mirror of
https://github.com/hyprwm/Hyprland
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4b4971c06f
* framebuffer: avoid gluint overflow GLuint was being initialized to -1 and rolling over to unsigned int max, its defined behaviour but very unnecessery. add a bool and use it for checking if allocated or not. * opengl: avoid gluint rollover -1 rolls over to unsigned int max, use 0xFF instead. * core: big uint64_t to int type conversion there were a few uint64_t to int implicit conversions overflowing int and causing UB, make all monitor/workspaces/windows use the new typedefs. also fix the various related 64 to 32 implicit conversions going around found with -Wshorten-64-to-32 |
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.. | ||
DesktopTypes.hpp | ||
LayerSurface.cpp | ||
LayerSurface.hpp | ||
Popup.cpp | ||
Popup.hpp | ||
Subsurface.cpp | ||
Subsurface.hpp | ||
Window.cpp | ||
Window.hpp | ||
WLSurface.cpp | ||
WLSurface.hpp | ||
Workspace.cpp | ||
Workspace.hpp |