mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 21:46:00 +01:00
119 lines
No EOL
3.8 KiB
C++
119 lines
No EOL
3.8 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include "../Window.hpp"
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struct SWindowRenderLayoutHints {
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bool isBorderColor = false;
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CColor borderColor;
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};
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struct SLayoutMessageHeader {
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CWindow* pWindow = nullptr;
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};
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enum eFullscreenMode : uint8_t;
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interface IHyprLayout {
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public:
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/*
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Called when a window is created (mapped)
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The layout HAS TO set the goal pos and size (anim mgr will use it)
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If !animationinprogress, then the anim mgr will not apply an anim.
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*/
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virtual void onWindowCreated(CWindow*) = 0;
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/*
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Called when a window is removed (unmapped)
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*/
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virtual void onWindowRemoved(CWindow*) = 0;
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/*
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Called when the monitor requires a layout recalculation
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this usually means reserved area changes
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*/
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virtual void recalculateMonitor(const int&) = 0;
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/*
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Called when the compositor requests a window
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to be recalculated, e.g. when pseudo is toggled.
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*/
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virtual void recalculateWindow(CWindow*) = 0;
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/*
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Called when a window is requested to be floated
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*/
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virtual void changeWindowFloatingMode(CWindow*) = 0;
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/*
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Called when a window is clicked on, beginning a drag
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this might be a resize, move, whatever the layout defines it
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as.
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*/
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virtual void onBeginDragWindow() = 0;
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/*
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Called when a user requests a resize of the current window by a vec
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void resizeActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0;
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/*
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Called when a user requests a move of the current window by a vec
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Vector2D holds pixel values
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Optional pWindow for a specific window
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*/
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virtual void moveActiveWindow(const Vector2D&, CWindow* pWindow = nullptr) = 0;
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/*
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Called when a window is ended being dragged
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(mouse up)
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*/
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virtual void onEndDragWindow() = 0;
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/*
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Called whenever the mouse moves, should the layout want to
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do anything with it.
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Useful for dragging.
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*/
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virtual void onMouseMove(const Vector2D&) = 0;
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/*
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Called when a window is created, but is requesting to be floated.
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Warning: this also includes stuff like popups, incorrect handling
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of which can result in a crash!
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*/
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virtual void onWindowCreatedFloating(CWindow*) = 0;
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/*
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Called when a window / the user requests to toggle the fullscreen state of a window
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The layout sets all the fullscreen flags.
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It can either accept or ignore.
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*/
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virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool) = 0;
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/*
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Called when a dispatcher requests a custom message
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The layout is free to ignore.
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std::any is the reply. Can be empty.
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*/
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virtual std::any layoutMessage(SLayoutMessageHeader, std::string) = 0;
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/*
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Required to be handled, but may return just SWindowRenderLayoutHints()
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Called when the renderer requests any special draw flags for
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a specific window, e.g. border color for groups.
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*/
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virtual SWindowRenderLayoutHints requestRenderHints(CWindow*) = 0;
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/*
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Called when the user requests two windows to be swapped places.
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The layout is free to ignore.
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*/
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virtual void switchWindows(CWindow*, CWindow*) = 0;
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/*
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Called when the user requests to change the splitratio by X
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on a window
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*/
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virtual void alterSplitRatioBy(CWindow*, float) = 0;
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/*
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Called when something wants the current layout's name
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*/
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virtual std::string getLayoutName() = 0;
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}; |