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https://github.com/hyprwm/Hyprland
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Vaxry
ed411f53bd
This moves wlr_cursor to a completely new impl mostly under CPointerManager Also adds beginSimple to OpenGL for simple render passes (e.g. cursor)
92 lines
2.3 KiB
C++
92 lines
2.3 KiB
C++
#pragma once
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#include "Vector2D.hpp"
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#include "../SharedDefs.hpp"
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#include "../includes.hpp"
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class CBox {
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public:
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CBox(double x_, double y_, double w_, double h_) {
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x = x_;
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y = y_;
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w = w_;
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h = h_;
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}
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CBox() {
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w = 0;
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h = 0;
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}
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CBox(const wlr_box& box) {
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x = box.x;
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y = box.y;
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w = box.width;
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h = box.height;
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}
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CBox(const double d) {
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x = d;
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y = d;
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w = d;
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h = d;
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}
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CBox(const Vector2D& pos, const Vector2D& size) {
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x = pos.x;
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y = pos.y;
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w = size.x;
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h = size.y;
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}
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wlr_box wlr();
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wlr_box* pWlr();
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CBox& applyFromWlr();
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CBox& scale(double scale);
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CBox& scaleFromCenter(double scale);
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CBox& scale(const Vector2D& scale);
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CBox& translate(const Vector2D& vec);
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CBox& round();
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CBox& transform(const wl_output_transform t, double w, double h);
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CBox& addExtents(const SWindowDecorationExtents& e);
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CBox& expand(const double& value);
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CBox& noNegativeSize();
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CBox copy() const;
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CBox intersection(const CBox& other) const;
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bool overlaps(const CBox& other) const;
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bool inside(const CBox& bound) const;
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SWindowDecorationExtents extentsFrom(const CBox&); // this is the big box
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Vector2D middle() const;
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Vector2D pos() const;
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Vector2D size() const;
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Vector2D closestPoint(const Vector2D& vec) const;
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bool containsPoint(const Vector2D& vec) const;
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bool empty() const;
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double x = 0, y = 0;
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union {
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double w;
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double width;
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};
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union {
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double h;
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double height;
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};
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double rot = 0; /* rad, ccw */
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//
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bool operator==(const CBox& rhs) const {
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return x == rhs.x && y == rhs.y && w == rhs.w && h == rhs.h;
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}
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private:
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CBox roundInternal();
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wlr_box m_bWlrBox;
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};
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