mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 09:25:58 +01:00
314 lines
No EOL
11 KiB
C++
314 lines
No EOL
11 KiB
C++
#include "DwindleLayout.hpp"
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#include "../Compositor.hpp"
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void SDwindleNodeData::recalcSizePosRecursive() {
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if (children[0]) {
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if (size.x > size.y) {
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// split sidey
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children[0]->position = position;
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children[0]->size = Vector2D(size.x / 2.f, size.y);
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children[1]->position = Vector2D(position.x + size.x / 2.f, position.y);
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children[1]->size = Vector2D(size.x / 2.f, size.y);
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} else {
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// split toppy bottomy
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children[0]->position = position;
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children[0]->size = Vector2D(size.x, size.y / 2.f);
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children[1]->position = Vector2D(position.x, position.y + size.y / 2.f);
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children[1]->size = Vector2D(size.x, size.y / 2.f);
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}
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if (children[0]->isNode)
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children[0]->recalcSizePosRecursive();
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else
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layout->applyNodeDataToWindow(children[0]);
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if (children[1]->isNode)
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children[1]->recalcSizePosRecursive();
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else
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layout->applyNodeDataToWindow(children[1]);
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} else {
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layout->applyNodeDataToWindow(this);
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}
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}
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int CHyprDwindleLayout::getNodesOnMonitor(const int& id) {
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int no = 0;
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for (auto& n : m_lDwindleNodesData) {
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if (n.monitorID == id)
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++no;
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}
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return no;
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}
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SDwindleNodeData* CHyprDwindleLayout::getFirstNodeOnMonitor(const int& id) {
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for (auto& n : m_lDwindleNodesData) {
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if (n.monitorID == id)
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return &n;
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}
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return nullptr;
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}
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SDwindleNodeData* CHyprDwindleLayout::getNodeFromWindow(CWindow* pWindow) {
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for (auto& n : m_lDwindleNodesData) {
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if (n.pWindow == pWindow && !n.isNode)
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return &n;
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}
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return nullptr;
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}
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SDwindleNodeData* CHyprDwindleLayout::getMasterNodeOnMonitor(const int& id) {
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for (auto& n : m_lDwindleNodesData) {
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if (!n.pParent && n.monitorID == id)
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return &n;
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}
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return nullptr;
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}
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void CHyprDwindleLayout::applyNodeDataToWindow(SDwindleNodeData* pNode) {
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pNode->monitorID);
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if (!PMONITOR){
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Debug::log(ERR, "Orphaned Node %x (monitor ID: %i)!!", pNode, pNode->monitorID);
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return;
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}
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// Don't set nodes, only windows.
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if (pNode->isNode)
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return;
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// for gaps outer
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const bool DISPLAYLEFT = STICKS(pNode->position.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pNode->position.x + pNode->size.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pNode->position.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pNode->position.y + pNode->size.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
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const auto GAPSIN = g_pConfigManager->getInt("general:gaps_in");
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const auto GAPSOUT = g_pConfigManager->getInt("general:gaps_out");
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const auto PWINDOW = pNode->pWindow;
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if (!g_pCompositor->windowValidMapped(PWINDOW)) {
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Debug::log(ERR, "Node %x holding invalid window %x!!", pNode, PWINDOW);
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return;
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}
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PWINDOW->m_vSize = pNode->size;
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PWINDOW->m_vPosition = pNode->position;
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vPosition + Vector2D(BORDERSIZE, BORDERSIZE);
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vSize - Vector2D(2 * BORDERSIZE, 2 * BORDERSIZE);
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const auto OFFSETTOPLEFT = Vector2D(DISPLAYLEFT ? GAPSOUT : GAPSIN,
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DISPLAYTOP ? GAPSOUT : GAPSIN);
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const auto OFFSETBOTTOMRIGHT = Vector2D(DISPLAYRIGHT ? GAPSOUT : GAPSIN,
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DISPLAYBOTTOM ? GAPSOUT : GAPSIN);
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PWINDOW->m_vEffectivePosition = PWINDOW->m_vEffectivePosition + OFFSETTOPLEFT;
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PWINDOW->m_vEffectiveSize = PWINDOW->m_vEffectiveSize - OFFSETTOPLEFT - OFFSETBOTTOMRIGHT;
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// TEMP: remove when anims added
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PWINDOW->m_vRealPosition = PWINDOW->m_vEffectivePosition;
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PWINDOW->m_vRealSize = PWINDOW->m_vEffectiveSize;
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize);
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}
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void CHyprDwindleLayout::onWindowCreated(CWindow* pWindow) {
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m_lDwindleNodesData.push_back(SDwindleNodeData());
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const auto PNODE = &m_lDwindleNodesData.back();
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if (pWindow->m_bIsFloating) {
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// handle floating, TODO:
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return;
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}
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// Populate the node with our window's data
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PNODE->monitorID = pWindow->m_iMonitorID;
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PNODE->pWindow = pWindow;
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PNODE->isNode = false;
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PNODE->layout = this;
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const auto PMONITOR = g_pCompositor->getMonitorFromID(PNODE->monitorID);
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// if it's the first, it's easy. Make it fullscreen.
