Hyprland/src/helpers/AnimatedVariable.hpp
2022-07-28 13:28:43 +02:00

201 lines
No EOL
4.8 KiB
C++

#pragma once
#include "../defines.hpp"
#include <any>
enum ANIMATEDVARTYPE {
AVARTYPE_INVALID = -1,
AVARTYPE_FLOAT,
AVARTYPE_VECTOR,
AVARTYPE_COLOR
};
enum AVARDAMAGEPOLICY {
AVARDAMAGE_INVALID = -1,
AVARDAMAGE_ENTIRE = 0,
AVARDAMAGE_BORDER,
AVARDAMAGE_SHADOW
};
class CAnimationManager;
class CWorkspace;
struct SLayerSurface;
struct SAnimationPropertyConfig;
class CAnimatedVariable {
public:
CAnimatedVariable(); // dummy var
void create(ANIMATEDVARTYPE, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
void create(ANIMATEDVARTYPE, std::any val, SAnimationPropertyConfig*, void* pWindow, AVARDAMAGEPOLICY);
~CAnimatedVariable();
void unregister();
// gets the current vector value (real time)
const Vector2D& vec() const {
return m_vValue;
}
// gets the current float value (real time)
const float& fl() const {
return m_fValue;
}
// gets the current color value (real time)
const CColor& col() const {
return m_cValue;
}
// gets the goal vector value
const Vector2D& goalv() const {
return m_vGoal;
}
// gets the goal float value
const float& goalf() const {
return m_fGoal;
}
// gets the goal color value
const CColor& goalc() const {
return m_cGoal;
}
void operator=(const Vector2D& v) {
m_vGoal = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
void operator=(const float& v) {
m_fGoal = v;
animationBegin = std::chrono::system_clock::now();
m_fBegun = m_fValue;
}
void operator=(const CColor& v) {
m_cGoal = v;
animationBegin = std::chrono::system_clock::now();
m_cBegun = m_cValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const Vector2D& v) {
m_vValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const float& v) {
m_fValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual stored value, without affecting the goal, but resets the timer
void setValue(const CColor& v) {
m_cValue = v;
animationBegin = std::chrono::system_clock::now();
m_vBegun = m_vValue;
}
// Sets the actual value and goal
void setValueAndWarp(const Vector2D& v) {
m_vGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const float& v) {
m_fGoal = v;
warp();
}
// Sets the actual value and goal
void setValueAndWarp(const CColor& v) {
m_cGoal = v;
warp();
}
// checks if an animation is in progress
bool isBeingAnimated() {
switch (m_eVarType) {
case AVARTYPE_FLOAT:
return m_fValue != m_fGoal;
case AVARTYPE_VECTOR:
return m_vValue != m_vGoal;
case AVARTYPE_COLOR:
return m_cValue != m_cGoal;
default:
UNREACHABLE();
}
UNREACHABLE();
return false; // just so that the warning is suppressed
}
void warp() {
switch (m_eVarType) {
case AVARTYPE_FLOAT: {
m_fValue = m_fGoal;
break;
}
case AVARTYPE_VECTOR: {
m_vValue = m_vGoal;
break;
}
case AVARTYPE_COLOR: {
m_cValue = m_cGoal;
break;
}
default:
UNREACHABLE();
}
}
void setConfig(SAnimationPropertyConfig* pConfig) {
m_pConfig = pConfig;
}
SAnimationPropertyConfig* getConfig() {
return m_pConfig;
}
int getDurationLeftMs();
private:
Vector2D m_vValue = Vector2D(0,0);
float m_fValue = 0;
CColor m_cValue;
Vector2D m_vGoal = Vector2D(0,0);
float m_fGoal = 0;
CColor m_cGoal;
Vector2D m_vBegun = Vector2D(0,0);
float m_fBegun = 0;
CColor m_cBegun;
// owners
void* m_pWindow = nullptr;
void* m_pWorkspace = nullptr;
void* m_pLayer = nullptr;
SAnimationPropertyConfig* m_pConfig = nullptr;
bool m_bDummy = true;
std::chrono::system_clock::time_point animationBegin;
ANIMATEDVARTYPE m_eVarType = AVARTYPE_INVALID;
AVARDAMAGEPOLICY m_eDamagePolicy = AVARDAMAGE_INVALID;
friend class CAnimationManager;
friend class CWorkspace;
friend struct SLayerSurface;
};