mirror of
https://github.com/hyprwm/Hyprland
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8c64a4bad7
* core: move to hyprutils for utils Nix: add hyprutils dep * Meson: add hyprutils dep * flake.lock: update --------- Co-authored-by: Mihai Fufezan <mihai@fufexan.net>
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
#pragma once
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#include "WaylandProtocol.hpp"
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#include "hyprland-focus-grab-v1.hpp"
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#include "macros.hpp"
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#include <cstdint>
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#include <unordered_map>
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#include <vector>
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#include "../helpers/signal/Signal.hpp"
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class CFocusGrab;
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class CSeatGrab;
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class CWLSurfaceResource;
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class CFocusGrabSurfaceState {
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public:
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CFocusGrabSurfaceState(CFocusGrab* grab, SP<CWLSurfaceResource> surface);
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~CFocusGrabSurfaceState();
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enum State {
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PendingAddition,
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PendingRemoval,
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Comitted,
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} state = PendingAddition;
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private:
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struct {
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CHyprSignalListener destroy;
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} listeners;
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};
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class CFocusGrab {
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public:
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CFocusGrab(SP<CHyprlandFocusGrabV1> resource_);
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~CFocusGrab();
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bool good();
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bool isSurfaceComitted(SP<CWLSurfaceResource> surface);
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void start();
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void finish(bool sendCleared);
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private:
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void addSurface(SP<CWLSurfaceResource> surface);
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void removeSurface(SP<CWLSurfaceResource> surface);
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void eraseSurface(SP<CWLSurfaceResource> surface);
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void refocusKeyboard();
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void commit(bool removeOnly = false);
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SP<CHyprlandFocusGrabV1> resource;
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std::unordered_map<WP<CWLSurfaceResource>, UP<CFocusGrabSurfaceState>> m_mSurfaces;
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SP<CSeatGrab> grab;
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bool m_bGrabActive = false;
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DYNLISTENER(pointerGrabStarted);
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DYNLISTENER(keyboardGrabStarted);
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DYNLISTENER(touchGrabStarted);
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friend class CFocusGrabSurfaceState;
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};
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class CFocusGrabProtocol : public IWaylandProtocol {
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public:
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CFocusGrabProtocol(const wl_interface* iface, const int& var, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyGrab(CFocusGrab* grab);
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void onCreateGrab(CHyprlandFocusGrabManagerV1* pMgr, uint32_t id);
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std::vector<UP<CHyprlandFocusGrabManagerV1>> m_vManagers;
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std::vector<UP<CFocusGrab>> m_vGrabs;
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friend class CFocusGrab;
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};
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namespace PROTO {
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inline UP<CFocusGrabProtocol> focusGrab;
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}
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