mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-26 18:25:59 +01:00
Vaxry
9994b73ad0
synchronous buffers are read instantly and we can release them, but asynchronous ones have to be locked until they are unref'd from .current to avoid reading from a buffer after .release()
475 lines
16 KiB
C++
475 lines
16 KiB
C++
#include "Compositor.hpp"
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#include "Output.hpp"
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#include "../types/WLBuffer.hpp"
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#include <algorithm>
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#include <ranges>
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#include "Subcompositor.hpp"
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#include "../Viewporter.hpp"
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#include "../../helpers/Monitor.hpp"
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#define LOGM PROTO::compositor->protoLog
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class CDefaultSurfaceRole : public ISurfaceRole {
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public:
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virtual eSurfaceRole role() {
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return SURFACE_ROLE_UNASSIGNED;
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}
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};
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SP<CDefaultSurfaceRole> defaultRole = makeShared<CDefaultSurfaceRole>();
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CWLCallbackResource::CWLCallbackResource(SP<CWlCallback> resource_) : resource(resource_) {
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;
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}
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bool CWLCallbackResource::good() {
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return resource->resource();
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}
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void CWLCallbackResource::send(timespec* now) {
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resource->sendDone(now->tv_sec * 1000 + now->tv_nsec / 1000000);
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}
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CWLRegionResource::CWLRegionResource(SP<CWlRegion> resource_) : resource(resource_) {
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if (!good())
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return;
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resource->setData(this);
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resource->setDestroy([this](CWlRegion* r) { PROTO::compositor->destroyResource(this); });
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resource->setOnDestroy([this](CWlRegion* r) { PROTO::compositor->destroyResource(this); });
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resource->setAdd([this](CWlRegion* r, int32_t x, int32_t y, int32_t w, int32_t h) { region.add(CBox{x, y, w, h}); });
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resource->setSubtract([this](CWlRegion* r, int32_t x, int32_t y, int32_t w, int32_t h) { region.subtract(CBox{x, y, w, h}); });
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}
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bool CWLRegionResource::good() {
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return resource->resource();
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}
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SP<CWLRegionResource> CWLRegionResource::fromResource(wl_resource* res) {
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auto data = (CWLRegionResource*)(((CWlRegion*)wl_resource_get_user_data(res))->data());
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return data ? data->self.lock() : nullptr;
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}
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CWLSurfaceResource::CWLSurfaceResource(SP<CWlSurface> resource_) : resource(resource_) {
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if (!good())
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return;
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pClient = resource->client();
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resource->setData(this);
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role = defaultRole;
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resource->setDestroy([this](CWlSurface* r) { destroy(); });
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resource->setOnDestroy([this](CWlSurface* r) { destroy(); });
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resource->setAttach([this](CWlSurface* r, wl_resource* buffer, int32_t x, int32_t y) {
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pending.offset = {x, y};
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if (!buffer) {
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pending.buffer.reset();
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pending.texture.reset();
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} else {
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auto res = CWLBufferResource::fromResource(buffer);
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pending.buffer = res && res->buffer ? res->buffer.lock() : nullptr;
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pending.size = res && res->buffer ? res->buffer->size : Vector2D{};
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pending.texture = res && res->buffer ? res->buffer->texture : nullptr;
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}
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Vector2D oldBufSize = current.buffer ? current.buffer->size : Vector2D{};
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Vector2D newBufSize = pending.buffer ? pending.buffer->size : Vector2D{};
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if (oldBufSize != newBufSize)
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pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
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bufferReleased = false;
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});
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resource->setCommit([this](CWlSurface* r) {
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if (pending.buffer)
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pending.bufferDamage.intersect(CBox{{}, pending.buffer->size});
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if (!pending.buffer)
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pending.size = {};
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else if (pending.viewport.hasDestination)
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pending.size = pending.viewport.destination;
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else if (pending.viewport.hasSource)
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pending.size = pending.viewport.source.size();
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else {
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Vector2D tfs = pending.transform % 2 == 1 ? Vector2D{pending.buffer->size.y, pending.buffer->size.x} : pending.buffer->size;
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pending.size = tfs / pending.scale;
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}
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if (viewportResource)
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viewportResource->verify();
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pending.damage.intersect(CBox{{}, pending.size});
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auto previousBuffer = current.buffer;
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CRegion previousBufferDamage = accumulateCurrentBufferDamage();
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current = pending;
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pending.damage.clear();
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pending.bufferDamage.clear();
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if (current.buffer && !bufferReleased) {
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// without previous dolphin et al are weird vvv
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//CRegion surfaceDamage =
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// current.damage.copy().scale(current.scale).transform(current.transform, current.size.x, current.size.y).add(current.bufferDamage).add(previousBufferDamage);
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current.buffer->update(CBox{{}, {INT32_MAX, INT32_MAX}}); // FIXME: figure this out to not use this hack. QT apps are wonky without this.
