mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-15 18:25:57 +01:00
4b4971c06f
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32
16 lines
No EOL
435 B
C++
16 lines
No EOL
435 B
C++
#pragma once
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#include <chrono>
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class CTimer {
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public:
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void reset();
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float getSeconds();
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long getMillis();
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const std::chrono::steady_clock::time_point& chrono() const;
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private:
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std::chrono::steady_clock::time_point m_tpLastReset;
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std::chrono::steady_clock::duration getDuration();
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}; |