Hyprland/src/render
Vaxry 5edc32930d layerSurface: refactor/move to a memory-safe impl
Makes all the pointers smart to avoid memory issues
Refactors layerSurface code to live inside desktop/layersurface
2024-04-30 02:41:27 +01:00
..
decorations internal: Window storage rework - part 1 (#5762) 2024-04-27 12:43:12 +01:00
shaders shaders: Use sin-less hash for noise (#5607) 2024-04-17 19:01:50 +01:00
Framebuffer.cpp opengl: log framebuffer errors 2024-04-03 14:24:15 +01:00
Framebuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
OpenGL.cpp layerSurface: refactor/move to a memory-safe impl 2024-04-30 02:41:27 +01:00
OpenGL.hpp layerSurface: refactor/move to a memory-safe impl 2024-04-30 02:41:27 +01:00
Renderbuffer.cpp internal: various improvements to avoid crashes on exit 2023-12-06 14:46:29 +00:00
Renderbuffer.hpp renderer: Move to a full Hyprland GL rendering pipeline (#3920) 2023-11-24 10:54:21 +00:00
Renderer.cpp layerSurface: refactor/move to a memory-safe impl 2024-04-30 02:41:27 +01:00
Renderer.hpp layerSurface: refactor/move to a memory-safe impl 2024-04-30 02:41:27 +01:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp screenshader: rename output uniform to wl_output (#4606) 2024-02-04 02:30:00 +00:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp texture: fix styling 2023-07-11 00:27:13 +02:00
Texture.hpp style/ci: apply clang-format and verify it in ci (#4039) 2023-12-06 22:54:56 +00:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00