Hyprland/src/layout/MasterLayout.hpp
Daniel Adolfsson d3a644d81c
Dwindle: Make resize more intuitive (#2681)
* improved resize

* clang-format

* rewrite

* almost legacy behavior when using CORNER_NONE
2023-07-13 16:52:11 +02:00

85 lines
3.1 KiB
C++

#pragma once
#include "IHyprLayout.hpp"
#include <vector>
#include <list>
#include <deque>
#include <any>
enum eFullscreenMode : uint8_t;
//orientation determines which side of the screen the master area resides
enum eOrientation : uint8_t {
ORIENTATION_LEFT = 0,
ORIENTATION_TOP,
ORIENTATION_RIGHT,
ORIENTATION_BOTTOM,
ORIENTATION_CENTER
};
struct SMasterNodeData {
bool isMaster = false;
float percMaster = 0.5f;
CWindow* pWindow = nullptr;
Vector2D position;
Vector2D size;
float percSize = 1.f; // size multiplier for resizing children
int workspaceID = -1;
bool operator==(const SMasterNodeData& rhs) const {
return pWindow == rhs.pWindow;
}
};
struct SMasterWorkspaceData {
int workspaceID = -1;
eOrientation orientation = ORIENTATION_LEFT;
bool operator==(const SMasterWorkspaceData& rhs) const {
return workspaceID == rhs.workspaceID;
}
};
class CHyprMasterLayout : public IHyprLayout {
public:
virtual void onWindowCreatedTiling(CWindow*);
virtual void onWindowRemovedTiling(CWindow*);
virtual bool isWindowTiled(CWindow*);
virtual void recalculateMonitor(const int&);
virtual void recalculateWindow(CWindow*);
virtual void resizeActiveWindow(const Vector2D&, eRectCorner corner = CORNER_NONE, CWindow* pWindow = nullptr);
virtual void fullscreenRequestForWindow(CWindow*, eFullscreenMode, bool);
virtual std::any layoutMessage(SLayoutMessageHeader, std::string);
virtual SWindowRenderLayoutHints requestRenderHints(CWindow*);
virtual void switchWindows(CWindow*, CWindow*);
virtual void alterSplitRatio(CWindow*, float, bool);
virtual std::string getLayoutName();
virtual void replaceWindowDataWith(CWindow* from, CWindow* to);
virtual void onEnable();
virtual void onDisable();
private:
std::list<SMasterNodeData> m_lMasterNodesData;
std::vector<SMasterWorkspaceData> m_lMasterWorkspacesData;
bool m_bForceWarps = false;
int getNodesOnWorkspace(const int&);
void applyNodeDataToWindow(SMasterNodeData*);
SMasterNodeData* getNodeFromWindow(CWindow*);
SMasterNodeData* getMasterNodeOnWorkspace(const int&);
SMasterWorkspaceData* getMasterWorkspaceData(const int&);
void calculateWorkspace(const int&);
CWindow* getNextWindow(CWindow*, bool);
int getMastersOnWorkspace(const int&);
bool prepareLoseFocus(CWindow*);
void prepareNewFocus(CWindow*, bool inherit_fullscreen);
friend struct SMasterNodeData;
friend struct SMasterWorkspaceData;
};