mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 22:05:58 +01:00
100 lines
3.2 KiB
C++
100 lines
3.2 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <tuple>
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#include "WaylandProtocol.hpp"
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#include "wlr-layer-shell-unstable-v1.hpp"
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#include "../helpers/Vector2D.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "types/SurfaceRole.hpp"
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class CMonitor;
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class CWLSurfaceResource;
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class CLayerShellResource : public ISurfaceRole {
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public:
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CLayerShellResource(SP<CZwlrLayerSurfaceV1> resource_, SP<CWLSurfaceResource> surf_, std::string namespace_, CMonitor* pMonitor, zwlrLayerShellV1Layer layer);
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~CLayerShellResource();
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bool good();
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void configure(const Vector2D& size);
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void sendClosed();
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virtual eSurfaceRole role();
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enum eCommittedState {
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STATE_SIZE = (1 << 0),
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STATE_ANCHOR = (1 << 1),
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STATE_EXCLUSIVE = (1 << 2),
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STATE_MARGIN = (1 << 3),
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STATE_INTERACTIVITY = (1 << 4),
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STATE_LAYER = (1 << 5),
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STATE_EDGE = (1 << 6),
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};
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struct {
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CSignal destroy;
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CSignal commit;
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CSignal map;
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CSignal unmap;
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CSignal newPopup; // wlr_xdg_popup*
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} events;
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struct SState {
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uint32_t anchor = 0;
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int32_t exclusive = 0;
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Vector2D desiredSize;
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zwlrLayerSurfaceV1KeyboardInteractivity interactivity = ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_NONE;
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zwlrLayerShellV1Layer layer = ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM;
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zwlrLayerSurfaceV1Anchor exclusiveEdge = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP;
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uint32_t committed = 0;
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struct {
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double left = 0, right = 0, top = 0, bottom = 0;
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} margin;
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void reset();
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} current, pending;
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Vector2D size;
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std::string layerNamespace;
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std::string monitor = "";
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WP<CWLSurfaceResource> surface;
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bool mapped = false;
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bool configured = false;
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private:
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SP<CZwlrLayerSurfaceV1> resource;
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struct {
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CHyprSignalListener commitSurface;
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CHyprSignalListener destroySurface;
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} listeners;
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bool closed = false;
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std::vector<std::pair<uint32_t, Vector2D>> serials;
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};
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class CLayerShellProtocol : public IWaylandProtocol {
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public:
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CLayerShellProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyResource(CLayerShellResource* surf);
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void onGetLayerSurface(CZwlrLayerShellV1* pMgr, uint32_t id, wl_resource* surface, wl_resource* output, zwlrLayerShellV1Layer layer, std::string namespace_);
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//
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std::vector<UP<CZwlrLayerShellV1>> m_vManagers;
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std::vector<SP<CLayerShellResource>> m_vLayers;
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friend class CLayerShellResource;
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};
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namespace PROTO {
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inline UP<CLayerShellProtocol> layerShell;
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};
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