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// release the buffer if it's synchronous as update() has done everything thats needed
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// so we can let the app know we're done.
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if (current.buffer->isSynchronous()) {
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current.buffer->sendRelease();
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bufferReleased = true;
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}
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}
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// TODO: we should _accumulate_ and not replace above if sync
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if (role->role() == SURFACE_ROLE_SUBSURFACE) {
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auto subsurface = (CWLSubsurfaceResource*)role.get();
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if (subsurface->sync)
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return;
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events.commit.emit();
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} else {
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// send commit to all synced surfaces in this tree.
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breadthfirst(
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[](SP<CWLSurfaceResource> surf, const Vector2D& offset, void* data) {
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if (surf->role->role() == SURFACE_ROLE_SUBSURFACE) {
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auto subsurface = (CWLSubsurfaceResource*)surf->role.get();
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if (!subsurface->sync)
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return;
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}
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surf->events.commit.emit();
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},
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nullptr);
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}
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// for async buffers, we can only release the buffer once we are unrefing it from current.
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if (previousBuffer && !previousBuffer->isSynchronous() && !bufferReleased) {
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previousBuffer->sendRelease();
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bufferReleased = true;
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}
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});
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resource->setDamage([this](CWlSurface* r, int32_t x, int32_t y, int32_t w, int32_t h) { pending.damage.add(CBox{x, y, w, h}); });
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resource->setDamageBuffer([this](CWlSurface* r, int32_t x, int32_t y, int32_t w, int32_t h) { pending.bufferDamage.add(CBox{x, y, w, h}); });
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resource->setSetBufferScale([this](CWlSurface* r, int32_t scale) { pending.scale = scale; });
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resource->setSetBufferTransform([this](CWlSurface* r, uint32_t tr) { pending.transform = (wl_output_transform)tr; });
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resource->setSetInputRegion([this](CWlSurface* r, wl_resource* region) {
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if (!region) {
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pending.input = CBox{{}, {INT32_MAX, INT32_MAX}};
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return;
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}
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auto RG = CWLRegionResource::fromResource(region);
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pending.input = RG->region;
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});
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resource->setSetOpaqueRegion([this](CWlSurface* r, wl_resource* region) {
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if (!region) {
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pending.opaque = CBox{{}, {}};
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return;
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}
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auto RG = CWLRegionResource::fromResource(region);
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pending.opaque = RG->region;
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});
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resource->setFrame([this](CWlSurface* r, uint32_t id) { callbacks.emplace_back(makeShared<CWLCallbackResource>(makeShared<CWlCallback>(pClient, 1, id))); });
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resource->setOffset([this](CWlSurface* r, int32_t x, int32_t y) { pending.offset = {x, y}; });
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}
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CWLSurfaceResource::~CWLSurfaceResource() {
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events.destroy.emit();
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}
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void CWLSurfaceResource::destroy() {
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if (mapped)
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unmap();
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events.destroy.emit();
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PROTO::compositor->destroyResource(this);
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}
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SP<CWLSurfaceResource> CWLSurfaceResource::fromResource(wl_resource* res) {
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auto data = (CWLSurfaceResource*)(((CWlSurface*)wl_resource_get_user_data(res))->data());
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return data ? data->self.lock() : nullptr;
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}
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bool CWLSurfaceResource::good() {
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return resource->resource();
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}
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wl_client* CWLSurfaceResource::client() {
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return pClient;
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}
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void CWLSurfaceResource::enter(SP<CMonitor> monitor) {
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if (std::find(enteredOutputs.begin(), enteredOutputs.end(), monitor) != enteredOutputs.end())
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return;
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if (!PROTO::outputs.contains(monitor->szName)) {
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// can happen on unplug/replug
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LOGM(ERR, "enter() called on a non-existent output global");
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return;
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}
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auto output = PROTO::outputs.at(monitor->szName)->outputResourceFrom(pClient);
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if (!output || !output->getResource() || !output->getResource()->resource()) {
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LOGM(ERR, "Cannot enter surface {:x} to {}, client hasn't bound the output", (uintptr_t)this, monitor->szName);
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return;
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}
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enteredOutputs.emplace_back(monitor);
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resource->sendEnter(output->getResource().get());
