mirror of
https://github.com/hyprwm/Hyprland
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130 lines
3.6 KiB
C++
130 lines
3.6 KiB
C++
#pragma once
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#include <cmath>
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#include <format>
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#include "../macros.hpp"
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class Vector2D {
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public:
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Vector2D(double, double);
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Vector2D();
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~Vector2D();
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double x = 0;
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double y = 0;
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// returns the scale
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double normalize();
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Vector2D operator+(const Vector2D& a) const {
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return Vector2D(this->x + a.x, this->y + a.y);
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}
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Vector2D operator-(const Vector2D& a) const {
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return Vector2D(this->x - a.x, this->y - a.y);
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}
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Vector2D operator-() const {
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return Vector2D(-this->x, -this->y);
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}
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Vector2D operator*(const double& a) const {
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return Vector2D(this->x * a, this->y * a);
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}
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Vector2D operator/(const double& a) const {
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return Vector2D(this->x / a, this->y / a);
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}
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bool operator==(const Vector2D& a) const {
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return a.x == x && a.y == y;
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}
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bool operator!=(const Vector2D& a) const {
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return a.x != x || a.y != y;
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}
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Vector2D operator*(const Vector2D& a) const {
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return Vector2D(this->x * a.x, this->y * a.y);
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}
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Vector2D operator/(const Vector2D& a) const {
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return Vector2D(this->x / a.x, this->y / a.y);
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}
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bool operator>(const Vector2D& a) const {
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return this->x > a.x && this->y > a.y;
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}
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bool operator<(const Vector2D& a) const {
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return this->x < a.x && this->y < a.y;
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}
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Vector2D& operator+=(const Vector2D& a) {
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this->x += a.x;
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this->y += a.y;
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return *this;
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}
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Vector2D& operator-=(const Vector2D& a) {
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this->x -= a.x;
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this->y -= a.y;
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return *this;
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}
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Vector2D& operator*=(const Vector2D& a) {
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this->x *= a.x;
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this->y *= a.y;
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return *this;
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}
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Vector2D& operator/=(const Vector2D& a) {
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this->x /= a.x;
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this->y /= a.y;
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return *this;
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}
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Vector2D& operator*=(const double& a) {
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this->x *= a;
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this->y *= a;
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return *this;
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}
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Vector2D& operator/=(const double& a) {
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this->x /= a;
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this->y /= a;
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return *this;
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}
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double distance(const Vector2D& other) const;
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double size() const;
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Vector2D clamp(const Vector2D& min, const Vector2D& max = Vector2D()) const;
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Vector2D floor() const;
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Vector2D round() const;
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bool inTriangle(const Vector2D& p1, const Vector2D& p2, const Vector2D& p3) const;
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};
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/**
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format specification
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- 'j', as json array
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- 'X', same as std::format("{}x{}", vec.x, vec.y)
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- number, floating point precision, use `0` to format as integer
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*/
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template <typename CharT>
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struct std::formatter<Vector2D, CharT> : std::formatter<CharT> {
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bool formatJson = false;
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bool formatX = false;
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std::string precision = "";
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FORMAT_PARSE(FORMAT_FLAG('j', formatJson) //
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FORMAT_FLAG('X', formatX) //
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FORMAT_NUMBER(precision),
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Vector2D)
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template <typename FormatContext>
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auto format(const Vector2D& vec, FormatContext& ctx) const {
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std::string formatString = precision.empty() ? "{}" : std::format("{{:.{}f}}", precision);
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if (formatJson)
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formatString = std::format("[{0}, {0}]", formatString);
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else if (formatX)
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formatString = std::format("{0}x{0}", formatString);
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else
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formatString = std::format("[Vector2D: x: {0}, y: {0}]", formatString);
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try {
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string buf = std::vformat(formatString, std::make_format_args(vec.x, vec.y));
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return std::format_to(ctx.out(), "{}", buf);
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} catch (std::format_error& e) { return std::format_to(ctx.out(), "[{}, {}]", vec.x, vec.y); }
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}
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};
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