26 20:24:30 +02:00
nix Nix: remove unused dependencies 2024-09-02 23:48:58 +03:00
protocols xdg-dialog: implement new protocol 2024-08-30 15:53:44 +02:00
scripts Fix static asan patch 2024-08-21 23:09:13 +03:00
src sessionLock: ensure sls focus in some edge cases (#7647) 2024-09-04 16:59:00 +01:00
subprojects Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
.clang-format touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
.clang-format-ignore style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
.gitattributes Initial commit 2022-03-16 20:49:02 +01:00
.gitignore hyprpm, hyprctl: remove Makefiles 2024-08-13 22:14:58 +03:00
.gitmodules Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
CMakeLists.txt CMake: drop unused deps after 016da234d0 2024-09-02 23:48:58 +03:00
CODE_OF_CONDUCT.md doc: Add a CoC (#3366) 2023-09-20 19:38:44 +01:00
flake.lock flake.lock: update xdph again 2024-09-01 19:37:25 +03:00
flake.nix core: Move to C++26 and use native_handle to CLOEXEC the debug fd (#7219) 2024-08-08 11:54:41 +02:00
hyprland.pc.in Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
LICENSE LICENSE: Update year (#5132) 2024-03-16 16:57:45 +00:00
Makefile Fix Makefile too 2024-08-21 23:09:13 +03:00
meson.build cursormgr: add a new setting to sync gsettings (#7253) 2024-08-09 19:33:20 +02:00
meson_options.txt Fix nix build options 2023-03-27 11:00:37 +03:00
README.md README: Change image sources from vaxerski/Hyprland to hyprwm/Hyprland (#7315) 2024-08-13 19:14:52 +01:00
VERSION props: bump version to 0.42.0 2024-08-07 21:17:10 +02:00

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Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff