mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-10 09:45:58 +01:00
1216 lines
51 KiB
C++
1216 lines
51 KiB
C++
#include "Renderer.hpp"
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#include "../Compositor.hpp"
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void renderSurface(struct wlr_surface* surface, int x, int y, void* data) {
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const auto TEXTURE = wlr_surface_get_texture(surface);
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const auto RDATA = (SRenderData*)data;
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if (!TEXTURE)
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return;
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double outputX = 0, outputY = 0;
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wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, RDATA->output, &outputX, &outputY);
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wlr_box windowBox;
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if (RDATA->surface && surface == RDATA->surface)
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, RDATA->w, RDATA->h};
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else // here we clamp to 2, these might be some tiny specks
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windowBox = {(int)outputX + RDATA->x + x, (int)outputY + RDATA->y + y, std::max(surface->current.width, 2), std::max(surface->current.height, 2)};
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if (RDATA->squishOversized) {
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if (x + windowBox.width > RDATA->w)
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windowBox.width = RDATA->w - x;
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if (y + windowBox.height > RDATA->h)
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windowBox.height = RDATA->h - y;
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}
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if (RDATA->pWindow)
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g_pHyprRenderer->calculateUVForWindowSurface(RDATA->pWindow, surface, RDATA->squishOversized);
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scaleBox(&windowBox, RDATA->output->scale);
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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float rounding = RDATA->dontRound ? 0 : RDATA->rounding == -1 ? *PROUNDING : RDATA->rounding;
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rounding *= RDATA->output->scale;
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rounding -= 1; // to fix a border issue
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if (RDATA->surface && surface == RDATA->surface) {
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if (wlr_surface_is_xwayland_surface(surface) && !wlr_xwayland_surface_from_wlr_surface(surface)->has_alpha && RDATA->fadeAlpha * RDATA->alpha == 255.f) {
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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} else {
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if (RDATA->blur)
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g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, surface, rounding);
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else
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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}
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}
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else {
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g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, RDATA->fadeAlpha * RDATA->alpha, rounding, true);
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}
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wlr_surface_send_frame_done(surface, RDATA->when);
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wlr_presentation_surface_sampled_on_output(g_pCompositor->m_sWLRPresentation, surface, RDATA->output);
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// reset the UV, we might've set it above
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
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g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
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}
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bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow, CMonitor* pMonitor) {
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wlr_box geometry = pWindow->getFullWindowBoundingBox();
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if (!wlr_output_layout_intersects(g_pCompositor->m_sWLROutputLayout, pMonitor->output, &geometry))
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return false;
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if (pWindow->m_bPinned)
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return true;
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// now check if it has the same workspace
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID) {
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if (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering) {
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return true;
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} else {
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if (!(!PWORKSPACE->m_bHasFullscreenWindow || pWindow->m_bIsFullscreen || (pWindow->m_bIsFloating && pWindow->m_bCreatedOverFullscreen)))
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return false;
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}
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}
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if (pWindow->m_iWorkspaceID == pMonitor->activeWorkspace)
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return true;
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// if not, check if it maybe is active on a different monitor.
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID) ||
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(PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && PWORKSPACE->m_bForceRendering) || // vvvv might be in animation progress vvvvv
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(PWORKSPACE && PWORKSPACE->m_iMonitorID == pMonitor->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated())))
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return !pWindow->m_bIsFullscreen; // Do not draw fullscreen windows on other monitors
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if (pMonitor->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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return true;
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return false;
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}
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bool CHyprRenderer::shouldRenderWindow(CWindow* pWindow) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return false;
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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if (pWindow->m_bPinned || PWORKSPACE->m_bForceRendering)
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return true;
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if (g_pCompositor->isWorkspaceVisible(pWindow->m_iWorkspaceID))
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return true;
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for (auto& m : g_pCompositor->m_vMonitors) {
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if (PWORKSPACE && PWORKSPACE->m_iMonitorID == m->ID && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated()))
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return true;
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if (m->specialWorkspaceOpen && pWindow->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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return true;
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}
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return false;
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}
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void CHyprRenderer::renderWorkspaceWithFullscreenWindow(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* time) {
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CWindow* pWorkspaceWindow = nullptr;
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// loop over the tiled windows that are fading out
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pMonitor->activeWorkspace)
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continue;
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if (w->m_fAlpha.fl() == 0.f)
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continue;
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if (w->m_bIsFullscreen || w->m_bIsFloating)
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continue;
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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// and floating ones too
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pMonitor->activeWorkspace)
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continue;
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if (w->m_fAlpha.fl() == 0.f)
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continue;
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if (w->m_bIsFullscreen || !w->m_bIsFloating)
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continue;
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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for (auto& w : g_pCompositor->m_vWindows) {
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(w->m_iWorkspaceID);
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if (w->m_iWorkspaceID != pWorkspace->m_iID || !w->m_bIsFullscreen){
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if (!(PWORKSPACE && (PWORKSPACE->m_vRenderOffset.isBeingAnimated() || PWORKSPACE->m_fAlpha.isBeingAnimated() || PWORKSPACE->m_bForceRendering)))
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continue;
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if (w->m_iMonitorID != pMonitor->ID)
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continue;
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}
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if (w->m_iWorkspaceID == pMonitor->activeWorkspace && !w->m_bIsFullscreen)
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continue;
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renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
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pWorkspaceWindow = w.get();
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}
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// then render windows over fullscreen.
