Hyprland/src/render
2024-09-21 00:37:17 +01:00
..
decorations misc: constify the remaining for loops (#7534) 2024-08-26 20:24:30 +02:00
shaders shaders: Use sin-less hash for noise (#5607) 2024-04-17 19:01:50 +01:00
Framebuffer.cpp internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216) 2024-08-08 21:01:50 +02:00
Framebuffer.hpp internal: introduce new types to avoid unsigned int rollover and signed int overflow (#7216) 2024-08-08 21:01:50 +02:00
OpenGL.cpp xdg-dialog: implement new protocol 2024-08-30 15:53:44 +02:00
OpenGL.hpp renderer: better lockscreen dead behavior (#7574) 2024-08-29 23:30:12 +02:00
Renderbuffer.cpp renderbuffer: ensure framebuffer gets deleted (#7363) 2024-08-16 10:09:01 +01:00
Renderbuffer.hpp Core: Move to aquamarine (#6608) 2024-07-21 13:09:54 +02:00
Renderer.cpp internal: move to hyprutils' scopeguard 2024-09-21 00:37:17 +01:00
Renderer.hpp config: Add a window rule to render while unfocused (#7582) 2024-08-30 17:37:52 +02:00
Shader.cpp shader: remove useless comment 2023-06-29 23:20:10 +02:00
Shader.hpp renderer: Make shader time always count from zero (#6903) 2024-07-16 22:03:10 +02:00
Shaders.hpp rewritten borders, fixed msaa 2022-06-26 19:39:56 +02:00
Texture.cpp misc: constify the remaining for loops (#7534) 2024-08-26 20:24:30 +02:00
Texture.hpp core/surface/buffer: Buffer lock/release fixes (#7110) 2024-07-31 21:47:26 +02:00
Transformer.cpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00
Transformer.hpp transformers: allow modifying renderdata pre-pass 2023-10-21 19:25:44 +01:00