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Tom Englund 4b4971c06f
internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216)
* framebuffer: avoid gluint overflow

GLuint was being initialized to -1 and rolling over to unsigned int max,
its defined behaviour but very unnecessery. add a bool and use it for
checking if allocated or not.

* opengl: avoid gluint rollover

-1 rolls over to unsigned int max, use 0xFF instead.

* core: big uint64_t to int type conversion

there were a few uint64_t to int implicit conversions overflowing int
and causing UB, make all monitor/workspaces/windows use the new
typedefs. also fix the various related 64 to 32 implicit conversions
going around found with -Wshorten-64-to-32
2024-08-08 21:01:50 +02:00
.github CI: update actions 2024-07-30 22:13:48 +03:00
assets CMake, Meson: install config and wallpapers to DATADIR/hypr 2024-08-04 15:19:37 +03:00
docs [gha] build man pages 2024-07-19 22:37:42 +00:00
example CMake, Meson: install config and wallpapers to DATADIR/hypr 2024-08-04 15:19:37 +03:00
hyprctl internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216) 2024-08-08 21:01:50 +02:00
hyprpm hyprpm: execute all git commands regardless of fails 2024-07-30 12:11:38 +02:00
nix core: Move to C++26 and use native_handle to CLOEXEC the debug fd (#7219) 2024-08-08 11:54:41 +02:00
protocols protocols: Move globalshortcuts impl (#7102) 2024-07-30 23:33:56 +02:00
scripts nix: build improvements (#5952) 2024-05-11 01:51:53 +03:00
src internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216) 2024-08-08 21:01:50 +02:00
subprojects Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
.clang-format touch up the clang format and format all files 2022-12-20 02:18:47 +00:00
.clang-format-ignore style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
.gitattributes Initial commit 2022-03-16 20:49:02 +01:00
.gitignore gitignore: add CMake residual files 2024-07-21 19:24:17 +03:00
.gitmodules Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
CMakeLists.txt core: Move to C++26 and use native_handle to CLOEXEC the debug fd (#7219) 2024-08-08 11:54:41 +02:00
CODE_OF_CONDUCT.md doc: Add a CoC (#3366) 2023-09-20 19:38:44 +01:00
flake.lock CI: update actions 2024-07-30 22:13:48 +03:00
flake.nix core: Move to C++26 and use native_handle to CLOEXEC the debug fd (#7219) 2024-08-08 11:54:41 +02:00
hyprland.pc.in Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
LICENSE LICENSE: Update year (#5132) 2024-03-16 16:57:45 +00:00
Makefile Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
meson.build core: Move to C++26 and use native_handle to CLOEXEC the debug fd (#7219) 2024-08-08 11:54:41 +02:00
meson_options.txt Fix nix build options 2023-03-27 11:00:37 +03:00
README.md Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
VERSION props: bump version to 0.42.0 2024-08-07 21:17:10 +02:00

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Hyprland is a 100% independent, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • 100% independent, no wlroots, no libweston, no kwin, no mutter.
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For powering Hyprland in the past

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff