mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 14:25:59 +01:00
86 lines
2.7 KiB
C++
86 lines
2.7 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <deque>
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#include "WLClasses.hpp"
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#include <vector>
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#include <array>
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#include <memory>
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struct SMonitorRule;
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class CMonitor {
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public:
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Vector2D vecPosition = Vector2D(-1,-1); // means unset
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Vector2D vecSize = Vector2D(0,0);
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Vector2D vecPixelSize = Vector2D(0,0);
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Vector2D vecTransformedSize = Vector2D(0,0);
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bool primary = false;
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uint64_t ID = -1;
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int activeWorkspace = -1;
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float scale = 1;
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std::string szName = "";
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Vector2D vecReservedTopLeft = Vector2D(0,0);
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Vector2D vecReservedBottomRight = Vector2D(0,0);
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// WLR stuff
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wlr_output* output = nullptr;
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float refreshRate = 60;
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wlr_output_damage* damage = nullptr;
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int framesToSkip = 0;
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int forceFullFrames = 0;
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bool noFrameSchedule = false;
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bool scheduledRecalc = false;
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wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL;
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bool dpmsStatus = true;
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bool vrrActive = false; // this can be TRUE even if VRR is not active in the case that this display does not support it.
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bool enabled10bit = false; // as above, this can be TRUE even if 10 bit failed.
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bool createdByUser = false;
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// mirroring
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CMonitor* pMirrorOf = nullptr;
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std::vector<CMonitor*> mirrors;
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// for the special workspace
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bool specialWorkspaceOpen = false;
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// Double-linked list because we need to have constant mem addresses for signals
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// We have to store pointers and use raw new/delete because they might be moved between them
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// and I am lazy
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std::array<std::vector<std::unique_ptr<SLayerSurface>>, 4> m_aLayerSurfaceLists;
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DYNLISTENER(monitorFrame);
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DYNLISTENER(monitorDestroy);
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DYNLISTENER(monitorStateRequest);
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// hack: a group = workspaces on a monitor.
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// I don't really care lol :P
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wlr_ext_workspace_group_handle_v1* pWLRWorkspaceGroupHandle = nullptr;
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// methods
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void onConnect(bool noRule);
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void onDisconnect();
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void addDamage(pixman_region32_t* rg);
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void addDamage(wlr_box* box);
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void setMirror(const std::string&);
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bool isMirror();
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std::shared_ptr<CMonitor>* m_pThisWrap = nullptr;
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bool m_bEnabled = false;
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bool m_bRenderingInitPassed = false;
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// For the list lookup
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bool operator==(const CMonitor& rhs) {
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return vecPosition == rhs.vecPosition && vecSize == rhs.vecSize && szName == rhs.szName;
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}
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private:
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void setupDefaultWS(const SMonitorRule&);
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};
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