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || (!w->m_bCreatedOverFullscreen && !w->m_bPinned) || !w->m_bIsMapped)
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continue;
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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// and then special windows
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!g_pCompositor->windowValidMapped(w.get()) && !w->m_bFadingOut)
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continue;
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if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
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continue;
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if (!shouldRenderWindow(w.get(), pMonitor))
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continue;
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// render the bad boy
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renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
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}
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// and the overlay layers
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for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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if (ls->alpha.fl() != 0.f)
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renderLayer(ls.get(), pMonitor, time);
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}
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for (auto& ls : pMonitor->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
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renderLayer(ls.get(), pMonitor, time);
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}
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renderDragIcon(pMonitor, time);
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// if correct monitor draw hyprerror
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if (pMonitor == g_pCompositor->m_vMonitors.front().get())
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g_pHyprError->draw();
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}
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void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) {
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if (pWindow->m_bHidden)
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return;
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if (pWindow->m_bFadingOut) {
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if (pMonitor->ID == pWindow->m_iMonitorID) // TODO: fix this
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g_pHyprOpenGL->renderSnapshot(&pWindow);
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return;
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}
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
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const auto REALPOS = pWindow->m_vRealPosition.vec() + (pWindow->m_bPinned ? Vector2D{} : PWORKSPACE->m_vRenderOffset.vec());
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static const auto PNOFLOATINGBORDERS = &g_pConfigManager->getConfigValuePtr("general:no_border_on_floating")->intValue;
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SRenderData renderdata = {pMonitor->output, time, REALPOS.x, REALPOS.y};
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renderdata.surface = g_pXWaylandManager->getWindowSurface(pWindow);
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renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
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renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
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renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
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renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : (PWORKSPACE->m_fAlpha.fl() / 255.f));
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renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();
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renderdata.decorate = decorate && !pWindow->m_bX11DoesntWantBorders && (pWindow->m_bIsFloating ? *PNOFLOATINGBORDERS == 0 : true) && (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL);
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renderdata.rounding = pWindow->m_sAdditionalConfigData.rounding;
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renderdata.blur = true; // if it shouldn't, it will be ignored later
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renderdata.pWindow = pWindow;
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// apply window special data
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if (pWindow->m_sSpecialRenderData.alphaInactive == -1)
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renderdata.alpha *= pWindow->m_sSpecialRenderData.alpha;
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else
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renderdata.alpha *= pWindow == g_pCompositor->m_pLastWindow ? pWindow->m_sSpecialRenderData.alpha : pWindow->m_sSpecialRenderData.alphaInactive;
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// apply opaque
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if (pWindow->m_sAdditionalConfigData.forceOpaque)
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renderdata.alpha = 1.f;
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g_pHyprOpenGL->m_pCurrentWindow = pWindow;
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// render window decorations first, if not fullscreen full
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
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if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
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wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
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wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
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if (renderdata.decorate && pWindow->m_sSpecialRenderData.border) {
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static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
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rounding *= pMonitor->scale;
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auto col = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor.col();
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col.a *= renderdata.fadeAlpha * renderdata.alpha / 255.f;
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wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
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scaleBox(&windowBox, pMonitor->scale);
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g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
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}
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}
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if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
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if (!pWindow->m_bIsX11) {
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wlr_box geom;
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wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
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renderdata.x -= geom.x;
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renderdata.y -= geom.y;
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renderdata.dontRound = true; // don't round popups
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renderdata.pMonitor = pMonitor;
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renderdata.squishOversized = false; // don't squish popups
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wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
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}
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}
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g_pHyprOpenGL->m_pCurrentWindow = nullptr;
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}
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void CHyprRenderer::renderLayer(SLayerSurface* pLayer, CMonitor* pMonitor, timespec* time) {
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if (pLayer->fadingOut) {
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g_pHyprOpenGL->renderSnapshot(&pLayer);
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return;
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}
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SRenderData renderdata = {pMonitor->output, time, pLayer->geometry.x, pLayer->geometry.y};
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renderdata.fadeAlpha = pLayer->alpha.fl();
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renderdata.blur = pLayer->forceBlur;
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renderdata.surface = pLayer->layerSurface->surface;
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renderdata.decorate = false;
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renderdata.w = pLayer->layerSurface->surface->current.width;
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renderdata.h = pLayer->layerSurface->surface->current.height;
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wlr_surface_for_each_surface(pLayer->layerSurface->surface, renderSurface, &renderdata);
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renderdata.squishOversized = false; // don't squish popups
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renderdata.dontRound = true;
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wlr_layer_surface_v1_for_each_popup_surface(pLayer->layerSurface, renderSurface, &renderdata);
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}
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void CHyprRenderer::renderIMEPopup(SIMEPopup* pPopup, CMonitor* pMonitor, timespec* time) {
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SRenderData renderdata = {pMonitor->output, time, pPopup->realX, pPopup->realY};
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renderdata.blur = false;
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renderdata.surface = pPopup->pSurface->surface;
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renderdata.decorate = false;
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renderdata.w = pPopup->pSurface->surface->current.width;
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renderdata.h = pPopup->pSurface->surface->current.height;
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wlr_surface_for_each_surface(pPopup->pSurface->surface, renderSurface, &renderdata);
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}
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void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(ID);
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if (!PMONITOR)
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return;
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// Render layer surfaces below windows for monitor
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
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renderLayer(ls.get(), PMONITOR, time);
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}
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
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renderLayer(ls.get(), PMONITOR, time);
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}
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// pre window pass
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g_pHyprOpenGL->preWindowPass();
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// if there is a fullscreen window, render it and then do not render anymore.
