mirror of
https://github.com/hyprwm/Hyprland
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20 lines
No EOL
724 B
C++
20 lines
No EOL
724 B
C++
#pragma once
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#include "Framebuffer.hpp"
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struct SRenderData;
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// A window transformer can be attached to a window.
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// If any is attached, Hyprland will render the window to a separate fb, then call the transform() func with it,
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// and finally render it back to the main fb after all transformers pass.
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//
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// Worth noting transformers for now only affect the main pass (not popups)
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class IWindowTransformer {
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public:
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// called by Hyprland. For more data about what is being rendered, inspect render data.
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// returns the out fb.
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virtual CFramebuffer* transform(CFramebuffer* in) = 0;
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// called by Hyprland before a window main pass is started.
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virtual void preWindowRender(SRenderData* pRenderData);
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}; |