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if (getNodesOnMonitor(pWindow->m_iMonitorID) == 1) {
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PNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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PNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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applyNodeDataToWindow(PNODE);
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return;
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}
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// If it's not, get the last node.
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const auto PLASTFOCUS = getNodeFromWindow(g_pCompositor->m_pLastFocus);
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SDwindleNodeData* OPENINGON = PLASTFOCUS;
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if (PLASTFOCUS) {
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if (PLASTFOCUS->monitorID != PNODE->monitorID) {
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal()));
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}
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} else {
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OPENINGON = getNodeFromWindow(g_pCompositor->vectorToWindow(g_pInputManager->getMouseCoordsInternal()));
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}
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if (!OPENINGON) {
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OPENINGON = getFirstNodeOnMonitor(PNODE->monitorID);
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}
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if (!OPENINGON) {
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Debug::log(ERR, "OPENINGON still null?????");
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return;
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}
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m_lDwindleNodesData.push_back(SDwindleNodeData());
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const auto NEWPARENT = &m_lDwindleNodesData.back();
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// make the parent have the OPENINGON's stats
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NEWPARENT->children[0] = OPENINGON;
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NEWPARENT->children[1] = PNODE;
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NEWPARENT->position = OPENINGON->position;
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NEWPARENT->size = OPENINGON->size;
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NEWPARENT->monitorID = OPENINGON->monitorID;
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NEWPARENT->pParent = OPENINGON->pParent;
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NEWPARENT->isNode = true; // it is a node
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// and update the previous parent if it exists
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if (OPENINGON->pParent) {
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if (OPENINGON->pParent->children[0] == OPENINGON) {
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OPENINGON->pParent->children[0] = NEWPARENT;
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} else {
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OPENINGON->pParent->children[1] = NEWPARENT;
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}
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}
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// Update the children
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if (NEWPARENT->size.x > NEWPARENT->size.y) {
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// split sidey
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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PNODE->position = Vector2D(NEWPARENT->position.x + NEWPARENT->size.x / 2.f, NEWPARENT->position.y);
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PNODE->size = Vector2D(NEWPARENT->size.x / 2.f, NEWPARENT->size.y);
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} else {
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// split toppy bottomy
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OPENINGON->position = NEWPARENT->position;
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OPENINGON->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
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PNODE->position = Vector2D(NEWPARENT->position.x, NEWPARENT->position.y + NEWPARENT->size.y / 2.f);
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PNODE->size = Vector2D(NEWPARENT->size.x, NEWPARENT->size.y / 2.f);
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}
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OPENINGON->pParent = NEWPARENT;
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PNODE->pParent = NEWPARENT;
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NEWPARENT->recalcSizePosRecursive();
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}
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void CHyprDwindleLayout::onWindowRemoved(CWindow* pWindow) {
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if (!g_pCompositor->windowValidMapped(pWindow))
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return;
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE)
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return;
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const auto PPARENT = PNODE->pParent;
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if (!PPARENT) {
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m_lDwindleNodesData.remove(*PNODE);
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return;
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}
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const auto PSIBLING = PPARENT->children[0] == PNODE ? PPARENT->children[1] : PPARENT->children[0];
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PSIBLING->position = PPARENT->position;
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PSIBLING->size = PPARENT->size;
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PSIBLING->pParent = PPARENT->pParent;
