Hyprland/src/Compositor.cpp
2022-11-02 18:54:41 +00:00

1923 lines
70 KiB
C++

#include "Compositor.hpp"
#include "helpers/Splashes.hpp"
#include <random>
#include "debug/HyprCtl.hpp"
int handleCritSignal(int signo, void* data) {
Debug::log(LOG, "Hyprland received signal %d", signo);
if (signo == SIGTERM || signo == SIGINT || signo == SIGKILL) {
g_pCompositor->cleanup();
}
return 0; // everything went fine
}
CCompositor::CCompositor() {
wlr_log_init(WLR_INFO, NULL);
m_iHyprlandPID = getpid();
m_szInstanceSignature = GIT_COMMIT_HASH + std::string("_") + std::to_string(time(NULL));
setenv("HYPRLAND_INSTANCE_SIGNATURE", m_szInstanceSignature.c_str(), true);
const auto INSTANCEPATH = "/tmp/hypr/" + m_szInstanceSignature;
mkdir(INSTANCEPATH.c_str(), S_IRWXU | S_IRWXG);
Debug::init(m_szInstanceSignature);
Debug::log(LOG, "Instance Signature: %s", m_szInstanceSignature.c_str());
Debug::log(LOG, "Hyprland PID: %i", m_iHyprlandPID);
Debug::log(LOG, "===== SYSTEM INFO: =====");
logSystemInfo();
Debug::log(LOG, "========================");
Debug::log(NONE, "\n\n"); // pad
Debug::log(INFO, "If you are crashing, or encounter any bugs, please consult https://github.com/hyprwm/Hyprland/wiki/Crashing-and-bugs\n\n");
setRandomSplash();
Debug::log(LOG, "\nCurrent splash: %s\n\n", m_szCurrentSplash.c_str());
m_sWLDisplay = wl_display_create();
m_sWLEventLoop = wl_display_get_event_loop(m_sWLDisplay);
// register crit signal handler
wl_event_loop_add_signal(m_sWLEventLoop, SIGTERM, handleCritSignal, nullptr);
//wl_event_loop_add_signal(m_sWLEventLoop, SIGINT, handleCritSignal, nullptr);
m_sWLRBackend = wlr_backend_autocreate(m_sWLDisplay);
if (!m_sWLRBackend) {
Debug::log(CRIT, "m_sWLRBackend was NULL!");
throw std::runtime_error("wlr_backend_autocreate() failed!");
}
m_iDRMFD = wlr_backend_get_drm_fd(m_sWLRBackend);
if (m_iDRMFD < 0) {
Debug::log(CRIT, "Couldn't query the DRM FD!");
throw std::runtime_error("wlr_backend_get_drm_fd() failed!");
}
m_sWLRRenderer = wlr_gles2_renderer_create_with_drm_fd(m_iDRMFD);
if (!m_sWLRRenderer) {
Debug::log(CRIT, "m_sWLRRenderer was NULL!");
throw std::runtime_error("wlr_gles2_renderer_create_with_drm_fd() failed!");
}
wlr_renderer_init_wl_display(m_sWLRRenderer, m_sWLDisplay);
m_sWLRAllocator = wlr_allocator_autocreate(m_sWLRBackend, m_sWLRRenderer);
if (!m_sWLRAllocator) {
Debug::log(CRIT, "m_sWLRAllocator was NULL!");
throw std::runtime_error("wlr_allocator_autocreate() failed!");
}
m_sWLREGL = wlr_gles2_renderer_get_egl(m_sWLRRenderer);
if (!m_sWLREGL) {
Debug::log(CRIT, "m_sWLREGL was NULL!");
throw std::runtime_error("wlr_gles2_renderer_get_egl() failed!");
}
m_sWLRCompositor = wlr_compositor_create(m_sWLDisplay, m_sWLRRenderer);
m_sWLRSubCompositor = wlr_subcompositor_create(m_sWLDisplay);
m_sWLRDataDevMgr = wlr_data_device_manager_create(m_sWLDisplay);
wlr_export_dmabuf_manager_v1_create(m_sWLDisplay);
wlr_screencopy_manager_v1_create(m_sWLDisplay);
wlr_data_control_manager_v1_create(m_sWLDisplay);
wlr_gamma_control_manager_v1_create(m_sWLDisplay);
wlr_primary_selection_v1_device_manager_create(m_sWLDisplay);
wlr_viewporter_create(m_sWLDisplay);
m_sWLROutputLayout = wlr_output_layout_create();
m_sWLROutputPowerMgr = wlr_output_power_manager_v1_create(m_sWLDisplay);
m_sWLRScene = wlr_scene_create();
wlr_scene_attach_output_layout(m_sWLRScene, m_sWLROutputLayout);
m_sWLRXDGShell = wlr_xdg_shell_create(m_sWLDisplay, 5);
m_sWLRCursor = wlr_cursor_create();
wlr_cursor_attach_output_layout(m_sWLRCursor, m_sWLROutputLayout);
m_sWLRXCursorMgr = wlr_xcursor_manager_create(nullptr, 24);
wlr_xcursor_manager_load(m_sWLRXCursorMgr, 1);
if (const auto XCURSORENV = getenv("XCURSOR_SIZE"); !XCURSORENV || std::string(XCURSORENV).empty())
setenv("XCURSOR_SIZE", "24", true);
m_sSeat.seat = wlr_seat_create(m_sWLDisplay, "seat0");
m_sWLRPresentation = wlr_presentation_create(m_sWLDisplay, m_sWLRBackend);
m_sWLRIdle = wlr_idle_create(m_sWLDisplay);
m_sWLRLayerShell = wlr_layer_shell_v1_create(m_sWLDisplay);
m_sWLRServerDecoMgr = wlr_server_decoration_manager_create(m_sWLDisplay);
m_sWLRXDGDecoMgr = wlr_xdg_decoration_manager_v1_create(m_sWLDisplay);
wlr_server_decoration_manager_set_default_mode(m_sWLRServerDecoMgr, WLR_SERVER_DECORATION_MANAGER_MODE_SERVER);
wlr_xdg_output_manager_v1_create(m_sWLDisplay, m_sWLROutputLayout);
m_sWLROutputMgr = wlr_output_manager_v1_create(m_sWLDisplay);
m_sWLRInhibitMgr = wlr_input_inhibit_manager_create(m_sWLDisplay);
m_sWLRKbShInhibitMgr = wlr_keyboard_shortcuts_inhibit_v1_create(m_sWLDisplay);
m_sWLREXTWorkspaceMgr = wlr_ext_workspace_manager_v1_create(m_sWLDisplay);
m_sWLRPointerConstraints = wlr_pointer_constraints_v1_create(m_sWLDisplay);
m_sWLRRelPointerMgr = wlr_relative_pointer_manager_v1_create(m_sWLDisplay);
m_sWLRVKeyboardMgr = wlr_virtual_keyboard_manager_v1_create(m_sWLDisplay);
m_sWLRVirtPtrMgr = wlr_virtual_pointer_manager_v1_create(m_sWLDisplay);
m_sWLRToplevelMgr = wlr_foreign_toplevel_manager_v1_create(m_sWLDisplay);
m_sWRLDRMLeaseMgr = wlr_drm_lease_v1_manager_create(m_sWLDisplay, m_sWLRBackend);
if (!m_sWRLDRMLeaseMgr) {
Debug::log(INFO, "Failed to create wlr_drm_lease_v1_manager");
Debug::log(INFO, "VR will not be available");
}
m_sWLRTabletManager = wlr_tablet_v2_create(m_sWLDisplay);
m_sWLRForeignRegistry = wlr_xdg_foreign_registry_create(m_sWLDisplay);
m_sWLRIdleInhibitMgr = wlr_idle_inhibit_v1_create(m_sWLDisplay);
wlr_xdg_foreign_v1_create(m_sWLDisplay, m_sWLRForeignRegistry);
wlr_xdg_foreign_v2_create(m_sWLDisplay, m_sWLRForeignRegistry);
m_sWLRPointerGestures = wlr_pointer_gestures_v1_create(m_sWLDisplay);
m_sWLRSession = wlr_backend_get_session(m_sWLRBackend);
m_sWLRTextInputMgr = wlr_text_input_manager_v3_create(m_sWLDisplay);
m_sWLRIMEMgr = wlr_input_method_manager_v2_create(m_sWLDisplay);
m_sWLRActivation = wlr_xdg_activation_v1_create(m_sWLDisplay);
}
CCompositor::~CCompositor() {
cleanup();
}
void CCompositor::setRandomSplash() {
std::random_device dev;
std::mt19937 engine(dev());
std::uniform_int_distribution<> distribution(0, SPLASHES.size() - 1);
m_szCurrentSplash = SPLASHES[distribution(engine)];
}
void CCompositor::initAllSignals() {
addWLSignal(&m_sWLRBackend->events.new_output, &Events::listen_newOutput, m_sWLRBackend, "Backend");
addWLSignal(&m_sWLRXDGShell->events.new_surface, &Events::listen_newXDGSurface, m_sWLRXDGShell, "XDG Shell");
addWLSignal(&m_sWLRCursor->events.motion, &Events::listen_mouseMove, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.motion_absolute, &Events::listen_mouseMoveAbsolute, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.button, &Events::listen_mouseButton, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.axis, &Events::listen_mouseAxis, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.frame, &Events::listen_mouseFrame, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.swipe_begin, &Events::listen_swipeBegin, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.swipe_update, &Events::listen_swipeUpdate, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.swipe_end, &Events::listen_swipeEnd, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.pinch_begin, &Events::listen_pinchBegin, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.pinch_update, &Events::listen_pinchUpdate, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.pinch_end, &Events::listen_pinchEnd, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.touch_down, &Events::listen_touchBegin, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.touch_up, &Events::listen_touchEnd, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.touch_motion, &Events::listen_touchUpdate, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.touch_frame, &Events::listen_touchFrame, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.hold_begin, &Events::listen_holdBegin, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRCursor->events.hold_end, &Events::listen_holdEnd, m_sWLRCursor, "WLRCursor");
addWLSignal(&m_sWLRBackend->events.new_input, &Events::listen_newInput, m_sWLRBackend, "Backend");
addWLSignal(&m_sSeat.seat->events.request_set_cursor, &Events::listen_requestMouse, &m_sSeat, "Seat");
addWLSignal(&m_sSeat.seat->events.request_set_selection, &Events::listen_requestSetSel, &m_sSeat, "Seat");
addWLSignal(&m_sSeat.seat->events.request_start_drag, &Events::listen_requestDrag, &m_sSeat, "Seat");
addWLSignal(&m_sSeat.seat->events.start_drag, &Events::listen_startDrag, &m_sSeat, "Seat");
addWLSignal(&m_sSeat.seat->events.request_set_selection, &Events::listen_requestSetSel, &m_sSeat, "Seat");
addWLSignal(&m_sSeat.seat->events.request_set_primary_selection, &Events::listen_requestSetPrimarySel, &m_sSeat, "Seat");
addWLSignal(&m_sWLRLayerShell->events.new_surface, &Events::listen_newLayerSurface, m_sWLRLayerShell, "LayerShell");
addWLSignal(&m_sWLROutputLayout->events.change, &Events::listen_change, m_sWLROutputLayout, "OutputLayout");
addWLSignal(&m_sWLROutputMgr->events.apply, &Events::listen_outputMgrApply, m_sWLROutputMgr, "OutputMgr");
addWLSignal(&m_sWLROutputMgr->events.test, &Events::listen_outputMgrTest, m_sWLROutputMgr, "OutputMgr");
addWLSignal(&m_sWLRInhibitMgr->events.activate, &Events::listen_InhibitActivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRInhibitMgr->events.deactivate, &Events::listen_InhibitDeactivate, m_sWLRInhibitMgr, "InhibitMgr");
addWLSignal(&m_sWLRPointerConstraints->events.new_constraint, &Events::listen_newConstraint, m_sWLRPointerConstraints, "PointerConstraints");
addWLSignal(&m_sWLRXDGDecoMgr->events.new_toplevel_decoration, &Events::listen_NewXDGDeco, m_sWLRXDGDecoMgr, "XDGDecoMgr");
addWLSignal(&m_sWLRVirtPtrMgr->events.new_virtual_pointer, &Events::listen_newVirtPtr, m_sWLRVirtPtrMgr, "VirtPtrMgr");
addWLSignal(&m_sWLRVKeyboardMgr->events.new_virtual_keyboard, &Events::listen_newVirtualKeyboard, m_sWLRVKeyboardMgr, "VKeyboardMgr");
addWLSignal(&m_sWLRRenderer->events.destroy, &Events::listen_RendererDestroy, m_sWLRRenderer, "WLRRenderer");
addWLSignal(&m_sWLRIdleInhibitMgr->events.new_inhibitor, &Events::listen_newIdleInhibitor, m_sWLRIdleInhibitMgr, "WLRIdleInhibitMgr");
addWLSignal(&m_sWLROutputPowerMgr->events.set_mode, &Events::listen_powerMgrSetMode, m_sWLROutputPowerMgr, "PowerMgr");
addWLSignal(&m_sWLRIMEMgr->events.input_method, &Events::listen_newIME, m_sWLRIMEMgr, "IMEMgr");
addWLSignal(&m_sWLRTextInputMgr->events.text_input, &Events::listen_newTextInput, m_sWLRTextInputMgr, "TextInputMgr");
addWLSignal(&m_sWLRActivation->events.request_activate, &Events::listen_activateXDG, m_sWLRActivation, "ActivationV1");
if(m_sWRLDRMLeaseMgr)
addWLSignal(&m_sWRLDRMLeaseMgr->events.request, &Events::listen_leaseRequest, &m_sWRLDRMLeaseMgr, "DRM");
if (m_sWLRSession)
addWLSignal(&m_sWLRSession->events.active, &Events::listen_sessionActive, m_sWLRSession, "Session");
}
void CCompositor::cleanup() {
if (!m_sWLDisplay || m_bIsShuttingDown)
return;
m_bIsShuttingDown = true;
m_pLastFocus = nullptr;
m_pLastWindow = nullptr;
// accumulate all PIDs for killing, also request closing.
for (auto& w : m_vWindows) {
if (w->m_bIsMapped && !w->isHidden())
m_dProcessPIDsOnShutdown.push_back(w->getPID());
}
// end threads
g_pEventManager->m_tThread = std::thread();
m_vWorkspaces.clear();
m_vWindows.clear();
for (auto& m : m_vMonitors) {
g_pHyprOpenGL->destroyMonitorResources(m.get());
wlr_output_enable(m->output, false);
wlr_output_commit(m->output);
}
m_vMonitors.clear();
if (g_pXWaylandManager->m_sWLRXWayland) {
wlr_xwayland_destroy(g_pXWaylandManager->m_sWLRXWayland);
g_pXWaylandManager->m_sWLRXWayland = nullptr;
}
wl_display_terminate(m_sWLDisplay);
g_pKeybindManager->spawn("sleep 5 && kill -9 " + std::to_string(m_iHyprlandPID)); // this is to prevent that random "freezing"
// the PID should not be reused.
}
void CCompositor::startCompositor() {
// Init all the managers BEFORE we start with the wayland server so that ALL of the stuff is initialized
// properly and we dont get any bad mem reads.
//
Debug::log(LOG, "Creating the CHyprError!");
g_pHyprError = std::make_unique<CHyprError>();
Debug::log(LOG, "Creating the KeybindManager!");
g_pKeybindManager = std::make_unique<CKeybindManager>();
Debug::log(LOG, "Creating the AnimationManager!");
g_pAnimationManager = std::make_unique<CAnimationManager>();
Debug::log(LOG, "Creating the LayoutManager!");
g_pLayoutManager = std::make_unique<CLayoutManager>();
Debug::log(LOG, "Creating the ConfigManager!");
g_pConfigManager = std::make_unique<CConfigManager>();
Debug::log(LOG, "Creating the ThreadManager!");
g_pThreadManager = std::make_unique<CThreadManager>();
Debug::log(LOG, "Creating the InputManager!");
g_pInputManager = std::make_unique<CInputManager>();
Debug::log(LOG, "Creating the CHyprOpenGLImpl!");
g_pHyprOpenGL = std::make_unique<CHyprOpenGLImpl>();
Debug::log(LOG, "Creating the HyprRenderer!");
g_pHyprRenderer = std::make_unique<CHyprRenderer>();
Debug::log(LOG, "Creating the XWaylandManager!");
g_pXWaylandManager = std::make_unique<CHyprXWaylandManager>();
Debug::log(LOG, "Creating the EventManager!");
g_pEventManager = std::make_unique<CEventManager>();
g_pEventManager->startThread();
Debug::log(LOG, "Creating the HyprDebugOverlay!");
g_pDebugOverlay = std::make_unique<CHyprDebugOverlay>();
//
//
// firefox wont detect wl
setenv("MOZ_ENABLE_WAYLAND", "1", 1);
setenv("XDG_CURRENT_DESKTOP", "Hyprland", 1);
initAllSignals();
m_szWLDisplaySocket = wl_display_add_socket_auto(m_sWLDisplay);
if (!m_szWLDisplaySocket) {
Debug::log(CRIT, "m_szWLDisplaySocket NULL!");
wlr_backend_destroy(m_sWLRBackend);
throw std::runtime_error("m_szWLDisplaySocket was null! (wl_display_add_socket_auto failed)");
}
setenv("WAYLAND_DISPLAY", m_szWLDisplaySocket, 1);
signal(SIGPIPE, SIG_IGN);
Debug::log(LOG, "Running on WAYLAND_DISPLAY: %s", m_szWLDisplaySocket);
if (!wlr_backend_start(m_sWLRBackend)) {
Debug::log(CRIT, "Backend did not start!");
wlr_backend_destroy(m_sWLRBackend);
wl_display_destroy(m_sWLDisplay);
throw std::runtime_error("The backend could not start!");
}
wlr_xcursor_manager_set_cursor_image(m_sWLRXCursorMgr, "left_ptr", m_sWLRCursor);
// This blocks until we are done.
Debug::log(LOG, "Hyprland is ready, running the event loop!");
wl_display_run(m_sWLDisplay);
}
CMonitor* CCompositor::getMonitorFromID(const int& id) {
for (auto& m : m_vMonitors) {
if (m->ID == (uint64_t)id) {
return m.get();
}
}
return nullptr;
}
CMonitor* CCompositor::getMonitorFromName(const std::string& name) {
for (auto& m : m_vMonitors) {
if (m->szName == name) {
return m.get();
}
}
return nullptr;
}
CMonitor* CCompositor::getMonitorFromCursor() {
const auto COORDS = Vector2D(m_sWLRCursor->x, m_sWLRCursor->y);
return getMonitorFromVector(COORDS);
}
CMonitor* CCompositor::getMonitorFromVector(const Vector2D& point) {
const auto OUTPUT = wlr_output_layout_output_at(m_sWLROutputLayout, point.x, point.y);
if (!OUTPUT) {
float bestDistance = 0.f;
CMonitor* pBestMon = nullptr;
for (auto& m : m_vMonitors) {
float dist = vecToRectDistanceSquared(point, m->vecPosition, m->vecPosition + m->vecSize);
if (dist < bestDistance || !pBestMon) {
bestDistance = dist;
pBestMon = m.get();
}
}
if (!pBestMon) { // ?????
Debug::log(WARN, "getMonitorFromVector no close mon???");
return m_vMonitors.front().get();
}
return pBestMon;
}
return getMonitorFromOutput(OUTPUT);
}
void CCompositor::removeWindowFromVectorSafe(CWindow* pWindow) {
if (windowExists(pWindow) && !pWindow->m_bFadingOut){
if (pWindow->m_bIsX11 && pWindow->m_iX11Type == 2) {
m_dUnmanagedX11Windows.erase(std::remove_if(m_dUnmanagedX11Windows.begin(), m_dUnmanagedX11Windows.end(), [&](std::unique_ptr<CWindow>& el) { return el.get() == pWindow; }));
}
// if X11, also check its children
// and delete any needed
if (pWindow->m_bIsX11) {
for (auto& w : m_vWindows) {
if (!w->m_bIsX11)
continue;
if (w->m_pX11Parent == pWindow)
m_vWindows.erase(std::remove_if(m_vWindows.begin(), m_vWindows.end(), [&](std::unique_ptr<CWindow>& el) { return el.get() == w.get(); }));
}
for (auto& w : m_dUnmanagedX11Windows) {
if (w->m_pX11Parent == pWindow)
m_dUnmanagedX11Windows.erase(std::remove_if(m_dUnmanagedX11Windows.begin(), m_dUnmanagedX11Windows.end(), [&](std::unique_ptr<CWindow>& el) { return el.get() == w.get(); }));
}
}
m_vWindows.erase(std::remove_if(m_vWindows.begin(), m_vWindows.end(), [&](std::unique_ptr<CWindow>& el) { return el.get() == pWindow; }));
}
}
bool CCompositor::windowExists(CWindow* pWindow) {
for (auto& w : m_vWindows) {
if (w.get() == pWindow)
return true;
}
return false;
}
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
if (PMONITOR->specialWorkspaceOpen) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->isHidden())
return (*w).get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && !w->isHidden())
return w.get();
}
}
// pinned
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->isHidden() && (*w)->m_bPinned)
return w->get();
}
// first loop over floating cuz they're above, m_vWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned)
return w->get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w->m_bIsMapped && !w->m_bIsFloating && PMONITOR->activeWorkspace == w->m_iWorkspaceID && !w->isHidden())
return w.get();
}
return nullptr;
}
CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
if (PMONITOR->specialWorkspaceOpen) {
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && wlr_box_contains_point(&box, pos.x, pos.y) && !w->m_bIsFloating && !w->isHidden())
return w.get();
}
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bIsFloating && !w->isHidden())
return w.get();
}
return nullptr;
}
void findExtensionForVector2D(wlr_surface* surface, int x, int y, void* data) {
const auto DATA = (SExtensionFindingData*)data;
wlr_box box = {DATA->origin.x + x, DATA->origin.y + y, surface->current.width, surface->current.height};
if (wlr_box_contains_point(&box, DATA->vec.x, DATA->vec.y))
*DATA->found = surface;
}
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
// special workspace
if (PMONITOR->specialWorkspaceOpen) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus)
return (*w).get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && !w->isHidden() && !w->m_bX11ShouldntFocus)
return w.get();
}
}
// pinned windows on top of floating regardless
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && !(*w)->isHidden() && !(*w)->m_bX11ShouldntFocus && (*w)->m_bPinned) {
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
return w->get();
if (!(*w)->m_bIsX11) {
wlr_surface* resultSurf = nullptr;
Vector2D origin = (*w)->m_vRealPosition.vec();
SExtensionFindingData data = {origin, pos, &resultSurf};
wlr_xdg_surface_for_each_popup_surface((*w)->m_uSurface.xdg, findExtensionForVector2D, &data);
if (resultSurf)
return w->get();
}
}
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned) {
// OR windows should add focus to parent
if ((*w)->m_bX11ShouldntFocus && (*w)->m_iX11Type != 2)
continue;
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y)) {
if ((*w)->m_iX11Type == 2) {
// Override Redirect
return g_pCompositor->m_pLastWindow; // we kinda trick everything here.
// TODO: this is wrong, we should focus the parent, but idk how to get it considering it's nullptr in most cases.
}
return w->get();
}
if (!(*w)->m_bIsX11) {
wlr_surface* resultSurf = nullptr;
Vector2D origin =(*w)->m_vRealPosition.vec();
SExtensionFindingData data = {origin, pos, &resultSurf};
wlr_xdg_surface_for_each_popup_surface((*w)->m_uSurface.xdg, findExtensionForVector2D, &data);
if (resultSurf)
return w->get();
}
}
}
// for windows, we need to check their extensions too, first.
for (auto& w : m_vWindows) {
if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus) {
wlr_surface* resultSurf = nullptr;
Vector2D origin = w->m_vRealPosition.vec();
SExtensionFindingData data = {origin, pos, &resultSurf};
wlr_xdg_surface_for_each_popup_surface(w->m_uSurface.xdg, findExtensionForVector2D, &data);
if (resultSurf)
return w.get();
}
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->isHidden() && !w->m_bX11ShouldntFocus)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
if (PMONITOR->specialWorkspaceOpen) {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if ((*w)->m_bIsFloating && (*w)->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && (*w)->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && !(*w)->isHidden())
return (*w).get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped)
return w.get();
}
}
// pinned
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && (*w)->m_bPinned)
return w->get();
}
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bPinned)
return w->get();
}
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::windowFloatingFromCursor() {
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && !(*w)->isHidden() && (*w)->m_bPinned)
return w->get();
}
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && (*w)->m_bIsMapped && (*w)->m_bIsFloating && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->isHidden() && !(*w)->m_bPinned)
return w->get();
}
return nullptr;
}
wlr_surface* CCompositor::vectorWindowToSurface(const Vector2D& pos, CWindow* pWindow, Vector2D& sl) {
if (!windowValidMapped(pWindow))
return nullptr;
RASSERT(!pWindow->m_bIsX11, "Cannot call vectorWindowToSurface on an X11 window!");
const auto PSURFACE = pWindow->m_uSurface.xdg;
double subx, suby;
// calc for oversized windows... fucking bullshit, again.
wlr_box geom;
wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
const auto PFOUND = wlr_xdg_surface_surface_at(PSURFACE, pos.x - pWindow->m_vRealPosition.vec().x + geom.x, pos.y - pWindow->m_vRealPosition.vec().y + geom.y, &subx, &suby);
if (PFOUND) {
sl.x = subx;
sl.y = suby;
return PFOUND;
}
sl.x = pos.x - pWindow->m_vRealPosition.vec().x;
sl.y = pos.y - pWindow->m_vRealPosition.vec().y;
sl.x += geom.x;
sl.y += geom.y;
return PSURFACE->surface;
}
CMonitor* CCompositor::getMonitorFromOutput(wlr_output* out) {
for (auto& m : m_vMonitors) {
if (m->output == out) {
return m.get();
}
}
return nullptr;
}
void CCompositor::focusWindow(CWindow* pWindow, wlr_surface* pSurface) {
if (g_pCompositor->m_sSeat.exclusiveClient) {
Debug::log(LOG, "Disallowing setting focus to a window due to there being an active input inhibitor layer.");
return;
}
if (!pWindow || !windowValidMapped(pWindow)) {
const auto PLASTWINDOW = m_pLastWindow;
m_pLastWindow = nullptr;
if (windowValidMapped(PLASTWINDOW)) {
updateWindowAnimatedDecorationValues(PLASTWINDOW);
g_pXWaylandManager->activateWindow(PLASTWINDOW, false);
if (PLASTWINDOW->m_phForeignToplevel)
wlr_foreign_toplevel_handle_v1_set_activated(PLASTWINDOW->m_phForeignToplevel, false);
}
wlr_seat_keyboard_notify_clear_focus(m_sSeat.seat);
g_pEventManager->postEvent(SHyprIPCEvent{"activewindow", ","});
g_pLayoutManager->getCurrentLayout()->onWindowFocusChange(nullptr);
m_pLastFocus = nullptr;
g_pInputManager->recheckIdleInhibitorStatus();
return;
}
if (pWindow->m_bNoFocus) {
Debug::log(LOG, "Ignoring focus to nofocus window!");
return;
}
if (m_pLastWindow == pWindow && m_sSeat.seat->keyboard_state.focused_surface == pSurface)
return;
if (pWindow->m_bPinned)
pWindow->m_iWorkspaceID = m_pLastMonitor->activeWorkspace;
if (!isWorkspaceVisible(pWindow->m_iWorkspaceID))
g_pKeybindManager->changeworkspace("[internal]" + std::to_string(pWindow->m_iWorkspaceID));
const auto PLASTWINDOW = m_pLastWindow;
m_pLastWindow = pWindow;
// we need to make the PLASTWINDOW not equal to m_pLastWindow so that RENDERDATA is correct for an unfocused window
if (windowValidMapped(PLASTWINDOW)) {
updateWindowAnimatedDecorationValues(PLASTWINDOW);
if (!pWindow->m_bIsX11 || pWindow->m_iX11Type == 1)
g_pXWaylandManager->activateWindow(PLASTWINDOW, false);
if (PLASTWINDOW->m_phForeignToplevel)
wlr_foreign_toplevel_handle_v1_set_activated(PLASTWINDOW->m_phForeignToplevel, false);
}
m_pLastWindow = PLASTWINDOW;
const auto PWINDOWSURFACE = pSurface ? pSurface : g_pXWaylandManager->getWindowSurface(pWindow);
focusSurface(PWINDOWSURFACE, pWindow);
g_pXWaylandManager->activateWindow(pWindow, true); // sets the m_pLastWindow
// do pointer focus too
const auto POINTERLOCAL = g_pInputManager->getMouseCoordsInternal() - pWindow->m_vRealPosition.goalv();
wlr_seat_pointer_notify_enter(m_sSeat.seat, PWINDOWSURFACE, POINTERLOCAL.x, POINTERLOCAL.y);
updateWindowAnimatedDecorationValues(pWindow);
// Send an event
g_pEventManager->postEvent(SHyprIPCEvent{"activewindow", g_pXWaylandManager->getAppIDClass(pWindow) + "," + pWindow->m_szTitle});
g_pLayoutManager->getCurrentLayout()->onWindowFocusChange(pWindow);
if (pWindow->m_phForeignToplevel)
wlr_foreign_toplevel_handle_v1_set_activated(pWindow->m_phForeignToplevel, true);
if (!pWindow->m_bIsX11) {
const auto PCONSTRAINT = wlr_pointer_constraints_v1_constraint_for_surface(m_sWLRPointerConstraints, pWindow->m_uSurface.xdg->surface, m_sSeat.seat);
if (PCONSTRAINT)
g_pInputManager->constrainMouse(m_sSeat.mouse, PCONSTRAINT);
}
g_pInputManager->recheckIdleInhibitorStatus();
}
void CCompositor::focusSurface(wlr_surface* pSurface, CWindow* pWindowOwner) {
if (m_sSeat.seat->keyboard_state.focused_surface == pSurface || (pWindowOwner && m_sSeat.seat->keyboard_state.focused_surface == g_pXWaylandManager->getWindowSurface(pWindowOwner)))
return; // Don't focus when already focused on this.
// Unfocus last surface if should
if (m_pLastFocus && !pWindowOwner)
g_pXWaylandManager->activateSurface(m_pLastFocus, false);
if (!pSurface) {
wlr_seat_keyboard_clear_focus(m_sSeat.seat);
g_pEventManager->postEvent(SHyprIPCEvent{"activewindow", ","}); // unfocused
g_pInputManager->m_sIMERelay.onKeyboardFocus(nullptr);
return;
}
const auto KEYBOARD = wlr_seat_get_keyboard(m_sSeat.seat);
if (!KEYBOARD)
return;
wlr_seat_keyboard_notify_enter(m_sSeat.seat, pSurface, KEYBOARD->keycodes, KEYBOARD->num_keycodes, &KEYBOARD->modifiers);
g_pInputManager->m_sIMERelay.onKeyboardFocus(pSurface);
wlr_seat_keyboard_focus_change_event event = {
.seat = m_sSeat.seat,
.old_surface = m_pLastFocus,
.new_surface = pSurface,
};
wl_signal_emit_mutable(&m_sSeat.seat->keyboard_state.events.focus_change, &event);
if (pWindowOwner)
Debug::log(LOG, "Set keyboard focus to surface %x, with window name: %s", pSurface, pWindowOwner->m_szTitle.c_str());
else
Debug::log(LOG, "Set keyboard focus to surface %x", pSurface);
g_pXWaylandManager->activateSurface(pSurface, true);
m_pLastFocus = pSurface;
}
bool CCompositor::windowValidMapped(CWindow* pWindow) {
if (!pWindow)
return false;
if (!windowExists(pWindow))
return false;
if (pWindow->m_bIsX11 && !pWindow->m_bMappedX11)
return false;
if (!pWindow->m_bIsMapped)
return false;
if (pWindow->isHidden())
return false;
return true;
}
CWindow* CCompositor::getWindowForPopup(wlr_xdg_popup* popup) {
for (auto& p : m_vXDGPopups) {
if (p->popup == popup)
return p->parentWindow;
}
return nullptr;
}
wlr_surface* CCompositor::vectorToLayerSurface(const Vector2D& pos, std::vector<std::unique_ptr<SLayerSurface>>* layerSurfaces, Vector2D* sCoords, SLayerSurface** ppLayerSurfaceFound) {
for (auto it = layerSurfaces->rbegin(); it != layerSurfaces->rend(); it++) {
if ((*it)->fadingOut || !(*it)->layerSurface || ((*it)->layerSurface && !(*it)->layerSurface->mapped) || (*it)->alpha.fl() == 0.f)
continue;
const auto SURFACEAT = wlr_layer_surface_v1_surface_at((*it)->layerSurface, pos.x - (*it)->geometry.x, pos.y - (*it)->geometry.y, &sCoords->x, &sCoords->y);
if (SURFACEAT) {
*ppLayerSurfaceFound = it->get();
return SURFACEAT;
}
}
return nullptr;
}
CWindow* CCompositor::getWindowFromSurface(wlr_surface* pSurface) {
for (auto& w : m_vWindows) {
if (g_pXWaylandManager->getWindowSurface(w.get()) == pSurface)
return w.get();
}
return nullptr;
}
CWindow* CCompositor::getFullscreenWindowOnWorkspace(const int& ID) {
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == ID && w->m_bIsFullscreen)
return w.get();
}
return nullptr;
}
bool CCompositor::isWorkspaceVisible(const int& w) {
for (auto& m : m_vMonitors) {
if (m->activeWorkspace == w)
return true;
if (m->specialWorkspaceOpen && w == SPECIAL_WORKSPACE_ID)
return true;
}
return false;
}
CWorkspace* CCompositor::getWorkspaceByID(const int& id) {
for (auto& w : m_vWorkspaces) {
if (w->m_iID == id)
return w.get();
}
return nullptr;
}
void CCompositor::sanityCheckWorkspaces() {
for (auto it = m_vWorkspaces.begin(); it != m_vWorkspaces.end(); ++it) {
const auto WINDOWSONWORKSPACE = getWindowsOnWorkspace((*it)->m_iID);
if ((WINDOWSONWORKSPACE == 0 && !isWorkspaceVisible((*it)->m_iID))) {
it = m_vWorkspaces.erase(it);
if (it == m_vWorkspaces.end())
break;
continue;
}
if ((*it)->m_iID == SPECIAL_WORKSPACE_ID && WINDOWSONWORKSPACE == 0) {
for (auto& m : m_vMonitors) {
m->specialWorkspaceOpen = false;
}
it = m_vWorkspaces.erase(it);
if (it == m_vWorkspaces.end())
break;
continue;
}
}
}
int CCompositor::getWindowsOnWorkspace(const int& id) {
int no = 0;
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == id && w->m_bIsMapped)
no++;
}
return no;
}
CWindow* CCompositor::getFirstWindowOnWorkspace(const int& id) {
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == id && w->m_bIsMapped && !w->isHidden())
return w.get();
}
return nullptr;
}
bool CCompositor::doesSeatAcceptInput(wlr_surface* surface) {
return !m_sSeat.exclusiveClient || (surface && m_sSeat.exclusiveClient == wl_resource_get_client(surface->resource));
}
bool CCompositor::isWindowActive(CWindow* pWindow) {
if (!m_pLastWindow && !m_pLastFocus)
return false;
if (!windowValidMapped(pWindow))
return false;
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
return PSURFACE == m_pLastFocus || pWindow == m_pLastWindow;
}
void CCompositor::moveWindowToTop(CWindow* pWindow) {
if (!windowValidMapped(pWindow))
return;
auto moveToTop = [&](CWindow* pw) -> void {
for (auto it = m_vWindows.begin(); it != m_vWindows.end(); ++it) {
if (it->get() == pw) {
std::rotate(it, it + 1, m_vWindows.end());
break;
}
}
};
moveToTop(pWindow);
if (!pWindow->m_bIsX11)
return;
// move all children
std::deque<CWindow*> toMove;
for (auto& w : m_vWindows) {
if (w->m_bIsMapped && w->m_bMappedX11 && !w->isHidden() && w->m_bIsX11 && w->X11TransientFor() == pWindow) {
toMove.emplace_back(w.get());
}
}
for (auto& pw : toMove) {
moveToTop(pw);
moveWindowToTop(pw);
}
}
void CCompositor::cleanupFadingOut(const int& monid) {
for (auto& w : m_vWindowsFadingOut) {
if (w->m_iMonitorID != (long unsigned int)monid)
continue;
bool valid = windowExists(w);
if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
if (valid && !w->m_bReadyToDelete)
continue;
g_pHyprOpenGL->m_mWindowFramebuffers[w].release();
g_pHyprOpenGL->m_mWindowFramebuffers.erase(w);
removeWindowFromVectorSafe(w);
m_vWindowsFadingOut.erase(std::remove(m_vWindowsFadingOut.begin(), m_vWindowsFadingOut.end(), w));
Debug::log(LOG, "Cleanup: destroyed a window");
glFlush(); // to free mem NOW.
return;
}
}
for (auto& ls : m_vSurfacesFadingOut) {
// sometimes somehow fucking happens wtf
bool exists = false;
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
for (auto& lsp : lsl) {
if (lsp.get() == ls) {
exists = true;
break;
}
}
if (exists)
break;
}
if (exists)
break;
}
if (!exists) {
m_vSurfacesFadingOut.erase(std::remove(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), ls));
Debug::log(LOG, "Fading out a non-existent LS??");
return;
}
if (ls->monitorID != monid)
continue;
// mark blur for recalc
if (ls->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || ls->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
g_pHyprOpenGL->markBlurDirtyForMonitor(getMonitorFromID(monid));
if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
g_pHyprOpenGL->m_mLayerFramebuffers[ls].release();
g_pHyprOpenGL->m_mLayerFramebuffers.erase(ls);
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
if (!lsl.empty() && std::find_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }) != lsl.end()) {
lsl.erase(std::remove_if(lsl.begin(), lsl.end(), [&](std::unique_ptr<SLayerSurface>& other) { return other.get() == ls; }));
}
}
}
m_vSurfacesFadingOut.erase(std::remove(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), ls));
Debug::log(LOG, "Cleanup: destroyed a layersurface");
glFlush(); // to free mem NOW.
return;
}
}
}
void CCompositor::addToFadingOutSafe(SLayerSurface* pLS) {
const auto FOUND = std::find_if(m_vSurfacesFadingOut.begin(), m_vSurfacesFadingOut.end(), [&](SLayerSurface* other) { return other == pLS; });
if (FOUND != m_vSurfacesFadingOut.end())
return; // if it's already added, don't add it.
m_vSurfacesFadingOut.emplace_back(pLS);
}
void CCompositor::addToFadingOutSafe(CWindow* pWindow) {
const auto FOUND = std::find_if(m_vWindowsFadingOut.begin(), m_vWindowsFadingOut.end(), [&](CWindow* other) { return other == pWindow; });
if (FOUND != m_vWindowsFadingOut.end())
return; // if it's already added, don't add it.
m_vWindowsFadingOut.emplace_back(pWindow);
}
CWindow* CCompositor::getWindowInDirection(CWindow* pWindow, char dir) {
const auto WINDOWIDEALBB = pWindow->getWindowIdealBoundingBoxIgnoreReserved();
const auto POSA = Vector2D(WINDOWIDEALBB.x, WINDOWIDEALBB.y);
const auto SIZEA = Vector2D(WINDOWIDEALBB.width, WINDOWIDEALBB.height);
auto longestIntersect = -1;
CWindow* longestIntersectWindow = nullptr;
for (auto& w : m_vWindows) {
if (w.get() == pWindow || !w->m_bIsMapped || w->isHidden() || w->m_bIsFloating || !isWorkspaceVisible(w->m_iWorkspaceID))
continue;
const auto BWINDOWIDEALBB = w->getWindowIdealBoundingBoxIgnoreReserved();
const auto POSB = Vector2D(BWINDOWIDEALBB.x, BWINDOWIDEALBB.y);
const auto SIZEB = Vector2D(BWINDOWIDEALBB.width, BWINDOWIDEALBB.height);
switch (dir) {
case 'l':
if (STICKS(POSA.x, POSB.x + SIZEB.x)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectWindow = w.get();
}
}
break;
case 'r':
if (STICKS(POSA.x + SIZEA.x, POSB.x)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectWindow = w.get();
}
}
break;
case 't':
case 'u':
if (STICKS(POSA.y, POSB.y + SIZEB.y)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectWindow = w.get();
}
}
break;
case 'b':
case 'd':
if (STICKS(POSA.y + SIZEA.y, POSB.y)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectWindow = w.get();
}
}
break;
}
}
if (longestIntersect != -1)
return longestIntersectWindow;
return nullptr;
}
void CCompositor::deactivateAllWLRWorkspaces(wlr_ext_workspace_handle_v1* exclude) {
for (auto& w : m_vWorkspaces) {
if (w->m_pWlrHandle && w->m_pWlrHandle != exclude)
w->setActive(false);
}
}
CWindow* CCompositor::getNextWindowOnWorkspace(CWindow* pWindow, bool focusableOnly) {
bool gotToWindow = false;
for (auto& w : m_vWindows) {
if (w.get() != pWindow && !gotToWindow)
continue;
if (w.get() == pWindow) {
gotToWindow = true;
continue;
}
if (w->m_iWorkspaceID == pWindow->m_iWorkspaceID && w->m_bIsMapped && !w->isHidden() && (!focusableOnly || !w->m_bNoFocus))
return w.get();
}
for (auto& w : m_vWindows) {
if (w.get() != pWindow && w->m_iWorkspaceID == pWindow->m_iWorkspaceID && w->m_bIsMapped && !w->isHidden() && (!focusableOnly || !w->m_bNoFocus))
return w.get();
}
return nullptr;
}
CWindow* CCompositor::getPrevWindowOnWorkspace(CWindow* pWindow, bool focusableOnly) {
bool gotToWindow = false;
for (auto it = m_vWindows.rbegin(); it != m_vWindows.rend(); it++) {
if (it->get() != pWindow && !gotToWindow)
continue;
if (it->get() == pWindow) {
gotToWindow = true;
continue;
}
if ((*it)->m_iWorkspaceID == pWindow->m_iWorkspaceID && (*it)->m_bIsMapped && !(*it)->isHidden() && (!focusableOnly || !(*it)->m_bNoFocus))
return it->get();
}
for (auto it = m_vWindows.rbegin(); it != m_vWindows.rend(); it++) {
if (it->get() != pWindow && (*it)->m_iWorkspaceID == pWindow->m_iWorkspaceID && (*it)->m_bIsMapped && !(*it)->isHidden() && (!focusableOnly || !(*it)->m_bNoFocus))
return it->get();
}
return nullptr;
}
int CCompositor::getNextAvailableNamedWorkspace() {
int lowest = -1337 + 1;
for (auto& w : m_vWorkspaces) {
if (w->m_iID < -1 && w->m_iID < lowest)
lowest = w->m_iID;
}
return lowest - 1;
}
CWorkspace* CCompositor::getWorkspaceByName(const std::string& name) {
for (auto& w : m_vWorkspaces) {
if (w->m_szName == name)
return w.get();
}
return nullptr;
}
CWorkspace* CCompositor::getWorkspaceByString(const std::string& str) {
if (str.find("name:") == 0) {
return getWorkspaceByName(str.substr(str.find_first_of(':') + 1));
}
try {
std::string name = "";
return getWorkspaceByID(getWorkspaceIDFromString(str, name));
} catch (std::exception& e) {
Debug::log(ERR, "Error in getWorkspaceByString, invalid id");
}
return nullptr;
}
bool CCompositor::isPointOnAnyMonitor(const Vector2D& point) {
for (auto& m : m_vMonitors) {
if (VECINRECT(point, m->vecPosition.x, m->vecPosition.y, m->vecSize.x + m->vecPosition.x, m->vecSize.y + m->vecPosition.y))
return true;
}
return false;
}
void checkFocusSurfaceIter(wlr_surface* pSurface, int x, int y, void* data) {
auto pair = (std::pair<wlr_surface*, bool>*)data;
pair->second = pair->second || pSurface == pair->first;
}
CWindow* CCompositor::getConstraintWindow(SMouse* pMouse) {
if (!pMouse->currentConstraint)
return nullptr;
const auto PSURFACE = pMouse->currentConstraint->surface;
for (auto& w : m_vWindows) {
if (w->isHidden() || !w->m_bMappedX11 || !w->m_bIsMapped || !g_pXWaylandManager->getWindowSurface(w.get()))
continue;
if (w->m_bIsX11) {
if (PSURFACE == g_pXWaylandManager->getWindowSurface(w.get()))
return w.get();
} else {
std::pair<wlr_surface*, bool> check = {PSURFACE, false};
wlr_surface_for_each_surface(w->m_uSurface.xdg->surface, checkFocusSurfaceIter, &check);
if (check.second)
return w.get();
}
}
return nullptr;
}
CMonitor* CCompositor::getMonitorInDirection(const char& dir) {
const auto POSA = m_pLastMonitor->vecPosition;
const auto SIZEA = m_pLastMonitor->vecSize;
auto longestIntersect = -1;
CMonitor* longestIntersectMonitor = nullptr;
for (auto& m : m_vMonitors) {
if (m.get() == m_pLastMonitor)
continue;
const auto POSB = m->vecPosition;
const auto SIZEB = m->vecSize;
switch (dir) {
case 'l':
if (STICKS(POSA.x, POSB.x + SIZEB.x)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectMonitor = m.get();
}
}
break;
case 'r':
if (STICKS(POSA.x + SIZEA.x, POSB.x)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.y + SIZEA.y, POSB.y + SIZEB.y) - std::max(POSA.y, POSB.y));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectMonitor = m.get();
}
}
break;
case 't':
case 'u':
if (STICKS(POSA.y, POSB.y + SIZEB.y)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectMonitor = m.get();
}
}
break;
case 'b':
case 'd':
if (STICKS(POSA.y + SIZEA.y, POSB.y)) {
const auto INTERSECTLEN = std::max(0.0, std::min(POSA.x + SIZEA.x, POSB.x + SIZEB.x) - std::max(POSA.x, POSB.x));
if (INTERSECTLEN > longestIntersect) {
longestIntersect = INTERSECTLEN;
longestIntersectMonitor = m.get();
}
}
break;
}
}
if (longestIntersect != -1)
return longestIntersectMonitor;
return nullptr;
}
void CCompositor::updateAllWindowsAnimatedDecorationValues() {
for (auto& w : m_vWindows) {
if (!w->m_bIsMapped)
continue;
updateWindowAnimatedDecorationValues(w.get());
}
}
void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
// optimization
static int64_t* ACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.active_border")->intValue;
static int64_t* INACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.inactive_border")->intValue;
static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
static auto *const PFULLSCREENALPHA = &g_pConfigManager->getConfigValuePtr("decoration:fullscreen_opacity")->floatValue;
static auto *const PSHADOWCOL = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow")->intValue;
static auto *const PSHADOWCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow_inactive")->intValue;
static auto *const PDIMSTRENGTH = &g_pConfigManager->getConfigValuePtr("decoration:dim_strength")->floatValue;
// border
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
if (RENDERDATA.isBorderColor)
pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
else
pWindow->m_cRealBorderColor = CColor(pWindow == m_pLastWindow ? *ACTIVECOL : *INACTIVECOL);
// opacity
if (pWindow->m_bIsFullscreen) {
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL)
pWindow->m_fActiveInactiveAlpha = *PFULLSCREENALPHA;
else {
if (pWindow == m_pLastWindow)
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alpha * *PACTIVEALPHA;
else
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive * *PINACTIVEALPHA : *PINACTIVEALPHA;
}
} else {
if (pWindow == m_pLastWindow)
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alpha * *PACTIVEALPHA;
else
pWindow->m_fActiveInactiveAlpha = pWindow->m_sSpecialRenderData.alphaInactive != -1 ? pWindow->m_sSpecialRenderData.alphaInactive * *PINACTIVEALPHA : *PINACTIVEALPHA;
}
// dim
if (pWindow == m_pLastWindow) {
pWindow->m_fDimPercent = 0;
} else {
pWindow->m_fDimPercent = *PDIMSTRENGTH;
}
// shadow
if (pWindow->m_iX11Type != 2 && !pWindow->m_bX11DoesntWantBorders) {
if (pWindow == m_pLastWindow) {
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOL);
} else {
pWindow->m_cRealShadowColor = CColor(*PSHADOWCOLINACTIVE != INT_MAX ? *PSHADOWCOLINACTIVE : *PSHADOWCOL);
}
} else {
pWindow->m_cRealShadowColor.setValueAndWarp(CColor(0, 0, 0, 0)); // no shadow
}
}
int CCompositor::getNextAvailableMonitorID() {
int64_t topID = -1;
for (auto& m : m_vRealMonitors) {
if ((int64_t)m->ID > topID)
topID = m->ID;
}
return topID + 1;
}
void CCompositor::swapActiveWorkspaces(CMonitor* pMonitorA, CMonitor* pMonitorB) {
const auto PWORKSPACEA = g_pCompositor->getWorkspaceByID(pMonitorA->activeWorkspace);
const auto PWORKSPACEB = g_pCompositor->getWorkspaceByID(pMonitorB->activeWorkspace);
PWORKSPACEA->m_iMonitorID = pMonitorB->ID;
PWORKSPACEA->moveToMonitor(pMonitorB->ID);
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == PWORKSPACEA->m_iID) {
w->m_iMonitorID = pMonitorB->ID;
// additionally, move floating and fs windows manually
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorA->vecPosition + pMonitorB->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorB->vecPosition;
w->m_vRealSize = pMonitorB->vecSize;
}
w->updateToplevel();
}
}
PWORKSPACEB->m_iMonitorID = pMonitorA->ID;
PWORKSPACEB->moveToMonitor(pMonitorA->ID);
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == PWORKSPACEB->m_iID) {
w->m_iMonitorID = pMonitorA->ID;
// additionally, move floating and fs windows manually
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - pMonitorB->vecPosition + pMonitorA->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitorA->vecPosition;
w->m_vRealSize = pMonitorA->vecSize;
}
w->updateToplevel();
}
}
// fix pinned windows
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == pMonitorA->activeWorkspace && w->m_bPinned) {
w->m_iWorkspaceID = PWORKSPACEB->m_iID;
}
if (w->m_iWorkspaceID == pMonitorB->activeWorkspace && w->m_bPinned) {
w->m_iWorkspaceID = PWORKSPACEA->m_iID;
}
}
pMonitorA->activeWorkspace = PWORKSPACEB->m_iID;
pMonitorB->activeWorkspace = PWORKSPACEA->m_iID;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitorA->ID);
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitorB->ID);
g_pInputManager->refocus();
// event
g_pEventManager->postEvent(SHyprIPCEvent{"moveworkspace", PWORKSPACEA->m_szName + "," + pMonitorB->szName});
g_pEventManager->postEvent(SHyprIPCEvent{"moveworkspace", PWORKSPACEB->m_szName + "," + pMonitorA->szName});
}
CMonitor* CCompositor::getMonitorFromString(const std::string& name) {
if (isNumber(name)) {
// change by ID
int monID = -1;
try {
monID = std::stoi(name);
} catch (std::exception& e) {
// shouldn't happen but jic
Debug::log(ERR, "Error in getMonitorFromString: invalid num");
return nullptr;
}
if (monID > -1 && monID < (int)g_pCompositor->m_vMonitors.size()) {
return g_pCompositor->getMonitorFromID(monID);
} else {
Debug::log(ERR, "Error in getMonitorFromString: invalid arg 1");
return nullptr;
}
} else {
if (name == "current")
return g_pCompositor->m_pLastMonitor;
if (isDirection(name)) {
const auto PMONITOR = g_pCompositor->getMonitorInDirection(name[0]);
return PMONITOR;
} else {
for (auto& m : g_pCompositor->m_vMonitors) {
if (m->szName == name) {
return m.get();
}
}
}
Debug::log(ERR, "Error in getMonitorFromString: no such monitor");
}
return nullptr;
}
void CCompositor::moveWorkspaceToMonitor(CWorkspace* pWorkspace, CMonitor* pMonitor) {
// We trust the workspace and monitor to be correct.
if (pWorkspace->m_iMonitorID == pMonitor->ID)
return;
Debug::log(LOG, "moveWorkspaceToMonitor: Moving %d to monitor %d", pWorkspace->m_iID, pMonitor->ID);
const auto POLDMON = getMonitorFromID(pWorkspace->m_iMonitorID);
const bool SWITCHINGISACTIVE = POLDMON->activeWorkspace == pWorkspace->m_iID;
// fix old mon
int nextWorkspaceOnMonitorID = -1;
for (auto& w : m_vWorkspaces) {
if (w->m_iMonitorID == POLDMON->ID && w->m_iID != pWorkspace->m_iID) {
nextWorkspaceOnMonitorID = w->m_iID;
break;
}
}
if (nextWorkspaceOnMonitorID == -1) {
nextWorkspaceOnMonitorID = 1;
while (getWorkspaceByID(nextWorkspaceOnMonitorID) || [&]() -> bool { const auto B = g_pConfigManager->getBoundMonitorForWS(std::to_string(nextWorkspaceOnMonitorID)); return B && B != POLDMON; }())
nextWorkspaceOnMonitorID++;
Debug::log(LOG, "moveWorkspaceToMonitor: Plugging gap with new %d", nextWorkspaceOnMonitorID);
}
Debug::log(LOG, "moveWorkspaceToMonitor: Plugging gap with existing %d", nextWorkspaceOnMonitorID);
g_pKeybindManager->focusMonitor(std::to_string(POLDMON->ID));
g_pKeybindManager->changeworkspace(std::to_string(nextWorkspaceOnMonitorID));
// move the workspace
pWorkspace->m_iMonitorID = pMonitor->ID;
pWorkspace->moveToMonitor(pMonitor->ID);
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == pWorkspace->m_iID) {
w->m_iMonitorID = pMonitor->ID;
// additionally, move floating and fs windows manually
if (w->m_bIsMapped && !w->isHidden()) {
if (w->m_bIsFloating)
w->m_vRealPosition = w->m_vRealPosition.vec() - POLDMON->vecPosition + pMonitor->vecPosition;
if (w->m_bIsFullscreen) {
w->m_vRealPosition = pMonitor->vecPosition;
w->m_vRealSize = pMonitor->vecSize;
}
}
w->updateToplevel();
}
}
if (SWITCHINGISACTIVE) { // if it was active, preserve its' status. If it wasn't, don't.
