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https://github.com/hyprwm/Hyprland
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9d094f655e
with ignore_opacity, blur would stay at 1 opacity during a fadeOut animation on layers, making it look wrong. Fixes #3051 |
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.. | ||
decorations | ||
shaders | ||
Framebuffer.cpp | ||
Framebuffer.hpp | ||
OpenGL.cpp | ||
OpenGL.hpp | ||
Renderer.cpp | ||
Renderer.hpp | ||
Shader.cpp | ||
Shader.hpp | ||
Shaders.hpp | ||
Texture.cpp | ||
Texture.hpp |