Hyprland/src/config/ConfigManager.hpp

220 lines
7.7 KiB
C++

#pragma once
#define CONFIG_MANAGER_H
#include <map>
#include "../debug/Log.hpp"
#include <unordered_map>
#include "../defines.hpp"
#include <vector>
#include <deque>
#include <algorithm>
#include <regex>
#include "../Window.hpp"
#include "defaultConfig.hpp"
#define STRVAL_EMPTY "[[EMPTY]]"
#define INITANIMCFG(name) animationConfig[name] = {}
#define CREATEANIMCFG(name, parent) animationConfig[name] = {false, "", "", 0.f, -1, &animationConfig["global"], &animationConfig[parent]}
struct SConfigValue {
int64_t intValue = -INT64_MAX;
float floatValue = -__FLT_MAX__;
std::string strValue = "";
Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
bool set = false; // used for device configs
};
struct SMonitorRule {
std::string name = "";
Vector2D resolution = Vector2D(1280,720);
Vector2D offset = Vector2D(0,0);
float scale = 1;
float refreshRate = 60;
std::string defaultWorkspace = "";
bool disabled = false;
wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
std::string mirrorOf = "";
bool enable10bit = false;
};
struct SMonitorAdditionalReservedArea {
int top = 0;
int bottom = 0;
int left = 0;
int right = 0;
};
struct SWindowRule {
std::string szRule;
std::string szValue;
bool v2 = false;
std::string szTitle;
std::string szClass;
int bX11 = -1; // -1 means "ANY"
int bFloating = -1;
};
struct SAnimationPropertyConfig {
bool overriden = true;
std::string internalBezier = "";
std::string internalStyle = "";
float internalSpeed = 0.f;
int internalEnabled = -1;
SAnimationPropertyConfig* pValues = nullptr;
SAnimationPropertyConfig* pParentAnimation = nullptr;
};
class CVarList {
public:
CVarList(const std::string& in, long unsigned int lastArgNo = 0) {
std::string curitem = "";
std::string argZ = in;
auto nextItem = [&]() {
auto idx = lastArgNo != 0 && m_vArgs.size() >= lastArgNo - 1 ? std::string::npos : argZ.find_first_of(',');
if (idx != std::string::npos) {
curitem = argZ.substr(0, idx);
argZ = argZ.substr(idx + 1);
} else {
curitem = argZ;
argZ = STRVAL_EMPTY;
}
};
nextItem();
while (curitem != STRVAL_EMPTY) {
m_vArgs.push_back(removeBeginEndSpacesTabs(curitem));
nextItem();
}
};
~CVarList() = default;
int size() const {
return m_vArgs.size();
}
std::string operator[](const long unsigned int& idx) const {
if (idx >= m_vArgs.size())
return "";
return m_vArgs[idx];
}
private:
std::vector<std::string> m_vArgs;
};
class CConfigManager {
public:
CConfigManager();
void tick();
void init();
int getInt(const std::string&);
float getFloat(const std::string&);
std::string getString(const std::string&);
void setFloat(std::string, float);
void setInt(std::string, int);
void setString(std::string, std::string);
int getDeviceInt(const std::string&, const std::string&);
float getDeviceFloat(const std::string&, const std::string&);
std::string getDeviceString(const std::string&, const std::string&);
bool deviceConfigExists(const std::string&);
bool shouldBlurLS(const std::string&);
SConfigValue* getConfigValuePtr(std::string);
SConfigValue* getConfigValuePtrSafe(std::string);
SMonitorRule getMonitorRuleFor(std::string, std::string displayName = "");
CMonitor* getBoundMonitorForWS(std::string);
std::vector<SWindowRule> getMatchingRules(CWindow*);
std::unordered_map<std::string, SMonitorAdditionalReservedArea> m_mAdditionalReservedAreas;
// no-op when done.
void dispatchExecOnce();
void performMonitorReload();
bool m_bWantsMonitorReload = false;
bool m_bForceReload = false;
bool m_bNoMonitorReload = false;
void ensureDPMS();
void ensureVRR(CMonitor* pMonitor = nullptr);
std::string parseKeyword(const std::string&, const std::string&, bool dynamic = false);
void addParseError(const std::string&);
SAnimationPropertyConfig* getAnimationPropertyConfig(const std::string&);
std::string configCurrentPath;
private:
std::deque<std::string> configPaths; // stores all the config paths
std::unordered_map<std::string, time_t> configModifyTimes; // stores modify times
std::unordered_map<std::string, std::string> configDynamicVars; // stores dynamic vars declared by the user
std::unordered_map<std::string, SConfigValue> configValues;
std::unordered_map<std::string, std::unordered_map<std::string, SConfigValue>> deviceConfigs; // stores device configs
std::unordered_map<std::string, SAnimationPropertyConfig> animationConfig; // stores all the animations with their set values
std::string currentCategory = ""; // For storing the category of the current item
std::string parseError = ""; // For storing a parse error to display later
std::string m_szCurrentSubmap = ""; // For storing the current keybind submap
std::vector<std::pair<std::string, std::string>> boundWorkspaces;
bool isFirstLaunch = true; // For exec-once
std::deque<SMonitorRule> m_dMonitorRules;
std::deque<SWindowRule> m_dWindowRules;
std::deque<std::string> m_dBlurLSNamespaces;
bool firstExecDispatched = false;
std::deque<std::string> firstExecRequests;
// internal methods
void setDefaultVars();
void setDefaultAnimationVars();
void setDeviceDefaultVars(const std::string&);
void setAnimForChildren(SAnimationPropertyConfig *const);
void applyUserDefinedVars(std::string&, const size_t);
void loadConfigLoadVars();
SConfigValue getConfigValueSafe(const std::string&);
SConfigValue getConfigValueSafeDevice(const std::string&, const std::string&);
void parseLine(std::string&);
void configSetValueSafe(const std::string&, const std::string&);
void handleDeviceConfig(const std::string&, const std::string&);
void handleRawExec(const std::string&, const std::string&);
void handleMonitor(const std::string&, const std::string&);
void handleBind(const std::string&, const std::string&);
void handleUnbind(const std::string&, const std::string&);
void handleWindowRule(const std::string&, const std::string&);
void handleWindowRuleV2(const std::string&, const std::string&);
void handleDefaultWorkspace(const std::string&, const std::string&);
void handleBezier(const std::string&, const std::string&);
void handleAnimation(const std::string&, const std::string&);
void handleSource(const std::string&, const std::string&);
void handleSubmap(const std::string&, const std::string&);
void handleBlurLS(const std::string&, const std::string&);
void handleBindWS(const std::string&, const std::string&);
};
inline std::unique_ptr<CConfigManager> g_pConfigManager;