mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-23 21:26:00 +01:00
32d56fec97
Co-authored-by: vaxerski <43317083+vaxerski@users.noreply.github.com>
475 lines
20 KiB
C++
475 lines
20 KiB
C++
#include "AnimationManager.hpp"
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#include "../Compositor.hpp"
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CAnimationManager::CAnimationManager() {
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std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
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m_mBezierCurves["default"].setup(&points);
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}
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void CAnimationManager::removeAllBeziers() {
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m_mBezierCurves.clear();
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// add the default one
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std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
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m_mBezierCurves["default"].setup(&points);
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}
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void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
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std::vector points = {p1, p2};
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m_mBezierCurves[name].setup(&points);
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}
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void CAnimationManager::tick() {
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bool animGlobalDisabled = false;
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static auto* const PANIMENABLED = &g_pConfigManager->getConfigValuePtr("animations:enabled")->intValue;
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if (!*PANIMENABLED)
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animGlobalDisabled = true;
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static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
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static auto* const PSHADOWSENABLED = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
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const auto DEFAULTBEZIER = m_mBezierCurves.find("default");
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std::vector<CAnimatedVariable*> animationEndedVars;
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for (auto& av : m_lAnimatedVariables) {
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// first of all, check if we need to update it at all
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if (!av->isBeingAnimated())
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continue;
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if (av->m_eDamagePolicy == AVARDAMAGE_SHADOW && !*PSHADOWSENABLED) {
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av->warp(false);
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continue;
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}
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// get the spent % (0 - 1)
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const float SPENT = av->getPercent();
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// window stuff
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const auto PWINDOW = (CWindow*)av->m_pWindow;
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const auto PWORKSPACE = (CWorkspace*)av->m_pWorkspace;
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const auto PLAYER = (SLayerSurface*)av->m_pLayer;
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CMonitor* PMONITOR = nullptr;
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bool animationsDisabled = animGlobalDisabled;
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wlr_box WLRBOXPREV = {0, 0, 0, 0};
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if (PWINDOW) {
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WLRBOXPREV = PWINDOW->getFullWindowBoundingBox();
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PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID);
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animationsDisabled = animationsDisabled || PWINDOW->m_sAdditionalConfigData.forceNoAnims;
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} else if (PWORKSPACE) {
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PMONITOR = g_pCompositor->getMonitorFromID(PWORKSPACE->m_iMonitorID);
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WLRBOXPREV = {(int)PMONITOR->vecPosition.x, (int)PMONITOR->vecPosition.y, (int)PMONITOR->vecSize.x, (int)PMONITOR->vecSize.y};
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} else if (PLAYER) {
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WLRBOXPREV = PLAYER->geometry;
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PMONITOR = g_pCompositor->getMonitorFromVector(Vector2D(PLAYER->geometry.x, PLAYER->geometry.y) + Vector2D(PLAYER->geometry.width, PLAYER->geometry.height) / 2.f);
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animationsDisabled = animationsDisabled || PLAYER->noAnimations;
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}
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// beziers are with a switch unforto
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// TODO: maybe do something cleaner
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switch (av->m_eVarType) {
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case AVARTYPE_FLOAT: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp(false);
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break;
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}
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const auto DELTA = av->m_fGoal - av->m_fBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
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else
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av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA;
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break;
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}
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case AVARTYPE_VECTOR: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp(false);
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break;
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}
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const auto DELTA = av->m_vGoal - av->m_vBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
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else
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av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
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break;
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}
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case AVARTYPE_COLOR: {
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// for disabled anims just warp
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if (av->m_pConfig->pValues->internalEnabled == 0 || animationsDisabled) {
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av->warp(false);
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break;
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}
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if (SPENT >= 1.f) {
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av->warp(false);
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break;
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}
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const auto DELTA = av->m_cGoal - av->m_cBegun;
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const auto BEZIER = m_mBezierCurves.find(av->m_pConfig->pValues->internalBezier);
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if (BEZIER != m_mBezierCurves.end())
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av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
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else
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av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
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break;
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}
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default: {
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;
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}
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}
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// damage the window with the damage policy
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switch (av->m_eDamagePolicy) {
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case AVARDAMAGE_ENTIRE: {
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g_pHyprRenderer->damageBox(&WLRBOXPREV);
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if (PWINDOW) {
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PWINDOW->updateWindowDecos();
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g_pHyprRenderer->damageWindow(PWINDOW);
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} else if (PWORKSPACE) {
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for (auto& w : g_pCompositor->m_vWindows) {
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if (!w->m_bIsMapped || w->isHidden())
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continue;
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if (w->m_iWorkspaceID != PWORKSPACE->m_iID)
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continue;
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w->updateWindowDecos();
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}
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} else if (PLAYER) {
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if (PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
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g_pHyprOpenGL->markBlurDirtyForMonitor(PMONITOR);
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}
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break;
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}
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case AVARDAMAGE_BORDER: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_BORDER a non-window AVAR!");
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// damage only the border.
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static auto* const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
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const auto ROUNDINGSIZE = *PROUNDING + 1;
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const auto BORDERSIZE = *PBORDERSIZE;
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// damage for old box
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXPREV.x - BORDERSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXPREV.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXPREV.x + WLRBOXPREV.width - ROUNDINGSIZE, WLRBOXPREV.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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WLRBOXPREV.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXPREV.x, WLRBOXPREV.y + WLRBOXPREV.height - ROUNDINGSIZE, WLRBOXPREV.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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// damage for new box
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const wlr_box WLRBOXNEW = {PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x, PWINDOW->m_vRealSize.vec().y};
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // top
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g_pHyprRenderer->damageBox(WLRBOXNEW.x - BORDERSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE, WLRBOXNEW.height + 2 * BORDERSIZE); // left
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g_pHyprRenderer->damageBox(WLRBOXNEW.x + WLRBOXNEW.width - ROUNDINGSIZE, WLRBOXNEW.y - BORDERSIZE, BORDERSIZE + ROUNDINGSIZE,
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WLRBOXNEW.height + 2 * BORDERSIZE); // right
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g_pHyprRenderer->damageBox(WLRBOXNEW.x, WLRBOXNEW.y + WLRBOXNEW.height - ROUNDINGSIZE, WLRBOXNEW.width + 2 * BORDERSIZE, BORDERSIZE + ROUNDINGSIZE); // bottom
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break;
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}
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case AVARDAMAGE_SHADOW: {
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RASSERT(PWINDOW, "Tried to AVARDAMAGE_SHADOW a non-window AVAR!");
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static auto* const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
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const auto PDECO = PWINDOW->getDecorationByType(DECORATION_SHADOW);
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if (PDECO) {
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const auto EXTENTS = PDECO->getWindowDecorationExtents();
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wlr_box dmg = {PWINDOW->m_vRealPosition.vec().x - EXTENTS.topLeft.x, PWINDOW->m_vRealPosition.vec().y - EXTENTS.topLeft.y,
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PWINDOW->m_vRealSize.vec().x + EXTENTS.topLeft.x + EXTENTS.bottomRight.x,
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PWINDOW->m_vRealSize.vec().y + EXTENTS.topLeft.y + EXTENTS.bottomRight.y};
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if (!*PSHADOWIGNOREWINDOW) {
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// easy, damage the entire box
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g_pHyprRenderer->damageBox(&dmg);
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} else {
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pixman_region32_t rg;
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pixman_region32_init_rect(&rg, dmg.x, dmg.y, dmg.width, dmg.height);
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pixman_region32_t wb;
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pixman_region32_init_rect(&wb, PWINDOW->m_vRealPosition.vec().x, PWINDOW->m_vRealPosition.vec().y, PWINDOW->m_vRealSize.vec().x,
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PWINDOW->m_vRealSize.vec().y);
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pixman_region32_subtract(&rg, &rg, &wb);
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g_pHyprRenderer->damageRegion(&rg);
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pixman_region32_fini(&rg);
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pixman_region32_fini(&wb);
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}
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}
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break;
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}
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default: {
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break;
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}
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}
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// set size and pos if valid, but only if damage policy entire (dont if border for example)
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if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
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g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goalv());
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// manually schedule a frame
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if (PMONITOR)
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g_pCompositor->scheduleFrameForMonitor(PMONITOR);
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// check if we did not finish animating. If so, trigger onAnimationEnd.
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if (!av->isBeingAnimated())
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animationEndedVars.push_back(av);
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}
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// do it here, because if this alters the animation vars deque we would be in trouble above.
