Hyprland/src/managers/InputManager.cpp
vaxerski 7b1eaca840 Implemented mouse constraints
has some todos but mostly works
2022-04-17 21:40:04 +02:00

412 lines
17 KiB
C++

#include "InputManager.hpp"
#include "../Compositor.hpp"
void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) {
float sensitivity = g_pConfigManager->getFloat("general:sensitivity");
wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, e->delta_x, e->delta_y, e->unaccel_dx, e->unaccel_dy);
wlr_cursor_move(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->delta_x * sensitivity, e->delta_y * sensitivity);
mouseMoveUnified(e->time_msec);
}
void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) {
wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->x, e->y);
mouseMoveUnified(e->time_msec);
}
void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
// update stuff
updateDragIcon();
g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
// focus
wlr_surface* foundSurface = nullptr;
Vector2D mouseCoords = getMouseCoordsInternal();
const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
// update wlr workspaces when this happens
if (g_pCompositor->m_pLastMonitor)
wlr_ext_workspace_group_handle_v1_output_leave(g_pCompositor->m_pLastMonitor->pWLRWorkspaceGroupHandle, g_pCompositor->m_pLastMonitor->output);
g_pCompositor->m_pLastMonitor = PMONITOR;
wlr_ext_workspace_group_handle_v1_output_enter(PMONITOR->pWLRWorkspaceGroupHandle, PMONITOR->output);
// set active workspace and deactivate all other in wlr
g_pCompositor->deactivateAllWLRWorkspaces();
wlr_ext_workspace_handle_v1_set_active(g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace)->m_pWlrHandle, true);
}
Vector2D surfaceCoords;
Vector2D surfacePos = Vector2D(-1337, -1337);
CWindow* pFoundWindow = nullptr;
// first, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); ++w) {
wlr_box box = {w->m_vRealPosition.x, w->m_vRealPosition.y, w->m_vRealSize.x, w->m_vRealSize.y};
if (w->m_iWorkspaceID == pFoundWindow->m_iWorkspaceID && w->m_bIsMapped && w->m_bCreatedOverFullscreen && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y)) {
foundSurface = g_pXWaylandManager->getWindowSurface(&(*w));
if (foundSurface)
surfacePos = w->m_vRealPosition;
break;
}
}
if (pFoundWindow && !foundSurface) {
if (pFoundWindow->m_bIsX11) {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
if (foundSurface)
surfacePos = pFoundWindow->m_vRealPosition;
} else {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
}
}
}
// then surfaces on top
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
// then windows
pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
if (!foundSurface && pFoundWindow) {
if (!pFoundWindow->m_bIsX11) {
foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
} else {
foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
surfacePos = pFoundWindow->m_vRealPosition;
}
}
// then surfaces below
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords);
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
if (!foundSurface) {
wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat);
return;
}
if (time)
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y) - surfacePos;
if (pFoundWindow) {
if (g_pConfigManager->getInt("input:follow_mouse") == 0 && !refocus) {
if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
// enter if change floating style
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
}
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
return; // don't enter any new surfaces
} else {
g_pCompositor->focusWindow(pFoundWindow, foundSurface);
}
}
else
g_pCompositor->focusSurface(foundSurface);
wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
// constraints
// All constraints TODO: multiple mice?
if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
const auto CONSTRAINTWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_sSeat.mouse->currentConstraint->surface);
if (g_pCompositor->m_pLastWindow == CONSTRAINTWINDOW) {
// todo: this is incorrect, but it will work in most cases for now
// i made this cuz i wanna play minecraft lol
Vector2D deltaToMiddle = (CONSTRAINTWINDOW->m_vRealPosition + CONSTRAINTWINDOW->m_vRealSize / 2.f) - mouseCoords;
wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToMiddle.x, deltaToMiddle.y);
}
}
}
void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
const auto PKEYBOARD = wlr_seat_get_keyboard(g_pCompositor->m_sSeat.seat);
switch (e->state) {
case WLR_BUTTON_PRESSED:
refocus();
// if clicked on a floating window make it top
if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating)
g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) {
currentlyDraggedWindow = g_pCompositor->windowFromCursor();
dragButton = e->button;
g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
return;
}
break;
case WLR_BUTTON_RELEASED:
if (currentlyDraggedWindow) {
g_pLayoutManager->getCurrentLayout()->onEndDragWindow();
currentlyDraggedWindow = nullptr;
dragButton = -1;
}
break;
}
// notify app if we didnt handle it
if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) {
wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state);
Debug::log(LOG, "Seat notified of button %i (state %i) on surface %x", e->button, e->state, g_pCompositor->m_pLastFocus);
}
}
Vector2D CInputManager::getMouseCoordsInternal() {
return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y);
}
void CInputManager::newKeyboard(wlr_input_device* keyboard) {
m_lKeyboards.push_back(SKeyboard());
const auto PNEWKEYBOARD = &m_lKeyboards.back();
PNEWKEYBOARD->keyboard = keyboard;
xkb_rule_names rules;
const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
wlr_keyboard_set_keymap(keyboard->keyboard, KEYMAP);
xkb_keymap_unref(KEYMAP);
xkb_context_unref(CONTEXT);
wlr_keyboard_set_repeat_info(keyboard->keyboard, 25, 600);
PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&keyboard->keyboard->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&keyboard->keyboard->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard");
PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard");
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard);
Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard);
setKeyboardLayout();
}
void CInputManager::setKeyboardLayout() {
const auto RULES = g_pConfigManager->getString("input:kb_rules");
const auto MODEL = g_pConfigManager->getString("input:kb_model");
const auto LAYOUT = g_pConfigManager->getString("input:kb_layout");
const auto VARIANT = g_pConfigManager->getString("input:kb_variant");
const auto OPTIONS = g_pConfigManager->getString("input:kb_options");
xkb_rule_names rules = {
.rules = RULES.c_str(),
.model = MODEL.c_str(),
.layout = LAYOUT.c_str(),
.variant = VARIANT.c_str(),
.options = OPTIONS.c_str()
};
const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
if (!KEYMAP) {
Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options);
xkb_context_unref(CONTEXT);
return;
}
// TODO: configure devices one by one
for (auto& k : m_lKeyboards)
wlr_keyboard_set_keymap(k.keyboard->keyboard, KEYMAP);
xkb_keymap_unref(KEYMAP);
xkb_context_unref(CONTEXT);
Debug::log(LOG, "Set the keyboard layout to %s and variant to %s", rules.layout, rules.variant);
}
void CInputManager::newMouse(wlr_input_device* mouse) {
m_lMice.emplace_back();
const auto PMOUSE = &m_lMice.back();
PMOUSE->mouse = mouse;
if (wlr_input_device_is_libinput(mouse)) {
const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse);
if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop)
libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED);
if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV))
libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, 0 /* Natural */);
}
wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
g_pCompositor->m_sSeat.mouse = PMOUSE;
Debug::log(LOG, "New mouse created, pointer WLR: %x", mouse);
}
void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) {
pKeyboard->hyprListener_keyboardDestroy.removeCallback();
pKeyboard->hyprListener_keyboardMod.removeCallback();
pKeyboard->hyprListener_keyboardKey.removeCallback();
m_lKeyboards.remove(*pKeyboard);
}
void CInputManager::destroyMouse(wlr_input_device* mouse) {
for (auto& m : m_lMice) {
if (m.mouse == mouse) {
m_lMice.remove(m);
return;
}
}
g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
}
void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {
const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput
const xkb_keysym_t* keysyms;
int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms);
const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard);
wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
bool found = false;
if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
Debug::log(LOG, "Pressed key %i, with the MODMASK being %i", e->keycode, MODS);
for (int i = 0; i < syms; ++i)
found = g_pKeybindManager->handleKeybinds(MODS, keysyms[i]) || found;
} else if (e->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
// hee hee
}
if (!found) {
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard);
wlr_seat_keyboard_notify_key(g_pCompositor->m_sSeat.seat, e->time_msec, e->keycode, e->state);
}
}
void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) {
wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard);
wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &pKeyboard->keyboard->keyboard->modifiers);
}
void CInputManager::refocus() {
mouseMoveUnified(0, true);
}
void CInputManager::updateDragIcon() {
if (!g_pInputManager->m_sDrag.dragIcon)
return;
switch (g_pInputManager->m_sDrag.dragIcon->drag->grab_type) {
case WLR_DRAG_GRAB_KEYBOARD:
break;
case WLR_DRAG_GRAB_KEYBOARD_POINTER:
g_pInputManager->m_sDrag.pos = g_pInputManager->getMouseCoordsInternal();
break;
default:
break;
}
}
void CInputManager::recheckConstraint(SMouse* pMouse) {
if (!pMouse->currentConstraint)
return;
const auto MOUSECOORDS = getMouseCoordsInternal();
const auto PWINDOW = g_pCompositor->getWindowFromSurface(pMouse->currentConstraint->surface);
const auto PREGION = &pMouse->currentConstraint->region;
if (pMouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_CONFINED) {
pixman_region32_copy(&pMouse->confinedTo, PREGION);
} else {
pixman_region32_clear(&pMouse->confinedTo);
}
Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2);
}
void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
if (pMouse->currentConstraint == constraint)
return;
const auto PWINDOW = g_pCompositor->getWindowFromSurface(constraint->surface);
const auto MOUSECOORDS = getMouseCoordsInternal();
pMouse->hyprListener_commitConstraint.removeCallback();
if (pMouse->currentConstraint) {
if (!constraint) {
// warpe to hint
if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
if (PWINDOW) {
wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.y);
wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
}
}
}
wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint);
}
pMouse->currentConstraint = constraint;
if (pixman_region32_not_empty(&constraint->current.region)) {
pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region);
} else {
pixman_region32_copy(&constraint->region, &constraint->surface->input_region);
}
// warp to the constraint
recheckConstraint(pMouse);
wlr_pointer_constraint_v1_send_activated(pMouse->currentConstraint);
pMouse->hyprListener_commitConstraint.initCallback(&pMouse->currentConstraint->surface->events.commit, &Events::listener_commitConstraint, pMouse, "Mouse constraint commit");
Debug::log(LOG, "Constrained mouse to %x", pMouse->currentConstraint);
}
void Events::listener_commitConstraint(void* owner, void* data) {
//g_pInputManager->recheckConstraint((SMouse*)owner);
}