Debug::log(LOG, "moveWorkspaceToMonitor: SWITCHINGISACTIVE, active %d -> %d", pMonitor->activeWorkspace, pWorkspace->m_iID);
if (const auto PWORKSPACE = getWorkspaceByID(pMonitor->activeWorkspace); PWORKSPACE)
getWorkspaceByID(pMonitor->activeWorkspace)->startAnim(false, false);
pMonitor->activeWorkspace = pWorkspace->m_iID;
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(pMonitor->ID);
pWorkspace->startAnim(true, true, true);
wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pMonitor->vecPosition.x + pMonitor->vecTransformedSize.x / 2, pMonitor->vecPosition.y + pMonitor->vecTransformedSize.y / 2);
}
// finalize
g_pLayoutManager->getCurrentLayout()->recalculateMonitor(POLDMON->ID);
g_pInputManager->refocus();
// event
g_pEventManager->postEvent(SHyprIPCEvent{"moveworkspace", pWorkspace->m_szName + "," + pMonitor->szName});
}
bool CCompositor::workspaceIDOutOfBounds(const int& id) {
int lowestID = 99999;
int highestID = -99999;
for (auto& w : m_vWorkspaces) {
if (w->m_iID == SPECIAL_WORKSPACE_ID)
continue;
if (w->m_iID < lowestID)
lowestID = w->m_iID;
if (w->m_iID > highestID)
highestID = w->m_iID;
}
return std::clamp(id, lowestID, highestID) != id;
}
void CCompositor::setWindowFullscreen(CWindow* pWindow, bool on, eFullscreenMode mode) {
if (!windowValidMapped(pWindow))
return;
if (pWindow->m_bPinned) {
Debug::log(LOG, "Pinned windows cannot be fullscreen'd");
return;
}
const auto PMONITOR = getMonitorFromID(pWindow->m_iMonitorID);
const auto PWORKSPACE = getWorkspaceByID(pWindow->m_iWorkspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow && on) {
Debug::log(LOG, "Rejecting fullscreen ON on a fullscreen workspace");
return;
}
g_pLayoutManager->getCurrentLayout()->fullscreenRequestForWindow(pWindow, mode, on);
g_pXWaylandManager->setWindowFullscreen(pWindow, pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL);
// make all windows on the same workspace under the fullscreen window
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_iWorkspaceID == pWindow->m_iWorkspaceID) {
w->m_bCreatedOverFullscreen = false;
if (w.get() != pWindow && !w->m_bFadingOut && !w->m_bPinned)
w->m_fAlpha = pWindow->m_bIsFullscreen ? 0.f : 255.f;
}
}
for (auto& ls : PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
if (!ls->fadingOut)
ls->alpha = pWindow->m_bIsFullscreen && mode == FULLSCREEN_FULL ? 0.f : 255.f;
}
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize.goalv(), true);
forceReportSizesToWindowsOnWorkspace(pWindow->m_iWorkspaceID);
g_pInputManager->recheckIdleInhibitorStatus();
}
void CCompositor::moveUnmanagedX11ToWindows(CWindow* pWindow) {
for (auto it = m_dUnmanagedX11Windows.begin(); it != m_dUnmanagedX11Windows.end(); it++) {
if (it->get() == pWindow) {
m_vWindows.emplace_back(std::move(*it));
m_dUnmanagedX11Windows.erase(it);
return;
}
}
}
CWindow* CCompositor::getX11Parent(CWindow* pWindow) {
if (!pWindow->m_bIsX11)
return nullptr;
for (auto& w : m_vWindows) {
if (!w->m_bIsX11)
continue;
if (w->m_uSurface.xwayland == pWindow->m_uSurface.xwayland->parent)
return w.get();
}
return nullptr;
}
void CCompositor::updateWorkspaceWindowDecos(const int& id) {
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID != id)
continue;
w->updateWindowDecos();
}
}
void CCompositor::scheduleFrameForMonitor(CMonitor* pMonitor) {
if ((m_sWLRSession && !m_sWLRSession->active) || !m_bSessionActive)
return;
wlr_output_schedule_frame(pMonitor->output);
}
CWindow* CCompositor::getWindowByRegex(const std::string& regexp) {
eFocusWindowMode mode = MODE_CLASS_REGEX;
std::regex regexCheck(regexp);
std::string matchCheck;
if (regexp.find("title:") == 0) {
mode = MODE_TITLE_REGEX;
regexCheck = std::regex(regexp.substr(6));
} else if (regexp.find("address:") == 0) {
mode = MODE_ADDRESS;
matchCheck = regexp.substr(8);
} else if (regexp.find("pid:") == 0) {
mode = MODE_PID;
matchCheck = regexp.substr(4);
}
for (auto& w : g_pCompositor->m_vWindows) {
if (!w->m_bIsMapped || w->isHidden())
continue;
switch (mode) {
case MODE_CLASS_REGEX: {
const auto windowClass = g_pXWaylandManager->getAppIDClass(w.get());
if (!std::regex_search(g_pXWaylandManager->getAppIDClass(w.get()), regexCheck))
continue;
break;
}
case MODE_TITLE_REGEX: {
const auto windowTitle = g_pXWaylandManager->getTitle(w.get());
if (!std::regex_search(windowTitle, regexCheck))
continue;
break;
}
case MODE_ADDRESS: {
std::string addr = getFormat("0x%x", w.get());
if (matchCheck != addr)
continue;
break;
}
case MODE_PID: {
std::string pid = getFormat("%d", w->getPID());
if (matchCheck != pid)
continue;
break;
}
default:
break;
}
return w.get();
}
return nullptr;
}
void CCompositor::warpCursorTo(const Vector2D& pos) {
// warpCursorTo should only be used for warps that
// should be disabled with no_cursor_warps
static auto *const PNOWARPS = &g_pConfigManager->getConfigValuePtr("general:no_cursor_warps")->intValue;
if (*PNOWARPS)
return;
wlr_cursor_warp(m_sWLRCursor, m_sSeat.mouse->mouse, pos.x, pos.y);
const auto PMONITORNEW = getMonitorFromVector(pos);
if (PMONITORNEW != m_pLastMonitor)
m_pLastMonitor = PMONITORNEW;
}
SLayerSurface* CCompositor::getLayerSurfaceFromWlr(wlr_layer_surface_v1* pLS) {
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
for (auto& ls : lsl) {
if (ls->layerSurface == pLS)
return ls.get();
}
}
}
return nullptr;
}
void CCompositor::closeWindow(CWindow* pWindow) {
if (pWindow && windowValidMapped(pWindow)) {
g_pXWaylandManager->sendCloseWindow(pWindow);
}
}
SLayerSurface* CCompositor::getLayerSurfaceFromSurface(wlr_surface* pSurface) {
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
for (auto& ls : lsl) {
if (ls->layerSurface && ls->layerSurface->surface == pSurface)
return ls.get();
}
}
}
return nullptr;
}
// returns a delta
Vector2D CCompositor::parseWindowVectorArgsRelative(const std::string& args, const Vector2D& relativeTo) {
if (!args.contains(' '))
return relativeTo;
std::string x = args.substr(0, args.find_first_of(' '));
std::string y = args.substr(args.find_first_of(' ') + 1);
if (x == "exact") {
std::string newX = y.substr(0, y.find_first_of(' '));
std::string newY = y.substr(y.find_first_of(' ') + 1);
if (!isNumber(newX) || !isNumber(newY)) {
Debug::log(ERR, "parseWindowVectorArgsRelative: exact args not numbers");
return relativeTo;
}
const int X = std::stoi(newX);
const int Y = std::stoi(newY);
if (X < 0 || Y < 0) {
Debug::log(ERR, "parseWindowVectorArgsRelative: exact args cannot be < 0");
return relativeTo;
}
return Vector2D(X, Y);
}
if (!isNumber(x) || !isNumber(y)) {
Debug::log(ERR, "parseWindowVectorArgsRelative: args not numbers");
return relativeTo;
}
const int X = std::stoi(x);
const int Y = std::stoi(y);
return Vector2D(X + relativeTo.x, Y + relativeTo.y);
}
void CCompositor::forceReportSizesToWindowsOnWorkspace(const int& wid) {
for (auto& w : m_vWindows) {
if (w->m_iWorkspaceID == wid && w->m_bIsMapped && !w->isHidden()) {
g_pXWaylandManager->setWindowSize(w.get(), w->m_vRealSize.vec(), true);
}
}
}
bool CCompositor::cursorOnReservedArea() {
const auto PMONITOR = getMonitorFromCursor();
const auto XY1 = PMONITOR->vecPosition + PMONITOR->vecReservedTopLeft;
const auto XY2 = PMONITOR->vecPosition + PMONITOR->vecSize - PMONITOR->vecReservedBottomRight;
const auto CURSORPOS = g_pInputManager->getMouseCoordsInternal();
return !VECINRECT(CURSORPOS, XY1.x, XY1.y, XY2.x, XY2.y);
}
CWorkspace* CCompositor::createNewWorkspace(const int& id, const int& monid, const std::string& name) {
const auto NAME = name == "" ? std::to_string(id) : name;
auto monID = monid;
// check if bound
if (const auto PMONITOR = g_pConfigManager->getBoundMonitorForWS(NAME); PMONITOR) {
monID = PMONITOR->ID;
}
const auto PWORKSPACE = m_vWorkspaces.emplace_back(std::make_unique<CWorkspace>(monID, NAME, id == SPECIAL_WORKSPACE_ID)).get();
// We are required to set the name here immediately
if (id != SPECIAL_WORKSPACE_ID)
wlr_ext_workspace_handle_v1_set_name(PWORKSPACE->m_pWlrHandle, NAME.c_str());
PWORKSPACE->m_iID = id;
PWORKSPACE->m_iMonitorID = monID;
return PWORKSPACE;
}