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// fullscreen window will hide other windows and top layers
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const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
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if (PWORKSPACE->m_bHasFullscreenWindow) {
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renderWorkspaceWithFullscreenWindow(PMONITOR, PWORKSPACE, time);
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return;
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}
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// Non-floating main
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (w->m_bIsFloating)
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continue; // floating are in the second pass
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if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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continue; // special are in the third pass
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if (!shouldRenderWindow(w.get(), PMONITOR))
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continue;
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// render the bad boy
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renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_MAIN);
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}
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// Non-floating popup
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (w->m_bIsFloating)
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continue; // floating are in the second pass
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if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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continue; // special are in the third pass
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if (!shouldRenderWindow(w.get(), PMONITOR))
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continue;
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// render the bad boy
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renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_POPUP);
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}
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// floating on top
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (!w->m_bIsFloating)
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continue;
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if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
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continue;
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if (!shouldRenderWindow(w.get(), PMONITOR))
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continue;
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// render the bad boy
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renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL);
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}
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// and then special
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for (auto& w : g_pCompositor->m_vWindows) {
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if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
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continue;
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if (w->m_iWorkspaceID != SPECIAL_WORKSPACE_ID)
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continue;
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if (!shouldRenderWindow(w.get(), PMONITOR))
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continue;
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// render the bad boy
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renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL);
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}
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// Render surfaces above windows for monitor
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for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
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renderLayer(ls.get(), PMONITOR, time);
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}
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|
|
|
// Render IME popups
|
|
for (auto& imep : g_pInputManager->m_sIMERelay.m_lIMEPopups) {
|
|
renderIMEPopup(&imep, PMONITOR, time);
|
|
}
|
|
|
|
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
|
|
renderLayer(ls.get(), PMONITOR, time);
|
|
}
|
|
|
|
renderDragIcon(PMONITOR, time);
|
|
}
|
|
|
|
void CHyprRenderer::calculateUVForWindowSurface(CWindow* pWindow, wlr_surface* pSurface, bool main) {
|
|
if (!pWindow->m_bIsX11) {
|
|
Vector2D uvTL;
|
|
Vector2D uvBR = Vector2D(1, 1);
|
|
|
|
wlr_box geom;
|
|
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
|
|
|
|
const auto SUBSURFACE = g_pXWaylandManager->getWindowSurface(pWindow) != pSurface && main;
|
|
|
|
// wp_viewporter_v1 implementation
|
|
if (pSurface->current.viewport.has_src) {
|
|
wlr_fbox bufferSource;
|
|
wlr_surface_get_buffer_source_box(pSurface, &bufferSource);
|
|
|
|
Vector2D surfaceSize = Vector2D(pSurface->buffer->texture->width, pSurface->buffer->texture->height);
|
|
|
|
uvTL = Vector2D(bufferSource.x / surfaceSize.x, bufferSource.y / surfaceSize.y);
|
|
uvBR = Vector2D((bufferSource.x + bufferSource.width) / surfaceSize.x, (bufferSource.y + bufferSource.height) / surfaceSize.y);
|
|
|
|
if (uvBR.x < 0.01f || uvBR.y < 0.01f) {
|
|
uvTL = Vector2D();
|
|
uvBR = Vector2D(1,1);
|
|
}
|
|
|
|
// TODO: (example: chromium) this still has a tiny "bump" at the end.
|
|
if (main) {
|
|
uvTL = uvTL + (Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height)) * (((uvBR.x - uvTL.x) * surfaceSize.x) / surfaceSize.x));
|
|
uvBR = uvBR * Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
|
|
}
|
|
} else if (main) {
|
|
// oversized windows' UV adjusting
|
|
uvTL = Vector2D((double)geom.x / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)geom.y / ((double)pWindow->m_uSurface.xdg->surface->current.height));
|
|
uvBR = Vector2D((double)(geom.width + geom.x) / ((double)pWindow->m_uSurface.xdg->surface->current.width), (double)(geom.y + geom.height) / ((double)pWindow->m_uSurface.xdg->surface->current.height));
|
|
}
|
|
|
|
// set UV
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = uvTL;
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = uvBR;
|
|
|
|
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
|
|
// No special UV mods needed
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
|
}
|
|
|
|
if (!main)
|
|
return; // ignore the rest
|
|
|
|
// then, if the surface is too big, modify the pos UV
|
|
if ((geom.width > pWindow->m_vRealSize.vec().x + 1 || geom.height > pWindow->m_vRealSize.vec().y + 1) && !SUBSURFACE) {
|
|
const auto OFF = Vector2D(pWindow->m_vRealSize.vec().x / (double)geom.width, pWindow->m_vRealSize.vec().y / (double)geom.height);
|
|
|
|
if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D(-1, -1))
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(0, 0);
|
|
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x * (pWindow->m_vRealSize.vec().x / ((double)geom.width / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.x)),
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y * (pWindow->m_vRealSize.vec().y / ((double)geom.height / g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight.y)));
|
|
}
|
|
} else {
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
|
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
|
}
|
|
}
|
|
|
|
void CHyprRenderer::outputMgrApplyTest(wlr_output_configuration_v1* config, bool test) {
|
|
wlr_output_configuration_head_v1* head;
|
|
bool noError = true;
|
|
|
|
wl_list_for_each(head, &config->heads, link) {
|
|
|
|
std::string commandForCfg = "";
|
|
const auto OUTPUT = head->state.output;
|
|
|
|
commandForCfg += std::string(OUTPUT->name) + ",";
|
|
|
|
if (!head->state.enabled) {
|
|
commandForCfg += "disabled";
|
|
if (!test)
|
|
g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
|
|
continue;
|
|
}
|
|
|
|
wlr_output_enable(OUTPUT, head->state.enabled);
|
|
|
|
if (head->state.mode)
|
|
commandForCfg += std::to_string(head->state.mode->width) + "x" + std::to_string(head->state.mode->height) + "@" + std::to_string(head->state.mode->refresh / 1000.f) + ",";
|
|
else
|
|
commandForCfg += std::to_string(head->state.custom_mode.width) + "x" + std::to_string(head->state.custom_mode.height) + "@" + std::to_string(head->state.custom_mode.refresh / 1000.f) + ",";
|
|
|
|
commandForCfg += std::to_string(head->state.x) + "x" + std::to_string(head->state.y) + "," + std::to_string(head->state.scale);
|
|
|
|
if (!test)
|
|
g_pConfigManager->parseKeyword("monitor", commandForCfg, true);
|
|
|
|
noError = wlr_output_test(OUTPUT);
|
|
|
|
if (!noError)
|
|
break;
|
|
}
|
|
|
|
if (!test)
|
|
g_pConfigManager->m_bWantsMonitorReload = true; // for monitor keywords
|
|
|
|
if (noError)
|
|
wlr_output_configuration_v1_send_succeeded(config);
|
|
else
|
|
wlr_output_configuration_v1_send_failed(config);
|
|
wlr_output_configuration_v1_destroy(config);
|
|
|
|
Debug::log(LOG, "OutputMgr Applied/Tested.");
|
|
}
|
|
|
|
// taken from Sway.
|
|
// this is just too much of a spaghetti for me to understand
|
|
void apply_exclusive(struct wlr_box* usable_area, uint32_t anchor, int32_t exclusive, int32_t margin_top, int32_t margin_right, int32_t margin_bottom, int32_t margin_left) {
|
|
if (exclusive <= 0) {
|
|
return;
|
|
}
|
|
struct {
|
|
uint32_t singular_anchor;
|
|
uint32_t anchor_triplet;
|
|
int* positive_axis;
|
|
int* negative_axis;
|
|
int margin;
|
|
} edges[] = {
|
|
// Top
|
|
{
|
|
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
|
.anchor_triplet =
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP,
|
|
.positive_axis = &usable_area->y,
|
|
.negative_axis = &usable_area->height,
|
|
.margin = margin_top,
|
|
},
|
|
// Bottom
|
|
{
|
|
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
.anchor_triplet =
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
.positive_axis = NULL,
|
|
.negative_axis = &usable_area->height,
|
|
.margin = margin_bottom,
|
|
},
|
|
// Left
|
|
{
|
|
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT,
|
|
.anchor_triplet =
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
.positive_axis = &usable_area->x,
|
|
.negative_axis = &usable_area->width,
|
|
.margin = margin_left,
|
|
},
|
|
// Right
|
|
{
|
|
.singular_anchor = ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT,
|
|
.anchor_triplet =
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP |
|
|
ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM,
|
|
.positive_axis = NULL,
|
|
.negative_axis = &usable_area->width,
|
|
.margin = margin_right,
|
|
},
|
|
};
|
|
for (size_t i = 0; i < sizeof(edges) / sizeof(edges[0]); ++i) {
|
|
if ((anchor == edges[i].singular_anchor || anchor == edges[i].anchor_triplet) && exclusive + edges[i].margin > 0) {
|
|
if (edges[i].positive_axis) {
|
|
*edges[i].positive_axis += exclusive + edges[i].margin;
|
|
}
|
|
if (edges[i].negative_axis) {
|
|
*edges[i].negative_axis -= exclusive + edges[i].margin;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CHyprRenderer::arrangeLayerArray(CMonitor* pMonitor, const std::vector<std::unique_ptr<SLayerSurface>>& layerSurfaces, bool exclusiveZone, wlr_box* usableArea) {
|
|
wlr_box full_area = {pMonitor->vecPosition.x, pMonitor->vecPosition.y, pMonitor->vecSize.x, pMonitor->vecSize.y};
|
|
|
|
for (auto& ls : layerSurfaces) {
|
|
if (ls->fadingOut || ls->readyToDelete || !ls->layerSurface || ls->noProcess)
|
|
continue;
|
|
|
|
const auto PLAYER = ls->layerSurface;
|
|
const auto PSTATE = &PLAYER->current;
|
|
if (exclusiveZone != (PSTATE->exclusive_zone > 0)) {
|
|
continue;
|
|
}
|
|
|
|
wlr_box bounds;
|
|
if (PSTATE->exclusive_zone == -1) {
|
|
bounds = full_area;
|
|
} else {
|
|
bounds = *usableArea;
|
|
}
|
|
|
|
wlr_box box = {
|
|
.width = PSTATE->desired_width,
|
|
.height = PSTATE->desired_height};
|
|
// Horizontal axis
|
|
const uint32_t both_horiz = ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT;
|
|
if (box.width == 0) {
|
|
box.x = bounds.x;
|
|
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
|
|
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
|
|
box.x = bounds.x;
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
|
|
box.x = bounds.x + (bounds.width - box.width);
|
|
} else {
|
|
box.x = bounds.x + ((bounds.width / 2) - (box.width / 2));
|
|
}
|
|
// Vertical axis
|
|
const uint32_t both_vert = ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM;
|
|
if (box.height == 0) {
|
|
box.y = bounds.y;
|
|
} else if ((PSTATE->anchor & both_vert) == both_vert) {
|
|
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
|
|
box.y = bounds.y;
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
|
|
box.y = bounds.y + (bounds.height - box.height);
|
|
} else {
|
|
box.y = bounds.y + ((bounds.height / 2) - (box.height / 2));
|
|
}
|
|
// Margin
|
|
if (box.width == 0) {
|
|
box.x += PSTATE->margin.left;
|
|
box.width = bounds.width -
|
|
(PSTATE->margin.left + PSTATE->margin.right);
|
|
} else if ((PSTATE->anchor & both_horiz) == both_horiz) {
|
|
// don't apply margins
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT)) {
|
|
box.x += PSTATE->margin.left;
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT)) {
|
|
box.x -= PSTATE->margin.right;
|
|
}
|
|
if (box.height == 0) {
|
|
box.y += PSTATE->margin.top;
|
|
box.height = bounds.height -
|
|
(PSTATE->margin.top + PSTATE->margin.bottom);
|
|
} else if ((PSTATE->anchor & both_vert) == both_vert) {
|
|
// don't apply margins
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP)) {
|
|
box.y += PSTATE->margin.top;
|
|
} else if ((PSTATE->anchor & ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM)) {
|
