mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-10 09:45:58 +01:00
220 lines
7.7 KiB
C++
220 lines
7.7 KiB
C++
#pragma once
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#define CONFIG_MANAGER_H
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#include <map>
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#include "../debug/Log.hpp"
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#include <unordered_map>
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#include "../defines.hpp"
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#include <vector>
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#include <deque>
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#include <algorithm>
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#include <regex>
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#include "../Window.hpp"
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#include "defaultConfig.hpp"
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#define STRVAL_EMPTY "[[EMPTY]]"
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#define INITANIMCFG(name) animationConfig[name] = {}
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#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
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struct SConfigValue {
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int64_t intValue = -INT64_MAX;
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float floatValue = -__FLT_MAX__;
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std::string strValue = "";
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Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
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bool set = false; // used for device configs
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};
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struct SMonitorRule {
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std::string name = "";
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Vector2D resolution = Vector2D(1280,720);
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Vector2D offset = Vector2D(0,0);
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float scale = 1;
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float refreshRate = 60;
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std::string defaultWorkspace = "";
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bool disabled = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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std::string mirrorOf = "";
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bool enable10bit = false;
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};
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struct SMonitorAdditionalReservedArea {
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int top = 0;
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int bottom = 0;
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int left = 0;
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int right = 0;
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};
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struct SWindowRule {
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std::string szRule;
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std::string szValue;
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bool v2 = false;
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std::string szTitle;
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std::string szClass;
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int bX11 = -1; // -1 means "ANY"
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int bFloating = -1;
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};
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struct SAnimationPropertyConfig {
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bool overriden = true;
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std::string internalBezier = "";
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std::string internalStyle = "";
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float internalSpeed = 0.f;
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int internalEnabled = -1;
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SAnimationPropertyConfig* pValues = nullptr;
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SAnimationPropertyConfig* pParentAnimation = nullptr;
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};
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class CVarList {
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public:
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CVarList(const std::string& in, long unsigned int lastArgNo = 0) {
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std::string curitem = "";
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std::string argZ = in;
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auto nextItem = [&]() {
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auto idx = lastArgNo != 0 && m_vArgs.size() >= lastArgNo - 1 ? std::string::npos : argZ.find_first_of(',');
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if (idx != std::string::npos) {
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curitem = argZ.substr(0, idx);
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argZ = argZ.substr(idx + 1);
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} else {
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curitem = argZ;
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argZ = STRVAL_EMPTY;
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}
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};
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nextItem();
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while (curitem != STRVAL_EMPTY) {
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m_vArgs.push_back(removeBeginEndSpacesTabs(curitem));
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nextItem();
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}
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};
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~CVarList() = default;
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int size() const {
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return m_vArgs.size();
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}
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std::string operator[](const long unsigned int& idx) const {
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if (idx >= m_vArgs.size())
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return "";
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return m_vArgs[idx];
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}
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private:
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std::vector<std::string> m_vArgs;
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};
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class CConfigManager {
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public:
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CConfigManager();
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void tick();
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void init();
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int getInt(const std::string&);
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float getFloat(const std::string&);
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std::string getString(const std::string&);
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void setFloat(std::string, float);
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void setInt(std::string, int);
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void setString(std::string, std::string);
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int getDeviceInt(const std::string&, const std::string&);
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float getDeviceFloat(const std::string&, const std::string&);
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std::string getDeviceString(const std::string&, const std::string&);
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bool deviceConfigExists(const std::string&);
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bool shouldBlurLS(const std::string&);
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SConfigValue* getConfigValuePtr(std::string);
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SConfigValue* getConfigValuePtrSafe(std::string);
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SMonitorRule getMonitorRuleFor(std::string, std::string displayName = "");
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CMonitor* getBoundMonitorForWS(std::string);
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std::vector<SWindowRule> getMatchingRules(CWindow*);
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std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;
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// no-op when done.
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void dispatchExecOnce();
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void performMonitorReload();
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bool m_bWantsMonitorReload = false;
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bool m_bForceReload = false;
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bool m_bNoMonitorReload = false;
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void ensureDPMS();
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void ensureVRR(CMonitor* pMonitor = nullptr);
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std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
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void addParseError(const std::string&);
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SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
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std::string configCurrentPath;
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private:
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std::deque<std::string> configPaths; // stores all the config paths
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std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
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std::unordered_map<std::string, std::string> configDynamicVars; // stores dynamic vars declared by the user
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std::unordered_map<std::string, SConfigValue> configValues;
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std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
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std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
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std::string currentCategory = ""; // For storing the category of the current item
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std::string parseError = ""; // For storing a parse error to display later
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std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
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std::vector<std::pair<std::string, std::string>> boundWorkspaces;
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bool isFirstLaunch = true; // For exec-once
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std::deque<SMonitorRule> m_dMonitorRules;
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std::deque<SWindowRule> m_dWindowRules;
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std::deque<std::string> m_dBlurLSNamespaces;
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bool firstExecDispatched = false;
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std::deque<std::string> firstExecRequests;
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// internal methods
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void setDefaultVars();
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void setDefaultAnimationVars();
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void setDeviceDefaultVars(const std::string&);
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void setAnimForChildren(SAnimationPropertyConfig *const);
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void applyUserDefinedVars(std::string&, const size_t);
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void loadConfigLoadVars();
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SConfigValue getConfigValueSafe(const std::string&);
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SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&);
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void parseLine(std::string&);
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void configSetValueSafe(const std::string&, const std::string&);
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void handleDeviceConfig(const std::string&, const std::string&);
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void handleRawExec(const std::string&, const std::string&);
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void handleMonitor(const std::string&, const std::string&);
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void handleBind(const std::string&, const std::string&);
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void handleUnbind(const std::string&, const std::string&);
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void handleWindowRule(const std::string&, const std::string&);
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void handleWindowRuleV2(const std::string&, const std::string&);
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void handleDefaultWorkspace(const std::string&, const std::string&);
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void handleBezier(const std::string&, const std::string&);
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void handleAnimation(const std::string&, const std::string&);
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void handleSource(const std::string&, const std::string&);
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void handleSubmap(const std::string&, const std::string&);
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void handleBlurLS(const std::string&, const std::string&);
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void handleBindWS(const std::string&, const std::string&);
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};
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inline std::unique_ptr<CConfigManager> g_pConfigManager;
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