mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-02 00:45:58 +01:00
c3ec16f494
* Reverse Window Positioning. * Cleanup old comments and logs. * Finish Splitting Left and Right offset. * Forgot to add Auto Left to ConfigManager * Fix problems with auto_left. * Nearly finish up and down. * Finish draft of all four dirs. Testing now. * Change Y value in moveTo for up and down. * Format, comment, and cleanup. * Address Vaxry's feedback. * Add check to see if auto position is first rule. * Run clang-format.
180 lines
5.8 KiB
C++
180 lines
5.8 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <deque>
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#include "WLClasses.hpp"
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#include <vector>
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#include <array>
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#include <memory>
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#include <xf86drmMode.h>
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#include "Timer.hpp"
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#include "Region.hpp"
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#include <optional>
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#include "signal/Signal.hpp"
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// Enum for the different types of auto directions, e.g. auto-left, auto-up.
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enum class eAutoDirs {
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DIR_AUTO_UP,
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DIR_AUTO_DOWN,
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DIR_AUTO_LEFT,
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DIR_AUTO_RIGHT
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};
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struct SMonitorRule {
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eAutoDirs autoDir;
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std::string name = "";
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Vector2D resolution = Vector2D(1280, 720);
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Vector2D offset = Vector2D(0, 0);
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float scale = 1;
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float refreshRate = 60;
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bool disabled = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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std::string mirrorOf = "";
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bool enable10bit = false;
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drmModeModeInfo drmMode = {};
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std::optional<int> vrr;
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};
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class CMonitor;
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// Class for wrapping the wlr state
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class CMonitorState {
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public:
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CMonitorState(CMonitor* owner);
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~CMonitorState();
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wlr_output_state* wlr();
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void clear();
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// commit() will also clear()
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bool commit();
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bool test();
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private:
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wlr_output_state m_state = {0};
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CMonitor* m_pOwner;
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};
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class CMonitor {
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public:
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CMonitor();
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~CMonitor();
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Vector2D vecPosition = Vector2D(-1, -1); // means unset
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Vector2D vecXWaylandPosition = Vector2D(-1, -1); // means unset
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Vector2D vecSize = Vector2D(0, 0);
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Vector2D vecPixelSize = Vector2D(0, 0);
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Vector2D vecTransformedSize = Vector2D(0, 0);
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bool primary = false;
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uint64_t ID = -1;
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PHLWORKSPACE activeWorkspace = nullptr;
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PHLWORKSPACE activeSpecialWorkspace = nullptr;
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float setScale = 1; // scale set by cfg
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float scale = 1; // real scale
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std::string szName = "";
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std::string szDescription = "";
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std::string szShortDescription = "";
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Vector2D vecReservedTopLeft = Vector2D(0, 0);
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Vector2D vecReservedBottomRight = Vector2D(0, 0);
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drmModeModeInfo customDrmMode = {};
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CMonitorState state;
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// WLR stuff
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wlr_damage_ring damage;
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wlr_output* output = nullptr;
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float refreshRate = 60;
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int framesToSkip = 0;
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int forceFullFrames = 0;
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bool noFrameSchedule = false;
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bool scheduledRecalc = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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float xwaylandScale = 1.f;
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std::array<float, 9> projMatrix = {0};
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std::optional<Vector2D> forceSize;
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bool dpmsStatus = true;
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bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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bool createdByUser = false;
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uint32_t drmFormat = DRM_FORMAT_INVALID;
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bool isUnsafeFallback = false;
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bool pendingFrame = false; // if we schedule a frame during rendering, reschedule it after
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bool renderingActive = false;
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wl_event_source* renderTimer = nullptr; // for RAT
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bool RATScheduled = false;
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CTimer lastPresentationTimer;
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SMonitorRule activeMonitorRule;
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// mirroring
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CMonitor* pMirrorOf = nullptr;
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std::vector<CMonitor*> mirrors;
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// for tearing
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CWindow* solitaryClient = nullptr;
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struct {
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bool canTear = false;
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bool nextRenderTorn = false;
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bool activelyTearing = false;
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bool busy = false;
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bool frameScheduledWhileBusy = false;
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} tearingState;
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struct {
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CSignal destroy;
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CSignal connect;
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CSignal disconnect;
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} events;
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std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLayers;
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DYNLISTENER(monitorFrame);
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DYNLISTENER(monitorDestroy);
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DYNLISTENER(monitorStateRequest);
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DYNLISTENER(monitorDamage);
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DYNLISTENER(monitorNeedsFrame);
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DYNLISTENER(monitorCommit);
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DYNLISTENER(monitorBind);
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// methods
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void onConnect(bool noRule);
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void onDisconnect(bool destroy = false);
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void addDamage(const pixman_region32_t* rg);
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void addDamage(const CRegion* rg);
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void addDamage(const CBox* box);
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void setMirror(const std::string&);
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bool isMirror();
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bool matchesStaticSelector(const std::string& selector) const;
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float getDefaultScale();
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void changeWorkspace(const PHLWORKSPACE& pWorkspace, bool internal = false, bool noMouseMove = false, bool noFocus = false);
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void changeWorkspace(const int& id, bool internal = false, bool noMouseMove = false, bool noFocus = false);
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void setSpecialWorkspace(const PHLWORKSPACE& pWorkspace);
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void setSpecialWorkspace(const int& id);
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void moveTo(const Vector2D& pos);
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Vector2D middle();
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void updateMatrix();
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int64_t activeWorkspaceID();
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int64_t activeSpecialWorkspaceID();
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bool m_bEnabled = false;
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bool m_bRenderingInitPassed = false;
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// For the list lookup
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bool operator==(const CMonitor& rhs) {
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return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
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}
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private:
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void setupDefaultWS(const SMonitorRule&);
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int findAvailableDefaultWS();
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};
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