|
box.y -= PSTATE->margin.bottom;
|
|
}
|
|
if (box.width <= 0 || box.height <= 0) {
|
|
Debug::log(ERR, "LayerSurface %x has a negative/zero w/h???", ls.get());
|
|
continue;
|
|
}
|
|
// Apply
|
|
ls->geometry = box;
|
|
|
|
apply_exclusive(usableArea, PSTATE->anchor, PSTATE->exclusive_zone, PSTATE->margin.top, PSTATE->margin.right, PSTATE->margin.bottom, PSTATE->margin.left);
|
|
|
|
wlr_layer_surface_v1_configure(ls->layerSurface, box.width, box.height);
|
|
|
|
Debug::log(LOG, "LayerSurface %x arranged: x: %i y: %i w: %i h: %i with margins: t: %i l: %i r: %i b: %i", &ls, box.x, box.y, box.width, box.height, PSTATE->margin.top, PSTATE->margin.left, PSTATE->margin.right, PSTATE->margin.bottom);
|
|
}
|
|
}
|
|
|
|
void CHyprRenderer::arrangeLayersForMonitor(const int& monitor) {
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(monitor);
|
|
|
|
if (!PMONITOR)
|
|
return;
|
|
|
|
// Reset the reserved
|
|
PMONITOR->vecReservedBottomRight = Vector2D();
|
|
PMONITOR->vecReservedTopLeft = Vector2D();
|
|
|
|
wlr_box usableArea = {PMONITOR->vecPosition.x, PMONITOR->vecPosition.y, PMONITOR->vecSize.x, PMONITOR->vecSize.y};
|
|
|
|
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
|
|
arrangeLayerArray(PMONITOR, la, true, &usableArea);
|
|
|
|
for (auto& la : PMONITOR->m_aLayerSurfaceLists)
|
|
arrangeLayerArray(PMONITOR, la, false, &usableArea);
|
|
|
|
PMONITOR->vecReservedTopLeft = Vector2D(usableArea.x, usableArea.y) - PMONITOR->vecPosition;
|
|
PMONITOR->vecReservedBottomRight = PMONITOR->vecSize - Vector2D(usableArea.width, usableArea.height) - PMONITOR->vecReservedTopLeft;
|
|
|
|
const auto ENTRY = g_pConfigManager->m_mAdditionalReservedAreas[PMONITOR->szName];
|
|
PMONITOR->vecReservedTopLeft = PMONITOR->vecReservedTopLeft + Vector2D(ENTRY.left, ENTRY.top);
|
|
PMONITOR->vecReservedBottomRight = PMONITOR->vecReservedBottomRight + Vector2D(ENTRY.right, ENTRY.bottom);
|
|
|
|
// damage the monitor if can
|
|
if (PMONITOR->damage)
|
|
damageMonitor(PMONITOR);
|
|
|
|
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(monitor);
|
|
|
|
Debug::log(LOG, "Monitor %s layers arranged: reserved: %f %f %f %f", PMONITOR->szName.c_str(), PMONITOR->vecReservedTopLeft.x, PMONITOR->vecReservedTopLeft.y, PMONITOR->vecReservedBottomRight.x, PMONITOR->vecReservedBottomRight.y);
|
|
}
|
|
|
|
void CHyprRenderer::damageSurface(wlr_surface* pSurface, double x, double y) {
|
|
if (!pSurface)
|
|
return; // wut?
|
|
|
|
if (g_pCompositor->m_bUnsafeState)
|
|
return;
|
|
|
|
pixman_region32_t damageBox;
|
|
pixman_region32_init(&damageBox);
|
|
wlr_surface_get_effective_damage(pSurface, &damageBox);
|
|
|
|
// schedule frame events
|
|
if (!wl_list_empty(&pSurface->current.frame_callback_list)) {
|
|
g_pCompositor->scheduleFrameForMonitor(g_pCompositor->getMonitorFromVector(Vector2D(x, y)));
|
|
}
|
|
|
|
if (!pixman_region32_not_empty(&damageBox)) {
|
|
pixman_region32_fini(&damageBox);
|
|
return;
|
|
}
|
|
|
|
pixman_region32_t damageBoxForEach;
|
|
pixman_region32_init(&damageBoxForEach);
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
|
double lx = 0, ly = 0;
|
|
wlr_output_layout_output_coords(g_pCompositor->m_sWLROutputLayout, m->output, &lx, &ly);
|
|
|
|
pixman_region32_copy(&damageBoxForEach, &damageBox);
|
|
pixman_region32_translate(&damageBoxForEach, x - m->vecPosition.x, y - m->vecPosition.y);
|
|
wlr_region_scale(&damageBoxForEach, &damageBoxForEach, m->scale);
|
|
pixman_region32_translate(&damageBoxForEach, lx + m->vecPosition.x, ly + m->vecPosition.y);
|
|
|
|
m->addDamage(&damageBoxForEach);
|
|
}
|
|
|
|
pixman_region32_fini(&damageBoxForEach);
|
|
|
|
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
|
|
|
if (*PLOGDAMAGE)
|
|
Debug::log(LOG, "Damage: Surface (extents): xy: %d, %d wh: %d, %d", damageBox.extents.x1, damageBox.extents.y1, damageBox.extents.x2 - damageBox.extents.x1, damageBox.extents.y2 - damageBox.extents.y1);
|
|
|
|
pixman_region32_fini(&damageBox);
|
|
}
|
|
|
|
void CHyprRenderer::damageWindow(CWindow* pWindow) {
|
|
if (g_pCompositor->m_bUnsafeState)
|
|
return;
|
|
|
|
wlr_box damageBox = pWindow->getFullWindowBoundingBox();
|
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
|
wlr_box fixedDamageBox = {damageBox.x - m->vecPosition.x, damageBox.y - m->vecPosition.y, damageBox.width, damageBox.height};
|
|
scaleBox(&fixedDamageBox, m->scale);
|
|
m->addDamage(&fixedDamageBox);
|
|
}
|
|
|
|
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
|
|
|
if (*PLOGDAMAGE)
|
|
Debug::log(LOG, "Damage: Window (%s): xy: %d, %d wh: %d, %d", pWindow->m_szTitle.c_str(), damageBox.x, damageBox.y, damageBox.width, damageBox.height);
