mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-24 13:25:59 +01:00
138 lines
6.7 KiB
C++
138 lines
6.7 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <list>
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#include "../helpers/Monitor.hpp"
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#include "../helpers/Workspace.hpp"
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#include "../Window.hpp"
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#include "OpenGL.hpp"
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#include "Renderbuffer.hpp"
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#include "../helpers/Timer.hpp"
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#include "../helpers/Region.hpp"
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struct SMonitorRule;
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// TODO: add fuller damage tracking for updating only parts of a window
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enum DAMAGETRACKINGMODES {
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DAMAGE_TRACKING_INVALID = -1,
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DAMAGE_TRACKING_NONE = 0,
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DAMAGE_TRACKING_MONITOR,
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DAMAGE_TRACKING_FULL
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};
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enum eRenderPassMode {
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RENDER_PASS_ALL = 0,
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RENDER_PASS_MAIN,
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RENDER_PASS_POPUP
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};
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enum eRenderMode {
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RENDER_MODE_NORMAL = 0,
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RENDER_MODE_FULL_FAKE = 1,
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RENDER_MODE_TO_BUFFER = 2,
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RENDER_MODE_TO_BUFFER_READ_ONLY = 3,
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};
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class CToplevelExportProtocolManager;
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class CInputManager;
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struct SSessionLockSurface;
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class CHyprRenderer {
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public:
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CHyprRenderer();
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void renderMonitor(CMonitor* pMonitor);
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void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
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void arrangeLayersForMonitor(const int&);
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void damageSurface(wlr_surface*, double, double, double scale = 1.0);
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void damageWindow(CWindow*);
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void damageBox(CBox*);
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void damageBox(const int& x, const int& y, const int& w, const int& h);
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void damageRegion(const CRegion&);
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void damageMonitor(CMonitor*);
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void damageMirrorsWith(CMonitor*, const CRegion&);
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bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
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bool shouldRenderWindow(CWindow*, CMonitor*, CWorkspace*);
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bool shouldRenderWindow(CWindow*);
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void ensureCursorRenderingMode();
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bool shouldRenderCursor();
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void setCursorHidden(bool hide);
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void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false);
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std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
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void renderLockscreen(CMonitor* pMonitor, timespec* now);
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void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);
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void setOccludedForMainWorkspace(CRegion& region, CWorkspace* pWorkspace); // TODO: merge occlusion methods
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bool canSkipBackBufferClear(CMonitor* pMonitor);
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void recheckSolitaryForMonitor(CMonitor* pMonitor);
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void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY, bool force = false);
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void setCursorFromName(const std::string& name, bool force = false);
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void renderSoftwareCursors(CMonitor* pMonitor, const CRegion& damage, std::optional<Vector2D> overridePos = {});
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void onRenderbufferDestroy(CRenderbuffer* rb);
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CRenderbuffer* getCurrentRBO();
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bool isNvidia();
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void makeEGLCurrent();
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void unsetEGL();
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bool beginRender(CMonitor* pMonitor, CRegion& damage, eRenderMode mode = RENDER_MODE_NORMAL, wlr_buffer* buffer = nullptr, CFramebuffer* fb = nullptr);
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void endRender();
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bool m_bBlockSurfaceFeedback = false;
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bool m_bRenderingSnapshot = false;
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CWindow* m_pLastScanout = nullptr;
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CMonitor* m_pMostHzMonitor = nullptr;
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bool m_bDirectScanoutBlocked = false;
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bool m_bSoftwareCursorsLocked = false;
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bool m_bTearingEnvSatisfied = false;
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DAMAGETRACKINGMODES
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damageTrackingModeFromStr(const std::string&);
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bool attemptDirectScanout(CMonitor*);
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void setWindowScanoutMode(CWindow*);
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void initiateManualCrash();
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bool m_bCrashingInProgress = false;
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float m_fCrashingDistort = 0.5f;
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wl_event_source* m_pCrashingLoop = nullptr;
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std::vector<std::unique_ptr<STearingController>> m_vTearingControllers;
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CTimer m_tRenderTimer;
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struct {
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int hotspotX;
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int hotspotY;
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std::optional<wlr_surface*> surf = nullptr;
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std::string name;
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} m_sLastCursorData;
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private:
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void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, CBox*);
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void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
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void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
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void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
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void renderLayer(SLayerSurface*, CMonitor*, timespec*);
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void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
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void renderDragIcon(CMonitor*, timespec*);
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void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
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void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const CBox& geometry);
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void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
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bool m_bCursorHidden = false;
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bool m_bCursorHasSurface = false;
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CRenderbuffer* m_pCurrentRenderbuffer = nullptr;
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wlr_buffer* m_pCurrentWlrBuffer = nullptr;
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eRenderMode m_eRenderMode = RENDER_MODE_NORMAL;
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int m_iLastBufferAge = 0;
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bool m_bNvidia = false;
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CRenderbuffer* getOrCreateRenderbuffer(wlr_buffer* buffer, uint32_t fmt);
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std::vector<std::unique_ptr<CRenderbuffer>> m_vRenderbuffers;
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friend class CHyprOpenGLImpl;
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friend class CToplevelExportProtocolManager;
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friend class CInputManager;
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};
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inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;
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