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if (PPARENT->pParent != nullptr) {
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if (PPARENT->pParent->children[0] == PPARENT) {
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PPARENT->pParent->children[0] = PSIBLING;
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} else {
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PPARENT->pParent->children[1] = PSIBLING;
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}
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}
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if (PSIBLING->pParent)
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PSIBLING->pParent->recalcSizePosRecursive();
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else
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PSIBLING->recalcSizePosRecursive();
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m_lDwindleNodesData.remove(*PPARENT);
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m_lDwindleNodesData.remove(*PNODE);
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}
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void CHyprDwindleLayout::recalculateMonitor(const int& monid) {
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const auto TOPNODE = getMasterNodeOnMonitor(monid);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(monid);
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if (TOPNODE && PMONITOR) {
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TOPNODE->position = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
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TOPNODE->size = PMONITOR->vecSize - PMONITOR->vecReservedTopLeft - PMONITOR->vecReservedBottomRight;
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TOPNODE->recalcSizePosRecursive();
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}
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}
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void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
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const auto PNODE = getNodeFromWindow(pWindow);
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if (!PNODE) {
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onWindowCreated(pWindow);
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} else {
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onWindowRemoved(pWindow);
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}
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}
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void CHyprDwindleLayout::onBeginDragWindow() {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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// Window will be floating. Let's check if it's valid. It should be, but I don't like crashing.
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW)) {
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Debug::log(ERR, "Dragging attempted on an invalid window!");
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return;
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}
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m_vBeginDragXY = g_pInputManager->getMouseCoordsInternal();
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m_vBeginDragPositionXY = DRAGGINGWINDOW->m_vRealPosition;
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m_vBeginDragSizeXY = DRAGGINGWINDOW->m_vRealSize;
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}
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void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
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const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
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if (!g_pCompositor->windowValidMapped(DRAGGINGWINDOW))
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return;
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const auto DELTA = Vector2D(mousePos.x - m_vBeginDragXY.x, mousePos.y - m_vBeginDragXY.y);
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if (g_pInputManager->dragButton == BTN_LEFT) {
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DRAGGINGWINDOW->m_vRealPosition = m_vBeginDragPositionXY + DELTA;
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} else {
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DRAGGINGWINDOW->m_vRealSize = m_vBeginDragSizeXY + DELTA;
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DRAGGINGWINDOW->m_vRealSize = Vector2D(std::clamp(DRAGGINGWINDOW->m_vRealSize.x, (double)20, (double)999999), std::clamp(DRAGGINGWINDOW->m_vRealSize.y, (double)20, (double)999999));
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g_pXWaylandManager->setWindowSize(DRAGGINGWINDOW, DRAGGINGWINDOW->m_vRealSize);
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}
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// get middle point
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Vector2D middle = DRAGGINGWINDOW->m_vRealPosition + DRAGGINGWINDOW->m_vRealSize / 2.f;
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// and check its monitor
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const auto PMONITOR = g_pCompositor->getMonitorFromVector(middle);
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if (PMONITOR)
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DRAGGINGWINDOW->m_iMonitorID = PMONITOR->ID;
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}
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void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
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const auto PWINDOWSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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pWindow->m_vRealSize = Vector2D(PWINDOWSURFACE->current.width, PWINDOWSURFACE->current.height);
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pWindow->m_vRealPosition = Vector2D(PMONITOR->vecPosition.x + (PMONITOR->vecSize.x - pWindow->m_vRealSize.x) / 2.f, PMONITOR->vecPosition.y + (PMONITOR->vecSize.y - pWindow->m_vRealSize.y) / 2.f);
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} |