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}
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void CWLSurfaceResource::leave(SP<CMonitor> monitor) {
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if (std::find(enteredOutputs.begin(), enteredOutputs.end(), monitor) == enteredOutputs.end())
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return;
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auto output = PROTO::outputs.at(monitor->szName)->outputResourceFrom(pClient);
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if (!output) {
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LOGM(ERR, "Cannot leave surface {:x} from {}, client hasn't bound the output", (uintptr_t)this, monitor->szName);
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return;
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}
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std::erase(enteredOutputs, monitor);
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resource->sendLeave(output->getResource().get());
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}
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void CWLSurfaceResource::sendPreferredTransform(wl_output_transform t) {
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if (resource->version() < 6)
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return;
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resource->sendPreferredBufferTransform(t);
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}
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void CWLSurfaceResource::sendPreferredScale(int32_t scale) {
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if (resource->version() < 6)
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return;
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resource->sendPreferredBufferScale(scale);
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}
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void CWLSurfaceResource::frame(timespec* now) {
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if (callbacks.empty())
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return;
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for (auto& c : callbacks) {
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c->send(now);
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}
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callbacks.clear();
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}
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void CWLSurfaceResource::resetRole() {
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role = defaultRole;
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}
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void CWLSurfaceResource::bfHelper(std::vector<SP<CWLSurfaceResource>> nodes, std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
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for (auto& n : nodes) {
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Vector2D offset = {};
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if (n->role->role() == SURFACE_ROLE_SUBSURFACE) {
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auto subsurface = (CWLSubsurfaceResource*)n->role.get();
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offset = subsurface->posRelativeToParent();
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}
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fn(n, offset, data);
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}
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std::vector<SP<CWLSurfaceResource>> nodes2;
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for (auto& n : nodes) {
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std::erase_if(n->subsurfaces, [](const auto& e) { return e.expired(); });
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for (auto& c : n->subsurfaces) {
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nodes2.push_back(c->surface.lock());
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}
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}
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if (!nodes2.empty())
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bfHelper(nodes2, fn, data);
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}
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void CWLSurfaceResource::breadthfirst(std::function<void(SP<CWLSurfaceResource>, const Vector2D&, void*)> fn, void* data) {
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std::vector<SP<CWLSurfaceResource>> surfs;
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surfs.push_back(self.lock());
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bfHelper(surfs, fn, data);
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}
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std::pair<SP<CWLSurfaceResource>, Vector2D> CWLSurfaceResource::at(const Vector2D& localCoords, bool allowsInput) {
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std::vector<std::pair<SP<CWLSurfaceResource>, Vector2D>> surfs;
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breadthfirst([](SP<CWLSurfaceResource> surf, const Vector2D& offset,
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void* data) { ((std::vector<std::pair<SP<CWLSurfaceResource>, Vector2D>>*)data)->emplace_back(std::make_pair<>(surf, offset)); },
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&surfs);
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for (auto& [surf, pos] : surfs | std::views::reverse) {
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if (!allowsInput) {
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const auto BOX = CBox{pos, surf->current.size};
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if (BOX.containsPoint(localCoords))
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return {surf, localCoords - pos};
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} else {
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const auto REGION = surf->current.input.copy().intersect(CBox{{}, surf->current.size}).translate(pos);
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if (REGION.containsPoint(localCoords))
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return {surf, localCoords - pos};
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}
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}
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return {nullptr, {}};
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}
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uint32_t CWLSurfaceResource::id() {
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return wl_resource_get_id(resource->resource());
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}
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void CWLSurfaceResource::map() {
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if (mapped)
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return;
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mapped = true;
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events.map.emit();
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timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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frame(&now);
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current.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
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pending.bufferDamage = CBox{{}, {INT32_MAX, INT32_MAX}};
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}
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void CWLSurfaceResource::unmap() {
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if (!mapped)
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return;
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mapped = false;
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events.unmap.emit();
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}
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void CWLSurfaceResource::error(int code, const std::string& str) {