|
|
}
|
|
|
|
void CHyprRenderer::damageMonitor(CMonitor* pMonitor) {
|
|
if (g_pCompositor->m_bUnsafeState || pMonitor->isMirror())
|
|
return;
|
|
|
|
wlr_box damageBox = {0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y};
|
|
pMonitor->addDamage(&damageBox);
|
|
|
|
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
|
|
|
if (*PLOGDAMAGE)
|
|
Debug::log(LOG, "Damage: Monitor %s", pMonitor->szName.c_str());
|
|
}
|
|
|
|
void CHyprRenderer::damageBox(wlr_box* pBox) {
|
|
if (g_pCompositor->m_bUnsafeState)
|
|
return;
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
|
if (m->isMirror())
|
|
continue; // don't damage mirrors traditionally
|
|
|
|
wlr_box damageBox = {pBox->x - m->vecPosition.x, pBox->y - m->vecPosition.y, pBox->width, pBox->height};
|
|
scaleBox(&damageBox, m->scale);
|
|
m->addDamage(&damageBox);
|
|
}
|
|
|
|
static auto *const PLOGDAMAGE = &g_pConfigManager->getConfigValuePtr("debug:log_damage")->intValue;
|
|
|
|
if (*PLOGDAMAGE)
|
|
Debug::log(LOG, "Damage: Box: xy: %d, %d wh: %d, %d", pBox->x, pBox->y, pBox->width, pBox->height);
|
|
}
|
|
|
|
void CHyprRenderer::damageBox(const int& x, const int& y, const int& w, const int& h) {
|
|
wlr_box box = {x, y, w, h};
|
|
damageBox(&box);
|
|
}
|
|
|
|
void CHyprRenderer::damageRegion(pixman_region32_t* rg) {
|
|
PIXMAN_DAMAGE_FOREACH(rg) {
|
|
const auto RECT = RECTSARR[i];
|
|
damageBox(RECT.x1, RECT.y1, RECT.x2 - RECT.x1, RECT.y2 - RECT.y1);
|
|
}
|
|
}
|
|
|
|
void CHyprRenderer::damageMirrorsWith(CMonitor* pMonitor, pixman_region32_t* pRegion) {
|
|
for (auto& mirror : pMonitor->mirrors) {
|
|
Vector2D scale = {mirror->vecSize.x / pMonitor->vecSize.x, mirror->vecSize.y / pMonitor->vecSize.y};
|
|
|
|
pixman_region32_t rg;
|
|
pixman_region32_init(&rg);
|
|
pixman_region32_copy(&rg, pRegion);
|
|
wlr_region_scale_xy(&rg, &rg, scale.x, scale.y);
|
|
pMonitor->addDamage(&rg);
|
|
pixman_region32_fini(&rg);
|
|
}
|
|
}
|
|
|
|
void CHyprRenderer::renderDragIcon(CMonitor* pMonitor, timespec* time) {
|
|
if (!(g_pInputManager->m_sDrag.dragIcon && g_pInputManager->m_sDrag.iconMapped && g_pInputManager->m_sDrag.dragIcon->surface))
|
|
return;
|
|
|
|
SRenderData renderdata = {pMonitor->output, time, g_pInputManager->m_sDrag.pos.x, g_pInputManager->m_sDrag.pos.y};
|
|
renderdata.surface = g_pInputManager->m_sDrag.dragIcon->surface;
|
|
renderdata.w = g_pInputManager->m_sDrag.dragIcon->surface->current.width;
|
|
renderdata.h = g_pInputManager->m_sDrag.dragIcon->surface->current.height;
|
|
|
|
wlr_surface_for_each_surface(g_pInputManager->m_sDrag.dragIcon->surface, renderSurface, &renderdata);
|
|
|
|
wlr_box box = {g_pInputManager->m_sDrag.pos.x - 2, g_pInputManager->m_sDrag.pos.y - 2, g_pInputManager->m_sDrag.dragIcon->surface->current.width + 4, g_pInputManager->m_sDrag.dragIcon->surface->current.height + 4};
|
|
g_pHyprRenderer->damageBox(&box);
|
|
}
|
|
|
|
DAMAGETRACKINGMODES CHyprRenderer::damageTrackingModeFromStr(const std::string& mode) {
|
|
if (mode == "full")
|
|
return DAMAGE_TRACKING_FULL;
|
|
if (mode == "monitor")
|
|
return DAMAGE_TRACKING_MONITOR;
|
|
if (mode == "none")
|
|
return DAMAGE_TRACKING_NONE;
|
|
|
|
return DAMAGE_TRACKING_INVALID;
|
|
}
|
|
|
|
bool CHyprRenderer::applyMonitorRule(CMonitor* pMonitor, SMonitorRule* pMonitorRule, bool force) {
|
|
|
|
Debug::log(LOG, "Applying monitor rule for %s", pMonitor->szName.c_str());
|
|
|
|
// if it's disabled, disable and ignore
|
|
if (pMonitorRule->disabled) {
|
|
|
|
if (pMonitor->m_bEnabled)
|
|
pMonitor->onDisconnect();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (!pMonitor->m_bEnabled) {
|
|
pMonitor->onConnect(true); // enable it.
|
|
force = true;
|
|
}
|
|
|
|
// Check if the rule isn't already applied
|
|
if (!force
|
|
&& DELTALESSTHAN(pMonitor->vecPixelSize.x, pMonitorRule->resolution.x, 1)
|
|
&& DELTALESSTHAN(pMonitor->vecPixelSize.y, pMonitorRule->resolution.y, 1)
|
|
&& DELTALESSTHAN(pMonitor->refreshRate, pMonitorRule->refreshRate, 1)
|
|
&& pMonitor->scale == pMonitorRule->scale
|
|
&& ((DELTALESSTHAN(pMonitor->vecPosition.x, pMonitorRule->offset.x, 1) && DELTALESSTHAN(pMonitor->vecPosition.y, pMonitorRule->offset.y, 1)) || pMonitorRule->offset == Vector2D(-1, -1))
|
|
&& pMonitor->transform == pMonitorRule->transform) {
|
|
|
|
Debug::log(LOG, "Not applying a new rule to %s because it's already applied!", pMonitor->szName.c_str());
|
|
return true;
|
|
}
|
|
|
|
wlr_output_set_scale(pMonitor->output, pMonitorRule->scale);
|
|
pMonitor->scale = pMonitorRule->scale;
|
|
|
|
pMonitor->vecPosition = pMonitorRule->offset;
|
|
|
|
// loop over modes and choose an appropriate one.
