Hyprland/src/render/OpenGL.hpp

144 lines
No EOL
4.5 KiB
C++

#pragma once
#include "../defines.hpp"
#include "../helpers/Monitor.hpp"
#include "../helpers/Color.hpp"
#include <list>
#include <unordered_map>
#include <cairo/cairo.h>
#include "Shaders.hpp"
#include "Shader.hpp"
#include "Texture.hpp"
#include "Framebuffer.hpp"
inline const float matrixFlip180[] = {
1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, 0.0f, 1.0f,
};
inline const float fullVerts[] = {
1, 0, // top right
0, 0, // top left
1, 1, // bottom right
0, 1, // bottom left
};
inline const float fanVertsFull[] = {
-1.0f, -1.0f,
1.0f, -1.0f,
1.0f, 1.0f,
-1.0f, 1.0f
};
struct SMonitorRenderData {
CFramebuffer primaryFB;
CFramebuffer mirrorFB;
CFramebuffer mirrorSwapFB;
CTexture stencilTex;
CFramebuffer blurFB;
bool blurFBDirty = true;
wlr_box backgroundTexBox;
// Shaders
bool m_bShadersInitialized = false;
CShader m_shQUAD;
CShader m_shRGBA;
CShader m_shRGBX;
CShader m_shEXT;
CShader m_shBLUR1;
CShader m_shBLUR2;
CShader m_shSHADOW;
CShader m_shBORDER1;
//
};
struct SCurrentRenderData {
CMonitor* pMonitor = nullptr;
float projection[9];
SMonitorRenderData* pCurrentMonData = nullptr;
pixman_region32_t* pDamage = nullptr;
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
};
class CHyprOpenGLImpl {
public:
CHyprOpenGLImpl();
void begin(CMonitor*, pixman_region32_t*, bool fake = false);
void end();
void renderRect(wlr_box*, const CColor&, int round = 0);
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0, bool allowCustomUV = false);
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
void renderBorder(wlr_box*, const CColor&, int round);
void makeWindowSnapshot(CWindow*);
void makeLayerSnapshot(SLayerSurface*);
void renderSnapshot(CWindow**);
void renderSnapshot(SLayerSurface**);
void clear(const CColor&);
void clearWithTex();
void scissor(const wlr_box*);
void scissor(const pixman_box32*);
void scissor(const int x, const int y, const int w, const int h);
void destroyMonitorResources(CMonitor*);
void markBlurDirtyForMonitor(CMonitor*);
void preWindowPass();
void preRender(CMonitor*);
SCurrentRenderData m_RenderData;
GLint m_iCurrentOutputFb = 0;
GLint m_iWLROutputFb = 0;
CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
std::unordered_map<CMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
std::unordered_map<CMonitor*, CTexture> m_mMonitorBGTextures;
private:
std::list<GLuint> m_lBuffers;
std::list<GLuint> m_lTextures;
int m_iDRMFD;
std::string m_szExtensions;
bool m_bFakeFrame = false;
bool m_bEndFrame = false;
GLuint createProgram(const std::string&, const std::string&);
GLuint compileShader(const GLuint&, std::string);
void createBGTextureForMonitor(CMonitor*);
void initShaders();
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool noAA = false, bool allowCustomUV = false);
void renderSplash(cairo_t *const, cairo_surface_t *const);
void preBlurForCurrentMonitor();
};
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL;