mirror of
https://github.com/hyprwm/Hyprland
synced 2024-12-23 11:29:49 +01:00
2974 lines
123 KiB
C++
2974 lines
123 KiB
C++
#include <random>
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#include <pango/pangocairo.h>
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#include "Shaders.hpp"
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#include "OpenGL.hpp"
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#include "../Compositor.hpp"
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#include "../helpers/MiscFunctions.hpp"
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#include "../config/ConfigValue.hpp"
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#include "../desktop/LayerSurface.hpp"
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#include "../protocols/LayerShell.hpp"
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#include "../protocols/core/Compositor.hpp"
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#include <xf86drm.h>
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#include <fcntl.h>
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#include <gbm.h>
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#include <filesystem>
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inline void loadGLProc(void* pProc, const char* name) {
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void* proc = (void*)eglGetProcAddress(name);
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if (proc == NULL) {
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Debug::log(CRIT, "[Tracy GPU Profiling] eglGetProcAddress({}) failed", name);
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abort();
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}
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*(void**)pProc = proc;
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}
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static enum LogLevel eglLogToLevel(EGLint type) {
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switch (type) {
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case EGL_DEBUG_MSG_CRITICAL_KHR: return CRIT;
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case EGL_DEBUG_MSG_ERROR_KHR: return ERR;
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case EGL_DEBUG_MSG_WARN_KHR: return WARN;
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case EGL_DEBUG_MSG_INFO_KHR: return LOG;
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default: return LOG;
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}
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}
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static const char* eglErrorToString(EGLint error) {
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switch (error) {
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_DEVICE_EXT: return "EGL_BAD_DEVICE_EXT";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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}
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return "Unknown";
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}
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static void eglLog(EGLenum error, const char* command, EGLint type, EGLLabelKHR thread, EGLLabelKHR obj, const char* msg) {
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Debug::log(eglLogToLevel(type), "[EGL] Command {} errored out with {} (0x{}): {}", command, eglErrorToString(error), error, msg);
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}
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static int openRenderNode(int drmFd) {
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auto renderName = drmGetRenderDeviceNameFromFd(drmFd);
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if (!renderName) {
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// This can happen on split render/display platforms, fallback to
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// primary node
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renderName = drmGetPrimaryDeviceNameFromFd(drmFd);
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if (!renderName) {
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Debug::log(ERR, "drmGetPrimaryDeviceNameFromFd failed");
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return -1;
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}
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Debug::log(LOG, "DRM dev {} has no render node, falling back to primary", renderName);
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drmVersion* render_version = drmGetVersion(drmFd);
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if (render_version && render_version->name) {
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Debug::log(LOG, "DRM dev versionName", render_version->name);
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if (strcmp(render_version->name, "evdi") == 0) {
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free(renderName);
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renderName = (char*)malloc(sizeof(char) * 15);
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strcpy(renderName, "/dev/dri/card0");
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}
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drmFreeVersion(render_version);
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}
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}
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Debug::log(LOG, "openRenderNode got drm device {}", renderName);
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int renderFD = open(renderName, O_RDWR | O_CLOEXEC);
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if (renderFD < 0)
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Debug::log(ERR, "openRenderNode failed to open drm device {}", renderName);
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free(renderName);
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return renderFD;
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}
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void CHyprOpenGLImpl::initEGL(bool gbm) {
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std::vector<EGLint> attrs;
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if (m_sExts.KHR_display_reference) {
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attrs.push_back(EGL_TRACK_REFERENCES_KHR);
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attrs.push_back(EGL_TRUE);
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}
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attrs.push_back(EGL_NONE);
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m_pEglDisplay = m_sProc.eglGetPlatformDisplayEXT(gbm ? EGL_PLATFORM_GBM_KHR : EGL_PLATFORM_DEVICE_EXT, gbm ? m_pGbmDevice : m_pEglDevice, attrs.data());
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if (m_pEglDisplay == EGL_NO_DISPLAY)
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RASSERT(false, "EGL: failed to create a platform display");
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attrs.clear();
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EGLint major, minor;
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if (eglInitialize(m_pEglDisplay, &major, &minor) == EGL_FALSE)
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RASSERT(false, "EGL: failed to initialize a platform display");
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const std::string EGLEXTENSIONS = (const char*)eglQueryString(m_pEglDisplay, EGL_EXTENSIONS);
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m_sExts.IMG_context_priority = EGLEXTENSIONS.contains("IMG_context_priority");
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m_sExts.EXT_create_context_robustness = EGLEXTENSIONS.contains("EXT_create_context_robustness");
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m_sExts.EXT_image_dma_buf_import = EGLEXTENSIONS.contains("EXT_image_dma_buf_import");
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m_sExts.EXT_image_dma_buf_import_modifiers = EGLEXTENSIONS.contains("EXT_image_dma_buf_import_modifiers");
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if (m_sExts.IMG_context_priority) {
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Debug::log(LOG, "EGL: IMG_context_priority supported, requesting high");
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attrs.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
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attrs.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
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}
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if (m_sExts.EXT_create_context_robustness) {
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Debug::log(LOG, "EGL: EXT_create_context_robustness supported, requesting lose on reset");
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attrs.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT);
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attrs.push_back(EGL_LOSE_CONTEXT_ON_RESET_EXT);
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}
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#ifndef GLES2
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attrs.push_back(EGL_CONTEXT_MAJOR_VERSION);
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attrs.push_back(3);
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attrs.push_back(EGL_CONTEXT_MINOR_VERSION);
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attrs.push_back(2);
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#else
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attrs.push_back(EGL_CONTEXT_CLIENT_VERSION);
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attrs.push_back(2);
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#endif
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attrs.push_back(EGL_NONE);
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m_pEglContext = eglCreateContext(m_pEglDisplay, EGL_NO_CONFIG_KHR, EGL_NO_CONTEXT, attrs.data());
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if (m_pEglContext == EGL_NO_CONTEXT)
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RASSERT(false, "EGL: failed to create a context");
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if (m_sExts.IMG_context_priority) {
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EGLint priority = EGL_CONTEXT_PRIORITY_MEDIUM_IMG;
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eglQueryContext(m_pEglDisplay, m_pEglContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &priority);
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if (priority != EGL_CONTEXT_PRIORITY_HIGH_IMG)
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Debug::log(ERR, "EGL: Failed to obtain a high priority context");
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else
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Debug::log(LOG, "EGL: Got a high priority context");
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}
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eglMakeCurrent(m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, m_pEglContext);
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}
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static bool drmDeviceHasName(const drmDevice* device, const std::string& name) {
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for (size_t i = 0; i < DRM_NODE_MAX; i++) {
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if (!(device->available_nodes & (1 << i)))
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continue;
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if (device->nodes[i] == name)
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return true;
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}
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return false;
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}
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EGLDeviceEXT CHyprOpenGLImpl::eglDeviceFromDRMFD(int drmFD) {
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EGLint nDevices = 0;
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if (!m_sProc.eglQueryDevicesEXT(0, nullptr, &nDevices)) {
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Debug::log(ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed");
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return EGL_NO_DEVICE_EXT;
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}
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if (nDevices <= 0) {
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Debug::log(ERR, "eglDeviceFromDRMFD: no devices");
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return EGL_NO_DEVICE_EXT;
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}
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std::vector<EGLDeviceEXT> devices;
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devices.resize(nDevices);
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if (!m_sProc.eglQueryDevicesEXT(nDevices, devices.data(), &nDevices)) {
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Debug::log(ERR, "eglDeviceFromDRMFD: eglQueryDevicesEXT failed (2)");
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return EGL_NO_DEVICE_EXT;
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}
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drmDevice* drmDev = nullptr;
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if (int ret = drmGetDevice(drmFD, &drmDev); ret < 0) {
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Debug::log(ERR, "eglDeviceFromDRMFD: drmGetDevice failed");
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return EGL_NO_DEVICE_EXT;
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}
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for (auto& d : devices) {
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auto devName = m_sProc.eglQueryDeviceStringEXT(d, EGL_DRM_DEVICE_FILE_EXT);
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if (!devName)
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continue;
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if (drmDeviceHasName(drmDev, devName)) {
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Debug::log(LOG, "eglDeviceFromDRMFD: Using device {}", devName);
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drmFreeDevice(&drmDev);
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return d;
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}
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}
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drmFreeDevice(&drmDev);
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Debug::log(LOG, "eglDeviceFromDRMFD: No drm devices found");
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return EGL_NO_DEVICE_EXT;
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}
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CHyprOpenGLImpl::CHyprOpenGLImpl() {
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const std::string EGLEXTENSIONS = (const char*)eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
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Debug::log(LOG, "Supported EGL extensions: ({}) {}", std::count(EGLEXTENSIONS.begin(), EGLEXTENSIONS.end(), ' '), EGLEXTENSIONS);
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m_iDRMFD = g_pCompositor->m_iDRMFD;
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m_sExts.KHR_display_reference = EGLEXTENSIONS.contains("KHR_display_reference");
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loadGLProc(&m_sProc.glEGLImageTargetRenderbufferStorageOES, "glEGLImageTargetRenderbufferStorageOES");
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loadGLProc(&m_sProc.eglCreateImageKHR, "eglCreateImageKHR");
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loadGLProc(&m_sProc.eglDestroyImageKHR, "eglDestroyImageKHR");
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loadGLProc(&m_sProc.eglQueryDmaBufFormatsEXT, "eglQueryDmaBufFormatsEXT");
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loadGLProc(&m_sProc.eglQueryDmaBufModifiersEXT, "eglQueryDmaBufModifiersEXT");
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loadGLProc(&m_sProc.glEGLImageTargetTexture2DOES, "glEGLImageTargetTexture2DOES");
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loadGLProc(&m_sProc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR");
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loadGLProc(&m_sProc.eglGetPlatformDisplayEXT, "eglGetPlatformDisplayEXT");
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loadGLProc(&m_sProc.eglCreateSyncKHR, "eglCreateSyncKHR");
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loadGLProc(&m_sProc.eglDestroySyncKHR, "eglDestroySyncKHR");
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loadGLProc(&m_sProc.eglDupNativeFenceFDANDROID, "eglDupNativeFenceFDANDROID");
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loadGLProc(&m_sProc.eglWaitSyncKHR, "eglWaitSyncKHR");
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RASSERT(m_sProc.eglCreateSyncKHR, "Display driver doesn't support eglCreateSyncKHR");
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RASSERT(m_sProc.eglDupNativeFenceFDANDROID, "Display driver doesn't support eglDupNativeFenceFDANDROID");
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RASSERT(m_sProc.eglWaitSyncKHR, "Display driver doesn't support eglWaitSyncKHR");
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if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_enumeration"))
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loadGLProc(&m_sProc.eglQueryDevicesEXT, "eglQueryDevicesEXT");
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if (EGLEXTENSIONS.contains("EGL_EXT_device_base") || EGLEXTENSIONS.contains("EGL_EXT_device_query")) {
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loadGLProc(&m_sProc.eglQueryDeviceStringEXT, "eglQueryDeviceStringEXT");
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loadGLProc(&m_sProc.eglQueryDisplayAttribEXT, "eglQueryDisplayAttribEXT");
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}
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if (EGLEXTENSIONS.contains("EGL_KHR_debug")) {
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loadGLProc(&m_sProc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR");
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static const EGLAttrib debugAttrs[] = {
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EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE,
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};
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m_sProc.eglDebugMessageControlKHR(::eglLog, debugAttrs);
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}
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RASSERT(eglBindAPI(EGL_OPENGL_ES_API) != EGL_FALSE, "Couldn't bind to EGL's opengl ES API. This means your gpu driver f'd up. This is not a hyprland issue.");
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bool success = false;
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if (EGLEXTENSIONS.contains("EXT_platform_device") || !m_sProc.eglQueryDevicesEXT || !m_sProc.eglQueryDeviceStringEXT) {
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m_pEglDevice = eglDeviceFromDRMFD(m_iDRMFD);
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if (m_pEglDevice != EGL_NO_DEVICE_EXT) {
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success = true;
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initEGL(false);
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}
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}
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if (!success) {
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Debug::log(WARN, "EGL: EXT_platform_device or EGL_EXT_device_query not supported, using gbm");
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if (EGLEXTENSIONS.contains("KHR_platform_gbm")) {
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success = true;
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m_iGBMFD = openRenderNode(m_iDRMFD);
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if (m_iGBMFD < 0)
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RASSERT(false, "Couldn't open a gbm fd");
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m_pGbmDevice = gbm_create_device(m_iGBMFD);
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if (!m_pGbmDevice)
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RASSERT(false, "Couldn't open a gbm device");
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initEGL(true);
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}
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}
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RASSERT(success, "EGL does not support KHR_platform_gbm or EXT_platform_device, this is an issue with your gpu driver.");
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auto* const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
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RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
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m_szExtensions = EXTENSIONS;
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Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
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Debug::log(LOG, "Using: {}", (char*)glGetString(GL_VERSION));
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Debug::log(LOG, "Vendor: {}", (char*)glGetString(GL_VENDOR));
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Debug::log(LOG, "Renderer: {}", (char*)glGetString(GL_RENDERER));
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Debug::log(LOG, "Supported extensions: ({}) {}", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '), m_szExtensions);
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m_sExts.EXT_read_format_bgra = m_szExtensions.contains("GL_EXT_read_format_bgra");
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RASSERT(m_szExtensions.contains("GL_EXT_texture_format_BGRA8888"), "GL_EXT_texture_format_BGRA8888 support by the GPU driver is required");
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if (!m_sExts.EXT_read_format_bgra)
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Debug::log(WARN, "Your GPU does not support GL_EXT_read_format_bgra, this may cause issues with texture importing");
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if (!m_sExts.EXT_image_dma_buf_import || !m_sExts.EXT_image_dma_buf_import_modifiers)
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Debug::log(WARN, "Your GPU does not support DMABUFs, this will possibly cause issues and will take a hit on the performance.");
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#ifdef USE_TRACY_GPU
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loadGLProc(&glQueryCounter, "glQueryCounterEXT");
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loadGLProc(&glGetQueryObjectiv, "glGetQueryObjectivEXT");
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loadGLProc(&glGetQueryObjectui64v, "glGetQueryObjectui64vEXT");
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#endif
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TRACY_GPU_CONTEXT;
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#ifdef GLES2
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Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!");
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#endif
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initDRMFormats();
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static auto P = g_pHookSystem->hookDynamic("preRender", [&](void* self, SCallbackInfo& info, std::any data) { preRender(std::any_cast<CMonitor*>(data)); });
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RASSERT(eglMakeCurrent(m_pEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
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m_tGlobalTimer.reset();
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}
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std::optional<std::vector<uint64_t>> CHyprOpenGLImpl::getModsForFormat(EGLint format) {
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// TODO: return std::expected when clang supports it
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if (!m_sExts.EXT_image_dma_buf_import_modifiers)
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return std::nullopt;
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EGLint len = 0;
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if (!m_sProc.eglQueryDmaBufModifiersEXT(m_pEglDisplay, format, 0, nullptr, nullptr, &len)) {
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Debug::log(ERR, "EGL: Failed to query mods");
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return std::nullopt;
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}
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if (len <= 0)
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return std::vector<uint64_t>{};
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std::vector<uint64_t> mods;
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std::vector<EGLBoolean> external;
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mods.resize(len);
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external.resize(len);
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m_sProc.eglQueryDmaBufModifiersEXT(m_pEglDisplay, format, len, mods.data(), external.data(), &len);
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std::vector<uint64_t> result;
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bool linearIsExternal = false;
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for (size_t i = 0; i < mods.size(); ++i) {
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if (external.at(i)) {
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if (mods.at(i) == DRM_FORMAT_MOD_LINEAR)
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linearIsExternal = true;
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continue;
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}
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result.push_back(mods.at(i));
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}
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// if the driver doesn't mark linear as external, add it. It's allowed unless the driver says otherwise. (e.g. nvidia)
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if (!linearIsExternal && std::find(mods.begin(), mods.end(), DRM_FORMAT_MOD_LINEAR) == mods.end() && mods.size() == 0)
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mods.push_back(DRM_FORMAT_MOD_LINEAR);
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return result;
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}
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void CHyprOpenGLImpl::initDRMFormats() {
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const auto DISABLE_MODS = envEnabled("HYPRLAND_EGL_NO_MODIFIERS");
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if (DISABLE_MODS)
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Debug::log(WARN, "HYPRLAND_EGL_NO_MODIFIERS set, disabling modifiers");
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if (!m_sExts.EXT_image_dma_buf_import) {
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Debug::log(ERR, "EGL: No dmabuf import, DMABufs will not work.");
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return;
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}
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std::vector<EGLint> formats;
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if (!m_sExts.EXT_image_dma_buf_import_modifiers || !m_sProc.eglQueryDmaBufFormatsEXT) {
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formats.push_back(DRM_FORMAT_ARGB8888);
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formats.push_back(DRM_FORMAT_XRGB8888);
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Debug::log(WARN, "EGL: No mod support");
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} else {
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EGLint len = 0;
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m_sProc.eglQueryDmaBufFormatsEXT(m_pEglDisplay, 0, nullptr, &len);
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formats.resize(len);
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m_sProc.eglQueryDmaBufFormatsEXT(m_pEglDisplay, len, formats.data(), &len);
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}
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if (formats.size() == 0) {
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Debug::log(ERR, "EGL: Failed to get formats, DMABufs will not work.");
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return;
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}
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Debug::log(LOG, "Supported DMA-BUF formats:");
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std::vector<SDRMFormat> dmaFormats;
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for (auto& fmt : formats) {
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|
std::vector<uint64_t> mods;
|
|
if (!DISABLE_MODS) {
|
|
auto ret = getModsForFormat(fmt);
|
|
if (!ret.has_value())
|
|
continue;
|
|
|
|
mods = *ret;
|
|
} else
|
|
mods = {DRM_FORMAT_MOD_LINEAR};
|
|
|
|
m_bHasModifiers = m_bHasModifiers || mods.size() > 0;
|
|
|
|
// EGL can always do implicit modifiers.
|
|
mods.push_back(DRM_FORMAT_MOD_INVALID);
|
|
|
|
dmaFormats.push_back(SDRMFormat{
|
|
.drmFormat = fmt,
|
|
.modifiers = mods,
|
|
});
|
|
|
|
std::vector<std::pair<uint64_t, std::string>> modifierData;
|
|
|
|
auto fmtName = drmGetFormatName(fmt);
|
|
Debug::log(LOG, "EGL: GPU Supports Format {} (0x{:x})", fmtName ? fmtName : "?unknown?", fmt);
|
|
for (auto& mod : mods) {
|
|
auto modName = drmGetFormatModifierName(mod);
|
|
modifierData.emplace_back(std::make_pair<>(mod, modName ? modName : "?unknown?"));
|
|
free(modName);
|
|
}
|
|
free(fmtName);
|
|
|
|
mods.clear();
|
|
std::sort(modifierData.begin(), modifierData.end(), [](const auto& a, const auto& b) {
|
|
if (a.first == 0)
|
|
return false;
|
|
if (a.second.contains("DCC"))
|
|
return false;
|
|
return true;
|
|
});
|
|
|
|
for (auto& [m, name] : modifierData) {
|
|
Debug::log(LOG, "EGL: | with modifier {} (0x{:x})", name, m);
|
|
mods.emplace_back(m);
|
|
}
|
|
}
|
|
|
|
Debug::log(LOG, "EGL: {} formats found in total. Some modifiers may be omitted as they are external-only.", dmaFormats.size());
|
|
|
|
if (dmaFormats.size() == 0)
|
|
Debug::log(WARN,
|
|
"EGL: WARNING: No dmabuf formats were found, dmabuf will be disabled. This will degrade performance, but is most likely a driver issue or a very old GPU.");
|
|
|
|
drmFormats = dmaFormats;
|
|
}
|
|
|
|
EGLImageKHR CHyprOpenGLImpl::createEGLImage(const Aquamarine::SDMABUFAttrs& attrs) {
|
|
std::vector<uint32_t> attribs;
|
|
|
|
attribs.push_back(EGL_WIDTH);
|
|
attribs.push_back(attrs.size.x);
|
|
attribs.push_back(EGL_HEIGHT);
|
|
attribs.push_back(attrs.size.y);
|
|
attribs.push_back(EGL_LINUX_DRM_FOURCC_EXT);
|
|
attribs.push_back(attrs.format);
|
|
|
|
struct {
|
|
EGLint fd;
|
|
EGLint offset;
|
|
EGLint pitch;
|
|
EGLint modlo;
|
|
EGLint modhi;
|
|
} attrNames[4] = {
|
|
{EGL_DMA_BUF_PLANE0_FD_EXT, EGL_DMA_BUF_PLANE0_OFFSET_EXT, EGL_DMA_BUF_PLANE0_PITCH_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE1_FD_EXT, EGL_DMA_BUF_PLANE1_OFFSET_EXT, EGL_DMA_BUF_PLANE1_PITCH_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE2_FD_EXT, EGL_DMA_BUF_PLANE2_OFFSET_EXT, EGL_DMA_BUF_PLANE2_PITCH_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT},
|
|
{EGL_DMA_BUF_PLANE3_FD_EXT, EGL_DMA_BUF_PLANE3_OFFSET_EXT, EGL_DMA_BUF_PLANE3_PITCH_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT, EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT}};
|
|
|
|
for (int i = 0; i < attrs.planes; i++) {
|
|
attribs.push_back(attrNames[i].fd);
|
|
attribs.push_back(attrs.fds[i]);
|
|
attribs.push_back(attrNames[i].offset);
|
|
attribs.push_back(attrs.offsets[i]);
|
|
attribs.push_back(attrNames[i].pitch);
|
|
attribs.push_back(attrs.strides[i]);
|
|
if (m_bHasModifiers && attrs.modifier != DRM_FORMAT_MOD_INVALID) {
|
|
attribs.push_back(attrNames[i].modlo);
|
|
attribs.push_back(attrs.modifier & 0xFFFFFFFF);
|
|
attribs.push_back(attrNames[i].modhi);
|
|
attribs.push_back(attrs.modifier >> 32);
|
|
}
|
|
}
|
|
|
|
attribs.push_back(EGL_IMAGE_PRESERVED_KHR);
|
|
attribs.push_back(EGL_TRUE);
|
|
|
|
attribs.push_back(EGL_NONE);
|
|
|
|
EGLImageKHR image = m_sProc.eglCreateImageKHR(m_pEglDisplay, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, (int*)attribs.data());
|
|
if (image == EGL_NO_IMAGE_KHR) {
|
|
Debug::log(ERR, "EGL: EGLCreateImageKHR failed: {}", eglGetError());
|
|
return EGL_NO_IMAGE_KHR;
|
|
}
|
|
|
|
return image;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::logShaderError(const GLuint& shader, bool program) {
|
|
GLint maxLength = 0;
|
|
if (program)
|
|
glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
|
|
else
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength);
|
|
|
|
std::vector<GLchar> errorLog(maxLength);
|
|
if (program)
|
|
glGetProgramInfoLog(shader, maxLength, &maxLength, errorLog.data());
|
|
else
|
|
glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data());
|
|
std::string errorStr(errorLog.begin(), errorLog.end());
|
|
|
|
g_pConfigManager->addParseError((program ? "Screen shader parser: Error linking program:" : "Screen shader parser: Error compiling shader: ") + errorStr);
|
|
}
|
|
|
|
GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag, bool dynamic) {
|
|
auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert, dynamic);
|
|
if (dynamic) {
|
|
if (vertCompiled == 0)
|
|
return 0;
|
|
} else {
|
|
RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n{}", vert.c_str());
|
|
}
|
|
|
|
auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag, dynamic);
|
|
if (dynamic) {
|
|
if (fragCompiled == 0)
|
|
return 0;
|
|
} else {
|
|
RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n{}", frag.c_str());
|
|
}
|
|
|
|
auto prog = glCreateProgram();
|
|
glAttachShader(prog, vertCompiled);
|
|
glAttachShader(prog, fragCompiled);
|
|
glLinkProgram(prog);
|
|
|
|
glDetachShader(prog, vertCompiled);
|
|
glDetachShader(prog, fragCompiled);
|
|
glDeleteShader(vertCompiled);
|
|
glDeleteShader(fragCompiled);
|
|
|
|
GLint ok;
|
|
glGetProgramiv(prog, GL_LINK_STATUS, &ok);
|
|
if (dynamic) {
|
|
if (ok == GL_FALSE) {
|
|
logShaderError(prog, true);
|
|
return 0;
|
|
}
|
|
} else {
|
|
RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
|
|
}
|
|
|
|
return prog;
|
|
}
|
|
|
|
GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src, bool dynamic) {
|
|
auto shader = glCreateShader(type);
|
|
|
|
auto shaderSource = src.c_str();
|
|
|
|
glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
|
|
glCompileShader(shader);
|
|
|
|
GLint ok;
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
|
|
|
|
if (dynamic) {
|
|
if (ok == GL_FALSE) {
|
|
logShaderError(shader, false);
|
|
return 0;
|
|
}
|
|
} else {
|
|
RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::passRequiresIntrospection(CMonitor* pMonitor) {
|
|
// passes requiring introspection are the ones that need to render blur,
|
|
// or when we are rendering to a multigpu target
|
|
|
|
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
static auto PXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
|
|
static auto POPTIM = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLURSPECIAL = CConfigValue<Hyprlang::INT>("decoration:blur:special");
|
|
static auto PBLURPOPUPS = CConfigValue<Hyprlang::INT>("decoration:blur:popups");
|
|
|
|
if (m_RenderData.mouseZoomFactor != 1.0 || g_pHyprRenderer->m_bCrashingInProgress)
|
|
return true;
|
|
|
|
// mirrors should not be offloaded (as we then would basically copy the same data twice)
|
|
// yes, this breaks mirrors of mirrors
|
|
if (pMonitor->isMirror())
|
|
return false;
|
|
|
|
// monitors that are mirrored however must be offloaded because we cannot copy from output FBs
|
|
if (!pMonitor->mirrors.empty())
|
|
return true;
|
|
|
|
if (*PBLUR == 0)
|
|
return false;
|
|
|
|
if (m_RenderData.pCurrentMonData->blurFBShouldRender)
|
|
return true;
|
|
|
|
if (!pMonitor->solitaryClient.expired())
|
|
return false;
|
|
|
|
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]) {
|
|
const auto XRAYMODE = ls->xray == -1 ? *PXRAY : ls->xray;
|
|
if (ls->forceBlur && !XRAYMODE)
|
|
return true;
|
|
|
|
if (ls->popupsCount() > 0 && ls->forceBlurPopups)
|
|
return true;
|
|
}
|
|
|
|
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
|
|
const auto XRAYMODE = ls->xray == -1 ? *PXRAY : ls->xray;
|
|
if (ls->forceBlur && !XRAYMODE)
|
|
return true;
|
|
|
|
if (ls->popupsCount() > 0 && ls->forceBlurPopups)
|
|
return true;
|
|
}
|
|
|
|
// these two block optimization
|
|
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]) {
|
|
if (ls->forceBlur)
|
|
return true;
|
|
|
|
if (ls->popupsCount() > 0 && ls->forceBlurPopups)
|
|
return true;
|
|
}
|
|
|
|
for (auto& ls : pMonitor->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]) {
|
|
if (ls->forceBlur)
|
|
return true;
|
|
|
|
if (ls->popupsCount() > 0 && ls->forceBlurPopups)
|
|
return true;
|
|
}
|
|
|
|
if (*PBLURSPECIAL) {
|
|
for (auto& ws : g_pCompositor->m_vWorkspaces) {
|
|
if (!ws->m_bIsSpecialWorkspace || ws->m_iMonitorID != pMonitor->ID)
|
|
continue;
|
|
|
|
if (ws->m_fAlpha.value() == 0)
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (*PXRAY)
|
|
return false;
|
|
|
|
for (auto& w : g_pCompositor->m_vWindows) {
|
|
if (!w->m_bIsMapped || w->isHidden())
|
|
continue;
|
|
|
|
if (!g_pHyprRenderer->shouldRenderWindow(w))
|
|
continue;
|
|
|
|
if (w->popupsCount() > 0 && *PBLURPOPUPS)
|
|
return true;
|
|
|
|
if (!w->m_bIsFloating && *POPTIM && !w->onSpecialWorkspace())
|
|
continue;
|
|
|
|
if (w->m_sWindowData.noBlur.valueOrDefault() || w->m_sWindowData.xray.valueOrDefault())
|
|
continue;
|
|
|
|
if (w->opaque())
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::beginSimple(CMonitor* pMonitor, const CRegion& damage, SP<CRenderbuffer> rb, CFramebuffer* fb) {
|
|
m_RenderData.pMonitor = pMonitor;
|
|
|
|
#ifndef GLES2
|
|
const GLenum RESETSTATUS = glGetGraphicsResetStatus();
|
|
if (RESETSTATUS != GL_NO_ERROR) {
|
|
std::string errStr = "";
|
|
switch (RESETSTATUS) {
|
|
case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
|
|
case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
|
|
case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
|
|
default: errStr = "UNKNOWN??"; break;
|
|
}
|
|
RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
TRACY_GPU_ZONE("RenderBeginSimple");
|
|
|
|
const auto FBO = rb ? rb->getFB() : fb;
|
|
|
|
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
|
|
|
|
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
|
|
|
|
matrixIdentity(m_RenderData.monitorProjection.data());
|
|
if (pMonitor->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
|
|
const Vector2D tfmd = pMonitor->transform % 2 == 1 ? Vector2D{FBO->m_vSize.y, FBO->m_vSize.x} : FBO->m_vSize;
|
|
matrixTranslate(m_RenderData.monitorProjection.data(), FBO->m_vSize.x / 2.0, FBO->m_vSize.y / 2.0);
|
|
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(pMonitor->transform));
|
|
matrixTranslate(m_RenderData.monitorProjection.data(), -tfmd.x / 2.0, -tfmd.y / 2.0);
|
|
}
|
|
|
|
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
|
|
|
|
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
|
|
initShaders();
|
|
|
|
m_RenderData.damage.set(damage);
|
|
m_RenderData.finalDamage.set(damage);
|
|
|
|
m_bFakeFrame = true;
|
|
|
|
m_RenderData.currentFB = FBO;
|
|
FBO->bind();
|
|
m_bOffloadedFramebuffer = false;
|
|
|
|
m_RenderData.mainFB = m_RenderData.currentFB;
|
|
m_RenderData.outFB = FBO;
|
|
|
|
m_RenderData.simplePass = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::begin(CMonitor* pMonitor, const CRegion& damage_, CFramebuffer* fb, std::optional<CRegion> finalDamage) {
|
|
m_RenderData.pMonitor = pMonitor;
|
|
|
|
static auto PFORCEINTROSPECTION = CConfigValue<Hyprlang::INT>("opengl:force_introspection");
|
|
|
|
#ifndef GLES2
|
|
const GLenum RESETSTATUS = glGetGraphicsResetStatus();
|
|
if (RESETSTATUS != GL_NO_ERROR) {
|
|
std::string errStr = "";
|
|
switch (RESETSTATUS) {
|
|
case GL_GUILTY_CONTEXT_RESET: errStr = "GL_GUILTY_CONTEXT_RESET"; break;
|
|
case GL_INNOCENT_CONTEXT_RESET: errStr = "GL_INNOCENT_CONTEXT_RESET"; break;
|
|
case GL_UNKNOWN_CONTEXT_RESET: errStr = "GL_UNKNOWN_CONTEXT_RESET"; break;
|
|
default: errStr = "UNKNOWN??"; break;
|
|
}
|
|
RASSERT(false, "Aborting, glGetGraphicsResetStatus returned {}. Cannot continue until proper GPU reset handling is implemented.", errStr);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
TRACY_GPU_ZONE("RenderBegin");
|
|
|
|
glViewport(0, 0, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
|
|
|
|
matrixProjection(m_RenderData.projection, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, WL_OUTPUT_TRANSFORM_NORMAL);
|
|
|
|
m_RenderData.monitorProjection = pMonitor->projMatrix;
|
|
|
|
if (m_mMonitorRenderResources.contains(pMonitor) && m_mMonitorRenderResources.at(pMonitor).offloadFB.m_vSize != pMonitor->vecPixelSize)
|
|
destroyMonitorResources(pMonitor);
|
|
|
|
m_RenderData.pCurrentMonData = &m_mMonitorRenderResources[pMonitor];
|
|
|
|
if (!m_RenderData.pCurrentMonData->m_bShadersInitialized)
|
|
initShaders();
|
|
|
|
// ensure a framebuffer for the monitor exists
|
|
if (m_RenderData.pCurrentMonData->offloadFB.m_vSize != pMonitor->vecPixelSize) {
|
|
m_RenderData.pCurrentMonData->stencilTex->allocate();
|
|
|
|
m_RenderData.pCurrentMonData->offloadFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
m_RenderData.pCurrentMonData->offMainFB.m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
|
|
m_RenderData.pCurrentMonData->offloadFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
|
|
m_RenderData.pCurrentMonData->mirrorFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
|
|
m_RenderData.pCurrentMonData->mirrorSwapFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
|
|
m_RenderData.pCurrentMonData->offMainFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
|
|
}
|
|
|
|
if (m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated() && m_RenderData.pMonitor->mirrors.empty())
|
|
m_RenderData.pCurrentMonData->monitorMirrorFB.release();
|
|
|
|
m_RenderData.damage.set(damage_);
|
|
m_RenderData.finalDamage.set(finalDamage.value_or(damage_));
|
|
|
|
m_bFakeFrame = fb;
|
|
|
|
if (m_bReloadScreenShader) {
|
|
m_bReloadScreenShader = false;
|
|
static auto PSHADER = CConfigValue<std::string>("decoration:screen_shader");
|
|
applyScreenShader(*PSHADER);
|
|
}
|
|
|
|
const auto PRBO = g_pHyprRenderer->getCurrentRBO();
|
|
const bool FBPROPERSIZE = !fb || fb->m_vSize == pMonitor->vecPixelSize;
|
|
const bool USERFORCEDINTROSPECTION = *PFORCEINTROSPECTION == 1 ? true : (*PFORCEINTROSPECTION == 2 ? g_pHyprRenderer->isNvidia() : false); // 0 - no, 1 - yes, 2 - nvidia only
|
|
|
|
if (USERFORCEDINTROSPECTION || m_RenderData.forceIntrospection || !FBPROPERSIZE || m_sFinalScreenShader.program > 0 ||
|
|
(PRBO && pMonitor->vecPixelSize != PRBO->getFB()->m_vSize) || passRequiresIntrospection(pMonitor)) {
|
|
// we have to offload
|
|
// bind the offload Hypr Framebuffer
|
|
m_RenderData.pCurrentMonData->offloadFB.bind();
|
|
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offloadFB;
|
|
m_bOffloadedFramebuffer = true;
|
|
} else {
|
|
// we can render to the rbo / fbo (fake) directly
|
|
const auto PFBO = fb ? fb : PRBO->getFB();
|
|
m_RenderData.currentFB = PFBO;
|
|
if (PFBO->m_pStencilTex != m_RenderData.pCurrentMonData->stencilTex) {
|
|
PFBO->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
PFBO->addStencil();
|
|
}
|
|
PFBO->bind();
|
|
m_bOffloadedFramebuffer = false;
|
|
}
|
|
|
|
m_RenderData.mainFB = m_RenderData.currentFB;
|
|
m_RenderData.outFB = fb ? fb : PRBO->getFB();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::end() {
|
|
static auto PZOOMRIGID = CConfigValue<Hyprlang::INT>("cursor:zoom_rigid");
|
|
|
|
TRACY_GPU_ZONE("RenderEnd");
|
|
|
|
// end the render, copy the data to the main framebuffer
|
|
if (m_bOffloadedFramebuffer) {
|
|
m_RenderData.damage = m_RenderData.finalDamage;
|
|
m_bEndFrame = true;
|
|
|
|
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
|
|
if (m_RenderData.mouseZoomFactor != 1.f) {
|
|
const auto ZOOMCENTER = m_RenderData.mouseZoomUseMouse ?
|
|
(g_pInputManager->getMouseCoordsInternal() - m_RenderData.pMonitor->vecPosition) * m_RenderData.pMonitor->scale :
|
|
m_RenderData.pMonitor->vecTransformedSize / 2.f;
|
|
|
|
monbox.translate(-ZOOMCENTER).scale(m_RenderData.mouseZoomFactor).translate(*PZOOMRIGID ? m_RenderData.pMonitor->vecTransformedSize / 2.0 : ZOOMCENTER);
|
|
|
|
if (monbox.x > 0)
|
|
monbox.x = 0;
|
|
if (monbox.y > 0)
|
|
monbox.y = 0;
|
|
if (monbox.x + monbox.width < m_RenderData.pMonitor->vecTransformedSize.x)
|
|
monbox.x = m_RenderData.pMonitor->vecTransformedSize.x - monbox.width;
|
|
if (monbox.y + monbox.height < m_RenderData.pMonitor->vecTransformedSize.y)
|
|
monbox.y = m_RenderData.pMonitor->vecTransformedSize.y - monbox.height;
|
|
}
|
|
|
|
m_bApplyFinalShader = !m_RenderData.blockScreenShader;
|
|
if (m_RenderData.mouseZoomUseMouse)
|
|
m_RenderData.useNearestNeighbor = true;
|
|
|
|
// copy the damaged areas into the mirror buffer
|
|
// we can't use the offloadFB for mirroring, as it contains artifacts from blurring
|
|
if (!m_RenderData.pMonitor->mirrors.empty() && !m_bFakeFrame)
|
|
saveBufferForMirror(&monbox);
|
|
|
|
m_RenderData.outFB->bind();
|
|
blend(false);
|
|
|
|
if (m_sFinalScreenShader.program < 1 && !g_pHyprRenderer->m_bCrashingInProgress)
|
|
renderTexturePrimitive(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox);
|
|
else
|
|
renderTexture(m_RenderData.pCurrentMonData->offloadFB.m_cTex, &monbox, 1.f);
|
|
|
|
blend(true);
|
|
|
|
m_RenderData.useNearestNeighbor = false;
|
|
m_bApplyFinalShader = false;
|
|
m_bEndFrame = false;
|
|
}
|
|
|
|
// reset our data
|
|
m_RenderData.pMonitor = nullptr;
|
|
m_RenderData.mouseZoomFactor = 1.f;
|
|
m_RenderData.mouseZoomUseMouse = true;
|
|
m_RenderData.forceIntrospection = false;
|
|
m_RenderData.blockScreenShader = false;
|
|
m_RenderData.currentFB = nullptr;
|
|
m_RenderData.mainFB = nullptr;
|
|
m_RenderData.outFB = nullptr;
|
|
|
|
// check for gl errors
|
|
const GLenum ERR = glGetError();
|
|
|
|
#ifdef GLES2
|
|
if (ERR == GL_CONTEXT_LOST_KHR) /* We don't have infra to recover from this */
|
|
#else
|
|
if (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
|
|
#endif
|
|
RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setDamage(const CRegion& damage_, std::optional<CRegion> finalDamage) {
|
|
m_RenderData.damage.set(damage_);
|
|
m_RenderData.finalDamage.set(finalDamage.value_or(damage_));
|
|
}
|
|
|
|
void CHyprOpenGLImpl::initShaders() {
|
|
GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
|
|
m_RenderData.pCurrentMonData->m_shQUAD.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color");
|
|
m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius");
|
|
|
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
|
|
m_RenderData.pCurrentMonData->m_shRGBA.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.alphaMatte = glGetUniformLocation(prog, "texMatte");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.matteTexAttrib = glGetAttribLocation(prog, "texcoordMatte");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint");
|
|
m_RenderData.pCurrentMonData->m_shRGBA.useAlphaMatte = glGetUniformLocation(prog, "useAlphaMatte");
|
|
|
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBAPASSTHRU);
|
|
m_RenderData.pCurrentMonData->m_shPASSTHRURGBA.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shPASSTHRURGBA.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shPASSTHRURGBA.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shPASSTHRURGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shPASSTHRURGBA.posAttrib = glGetAttribLocation(prog, "pos");
|
|
|
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBAMATTE);
|
|
m_RenderData.pCurrentMonData->m_shMATTE.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shMATTE.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shMATTE.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shMATTE.alphaMatte = glGetUniformLocation(prog, "texMatte");
|
|
m_RenderData.pCurrentMonData->m_shMATTE.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shMATTE.posAttrib = glGetAttribLocation(prog, "pos");
|
|
|
|
prog = createProgram(TEXVERTSRC, FRAGGLITCH);
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.distort = glGetUniformLocation(prog, "distort");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.time = glGetUniformLocation(prog, "time");
|
|
m_RenderData.pCurrentMonData->m_shGLITCH.fullSize = glGetUniformLocation(prog, "screenSize");
|
|
|
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
|
|
m_RenderData.pCurrentMonData->m_shRGBX.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint");
|
|
|
|
prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
|
|
m_RenderData.pCurrentMonData->m_shEXT.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
|
|
m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque");
|
|
m_RenderData.pCurrentMonData->m_shEXT.discardAlpha = glGetUniformLocation(prog, "discardAlpha");
|
|
m_RenderData.pCurrentMonData->m_shEXT.discardAlphaValue = glGetUniformLocation(prog, "discardAlphaValue");
|
|
m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint");
|
|
m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint");
|
|
|
|
prog = createProgram(TEXVERTSRC, FRAGBLUR1);
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.passes = glGetUniformLocation(prog, "passes");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.vibrancy = glGetUniformLocation(prog, "vibrancy");
|
|
m_RenderData.pCurrentMonData->m_shBLUR1.vibrancy_darkness = glGetUniformLocation(prog, "vibrancy_darkness");
|
|
|
|
prog = createProgram(TEXVERTSRC, FRAGBLUR2);
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel");
|
|
|
|
prog = createProgram(TEXVERTSRC, FRAGBLURPREPARE);
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast = glGetUniformLocation(prog, "contrast");
|
|
m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness = glGetUniformLocation(prog, "brightness");
|
|
|
|
prog = createProgram(TEXVERTSRC, FRAGBLURFINISH);
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.tex = glGetUniformLocation(prog, "tex");
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness = glGetUniformLocation(prog, "brightness");
|
|
m_RenderData.pCurrentMonData->m_shBLURFINISH.noise = glGetUniformLocation(prog, "noise");
|
|
|
|
prog = createProgram(QUADVERTSRC, FRAGSHADOW);
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower");
|
|
m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color");
|
|
|
|
prog = createProgram(QUADVERTSRC, FRAGBORDER1);
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.program = prog;
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed = glGetUniformLocation(prog, "fullSizeUntransformed");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.radiusOuter = glGetUniformLocation(prog, "radiusOuter");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
|
|
m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha");
|
|
|
|
m_RenderData.pCurrentMonData->m_bShadersInitialized = true;
|
|
|
|
Debug::log(LOG, "Shaders initialized successfully.");
|
|
}
|
|
|
|
void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
|
|
|
|
static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
|
|
|
|
m_sFinalScreenShader.destroy();
|
|
|
|
if (path == "" || path == STRVAL_EMPTY)
|
|
return;
|
|
|
|
std::ifstream infile(absolutePath(path, g_pConfigManager->getMainConfigPath()));
|
|
|
|
if (!infile.good()) {
|
|
g_pConfigManager->addParseError("Screen shader parser: Screen shader path not found");
|
|
return;
|
|
}
|
|
|
|
std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>()));
|
|
|
|
m_sFinalScreenShader.program = createProgram(fragmentShader.starts_with("#version 320 es") ? TEXVERTSRC320 : TEXVERTSRC, fragmentShader, true);
|
|
|
|
if (!m_sFinalScreenShader.program) {
|
|
// Error will have been sent by now by the underlying cause
|
|
return;
|
|
}
|
|
|
|
m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj");
|
|
m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex");
|
|
m_sFinalScreenShader.time = glGetUniformLocation(m_sFinalScreenShader.program, "time");
|
|
if (m_sFinalScreenShader.time != -1)
|
|
m_sFinalScreenShader.initialTime = m_tGlobalTimer.getSeconds();
|
|
m_sFinalScreenShader.wl_output = glGetUniformLocation(m_sFinalScreenShader.program, "wl_output");
|
|
m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screen_size");
|
|
if (m_sFinalScreenShader.fullSize == -1)
|
|
m_sFinalScreenShader.fullSize = glGetUniformLocation(m_sFinalScreenShader.program, "screenSize");
|
|
if (m_sFinalScreenShader.time != -1 && *PDT != 0 && !g_pHyprRenderer->m_bCrashingInProgress) {
|
|
// The screen shader uses the "time" uniform
|
|
// Since the screen shader could change every frame, damage tracking *needs* to be disabled
|
|
g_pConfigManager->addParseError("Screen shader: Screen shader uses uniform 'time', which requires debug:damage_tracking to be switched off.\n"
|
|
"WARNING: Disabling damage tracking will *massively* increase GPU utilization!");
|
|
}
|
|
m_sFinalScreenShader.texAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "texcoord");
|
|
m_sFinalScreenShader.posAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "pos");
|
|
}
|
|
|
|
void CHyprOpenGLImpl::clear(const CColor& color) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderClear");
|
|
|
|
glClearColor(color.r, color.g, color.b, color.a);
|
|
|
|
if (!m_RenderData.damage.empty()) {
|
|
for (auto& RECT : m_RenderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
scissor((CBox*)nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::blend(bool enabled) {
|
|
if (enabled) {
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); // everything is premultiplied
|
|
} else
|
|
glDisable(GL_BLEND);
|
|
|
|
m_bBlend = enabled;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const CBox* pBox, bool transform) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
|
|
|
|
if (!pBox) {
|
|
glDisable(GL_SCISSOR_TEST);
|
|
return;
|
|
}
|
|
|
|
CBox newBox = *pBox;
|
|
|
|
if (transform) {
|
|
const auto TR = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
|
|
newBox.transform(TR, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y);
|
|
}
|
|
|
|
glScissor(newBox.x, newBox.y, newBox.width, newBox.height);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
|
|
|
|
if (!pBox) {
|
|
glDisable(GL_SCISSOR_TEST);
|
|
return;
|
|
}
|
|
|
|
CBox newBox = {pBox->x1, pBox->y1, pBox->x2 - pBox->x1, pBox->y2 - pBox->y1};
|
|
|
|
scissor(&newBox, transform);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) {
|
|
CBox box = {x, y, w, h};
|
|
scissor(&box, transform);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRect(CBox* box, const CColor& col, int round) {
|
|
if (!m_RenderData.damage.empty())
|
|
renderRectWithDamage(box, col, &m_RenderData.damage, round);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRectWithBlur(CBox* box, const CColor& col, int round, float blurA, bool xray) {
|
|
if (m_RenderData.damage.empty())
|
|
return;
|
|
|
|
CRegion damage{m_RenderData.damage};
|
|
damage.intersect(*box);
|
|
|
|
CFramebuffer* POUTFB = xray ? &m_RenderData.pCurrentMonData->blurFB : blurMainFramebufferWithDamage(blurA, &damage);
|
|
|
|
m_RenderData.currentFB->bind();
|
|
|
|
// make a stencil for rounded corners to work with blur
|
|
scissor((CBox*)nullptr); // allow the entire window and stencil to render
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 1, -1);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
renderRect(box, CColor(0, 0, 0, 0), round);
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glStencilFunc(GL_EQUAL, 1, -1);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
scissor(box);
|
|
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
m_bEndFrame = true; // fix transformed
|
|
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
|
|
m_RenderData.renderModif = {}; // fix shit
|
|
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, blurA, &damage, 0, false, false, false);
|
|
m_bEndFrame = false;
|
|
m_RenderData.renderModif = SAVEDRENDERMODIF;
|
|
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
glDisable(GL_STENCIL_TEST);
|
|
glStencilMask(-1);
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
scissor((CBox*)nullptr);
|
|
|
|
renderRectWithDamage(box, col, &m_RenderData.damage, round);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRectWithDamage(CBox* box, const CColor& col, CRegion* damage, int round) {
|
|
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderRectWithDamage");
|
|
|
|
CBox newBox = *box;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
box = &newBox;
|
|
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
|
|
m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
glUseProgram(m_RenderData.pCurrentMonData->m_shQUAD.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shQUAD.proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
|
|
// premultiply the color as well as we don't work with straight alpha
|
|
glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r * col.a, col.g * col.a, col.b * col.a, col.a);
|
|
|
|
CBox transformedBox = *box;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
|
m_RenderData.pMonitor->vecTransformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
// Rounded corners
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shQUAD.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shQUAD.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shQUAD.radius, round);
|
|
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
|
|
|
|
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
|
|
damageClip.intersect(*damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto& RECT : damage->getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib);
|
|
|
|
scissor((CBox*)nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTexture(SP<CTexture> tex, CBox* pBox, float alpha, int round, bool discardActive, bool allowCustomUV) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
|
|
|
renderTextureInternalWithDamage(tex, pBox, alpha, &m_RenderData.damage, round, discardActive, false, allowCustomUV, true);
|
|
|
|
scissor((CBox*)nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, int round, bool discardActive, bool allowCustomUV,
|
|
SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
|
|
|
renderTextureInternalWithDamage(tex, pBox, alpha, damage, round, discardActive, false, allowCustomUV, true, waitTimeline, waitPoint);
|
|
|
|
scissor((CBox*)nullptr);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, float alpha, CRegion* damage, int round, bool discardActive, bool noAA, bool allowCustomUV,
|
|
bool allowDim, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureInternalWithDamage");
|
|
|
|
alpha = std::clamp(alpha, 0.f, 1.f);
|
|
|
|
if (damage->empty())
|
|
return;
|
|
|
|
CBox newBox = *pBox;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
static auto PDIMINACTIVE = CConfigValue<Hyprlang::INT>("decoration:dim_inactive");
|
|
static auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
|
|
|
|
// get the needed transform for this texture
|
|
const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_RenderData.pMonitor->transform) == tex->m_eTransform; // FIXME: combine them properly!!!
|
|
eTransform TRANSFORM = HYPRUTILS_TRANSFORM_NORMAL;
|
|
if (m_bEndFrame || TRANSFORMS_MATCH)
|
|
TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
|
|
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
if (waitTimeline != nullptr) {
|
|
if (!waitForTimelinePoint(waitTimeline, waitPoint)) {
|
|
Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);
|
|
return;
|
|
}
|
|
}
|
|
|
|
CShader* shader = nullptr;
|
|
|
|
bool usingFinalShader = false;
|
|
|
|
const bool CRASHING = m_bApplyFinalShader && g_pHyprRenderer->m_bCrashingInProgress;
|
|
|
|
if (CRASHING) {
|
|
shader = &m_RenderData.pCurrentMonData->m_shGLITCH;
|
|
usingFinalShader = true;
|
|
} else if (m_bApplyFinalShader && m_sFinalScreenShader.program) {
|
|
shader = &m_sFinalScreenShader;
|
|
usingFinalShader = true;
|
|
} else {
|
|
if (m_bApplyFinalShader) {
|
|
shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
|
|
usingFinalShader = true;
|
|
} else {
|
|
switch (tex->m_iType) {
|
|
case TEXTURE_RGBA: shader = &m_RenderData.pCurrentMonData->m_shRGBA; break;
|
|
case TEXTURE_RGBX: shader = &m_RenderData.pCurrentMonData->m_shRGBX; break;
|
|
case TEXTURE_EXTERNAL: shader = &m_RenderData.pCurrentMonData->m_shEXT; break;
|
|
default: RASSERT(false, "tex->m_iTarget unsupported!");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_pCurrentWindow.lock() && m_pCurrentWindow->m_sWindowData.RGBX.valueOrDefault())
|
|
shader = &m_RenderData.pCurrentMonData->m_shRGBX;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_iTarget, tex->m_iTexID);
|
|
|
|
if (m_RenderData.useNearestNeighbor) {
|
|
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
} else {
|
|
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(tex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
}
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
|
|
if ((usingFinalShader && *PDT == 0) || CRASHING) {
|
|
glUniform1f(shader->time, m_tGlobalTimer.getSeconds() - shader->initialTime);
|
|
} else if (usingFinalShader && shader->time != -1) {
|
|
// Don't let time be unitialised
|
|
glUniform1f(shader->time, 0.f);
|
|
}
|
|
|
|
if (usingFinalShader && shader->wl_output != -1)
|
|
glUniform1i(shader->wl_output, m_RenderData.pMonitor->ID);
|
|
if (usingFinalShader && shader->fullSize != -1)
|
|
glUniform2f(shader->fullSize, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
|
|
|
|
if (CRASHING) {
|
|
glUniform1f(shader->distort, g_pHyprRenderer->m_fCrashingDistort);
|
|
glUniform2f(shader->fullSize, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y);
|
|
}
|
|
|
|
if (!usingFinalShader) {
|
|
glUniform1f(shader->alpha, alpha);
|
|
|
|
if (discardActive) {
|
|
glUniform1i(shader->discardOpaque, !!(m_RenderData.discardMode & DISCARD_OPAQUE));
|
|
glUniform1i(shader->discardAlpha, !!(m_RenderData.discardMode & DISCARD_ALPHA));
|
|
glUniform1f(shader->discardAlphaValue, m_RenderData.discardOpacity);
|
|
} else {
|
|
glUniform1i(shader->discardOpaque, 0);
|
|
glUniform1i(shader->discardAlpha, 0);
|
|
}
|
|
}
|
|
|
|
CBox transformedBox = newBox;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
|
m_RenderData.pMonitor->vecTransformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
if (!usingFinalShader) {
|
|
// Rounded corners
|
|
glUniform2f(shader->topLeft, TOPLEFT.x, TOPLEFT.y);
|
|
glUniform2f(shader->fullSize, FULLSIZE.x, FULLSIZE.y);
|
|
glUniform1f(shader->radius, round);
|
|
|
|
if (allowDim && m_pCurrentWindow.lock() && *PDIMINACTIVE) {
|
|
glUniform1i(shader->applyTint, 1);
|
|
const auto DIM = m_pCurrentWindow->m_fDimPercent.value();
|
|
glUniform3f(shader->tint, 1.f - DIM, 1.f - DIM, 1.f - DIM);
|
|
} else {
|
|
glUniform1i(shader->applyTint, 0);
|
|
}
|
|
}
|
|
|
|
const float verts[] = {
|
|
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right
|
|
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left
|
|
m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right
|
|
m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left
|
|
};
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
if (allowCustomUV && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) {
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
|
} else {
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
}
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
|
|
damageClip.intersect(*damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto& RECT : damage->getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_iTarget, 0);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, CBox* pBox) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTexturePrimitive");
|
|
|
|
if (m_RenderData.damage.empty())
|
|
return;
|
|
|
|
CBox newBox = *pBox;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
// get transform
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
CShader* shader = &m_RenderData.pCurrentMonData->m_shPASSTHRURGBA;
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_iTarget, tex->m_iTexID);
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
for (auto& RECT : m_RenderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
scissor((CBox*)nullptr);
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_iTarget, 0);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
|
|
RASSERT((tex->m_iTexID > 0), "Attempted to draw NULL texture!");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureMatte");
|
|
|
|
if (m_RenderData.damage.empty())
|
|
return;
|
|
|
|
CBox newBox = *pBox;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
// get transform
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform));
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, TRANSFORM, newBox.rot, m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
CShader* shader = &m_RenderData.pCurrentMonData->m_shMATTE;
|
|
|
|
glUseProgram(shader->program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1i(shader->tex, 0);
|
|
glUniform1i(shader->alphaMatte, 1);
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
glBindTexture(tex->m_iTarget, tex->m_iTexID);
|
|
|
|
glActiveTexture(GL_TEXTURE0 + 1);
|
|
glBindTexture(matte.m_cTex->m_iTarget, matte.m_cTex->m_iTexID);
|
|
|
|
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(shader->posAttrib);
|
|
glEnableVertexAttribArray(shader->texAttrib);
|
|
|
|
for (auto& RECT : m_RenderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
scissor((CBox*)nullptr);
|
|
|
|
glDisableVertexAttribArray(shader->posAttrib);
|
|
glDisableVertexAttribArray(shader->texAttrib);
|
|
|
|
glBindTexture(tex->m_iTarget, 0);
|
|
}
|
|
|
|
// This probably isn't the fastest
|
|
// but it works... well, I guess?
|
|
//
|
|
// Dual (or more) kawase blur
|
|
CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, CRegion* originalDamage) {
|
|
|
|
TRACY_GPU_ZONE("RenderBlurMainFramebufferWithDamage");
|
|
|
|
const auto BLENDBEFORE = m_bBlend;
|
|
blend(false);
|
|
glDisable(GL_STENCIL_TEST);
|
|
|
|
// get transforms for the full monitor
|
|
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform));
|
|
float matrix[9];
|
|
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
projectBox(matrix, MONITORBOX, TRANSFORM, 0, m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
// get the config settings
|
|
static auto PBLURSIZE = CConfigValue<Hyprlang::INT>("decoration:blur:size");
|
|
static auto PBLURPASSES = CConfigValue<Hyprlang::INT>("decoration:blur:passes");
|
|
static auto PBLURVIBRANCY = CConfigValue<Hyprlang::FLOAT>("decoration:blur:vibrancy");
|
|
static auto PBLURVIBRANCYDARKNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:vibrancy_darkness");
|
|
|
|
// prep damage
|
|
CRegion damage{*originalDamage};
|
|
damage.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
|
m_RenderData.pMonitor->vecTransformedSize.y);
|
|
damage.expand(*PBLURPASSES > 10 ? pow(2, 15) : std::clamp(*PBLURSIZE, (int64_t)1, (int64_t)40) * pow(2, *PBLURPASSES));
|
|
|
|
// helper
|
|
const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB;
|
|
const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB;
|
|
|
|
CFramebuffer* currentRenderToFB = PMIRRORFB;
|
|
|
|
// Begin with base color adjustments - global brightness and contrast
|
|
// TODO: make this a part of the first pass maybe to save on a drawcall?
|
|
{
|
|
static auto PBLURCONTRAST = CConfigValue<Hyprlang::FLOAT>("decoration:blur:contrast");
|
|
static auto PBLURBRIGHTNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:brightness");
|
|
|
|
PMIRRORSWAPFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(m_RenderData.currentFB->m_cTex->m_iTarget, m_RenderData.currentFB->m_cTex->m_iTexID);
|
|
|
|
glTexParameteri(m_RenderData.currentFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURPREPARE.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURPREPARE.proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.contrast, *PBLURCONTRAST);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURPREPARE.brightness, *PBLURBRIGHTNESS);
|
|
glUniform1i(m_RenderData.pCurrentMonData->m_shBLURPREPARE.tex, 0);
|
|
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBLURPREPARE.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBLURPREPARE.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURPREPARE.posAttrib);
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURPREPARE.texAttrib);
|
|
|
|
if (!damage.empty()) {
|
|
for (auto& RECT : damage.getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURPREPARE.posAttrib);
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURPREPARE.texAttrib);
|
|
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
}
|
|
|
|
// declare the draw func
|
|
auto drawPass = [&](CShader* pShader, CRegion* pDamage) {
|
|
if (currentRenderToFB == PMIRRORFB)
|
|
PMIRRORSWAPFB->bind();
|
|
else
|
|
PMIRRORFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
|
|
|
|
glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(pShader->program);
|
|
|
|
// prep two shaders
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(pShader->proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1f(pShader->radius, *PBLURSIZE * a); // this makes the blursize change with a
|
|
if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) {
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f),
|
|
0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f));
|
|
glUniform1i(m_RenderData.pCurrentMonData->m_shBLUR1.passes, *PBLURPASSES);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLUR1.vibrancy, *PBLURVIBRANCY);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLUR1.vibrancy_darkness, *PBLURVIBRANCYDARKNESS);
|
|
} else
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f),
|
|
0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f));
|
|
glUniform1i(pShader->tex, 0);
|
|
|
|
glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(pShader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(pShader->posAttrib);
|
|
glEnableVertexAttribArray(pShader->texAttrib);
|
|
|
|
if (!pDamage->empty()) {
|
|
for (auto& RECT : pDamage->getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(pShader->posAttrib);
|
|
glDisableVertexAttribArray(pShader->texAttrib);
|
|
|
|
if (currentRenderToFB != PMIRRORFB)
|
|
currentRenderToFB = PMIRRORFB;
|
|
else
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
};
|
|
|
|
// draw the things.
|
|
// first draw is swap -> mirr
|
|
PMIRRORFB->bind();
|
|
glBindTexture(PMIRRORSWAPFB->m_cTex->m_iTarget, PMIRRORSWAPFB->m_cTex->m_iTexID);
|
|
|
|
// damage region will be scaled, make a temp
|
|
CRegion tempDamage{damage};
|
|
|
|
// and draw
|
|
for (int i = 1; i <= *PBLURPASSES; ++i) {
|
|
tempDamage = damage.copy().scale(1.f / (1 << i));
|
|
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down
|
|
}
|
|
|
|
for (int i = *PBLURPASSES - 1; i >= 0; --i) {
|
|
tempDamage = damage.copy().scale(1.f / (1 << i)); // when upsampling we make the region twice as big
|
|
drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up
|
|
}
|
|
|
|
// finalize the image
|
|
{
|
|
static auto PBLURNOISE = CConfigValue<Hyprlang::FLOAT>("decoration:blur:noise");
|
|
static auto PBLURBRIGHTNESS = CConfigValue<Hyprlang::FLOAT>("decoration:blur:brightness");
|
|
|
|
if (currentRenderToFB == PMIRRORFB)
|
|
PMIRRORSWAPFB->bind();
|
|
else
|
|
PMIRRORFB->bind();
|
|
|
|
glActiveTexture(GL_TEXTURE0);
|
|
|
|
glBindTexture(currentRenderToFB->m_cTex->m_iTarget, currentRenderToFB->m_cTex->m_iTexID);
|
|
|
|
glTexParameteri(currentRenderToFB->m_cTex->m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glUseProgram(m_RenderData.pCurrentMonData->m_shBLURFINISH.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBLURFINISH.proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.noise, *PBLURNOISE);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBLURFINISH.brightness, *PBLURBRIGHTNESS);
|
|
|
|
glUniform1i(m_RenderData.pCurrentMonData->m_shBLURFINISH.tex, 0);
|
|
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBLURFINISH.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBLURFINISH.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURFINISH.posAttrib);
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURFINISH.texAttrib);
|
|
|
|
if (!damage.empty()) {
|
|
for (auto& RECT : damage.getRects()) {
|
|
scissor(&RECT, false /* this region is already transformed */);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURFINISH.posAttrib);
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBLURFINISH.texAttrib);
|
|
|
|
if (currentRenderToFB != PMIRRORFB)
|
|
currentRenderToFB = PMIRRORFB;
|
|
else
|
|
currentRenderToFB = PMIRRORSWAPFB;
|
|
}
|
|
|
|
// finish
|
|
glBindTexture(PMIRRORFB->m_cTex->m_iTarget, 0);
|
|
|
|
blend(BLENDBEFORE);
|
|
|
|
return currentRenderToFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) {
|
|
m_mMonitorRenderResources[pMonitor].blurFBDirty = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
|
|
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
|
|
if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty || !*PBLUR)
|
|
return;
|
|
|
|
// ignore if solitary present, nothing to blur
|
|
if (!pMonitor->solitaryClient.expired())
|
|
return;
|
|
|
|
// check if we need to update the blur fb
|
|
// if there are no windows that would benefit from it,
|
|
// we will ignore that the blur FB is dirty.
|
|
|
|
auto windowShouldBeBlurred = [&](PHLWINDOW pWindow) -> bool {
|
|
if (!pWindow)
|
|
return false;
|
|
|
|
if (pWindow->m_sWindowData.noBlur.valueOrDefault())
|
|
return false;
|
|
|
|
if (pWindow->m_pWLSurface->small() && !pWindow->m_pWLSurface->m_bFillIgnoreSmall)
|
|
return true;
|
|
|
|
const auto PSURFACE = pWindow->m_pWLSurface->resource();
|
|
|
|
const auto PWORKSPACE = pWindow->m_pWorkspace;
|
|
const float A = pWindow->m_fAlpha.value() * pWindow->m_fActiveInactiveAlpha.value() * PWORKSPACE->m_fAlpha.value();
|
|
|
|
if (A >= 1.f) {
|
|
// if (PSURFACE->opaque)
|
|
// return false;
|
|
|
|
CRegion inverseOpaque;
|
|
|
|
pixman_box32_t surfbox = {0, 0, PSURFACE->current.size.x, PSURFACE->current.size.y};
|
|
CRegion opaqueRegion{PSURFACE->current.opaque};
|
|
inverseOpaque.set(opaqueRegion).invert(&surfbox).intersect(0, 0, PSURFACE->current.size.x, PSURFACE->current.size.y);
|
|
|
|
if (inverseOpaque.empty())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
bool hasWindows = false;
|
|
for (auto& w : g_pCompositor->m_vWindows) {
|
|
if (w->m_pWorkspace == pMonitor->activeWorkspace && !w->isHidden() && w->m_bIsMapped && (!w->m_bIsFloating || *PBLURXRAY)) {
|
|
|
|
// check if window is valid
|
|
if (!windowShouldBeBlurred(w))
|
|
continue;
|
|
|
|
hasWindows = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (auto& m : g_pCompositor->m_vMonitors) {
|
|
for (auto& lsl : m->m_aLayerSurfaceLayers) {
|
|
for (auto& ls : lsl) {
|
|
if (!ls->layerSurface || ls->xray != 1)
|
|
continue;
|
|
|
|
// if (ls->layerSurface->surface->opaque && ls->alpha.value() >= 1.f)
|
|
// continue;
|
|
|
|
hasWindows = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasWindows)
|
|
return;
|
|
|
|
g_pHyprRenderer->damageMonitor(pMonitor);
|
|
m_mMonitorRenderResources[pMonitor].blurFBShouldRender = true;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preBlurForCurrentMonitor() {
|
|
|
|
TRACY_GPU_ZONE("RenderPreBlurForCurrentMonitor");
|
|
|
|
const auto SAVEDRENDERMODIF = m_RenderData.renderModif;
|
|
m_RenderData.renderModif = {}; // fix shit
|
|
|
|
// make the fake dmg
|
|
CRegion fakeDamage{0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
CBox wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
const auto POUTFB = blurMainFramebufferWithDamage(1, &fakeDamage);
|
|
|
|
// render onto blurFB
|
|
m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y,
|
|
m_RenderData.pMonitor->output->state->state().drmFormat);
|
|
m_RenderData.pCurrentMonData->blurFB.bind();
|
|
|
|
clear(CColor(0, 0, 0, 0));
|
|
|
|
m_bEndFrame = true; // fix transformed
|
|
renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 1, &fakeDamage, 0, false, true, false);
|
|
m_bEndFrame = false;
|
|
|
|
m_RenderData.currentFB->bind();
|
|
|
|
m_RenderData.pCurrentMonData->blurFBDirty = false;
|
|
|
|
m_RenderData.renderModif = SAVEDRENDERMODIF;
|
|
|
|
m_mMonitorRenderResources[m_RenderData.pMonitor].blurFBShouldRender = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::preWindowPass() {
|
|
if (!preBlurQueued())
|
|
return;
|
|
|
|
// blur the main FB, it will be rendered onto the mirror
|
|
preBlurForCurrentMonitor();
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::preBlurQueued() {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLUR = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
|
|
return !(!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR || !m_RenderData.pCurrentMonData->blurFBShouldRender);
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow) {
|
|
static auto PBLURNEWOPTIMIZE = CConfigValue<Hyprlang::INT>("decoration:blur:new_optimizations");
|
|
static auto PBLURXRAY = CConfigValue<Hyprlang::INT>("decoration:blur:xray");
|
|
|
|
if (!m_RenderData.pCurrentMonData->blurFB.m_cTex->m_iTexID)
|
|
return false;
|
|
|
|
if (pWindow && pWindow->m_sWindowData.xray.hasValue() && !pWindow->m_sWindowData.xray.valueOrDefault())
|
|
return false;
|
|
|
|
if (pLayer && pLayer->xray == 0)
|
|
return false;
|
|
|
|
if ((*PBLURNEWOPTIMIZE && pWindow && !pWindow->m_bIsFloating && !pWindow->onSpecialWorkspace()) || *PBLURXRAY)
|
|
return true;
|
|
|
|
if ((pLayer && pLayer->xray == 1) || (pWindow && pWindow->m_sWindowData.xray.valueOrDefault()))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderTextureWithBlur(SP<CTexture> tex, CBox* pBox, float a, SP<CWLSurfaceResource> pSurface, int round, bool blockBlurOptimization, float blurA) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
|
|
|
|
static auto PBLURENABLED = CConfigValue<Hyprlang::INT>("decoration:blur:enabled");
|
|
static auto PNOBLUROVERSIZED = CConfigValue<Hyprlang::INT>("decoration:no_blur_on_oversized");
|
|
|
|
TRACY_GPU_ZONE("RenderTextureWithBlur");
|
|
|
|
// make a damage region for this window
|
|
CRegion texDamage{m_RenderData.damage};
|
|
texDamage.intersect(pBox->x, pBox->y, pBox->width, pBox->height);
|
|
|
|
if (texDamage.empty())
|
|
return;
|
|
|
|
m_RenderData.renderModif.applyToRegion(texDamage);
|
|
|
|
if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) ||
|
|
(m_pCurrentWindow.lock() && (m_pCurrentWindow->m_sWindowData.noBlur.valueOrDefault() || m_pCurrentWindow->m_sWindowData.RGBX.valueOrDefault()))) {
|
|
renderTexture(tex, pBox, a, round, false, true);
|
|
return;
|
|
}
|
|
|
|
// amazing hack: the surface has an opaque region!