|
|
if (pMonitorRule->resolution != Vector2D() && pMonitorRule->resolution != Vector2D(-1,-1) && pMonitorRule->resolution != Vector2D(-1,-2)) {
|
|
if (!wl_list_empty(&pMonitor->output->modes)) {
|
|
wlr_output_mode* mode;
|
|
bool found = false;
|
|
|
|
wl_list_for_each(mode, &pMonitor->output->modes, link) {
|
|
// if delta of refresh rate, w and h chosen and mode is < 1 we accept it
|
|
if (DELTALESSTHAN(mode->width, pMonitorRule->resolution.x, 1) && DELTALESSTHAN(mode->height, pMonitorRule->resolution.y, 1) && DELTALESSTHAN(mode->refresh / 1000.f, pMonitorRule->refreshRate, 1)) {
|
|
wlr_output_set_mode(pMonitor->output, mode);
|
|
|
|
if (!wlr_output_test(pMonitor->output)) {
|
|
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
mode->width, mode->height, mode->refresh / 1000.f);
|
|
continue;
|
|
}
|
|
|
|
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
mode->width, mode->height, mode->refresh);
|
|
|
|
found = true;
|
|
|
|
pMonitor->refreshRate = mode->refresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(mode->width, mode->height);
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
|
|
pMonitor->vecSize = pMonitorRule->resolution;
|
|
pMonitor->refreshRate = pMonitorRule->refreshRate;
|
|
|
|
if (!wlr_output_test(pMonitor->output)) {
|
|
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
|
|
|
|
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
|
|
|
|
if (!PREFERREDMODE) {
|
|
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f",
|
|
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
return true;
|
|
}
|
|
|
|
// Preferred is valid
|
|
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
|
|
|
|
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
|
|
|
|
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
|
|
} else {
|
|
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
}
|
|
}
|
|
} else {
|
|
wlr_output_set_custom_mode(pMonitor->output, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (int)pMonitorRule->refreshRate * 1000);
|
|
pMonitor->vecSize = pMonitorRule->resolution;
|
|
pMonitor->refreshRate = pMonitorRule->refreshRate;
|
|
|
|
if (!wlr_output_test(pMonitor->output)) {
|
|
Debug::log(ERR, "Custom resolution FAILED, falling back to preferred");
|
|
|
|
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
|
|
|
|
if (!PREFERREDMODE) {
|
|
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
return true;
|
|
}
|
|
|
|
// Preferred is valid
|
|
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
|
|
|
|
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f", pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate, PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
|
|
|
|
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
|
|
} else {
|
|
Debug::log(LOG, "Set a custom mode %ix%i@%2f (mode not found in monitor modes)", (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
}
|
|
}
|
|
} else if (pMonitorRule->resolution != Vector2D()) {
|
|
if (!wl_list_empty(&pMonitor->output->modes)) {
|
|
wlr_output_mode* mode;
|
|
float currentWidth = 0;
|
|
float currentHeight = 0;
|
|
float currentRefresh = 0;
|
|
bool success = false;
|
|
|
|
//(-1,-1) indicates a preference to refreshrate over resolution, (-1,-2) preference to resolution
|
|
if(pMonitorRule->resolution == Vector2D(-1,-1)) {
|
|
wl_list_for_each(mode, &pMonitor->output->modes, link) {
|
|
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || mode->refresh > ( currentRefresh + 3000.f ) ) {
|
|
wlr_output_set_mode(pMonitor->output, mode);
|
|
if (wlr_output_test(pMonitor->output)) {
|
|
currentWidth = mode->width;
|
|
currentHeight = mode->height;
|
|
currentRefresh = mode->refresh;
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
wl_list_for_each(mode, &pMonitor->output->modes, link) {
|
|
if( ( mode->width >= currentWidth && mode->height >= currentHeight && mode->refresh >= ( currentRefresh - 1000.f ) ) || ( mode->width > currentWidth && mode->height > currentHeight ) ) {
|
|
wlr_output_set_mode(pMonitor->output, mode);
|
|
if (wlr_output_test(pMonitor->output)) {
|
|
currentWidth = mode->width;
|
|
currentHeight = mode->height;
|
|
currentRefresh = mode->refresh;
|
|
success = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!success) {
|
|
Debug::log(LOG, "Monitor %s: REJECTED mode: %ix%i@%2f! Falling back to preferred.",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
mode->width, mode->height, mode->refresh / 1000.f);
|
|
|
|
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
|
|
|
|
if (!PREFERREDMODE) {
|
|
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE, and an INVALID one was requested: %ix%i@%2f",
|
|
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
return true;
|
|
}
|
|
|
|
// Preferred is valid
|
|
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
|
|
|
|
Debug::log(ERR, "Monitor %s got an invalid requested mode: %ix%i@%2f, using the preferred one instead: %ix%i@%2f",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
PREFERREDMODE->width, PREFERREDMODE->height, PREFERREDMODE->refresh / 1000.f);
