Hyprland/src/protocols/VirtualPointer.hpp
Vaxry 1237732b97 input: Introduce basic hyprland HID classes
Implements an intermediary HID class for mice, keyboards and touch devices, removing the old structs from WLClasses.hpp

Yes, virtual ones are duplicated a bit, but will likely be de-duped once wlr_input_device is not used anymore.
2024-05-03 22:40:27 +01:00

57 lines
1.5 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include <array>
#include "WaylandProtocol.hpp"
#include "wlr-virtual-pointer-unstable-v1.hpp"
#include "../helpers/signal/Signal.hpp"
class CVirtualPointerV1Resource {
public:
CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_);
~CVirtualPointerV1Resource();
struct {
CSignal destroy;
} events;
bool good();
wlr_pointer* wlr();
wl_client* client();
private:
SP<CZwlrVirtualPointerV1> resource;
wlr_pointer pointer;
uint32_t axis = 0;
std::array<wlr_pointer_axis_event, 2> axisEvents;
};
class CVirtualPointerProtocol : public IWaylandProtocol {
public:
CVirtualPointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
struct {
CSignal newPointer; // SP<CVirtualPointerV1Resource>
} events;
private:
void onManagerResourceDestroy(wl_resource* res);
void destroyResource(CVirtualPointerV1Resource* pointer);
void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id);
//
std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers;
std::vector<SP<CVirtualPointerV1Resource>> m_vPointers;
friend class CVirtualPointerV1Resource;
};
namespace PROTO {
inline UP<CVirtualPointerProtocol> virtualPointer;
};