mirror of
https://github.com/hyprwm/Hyprland
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A read-only mirror of https://github.com/hyprwm/Hyprland
28ce0e0f80
* window: use const references instead of copies use const references instead of wasteful copies and make the = operator check for self assignment and return early. also use const in all the other operators. * listener: pass std::function as const reference instead of copies pass the std::functions as const references. * config: dont unnecessarily convert to c_str getHyprlangConfigValuePtr wants an std::string and we already have an std::string, dont convert it to a c_str only for it to be converted back to an std::string. * buffer: pass attributes as const reference pass attributes as const reference instead of copies. |
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hyprctl | ||
hyprpm | ||
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src | ||
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CODE_OF_CONDUCT.md | ||
flake.lock | ||
flake.nix | ||
hyprland.pc.in | ||
LICENSE | ||
Makefile | ||
meson.build | ||
meson_options.txt | ||
props.json | ||
README.md |
Hyprland is a dynamic tiling Wayland compositor based on wlroots that doesn't sacrifice on its looks.
It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins,
easy IPC, much more QoL stuff than other wlr-based compositors and more...
Install
Quick Start
Configure
Contribute
Features
- All of the eyecandy: gradient borders, blur, animations, shadows and much more
- A lot of customization
- Much more QoL stuff than other wlr-based compositors
- Custom bezier curves for the best animations
- Powerful plugin support
- Built-in plugin manager
- Tearing support for better gaming performance
- Easily expandable and readable codebase
- Fast and active development
- Not afraid to provide bleeding-edge features
- Config reloaded instantly upon saving
- Fully dynamic workspaces
- Two built-in layouts and more available as plugins
- Uses forked wlroots with QoL patches
- Global keybinds passed to your apps of choice
- Tiling/pseudotiling/floating/fullscreen windows
- Special workspaces (scratchpads)
- Window groups (tabbed mode)
- Powerful window/monitor/layer rules
- Socket-based IPC
- Native IME and Input Panels Support
- and much more...
Special Thanks
wlroots - For their amazing library
tinywl - For showing how 2 do stuff
Sway - For showing how 2 do stuff the overkill way
Vivarium - For showing how 2 do stuff the simple way
dwl - For showing how 2 do stuff the hacky way
Wayfire - For showing how 2 do some graphics stuff