|
|
|
|
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
|
|
} else {
|
|
|
|
Debug::log(LOG, "Monitor %s: Applying highest mode %ix%i@%2f.",
|
|
pMonitor->output->name, (int)currentWidth, (int)currentHeight, (int)currentRefresh / 1000.f,
|
|
mode->width, mode->height, mode->refresh / 1000.f);
|
|
|
|
pMonitor->refreshRate = currentRefresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(currentWidth, currentHeight);
|
|
}
|
|
}
|
|
} else {
|
|
const auto PREFERREDMODE = wlr_output_preferred_mode(pMonitor->output);
|
|
|
|
if (!PREFERREDMODE) {
|
|
Debug::log(ERR, "Monitor %s has NO PREFERRED MODE",
|
|
(int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate);
|
|
|
|
if (!wl_list_empty(&pMonitor->output->modes)) {
|
|
wlr_output_mode* mode;
|
|
|
|
wl_list_for_each(mode, &pMonitor->output->modes, link) {
|
|
wlr_output_set_mode(pMonitor->output, mode);
|
|
|
|
if (!wlr_output_test(pMonitor->output)) {
|
|
Debug::log(LOG, "Monitor %s: REJECTED available mode: %ix%i@%2f!",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
mode->width, mode->height, mode->refresh / 1000.f);
|
|
continue;
|
|
}
|
|
|
|
Debug::log(LOG, "Monitor %s: requested %ix%i@%2f, found available mode: %ix%i@%imHz, applying.",
|
|
pMonitor->output->name, (int)pMonitorRule->resolution.x, (int)pMonitorRule->resolution.y, (float)pMonitorRule->refreshRate,
|
|
mode->width, mode->height, mode->refresh);
|
|
|
|
pMonitor->refreshRate = mode->refresh / 1000.f;
|
|
pMonitor->vecSize = Vector2D(mode->width, mode->height);
|
|
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
// Preferred is valid
|
|
wlr_output_set_mode(pMonitor->output, PREFERREDMODE);
|
|
|
|
pMonitor->vecSize = Vector2D(PREFERREDMODE->width, PREFERREDMODE->height);
|
|
pMonitor->refreshRate = PREFERREDMODE->refresh / 1000.f;
|
|
|
|
Debug::log(LOG, "Setting preferred mode for %s", pMonitor->output->name);
|
|
}
|
|
}
|
|
|
|
|
|
wlr_output_set_transform(pMonitor->output, pMonitorRule->transform);
|
|
pMonitor->transform = pMonitorRule->transform;
|
|
|
|
pMonitor->vecPixelSize = pMonitor->vecSize;
|
|
|
|
// Adaptive sync (VRR)
|
|
wlr_output_enable_adaptive_sync(pMonitor->output, 1);
|
|
|
|
if (!wlr_output_test(pMonitor->output)) {
|
|
Debug::log(LOG, "Pending output %s does not accept VRR.", pMonitor->output->name);
|
|
wlr_output_enable_adaptive_sync(pMonitor->output, 0);
|
|
}
|
|
|
|
// update renderer
|
|
g_pHyprOpenGL->destroyMonitorResources(pMonitor);
|
|
|
|
if (!wlr_output_commit(pMonitor->output)) {
|
|
Debug::log(ERR, "Couldn't commit output named %s", pMonitor->output->name);
|
|
return true;
|
|
}
|
|
|
|
int x, y;
|
|
wlr_output_transformed_resolution(pMonitor->output, &x, &y);
|
|
pMonitor->vecSize = (Vector2D(x, y) / pMonitor->scale).floor();
|
|
pMonitor->vecTransformedSize = Vector2D(x,y);
|
|
|
|
if (pMonitorRule->offset == Vector2D(-1, -1)) {
|
|
// let's find manually a sensible position for it, to the right.
|
|
Vector2D finalPos;
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
|
if (m->ID == pMonitor->ID)
|
|
continue;
|
|
|
|
if (m->vecPosition.x + std::ceil(m->vecSize.x) > finalPos.x) {
|
|
finalPos.x = m->vecPosition.x + std::ceil(m->vecSize.x);
|
|
}
|
|
}
|
|
|
|
pMonitor->vecPosition = finalPos;
|
|
}
|
|
|
|
if (!pMonitor->isMirror())
|
|
wlr_output_layout_add(g_pCompositor->m_sWLROutputLayout, pMonitor->output, (int)pMonitor->vecPosition.x, (int)pMonitor->vecPosition.y);
|
|
|
|
wlr_output_enable(pMonitor->output, true);
|
|
|
|
// updato wlroots
|
|
Events::listener_change(nullptr, nullptr);
|
|
|
|
// updato us
|
|
arrangeLayersForMonitor(pMonitor->ID);
|
|
|
|
// frame skip
|
|
pMonitor->framesToSkip = 1;
|
|
|
|
// reload to fix mirrors
|
|
g_pConfigManager->m_bWantsMonitorReload = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
void CHyprRenderer::ensureCursorRenderingMode() {
|
|
static auto *const PCURSORTIMEOUT = &g_pConfigManager->getConfigValuePtr("general:cursor_inactive_timeout")->intValue;
|
|
|
|
const auto PASSEDCURSORSECONDS = g_pInputManager->m_tmrLastCursorMovement.getSeconds();
|
|
|
|
if (*PCURSORTIMEOUT > 0) {
|
|
if (*PCURSORTIMEOUT < PASSEDCURSORSECONDS && m_bHasARenderedCursor) {
|
|
m_bHasARenderedCursor = false;
|
|
|
|
wlr_cursor_set_surface(g_pCompositor->m_sWLRCursor, nullptr, 0, 0); // hide
|
|
|
|
Debug::log(LOG, "Hiding the cursor (timeout)");
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors)
|
|
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
|
|
} else if (*PCURSORTIMEOUT > PASSEDCURSORSECONDS && !m_bHasARenderedCursor) {
|
|
m_bHasARenderedCursor = true;
|
|
|
|
if (!m_bWindowRequestedCursorHide)
|
|
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
|
|
|
|
Debug::log(LOG, "Showing the cursor (timeout)");
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors)
|
|
g_pHyprRenderer->damageMonitor(m.get()); // TODO: maybe just damage the cursor area?
|
|
}
|
|
} else {
|
|
m_bHasARenderedCursor = true;
|
|
}
|
|
}
|
|
|
|
bool CHyprRenderer::shouldRenderCursor() {
|
|
return m_bHasARenderedCursor;
|
|
}
|