|
|
CRegion inverseOpaque;
|
|
if (a >= 1.f && std::round(pSurface->current.size.x * m_RenderData.pMonitor->scale) == pBox->w &&
|
|
std::round(pSurface->current.size.y * m_RenderData.pMonitor->scale) == pBox->h) {
|
|
pixman_box32_t surfbox = {0, 0, pSurface->current.size.x * pSurface->current.scale, pSurface->current.size.y * pSurface->current.scale};
|
|
inverseOpaque = pSurface->current.opaque;
|
|
inverseOpaque.invert(&surfbox).intersect(0, 0, pSurface->current.size.x * pSurface->current.scale, pSurface->current.size.y * pSurface->current.scale);
|
|
|
|
if (inverseOpaque.empty()) {
|
|
renderTexture(tex, pBox, a, round, false, true);
|
|
return;
|
|
}
|
|
} else {
|
|
inverseOpaque = {0, 0, pBox->width, pBox->height};
|
|
}
|
|
|
|
inverseOpaque.scale(m_RenderData.pMonitor->scale);
|
|
|
|
// vvv TODO: layered blur fbs?
|
|
const bool USENEWOPTIMIZE = shouldUseNewBlurOptimizations(m_pCurrentLayer, m_pCurrentWindow.lock()) && !blockBlurOptimization;
|
|
|
|
CFramebuffer* POUTFB = nullptr;
|
|
if (!USENEWOPTIMIZE) {
|
|
inverseOpaque.translate({pBox->x, pBox->y});
|
|
m_RenderData.renderModif.applyToRegion(inverseOpaque);
|
|
inverseOpaque.intersect(texDamage);
|
|
|
|
POUTFB = blurMainFramebufferWithDamage(a, &inverseOpaque);
|
|
} else {
|
|
POUTFB = &m_RenderData.pCurrentMonData->blurFB;
|
|
}
|
|
|
|
m_RenderData.currentFB->bind();
|
|
|
|
// make a stencil for rounded corners to work with blur
|
|
scissor((CBox*)nullptr); // allow the entire window and stencil to render
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
glEnable(GL_STENCIL_TEST);
|
|
|
|
glStencilFunc(GL_ALWAYS, 1, -1);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
|
if (USENEWOPTIMIZE && !(m_RenderData.discardMode & DISCARD_ALPHA))
|
|
renderRect(pBox, CColor(0, 0, 0, 0), round);
|
|
else
|
|
renderTexture(tex, pBox, a, round, true, true); // discard opaque
|
|
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
|
|
glStencilFunc(GL_EQUAL, 1, -1);
|
|
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
|
|
|
|
// stencil done. Render everything.
|
|
CBox MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
// render our great blurred FB
|
|
static auto PBLURIGNOREOPACITY = CConfigValue<Hyprlang::INT>("decoration:blur:ignore_opacity");
|
|
setMonitorTransformEnabled(true);
|
|
if (!USENEWOPTIMIZE)
|
|
setRenderModifEnabled(false);
|
|
renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? blurA : a * blurA, &texDamage, 0, false, false, false);
|
|
if (!USENEWOPTIMIZE)
|
|
setRenderModifEnabled(true);
|
|
setMonitorTransformEnabled(false);
|
|
|
|
// render the window, but clear stencil
|
|
glClearStencil(0);
|
|
glClear(GL_STENCIL_BUFFER_BIT);
|
|
|
|
// draw window
|
|
glDisable(GL_STENCIL_TEST);
|
|
renderTextureInternalWithDamage(tex, pBox, a, &texDamage, round, false, false, true, true);
|
|
|
|
glStencilMask(-1);
|
|
glStencilFunc(GL_ALWAYS, 1, 0xFF);
|
|
scissor((CBox*)nullptr);
|
|
}
|
|
|
|
void pushVert2D(float x, float y, float* arr, int& counter, CBox* box) {
|
|
// 0-1 space god damnit
|
|
arr[counter * 2 + 0] = x / box->width;
|
|
arr[counter * 2 + 1] = y / box->height;
|
|
counter++;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderBorder(CBox* box, const CGradientValueData& grad, int round, int borderSize, float a, int outerRound) {
|
|
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderBorder");
|
|
|
|
if (m_RenderData.damage.empty() || (m_pCurrentWindow.lock() && m_pCurrentWindow->m_sWindowData.noBorder.valueOrDefault()))
|
|
return;
|
|
|
|
CBox newBox = *box;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
box = &newBox;
|
|
|
|
if (borderSize < 1)
|
|
return;
|
|
|
|
int scaledBorderSize = std::round(borderSize * m_RenderData.pMonitor->scale);
|
|
scaledBorderSize = std::round(scaledBorderSize * m_RenderData.renderModif.combinedScale());
|
|
|
|
// adjust box
|
|
box->x -= scaledBorderSize;
|
|
box->y -= scaledBorderSize;
|
|
box->width += 2 * scaledBorderSize;
|
|
box->height += 2 * scaledBorderSize;
|
|
|
|
round += round == 0 ? 0 : scaledBorderSize;
|
|
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
|
|
m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
const auto BLEND = m_bBlend;
|
|
blend(true);
|
|
|
|
glUseProgram(m_RenderData.pCurrentMonData->m_shBORDER1.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
|
|
static_assert(sizeof(CColor) == 4 * sizeof(float)); // otherwise the line below this will fail
|
|
|
|
glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColors.size(), (float*)grad.m_vColors.data());
|
|
glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColors.size());
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0));
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a);
|
|
|
|
CBox transformedBox = *box;
|
|
transformedBox.transform(wlTransformToHyprutils(invertTransform(m_RenderData.pMonitor->transform)), m_RenderData.pMonitor->vecTransformedSize.x,
|
|
m_RenderData.pMonitor->vecTransformedSize.y);
|
|
|
|
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
|
|
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);
|
|
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed, (float)box->width, (float)box->height);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radius, round);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.radiusOuter, outerRound == -1 ? round : outerRound);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.thick, scaledBorderSize);
|
|
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
|
|
|
|
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
|
|
damageClip.intersect(m_RenderData.damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto& RECT : m_RenderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib);
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
|
|
|
|
blend(BLEND);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::makeRawWindowSnapshot(PHLWINDOW pWindow, CFramebuffer* pFramebuffer) {
|
|
// we trust the window is valid.
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
|
|
|
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
|
|
return;
|
|
|
|
// we need to "damage" the entire monitor
|
|
// so that we render the entire window
|
|
// this is temporary, doesnt mess with the actual damage
|
|
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
|
|
|
|
g_pHyprRenderer->makeEGLCurrent();
|
|
|
|
pFramebuffer->m_pStencilTex = m_RenderData.pCurrentMonData->stencilTex;
|
|
|
|
pFramebuffer->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
|
|
|
|
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, pFramebuffer);
|
|
|
|
clear(CColor(0, 0, 0, 0)); // JIC
|
|
|
|
timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
// this is a hack but it works :P
|
|
// we need to disable blur or else we will get a black background, as the shader
|
|
// will try to copy the bg to apply blur.
|
|
// this isn't entirely correct, but like, oh well.
|
|
// small todo: maybe make this correct? :P
|
|
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
|
|
const auto BLURVAL = **PBLUR;
|
|
**PBLUR = 0;
|
|
|
|
// TODO: how can we make this the size of the window? setting it to window's size makes the entire screen render with the wrong res forever more. odd.
|
|
glViewport(0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y);
|
|
|
|
m_RenderData.currentFB = pFramebuffer;
|
|
|
|
clear(CColor(0, 0, 0, 0)); // JIC
|
|
|
|
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true);
|
|
|
|
**PBLUR = BLURVAL;
|
|
|
|
g_pHyprRenderer->endRender();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::makeWindowSnapshot(PHLWINDOW pWindow) {
|
|
// we trust the window is valid.
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
|
|
|
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
|
|
return;
|
|
|
|
if (!g_pHyprRenderer->shouldRenderWindow(pWindow))
|
|
return; // ignore, window is not being rendered
|
|
|
|
// we need to "damage" the entire monitor
|
|
// so that we render the entire window
|
|
// this is temporary, doesnt mess with the actual damage
|
|
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
|
|
|
|
PHLWINDOWREF ref{pWindow};
|
|
|
|
g_pHyprRenderer->makeEGLCurrent();
|
|
|
|
const auto PFRAMEBUFFER = &m_mWindowFramebuffers[ref];
|
|
|
|
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
|
|
|
|
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
|
|
|
|
g_pHyprRenderer->m_bRenderingSnapshot = true;
|
|
|
|
clear(CColor(0, 0, 0, 0)); // JIC
|
|
|
|
timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
// this is a hack but it works :P
|
|
// we need to disable blur or else we will get a black background, as the shader
|
|
// will try to copy the bg to apply blur.
|
|
// this isn't entirely correct, but like, oh well.
|
|
// small todo: maybe make this correct? :P
|
|
static auto* const PBLUR = (Hyprlang::INT* const*)(g_pConfigManager->getConfigValuePtr("decoration:blur:enabled"));
|
|
const auto BLURVAL = **PBLUR;
|
|
**PBLUR = 0;
|
|
|
|
clear(CColor(0, 0, 0, 0)); // JIC
|
|
|
|
g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
|
|
|
|
**PBLUR = BLURVAL;
|
|
|
|
g_pHyprRenderer->endRender();
|
|
|
|
g_pHyprRenderer->m_bRenderingSnapshot = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::makeLayerSnapshot(PHLLS pLayer) {
|
|
// we trust the window is valid.