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resource->error(code, str);
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}
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SP<CWlSurface> CWLSurfaceResource::getResource() {
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return resource;
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}
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CBox CWLSurfaceResource::extends() {
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CRegion full = CBox{{}, current.size};
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breadthfirst(
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[](SP<CWLSurfaceResource> surf, const Vector2D& offset, void* d) {
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if (surf->role->role() != SURFACE_ROLE_SUBSURFACE)
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return;
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((CRegion*)d)->add(CBox{offset, surf->current.size});
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},
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&full);
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return full.getExtents();
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}
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Vector2D CWLSurfaceResource::sourceSize() {
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if (!current.buffer)
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return {};
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if (current.viewport.hasSource)
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return current.viewport.source.size();
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Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.buffer->size.y, current.buffer->size.x} : current.buffer->size;
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return trc / current.scale;
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}
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CRegion CWLSurfaceResource::accumulateCurrentBufferDamage() {
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if (!current.buffer)
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return {};
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CRegion surfaceDamage = current.damage;
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if (current.viewport.hasDestination) {
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Vector2D scale = sourceSize() / current.viewport.destination;
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surfaceDamage.scale(scale);
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}
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if (current.viewport.hasSource)
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surfaceDamage.translate(current.viewport.source.pos());
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Vector2D trc = current.transform % 2 == 1 ? Vector2D{current.buffer->size.y, current.buffer->size.x} : current.buffer->size;
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return surfaceDamage.scale(current.scale).transform(wlr_output_transform_invert(current.transform), trc.x, trc.y).add(current.bufferDamage);
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}
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CWLCompositorResource::CWLCompositorResource(SP<CWlCompositor> resource_) : resource(resource_) {
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if (!good())
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return;
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resource->setOnDestroy([this](CWlCompositor* r) { PROTO::compositor->destroyResource(this); });
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resource->setCreateSurface([](CWlCompositor* r, uint32_t id) {
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const auto RESOURCE = PROTO::compositor->m_vSurfaces.emplace_back(makeShared<CWLSurfaceResource>(makeShared<CWlSurface>(r->client(), r->version(), id)));
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if (!RESOURCE->good()) {
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r->noMemory();
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PROTO::compositor->m_vSurfaces.pop_back();
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return;
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}
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RESOURCE->self = RESOURCE;
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LOGM(LOG, "New wl_surface with id {} at {:x}", id, (uintptr_t)RESOURCE.get());
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PROTO::compositor->events.newSurface.emit(RESOURCE);
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});
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resource->setCreateRegion([](CWlCompositor* r, uint32_t id) {
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const auto RESOURCE = PROTO::compositor->m_vRegions.emplace_back(makeShared<CWLRegionResource>(makeShared<CWlRegion>(r->client(), r->version(), id)));
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if (!RESOURCE->good()) {
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r->noMemory();
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PROTO::compositor->m_vRegions.pop_back();
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return;
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}
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RESOURCE->self = RESOURCE;
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LOGM(LOG, "New wl_region with id {} at {:x}", id, (uintptr_t)RESOURCE.get());
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});
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}
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bool CWLCompositorResource::good() {
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return resource->resource();
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}
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CWLCompositorProtocol::CWLCompositorProtocol(const wl_interface* iface, const int& ver, const std::string& name) : IWaylandProtocol(iface, ver, name) {
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;
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}
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void CWLCompositorProtocol::bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id) {
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const auto RESOURCE = m_vManagers.emplace_back(makeShared<CWLCompositorResource>(makeShared<CWlCompositor>(client, ver, id)));
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if (!RESOURCE->good()) {
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wl_client_post_no_memory(client);
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m_vManagers.pop_back();
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return;
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}
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}
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void CWLCompositorProtocol::destroyResource(CWLCompositorResource* resource) {
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std::erase_if(m_vManagers, [&](const auto& other) { return other.get() == resource; });
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}
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void CWLCompositorProtocol::destroyResource(CWLSurfaceResource* resource) {
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std::erase_if(m_vSurfaces, [&](const auto& other) { return other.get() == resource; });
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}
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void CWLCompositorProtocol::destroyResource(CWLRegionResource* resource) {
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std::erase_if(m_vRegions, [&](const auto& other) { return other.get() == resource; });
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}
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