mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-16 00:25:58 +01:00
163 lines
5 KiB
C++
163 lines
5 KiB
C++
#pragma once
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/*
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Implementations for:
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- wl_seat
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- wl_keyboard
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- wl_pointer
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- wl_touch
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*/
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include "../WaylandProtocol.hpp"
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#include <wayland-server-protocol.h>
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#include "wayland.hpp"
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#include "../../helpers/signal/Signal.hpp"
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#include "../../helpers/Vector2D.hpp"
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constexpr const char* HL_SEAT_NAME = "Hyprland";
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class IKeyboard;
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class CWLPointerResource;
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class CWLKeyboardResource;
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class CWLTouchResource;
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class CWLSeatResource;
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class CWLTouchResource {
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public:
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CWLTouchResource(SP<CWlTouch> resource_, SP<CWLSeatResource> owner_);
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bool good();
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void sendDown(wlr_surface* surface, uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendUp(uint32_t timeMs, int32_t id);
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void sendMotion(uint32_t timeMs, int32_t id, const Vector2D& local);
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void sendFrame();
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void sendCancel();
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void sendShape(int32_t id, const Vector2D& shape);
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void sendOrientation(int32_t id, double angle);
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WP<CWLSeatResource> owner;
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private:
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SP<CWlTouch> resource;
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wlr_surface* currentSurface = nullptr;
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DYNLISTENER(surfaceDestroy);
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};
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class CWLPointerResource {
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public:
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CWLPointerResource(SP<CWlPointer> resource_, SP<CWLSeatResource> owner_);
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bool good();
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void sendEnter(wlr_surface* surface, const Vector2D& local);
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void sendLeave();
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void sendMotion(uint32_t timeMs, const Vector2D& local);
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void sendButton(uint32_t timeMs, uint32_t button, wl_pointer_button_state state);
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void sendAxis(uint32_t timeMs, wl_pointer_axis axis, double value);
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void sendFrame();
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void sendAxisSource(wl_pointer_axis_source source);
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void sendAxisStop(uint32_t timeMs, wl_pointer_axis axis);
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void sendAxisDiscrete(wl_pointer_axis axis, int32_t discrete);
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void sendAxisValue120(wl_pointer_axis axis, int32_t value120);
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void sendAxisRelativeDirection(wl_pointer_axis axis, wl_pointer_axis_relative_direction direction);
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WP<CWLSeatResource> owner;
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private:
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SP<CWlPointer> resource;
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wlr_surface* currentSurface = nullptr;
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DYNLISTENER(surfaceDestroy);
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};
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class CWLKeyboardResource {
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public:
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CWLKeyboardResource(SP<CWlKeyboard> resource_, SP<CWLSeatResource> owner_);
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bool good();
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void sendKeymap(SP<IKeyboard> keeb);
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void sendEnter(wlr_surface* surface);
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void sendLeave();
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void sendKey(uint32_t timeMs, uint32_t key, wl_keyboard_key_state state);
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void sendMods(uint32_t depressed, uint32_t latched, uint32_t locked, uint32_t group);
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void repeatInfo(uint32_t rate, uint32_t delayMs);
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WP<CWLSeatResource> owner;
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private:
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SP<CWlKeyboard> resource;
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wlr_surface* currentSurface = nullptr;
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DYNLISTENER(surfaceDestroy);
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};
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class CWLSeatResource {
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public:
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CWLSeatResource(SP<CWlSeat> resource_);
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~CWLSeatResource();
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void sendCapabilities(uint32_t caps); // uses IHID capabilities
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bool good();
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wl_client* client();
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std::vector<WP<CWLPointerResource>> pointers;
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std::vector<WP<CWLKeyboardResource>> keyboards;
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std::vector<WP<CWLTouchResource>> touches;
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WP<CWLSeatResource> self;
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struct {
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CSignal destroy;
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} events;
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private:
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SP<CWlSeat> resource;
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wl_client* pClient = nullptr;
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};
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class CWLSeatProtocol : public IWaylandProtocol {
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public:
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CWLSeatProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newSeatResource; // SP<CWLSeatResource>
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} events;
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private:
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void updateCapabilities(uint32_t caps); // in IHID caps
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void updateRepeatInfo(uint32_t rate, uint32_t delayMs);
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void updateKeymap();
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void destroyResource(CWLSeatResource* resource);
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void destroyResource(CWLKeyboardResource* resource);
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void destroyResource(CWLTouchResource* resource);
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void destroyResource(CWLPointerResource* resource);
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//
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std::vector<SP<CWLSeatResource>> m_vSeatResources;
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std::vector<SP<CWLKeyboardResource>> m_vKeyboards;
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std::vector<SP<CWLTouchResource>> m_vTouches;
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std::vector<SP<CWLPointerResource>> m_vPointers;
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SP<CWLSeatResource> seatResourceForClient(wl_client* client);
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//
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uint32_t currentCaps = 0;
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friend class CWLSeatResource;
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friend class CWLKeyboardResource;
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friend class CWLTouchResource;
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friend class CWLPointerResource;
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friend class CSeatManager;
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};
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namespace PROTO {
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inline UP<CWLSeatProtocol> seat;
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};
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