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pLayer->monitorID);
|
|
|
|
if (!PMONITOR || !PMONITOR->output || PMONITOR->vecPixelSize.x <= 0 || PMONITOR->vecPixelSize.y <= 0)
|
|
return;
|
|
|
|
// we need to "damage" the entire monitor
|
|
// so that we render the entire window
|
|
// this is temporary, doesnt mess with the actual damage
|
|
CRegion fakeDamage{0, 0, (int)PMONITOR->vecTransformedSize.x, (int)PMONITOR->vecTransformedSize.y};
|
|
|
|
g_pHyprRenderer->makeEGLCurrent();
|
|
|
|
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
|
|
|
|
PFRAMEBUFFER->alloc(PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y, PMONITOR->output->state->state().drmFormat);
|
|
|
|
g_pHyprRenderer->beginRender(PMONITOR, fakeDamage, RENDER_MODE_FULL_FAKE, nullptr, PFRAMEBUFFER);
|
|
|
|
g_pHyprRenderer->m_bRenderingSnapshot = true;
|
|
|
|
clear(CColor(0, 0, 0, 0)); // JIC
|
|
|
|
timespec now;
|
|
clock_gettime(CLOCK_MONOTONIC, &now);
|
|
|
|
const auto BLURLSSTATUS = pLayer->forceBlur;
|
|
pLayer->forceBlur = false;
|
|
|
|
// draw the layer
|
|
g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now);
|
|
|
|
pLayer->forceBlur = BLURLSSTATUS;
|
|
|
|
g_pHyprRenderer->endRender();
|
|
|
|
g_pHyprRenderer->m_bRenderingSnapshot = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderSnapshot(PHLWINDOW pWindow) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
|
|
|
|
static auto PDIMAROUND = CConfigValue<Hyprlang::FLOAT>("decoration:dim_around");
|
|
|
|
PHLWINDOWREF ref{pWindow};
|
|
|
|
if (!m_mWindowFramebuffers.contains(ref))
|
|
return;
|
|
|
|
const auto FBDATA = &m_mWindowFramebuffers.at(ref);
|
|
|
|
if (!FBDATA->m_cTex->m_iTexID)
|
|
return;
|
|
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
|
|
|
|
CBox windowBox;
|
|
// some mafs to figure out the correct box
|
|
// the originalClosedPos is relative to the monitor's pos
|
|
Vector2D scaleXY = Vector2D((PMONITOR->scale * pWindow->m_vRealSize.value().x / (pWindow->m_vOriginalClosedSize.x * PMONITOR->scale)),
|
|
(PMONITOR->scale * pWindow->m_vRealSize.value().y / (pWindow->m_vOriginalClosedSize.y * PMONITOR->scale)));
|
|
|
|
windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
|
|
windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
|
|
windowBox.x = ((pWindow->m_vRealPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x);
|
|
windowBox.y = ((pWindow->m_vRealPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((pWindow->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y);
|
|
|
|
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
|
|
|
if (*PDIMAROUND && pWindow->m_sWindowData.dimAround.valueOrDefault()) {
|
|
CBox monbox = {0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y};
|
|
g_pHyprOpenGL->renderRect(&monbox, CColor(0, 0, 0, *PDIMAROUND * pWindow->m_fAlpha.value()));
|
|
g_pHyprRenderer->damageMonitor(PMONITOR);
|
|
}
|
|
|
|
m_bEndFrame = true;
|
|
|
|
renderTextureInternalWithDamage(FBDATA->m_cTex, &windowBox, pWindow->m_fAlpha.value(), &fakeDamage, 0);
|
|
|
|
m_bEndFrame = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderSnapshot(PHLLS pLayer) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!");
|
|
|
|
if (!m_mLayerFramebuffers.contains(pLayer))
|
|
return;
|
|
|
|
const auto FBDATA = &m_mLayerFramebuffers.at(pLayer);
|
|
|
|
if (!FBDATA->m_cTex->m_iTexID)
|
|
return;
|
|
|
|
const auto PMONITOR = g_pCompositor->getMonitorFromID(pLayer->monitorID);
|
|
|
|
CBox layerBox;
|
|
// some mafs to figure out the correct box
|
|
// the originalClosedPos is relative to the monitor's pos
|
|
Vector2D scaleXY = Vector2D((PMONITOR->scale * pLayer->realSize.value().x / (pLayer->geometry.w * PMONITOR->scale)),
|
|
(PMONITOR->scale * pLayer->realSize.value().y / (pLayer->geometry.h * PMONITOR->scale)));
|
|
|
|
layerBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x;
|
|
layerBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y;
|
|
layerBox.x = ((pLayer->realPosition.value().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - (((pLayer->geometry.x - PMONITOR->vecPosition.x) * PMONITOR->scale) * scaleXY.x);
|
|
layerBox.y = ((pLayer->realPosition.value().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - (((pLayer->geometry.y - PMONITOR->vecPosition.y) * PMONITOR->scale) * scaleXY.y);
|
|
|
|
CRegion fakeDamage{0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y};
|
|
|
|
m_bEndFrame = true;
|
|
|
|
renderTextureInternalWithDamage(FBDATA->m_cTex, &layerBox, pLayer->alpha.value(), &fakeDamage, 0);
|
|
|
|
m_bEndFrame = false;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderRoundedShadow(CBox* box, int round, int range, const CColor& color, float a) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render shadow without begin()!");
|
|
RASSERT((box->width > 0 && box->height > 0), "Tried to render shadow with width/height < 0!");
|
|
RASSERT(m_pCurrentWindow.lock(), "Tried to render shadow without a window!");
|
|
|
|
if (m_RenderData.damage.empty())
|
|
return;
|
|
|
|
TRACY_GPU_ZONE("RenderShadow");
|
|
|
|
CBox newBox = *box;
|
|
m_RenderData.renderModif.applyToBox(newBox);
|
|
|
|
box = &newBox;
|
|
|
|
static auto PSHADOWPOWER = CConfigValue<Hyprlang::INT>("decoration:shadow_render_power");
|
|
|
|
const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4);
|
|
|
|
const auto col = color;
|
|
|
|
float matrix[9];
|
|
projectBox(matrix, newBox, wlTransformToHyprutils(invertTransform(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform)), newBox.rot,
|
|
m_RenderData.monitorProjection.data());
|
|
|
|
float glMatrix[9];
|
|
matrixMultiply(glMatrix, m_RenderData.projection, matrix);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glUseProgram(m_RenderData.pCurrentMonData->m_shSHADOW.program);
|
|
|
|
#ifndef GLES2
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_TRUE, glMatrix);
|
|
#else
|
|
matrixTranspose(glMatrix, glMatrix);
|
|
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shSHADOW.proj, 1, GL_FALSE, glMatrix);
|
|
#endif
|
|
glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r, col.g, col.b, col.a * a);
|
|
|
|
const auto TOPLEFT = Vector2D(range + round, range + round);
|
|
const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round));
|
|
const auto FULLSIZE = Vector2D(box->width, box->height);
|
|
|
|
// Rounded corners
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y);
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight, (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
|
|
glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.fullSize, (float)FULLSIZE.x, (float)FULLSIZE.y);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.radius, range + round);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.range, range);
|
|
glUniform1f(m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower, SHADOWPOWER);
|
|
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
glVertexAttribPointer(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
|
|
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
|
|
glEnableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
|
|
|
|
if (m_RenderData.clipBox.width != 0 && m_RenderData.clipBox.height != 0) {
|
|
CRegion damageClip{m_RenderData.clipBox.x, m_RenderData.clipBox.y, m_RenderData.clipBox.width, m_RenderData.clipBox.height};
|
|
damageClip.intersect(m_RenderData.damage);
|
|
|
|
if (!damageClip.empty()) {
|
|
for (auto& RECT : damageClip.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
} else {
|
|
for (auto& RECT : m_RenderData.damage.getRects()) {
|
|
scissor(&RECT);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
}
|
|
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib);
|
|
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::saveBufferForMirror(CBox* box) {
|
|
|
|
if (!m_RenderData.pCurrentMonData->monitorMirrorFB.isAllocated())
|
|
m_RenderData.pCurrentMonData->monitorMirrorFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y,
|
|
m_RenderData.pMonitor->output->state->state().drmFormat);
|
|
|
|
m_RenderData.pCurrentMonData->monitorMirrorFB.bind();
|
|
|
|
blend(false);
|
|
|
|
renderTexture(m_RenderData.currentFB->m_cTex, box, 1.f, 0, false, false);
|
|
|
|
blend(true);
|
|
|
|
m_RenderData.currentFB->bind();
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderMirrored() {
|
|
|
|
auto monitor = m_RenderData.pMonitor;
|
|
auto mirrored = monitor->pMirrorOf;
|
|
|
|
double scale = std::min(monitor->vecTransformedSize.x / mirrored->vecTransformedSize.x, monitor->vecTransformedSize.y / mirrored->vecTransformedSize.y);
|
|
CBox monbox = {0, 0, mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale};
|
|
|
|
// transform box as it will be drawn on a transformed projection
|
|
monbox.transform(wlTransformToHyprutils(mirrored->transform), mirrored->vecTransformedSize.x * scale, mirrored->vecTransformedSize.y * scale);
|
|
|
|
monbox.x = (monitor->vecTransformedSize.x - monbox.w) / 2;
|
|
monbox.y = (monitor->vecTransformedSize.y - monbox.h) / 2;
|
|
|
|
const auto PFB = &m_mMonitorRenderResources[mirrored].monitorMirrorFB;
|
|
if (!PFB->isAllocated() || PFB->m_cTex->m_iTexID <= 0)
|
|
return;
|
|
|
|
// replace monitor projection to undo the mirrored monitor's projection
|
|
matrixIdentity(m_RenderData.monitorProjection.data());
|
|
matrixTranslate(m_RenderData.monitorProjection.data(), monitor->vecPixelSize.x / 2.0, monitor->vecPixelSize.y / 2.0);
|
|
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(monitor->transform));
|
|
matrixTransform(m_RenderData.monitorProjection.data(), wlTransformToHyprutils(invertTransform(mirrored->transform)));
|
|
matrixTranslate(m_RenderData.monitorProjection.data(), -monitor->vecTransformedSize.x / 2.0, -monitor->vecTransformedSize.y / 2.0);
|
|
|
|
// clear stuff outside of mirrored area (e.g. when changing to mirrored)
|
|
clear(CColor(0, 0, 0, 0));
|
|
|
|
renderTexture(PFB->m_cTex, &monbox, 1.f, 0, false, false);
|
|
|
|
// reset matrix for further drawing
|
|
m_RenderData.monitorProjection = monitor->projMatrix;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY, const Vector2D& size) {
|
|
static auto PSPLASHCOLOR = CConfigValue<Hyprlang::INT>("misc:col.splash");
|
|
static auto PSPLASHFONT = CConfigValue<std::string>("misc:splash_font_family");
|
|
static auto FALLBACKFONT = CConfigValue<std::string>("misc:font_family");
|
|
|
|
const auto FONTFAMILY = *PSPLASHFONT != STRVAL_EMPTY ? *PSPLASHFONT : *FALLBACKFONT;
|
|
const auto FONTSIZE = (int)(size.y / 76);
|
|
const auto COLOR = CColor(*PSPLASHCOLOR);
|
|
|
|
PangoLayout* layoutText = pango_cairo_create_layout(CAIRO);
|
|
PangoFontDescription* pangoFD = pango_font_description_new();
|
|
|
|
pango_font_description_set_family_static(pangoFD, FONTFAMILY.c_str());
|
|
pango_font_description_set_absolute_size(pangoFD, FONTSIZE * PANGO_SCALE);
|
|
pango_font_description_set_style(pangoFD, PANGO_STYLE_NORMAL);
|
|
pango_font_description_set_weight(pangoFD, PANGO_WEIGHT_NORMAL);
|
|
pango_layout_set_font_description(layoutText, pangoFD);
|
|
|
|
cairo_set_source_rgba(CAIRO, COLOR.r, COLOR.g, COLOR.b, COLOR.a);
|
|
|
|
int textW = 0, textH = 0;
|
|
pango_layout_set_text(layoutText, g_pCompositor->m_szCurrentSplash.c_str(), -1);
|
|
pango_layout_get_size(layoutText, &textW, &textH);
|
|
textW /= PANGO_SCALE;
|
|
textH /= PANGO_SCALE;
|
|
|
|
cairo_move_to(CAIRO, (size.x - textW) / 2.0, size.y - textH - offsetY);
|
|
pango_cairo_show_layout(CAIRO, layoutText);
|
|
|
|
pango_font_description_free(pangoFD);
|
|
g_object_unref(layoutText);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::createBackgroundTexture(const std::string& texPath) {
|
|
const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str());
|
|
const auto CAIROFORMAT = cairo_image_surface_get_format(CAIROSURFACE);
|
|
|
|
m_pBackgroundTexture = makeShared<CTexture>();
|
|
|
|
m_pBackgroundTexture->allocate();
|
|
m_pBackgroundTexture->m_vSize = {cairo_image_surface_get_width(CAIROSURFACE), cairo_image_surface_get_height(CAIROSURFACE)};
|
|
|
|
const GLint glIFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ?
|
|
#ifdef GLES2
|
|
GL_RGB32F_EXT :
|
|
#else
|
|
GL_RGB32F :
|
|
#endif
|
|
GL_RGBA;
|
|
const GLint glFormat = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_RGB : GL_RGBA;
|
|
const GLint glType = CAIROFORMAT == CAIRO_FORMAT_RGB96F ? GL_FLOAT : GL_UNSIGNED_BYTE;
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, m_pBackgroundTexture->m_iTexID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
if (CAIROFORMAT != CAIRO_FORMAT_RGB96F) {
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
}
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, glIFormat, m_pBackgroundTexture->m_vSize.x, m_pBackgroundTexture->m_vSize.y, 0, glFormat, glType, DATA);
|
|
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!");
|
|
|
|
Debug::log(LOG, "Creating a texture for BGTex");
|
|
|
|
static auto PRENDERTEX = CConfigValue<Hyprlang::INT>("misc:disable_hyprland_logo");
|
|
static auto PNOSPLASH = CConfigValue<Hyprlang::INT>("misc:disable_splash_rendering");
|
|
static auto PFORCEWALLPAPER = CConfigValue<Hyprlang::INT>("misc:force_default_wallpaper");
|
|
|
|
const auto FORCEWALLPAPER = std::clamp(*PFORCEWALLPAPER, static_cast<int64_t>(-1L), static_cast<int64_t>(2L));
|
|
|
|
if (*PRENDERTEX)
|
|
return;
|
|
|
|
// release the last tex if exists
|
|
const auto PFB = &m_mMonitorBGFBs[pMonitor];
|
|
PFB->release();
|
|
|
|
PFB->alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y, pMonitor->output->state->state().drmFormat);
|
|
|
|
if (!m_pBackgroundTexture) {
|
|
// TODO: use relative paths to the installation
|
|
// or configure the paths at build time
|
|
std::string texPath = "";
|
|
texPath = "/usr/share/hyprland/wall";
|
|
|
|
// get the adequate tex
|
|
if (FORCEWALLPAPER == -1) {
|
|
std::mt19937_64 engine(time(nullptr));
|
|
std::uniform_int_distribution<> distribution(0, 2);
|
|
|
|
texPath += std::to_string(distribution(engine));
|
|
} else
|
|
texPath += std::to_string(std::clamp(*PFORCEWALLPAPER, (int64_t)0, (int64_t)2));
|
|
|
|
texPath += ".png";
|
|
|
|
// check if wallpapers exist
|
|
if (!std::filesystem::exists(texPath)) {
|
|
// try local
|
|
texPath = texPath.substr(0, 5) + "local/" + texPath.substr(5);
|
|
|
|
if (!std::filesystem::exists(texPath))
|
|
return; // the texture will be empty, oh well. We'll clear with a solid color anyways.
|
|
}
|
|
|
|
createBackgroundTexture(texPath);
|
|
}
|
|
|
|
// create a new one with cairo
|
|
SP<CTexture> tex = makeShared<CTexture>();
|
|
|
|
tex->allocate();
|
|
|
|
const auto CAIROSURFACE = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y);
|
|
const auto CAIRO = cairo_create(CAIROSURFACE);
|
|
|
|
cairo_set_antialias(CAIRO, CAIRO_ANTIALIAS_GOOD);
|
|
cairo_save(CAIRO);
|
|
cairo_set_source_rgba(CAIRO, 0, 0, 0, 0);
|
|
cairo_set_operator(CAIRO, CAIRO_OPERATOR_SOURCE);
|
|
cairo_paint(CAIRO);
|
|
cairo_restore(CAIRO);
|
|
|
|
if (!*PNOSPLASH)
|
|
renderSplash(CAIRO, CAIROSURFACE, 0.02 * pMonitor->vecPixelSize.y, pMonitor->vecPixelSize);
|
|
|
|
cairo_surface_flush(CAIROSURFACE);
|
|
|
|
tex->m_vSize = pMonitor->vecPixelSize;
|
|
|
|
// copy the data to an OpenGL texture we have
|
|
const GLint glFormat = GL_RGBA;
|
|
const GLint glType = GL_UNSIGNED_BYTE;
|
|
|
|
const auto DATA = cairo_image_surface_get_data(CAIROSURFACE);
|
|
glBindTexture(GL_TEXTURE_2D, tex->m_iTexID);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
#ifndef GLES2
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
|
|
#endif
|
|
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, tex->m_vSize.x, tex->m_vSize.y, 0, glFormat, glType, DATA);
|
|
|
|
cairo_surface_destroy(CAIROSURFACE);
|
|
cairo_destroy(CAIRO);
|
|
|
|
// render the texture to our fb
|
|
PFB->bind();
|
|
CRegion fakeDamage{0, 0, INT16_MAX, INT16_MAX};
|
|
|
|
blend(true);
|
|
clear(CColor{0, 0, 0, 1});
|
|
|
|
// first render the background
|
|
if (m_pBackgroundTexture) {
|
|
const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y;
|
|
const double WPRATIO = m_pBackgroundTexture->m_vSize.x / m_pBackgroundTexture->m_vSize.y;
|
|
Vector2D origin;
|
|
double scale = 1.0;
|
|
|
|
if (MONRATIO > WPRATIO) {
|
|
scale = m_RenderData.pMonitor->vecTransformedSize.x / m_pBackgroundTexture->m_vSize.x;
|
|
origin.y = (m_RenderData.pMonitor->vecTransformedSize.y - m_pBackgroundTexture->m_vSize.y * scale) / 2.0;
|
|
} else {
|
|
scale = m_RenderData.pMonitor->vecTransformedSize.y / m_pBackgroundTexture->m_vSize.y;
|
|
origin.x = (m_RenderData.pMonitor->vecTransformedSize.x - m_pBackgroundTexture->m_vSize.x * scale) / 2.0;
|
|
}
|
|
|
|
CBox texbox = CBox{origin, m_pBackgroundTexture->m_vSize * scale};
|
|
renderTextureInternalWithDamage(m_pBackgroundTexture, &texbox, 1.0, &fakeDamage);
|
|
}
|
|
|
|
CBox monbox = {{}, pMonitor->vecPixelSize};
|
|
renderTextureInternalWithDamage(tex, &monbox, 1.0, &fakeDamage);
|
|
|
|
// bind back
|
|
if (m_RenderData.currentFB)
|
|
m_RenderData.currentFB->bind();
|
|
|
|
Debug::log(LOG, "Background created for monitor {}", pMonitor->szName);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::clearWithTex() {
|
|
RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!");
|
|
|
|
TRACY_GPU_ZONE("RenderClearWithTex");
|
|
|
|
auto TEXIT = m_mMonitorBGFBs.find(m_RenderData.pMonitor);
|
|
|
|
if (TEXIT == m_mMonitorBGFBs.end()) {
|
|
createBGTextureForMonitor(m_RenderData.pMonitor);
|
|
TEXIT = m_mMonitorBGFBs.find(m_RenderData.pMonitor);
|
|
}
|
|
|
|
if (TEXIT != m_mMonitorBGFBs.end()) {
|
|
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
m_bEndFrame = true;
|
|
renderTexture(TEXIT->second.m_cTex, &monbox, 1);
|
|
m_bEndFrame = false;
|
|
}
|
|
}
|
|
|
|
void CHyprOpenGLImpl::destroyMonitorResources(CMonitor* pMonitor) {
|
|
g_pHyprRenderer->makeEGLCurrent();
|
|
|
|
if (!g_pHyprOpenGL)
|
|
return;
|
|
|
|
auto RESIT = g_pHyprOpenGL->m_mMonitorRenderResources.find(pMonitor);
|
|
if (RESIT != g_pHyprOpenGL->m_mMonitorRenderResources.end()) {
|
|
RESIT->second.mirrorFB.release();
|
|
RESIT->second.offloadFB.release();
|
|
RESIT->second.mirrorSwapFB.release();
|
|
RESIT->second.monitorMirrorFB.release();
|
|
RESIT->second.blurFB.release();
|
|
RESIT->second.offMainFB.release();
|
|
RESIT->second.stencilTex->destroyTexture();
|
|
g_pHyprOpenGL->m_mMonitorRenderResources.erase(RESIT);
|
|
}
|
|
|
|
auto TEXIT = g_pHyprOpenGL->m_mMonitorBGFBs.find(pMonitor);
|
|
if (TEXIT != g_pHyprOpenGL->m_mMonitorBGFBs.end()) {
|
|
TEXIT->second.release();
|
|
g_pHyprOpenGL->m_mMonitorBGFBs.erase(TEXIT);
|
|
}
|
|
|
|
Debug::log(LOG, "Monitor {} -> destroyed all render data", pMonitor->szName);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::saveMatrix() {
|
|
memcpy(m_RenderData.savedProjection, m_RenderData.projection, 9 * sizeof(float));
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setMatrixScaleTranslate(const Vector2D& translate, const float& scale) {
|
|
matrixScale(m_RenderData.projection, scale, scale);
|
|
matrixTranslate(m_RenderData.projection, translate.x, translate.y);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::restoreMatrix() {
|
|
memcpy(m_RenderData.projection, m_RenderData.savedProjection, 9 * sizeof(float));
|
|
}
|
|
|
|
void CHyprOpenGLImpl::bindOffMain() {
|
|
m_RenderData.pCurrentMonData->offMainFB.bind();
|
|
clear(CColor(0, 0, 0, 0));
|
|
m_RenderData.currentFB = &m_RenderData.pCurrentMonData->offMainFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::renderOffToMain(CFramebuffer* off) {
|
|
CBox monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y};
|
|
renderTexturePrimitive(off->m_cTex, &monbox);
|
|
}
|
|
|
|
void CHyprOpenGLImpl::bindBackOnMain() {
|
|
m_RenderData.mainFB->bind();
|
|
m_RenderData.currentFB = m_RenderData.mainFB;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setMonitorTransformEnabled(bool enabled) {
|
|
m_bEndFrame = enabled;
|
|
}
|
|
|
|
void CHyprOpenGLImpl::setRenderModifEnabled(bool enabled) {
|
|
m_RenderData.renderModif.enabled = enabled;
|
|
}
|
|
|
|
uint32_t CHyprOpenGLImpl::getPreferredReadFormat(CMonitor* pMonitor) {
|
|
return pMonitor->output->state->state().drmFormat;
|
|
}
|
|
|
|
std::vector<SDRMFormat> CHyprOpenGLImpl::getDRMFormats() {
|
|
return drmFormats;
|
|
}
|
|
|
|
SP<CEGLSync> CHyprOpenGLImpl::createEGLSync(int fenceFD) {
|
|
std::vector<EGLint> attribs;
|
|
int dupFd = -1;
|
|
if (fenceFD > 0) {
|
|
int dupFd = fcntl(fenceFD, F_DUPFD_CLOEXEC, 0);
|
|
if (dupFd < 0) {
|
|
Debug::log(ERR, "createEGLSync: dup failed");
|
|
return nullptr;
|
|
}
|
|
|
|
attribs.push_back(EGL_SYNC_NATIVE_FENCE_FD_ANDROID);
|
|
attribs.push_back(dupFd);
|
|
attribs.push_back(EGL_NONE);
|
|
}
|
|
|
|
EGLSyncKHR sync = m_sProc.eglCreateSyncKHR(m_pEglDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs.data());
|
|
if (sync == EGL_NO_SYNC_KHR) {
|
|
Debug::log(ERR, "eglCreateSyncKHR failed");
|
|
if (dupFd >= 0)
|
|
close(dupFd);
|
|
return nullptr;
|
|
}
|
|
|
|
auto eglsync = SP<CEGLSync>(new CEGLSync);
|
|
eglsync->sync = sync;
|
|
return eglsync;
|
|
}
|
|
|
|
bool CHyprOpenGLImpl::waitForTimelinePoint(SP<CSyncTimeline> timeline, uint64_t point) {
|
|
int fd = timeline->exportAsSyncFileFD(point);
|
|
if (fd < 0) {
|
|
Debug::log(ERR, "waitForTimelinePoint: failed to get a fd from explicit timeline");
|
|
return false;
|
|
}
|
|
|
|
auto sync = g_pHyprOpenGL->createEGLSync(fd);
|
|
close(fd);
|
|
if (!sync) {
|
|
Debug::log(ERR, "waitForTimelinePoint: failed to get an eglsync from explicit timeline");
|
|
return false;
|
|
}
|
|
|
|
if (!sync->wait()) {
|
|
Debug::log(ERR, "waitForTimelinePoint: failed to wait on an eglsync from explicit timeline");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SRenderModifData::applyToBox(CBox& box) {
|
|
if (!enabled)
|
|
return;
|
|
|
|
for (auto& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: box.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_SCALECENTER: box.scaleFromCenter(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_TRANSLATE: box.translate(std::any_cast<Vector2D>(val)); break;
|
|
case RMOD_TYPE_ROTATE: box.rot += std::any_cast<float>(val); break;
|
|
case RMOD_TYPE_ROTATECENTER: {
|
|
const auto THETA = std::any_cast<float>(val);
|
|
const double COS = std::cos(THETA);
|
|
const double SIN = std::sin(THETA);
|
|
box.rot += THETA;
|
|
const auto OLDPOS = box.pos();
|
|
box.x = OLDPOS.x * COS - OLDPOS.y * SIN;
|
|
box.y = OLDPOS.y * COS + OLDPOS.x * SIN;
|
|
}
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToBox!"); }
|
|
}
|
|
}
|
|
|
|
void SRenderModifData::applyToRegion(CRegion& rg) {
|
|
if (!enabled)
|
|
return;
|
|
|
|
for (auto& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: rg.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_SCALECENTER: rg.scale(std::any_cast<float>(val)); break;
|
|
case RMOD_TYPE_TRANSLATE: rg.translate(std::any_cast<Vector2D>(val)); break;
|
|
case RMOD_TYPE_ROTATE: /* TODO */
|
|
case RMOD_TYPE_ROTATECENTER: break;
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::applyToRegion!"); }
|
|
}
|
|
}
|
|
|
|
float SRenderModifData::combinedScale() {
|
|
if (!enabled)
|
|
return 1;
|
|
|
|
float scale = 1.f;
|
|
for (auto& [type, val] : modifs) {
|
|
try {
|
|
switch (type) {
|
|
case RMOD_TYPE_SCALE: scale *= std::any_cast<float>(val); break;
|
|
case RMOD_TYPE_SCALECENTER:
|
|
case RMOD_TYPE_TRANSLATE:
|
|
case RMOD_TYPE_ROTATE:
|
|
case RMOD_TYPE_ROTATECENTER: break;
|
|
}
|
|
} catch (std::bad_any_cast& e) { Debug::log(ERR, "BUG THIS OR PLUGIN ERROR: caught a bad_any_cast in SRenderModifData::combinedScale!"); }
|
|
}
|
|
return scale;
|
|
}
|
|
|
|
CEGLSync::~CEGLSync() {
|
|
if (sync == EGL_NO_SYNC_KHR)
|
|
return;
|
|
|
|
if (g_pHyprOpenGL->m_sProc.eglDestroySyncKHR(g_pHyprOpenGL->m_pEglDisplay, sync) != EGL_TRUE)
|
|
Debug::log(ERR, "eglDestroySyncKHR failed");
|
|
}
|
|
|
|
int CEGLSync::dupFenceFD() {
|
|
if (sync == EGL_NO_SYNC_KHR)
|
|
return -1;
|
|
|
|
int fd = g_pHyprOpenGL->m_sProc.eglDupNativeFenceFDANDROID(g_pHyprOpenGL->m_pEglDisplay, sync);
|
|
if (fd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
|
|
Debug::log(ERR, "eglDupNativeFenceFDANDROID failed");
|
|
return -1;
|
|
}
|
|
|
|
return fd;
|
|
}
|
|
|
|
bool CEGLSync::wait() {
|
|
if (sync == EGL_NO_SYNC_KHR)
|
|
return false;
|
|
|
|
if (g_pHyprOpenGL->m_sProc.eglWaitSyncKHR(g_pHyprOpenGL->m_pEglDisplay, sync, 0) != EGL_TRUE) {
|
|
Debug::log(ERR, "eglWaitSyncKHR failed");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|