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for (auto& ave : animationEndedVars) {
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ave->onAnimationEnd();
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}
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}
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bool CAnimationManager::deltaSmallToFlip(const Vector2D& a, const Vector2D& b) {
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return std::abs(a.x - b.x) < 0.5f && std::abs(a.y - b.y) < 0.5f;
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}
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bool CAnimationManager::deltaSmallToFlip(const CColor& a, const CColor& b) {
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return std::abs(a.r - b.r) < 0.5f && std::abs(a.g - b.g) < 0.5f && std::abs(a.b - b.b) < 0.5f && std::abs(a.a - b.a) < 0.5f;
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}
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bool CAnimationManager::deltaSmallToFlip(const float& a, const float& b) {
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return std::abs(a - b) < 0.5f;
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}
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bool CAnimationManager::deltazero(const Vector2D& a, const Vector2D& b) {
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return a.x == b.x && a.y == b.y;
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}
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bool CAnimationManager::deltazero(const float& a, const float& b) {
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return a == b;
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}
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bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
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return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
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}
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bool CAnimationManager::bezierExists(const std::string& bezier) {
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for (auto& [bc, bz] : m_mBezierCurves) {
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if (bc == bezier)
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return true;
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}
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return false;
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}
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//
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// Anims
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//
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//
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void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPerc) {
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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if (!close) {
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pWindow->m_vRealSize.setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
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pWindow->m_vRealPosition.setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vValue / 2.f);
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} else {
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pWindow->m_vRealSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
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pWindow->m_vRealPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_vRealSize.m_vGoal / 2.f;
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}
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}
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void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
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pWindow->m_vRealSize.warp(false); // size we preserve in slide
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const auto GOALPOS = pWindow->m_vRealPosition.goalv();
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const auto GOALSIZE = pWindow->m_vRealSize.goalv();
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const auto PMONITOR = g_pCompositor->getMonitorFromID(pWindow->m_iMonitorID);
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Vector2D posOffset;
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if (force != "") {
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if (force == "bottom")
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else if (force == "left")
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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else if (force == "right")
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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if (!close)
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pWindow->m_vRealPosition.setValue(posOffset);
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else
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pWindow->m_vRealPosition = posOffset;
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return;
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}
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const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
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// check sides it touches
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const bool DISPLAYLEFT = STICKS(pWindow->m_vPosition.x, PMONITOR->vecPosition.x + PMONITOR->vecReservedTopLeft.x);
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const bool DISPLAYRIGHT = STICKS(pWindow->m_vPosition.x + pWindow->m_vSize.x, PMONITOR->vecPosition.x + PMONITOR->vecSize.x - PMONITOR->vecReservedBottomRight.x);
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const bool DISPLAYTOP = STICKS(pWindow->m_vPosition.y, PMONITOR->vecPosition.y + PMONITOR->vecReservedTopLeft.y);
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const bool DISPLAYBOTTOM = STICKS(pWindow->m_vPosition.y + pWindow->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
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if (DISPLAYBOTTOM && DISPLAYTOP) {
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if (DISPLAYLEFT && DISPLAYRIGHT) {
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posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
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} else if (DISPLAYLEFT) {
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posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0);
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} else {
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posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0);
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}
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} else if (DISPLAYTOP) {
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posOffset = GOALPOS - Vector2D(0, GOALSIZE.y);
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} else if (DISPLAYBOTTOM) {
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posOffset = GOALPOS + Vector2D(0, GOALSIZE.y);
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} else {
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if (MIDPOINT.y > PMONITOR->vecPosition.y + PMONITOR->vecSize.y / 2.f)
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y + PMONITOR->vecSize.y);
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else
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posOffset = Vector2D(GOALPOS.x, PMONITOR->vecPosition.y - GOALSIZE.y);
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}
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if (!close)
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pWindow->m_vRealPosition.setValue(posOffset);
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else
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pWindow->m_vRealPosition = posOffset;
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}
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void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
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if (!close) {
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pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeIn");
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} else {
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pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
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pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsOut");
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pWindow->m_fAlpha.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("fadeOut");
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}
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auto ANIMSTYLE = pWindow->m_vRealPosition.m_pConfig->pValues->internalStyle;
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transform(ANIMSTYLE.begin(), ANIMSTYLE.end(), ANIMSTYLE.begin(), ::tolower);
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// if the window is not being animated, that means the layout set a fixed size for it, don't animate.
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if (!pWindow->m_vRealPosition.isBeingAnimated() && !pWindow->m_vRealSize.isBeingAnimated())
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return;
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// if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
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if (!pWindow->m_vRealPosition.m_pConfig->pValues->internalEnabled)
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return;
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if (pWindow->m_sAdditionalConfigData.animationStyle != "") {
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// the window has config'd special anim
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if (pWindow->m_sAdditionalConfigData.animationStyle.find("slide") == 0) {
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if (pWindow->m_sAdditionalConfigData.animationStyle.contains(' ')) {
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// has a direction
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animationSlide(pWindow, pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find(' ') + 1), close);
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} else {
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animationSlide(pWindow, "", close);
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}
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} else {
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// anim popin, fallback
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float minPerc = 0.f;
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if (pWindow->m_sAdditionalConfigData.animationStyle.find("%") != std::string::npos) {
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try {
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auto percstr = pWindow->m_sAdditionalConfigData.animationStyle.substr(pWindow->m_sAdditionalConfigData.animationStyle.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) {
|
|
; // oops
|
|
}
|
|
}
|
|
|
|
animationPopin(pWindow, close, minPerc / 100.f);
|
|
}
|
|
} else {
|
|
if (ANIMSTYLE == "slide") {
|
|
animationSlide(pWindow, "", close);
|
|
} else {
|
|
// anim popin, fallback
|
|
|
|
float minPerc = 0.f;
|
|
if (ANIMSTYLE.find("%") != 0) {
|
|
try {
|
|
auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) {
|
|
; // oops
|
|
}
|
|
}
|
|
|
|
animationPopin(pWindow, close, minPerc / 100.f);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::string CAnimationManager::styleValidInConfigVar(const std::string& config, const std::string& style) {
|
|
if (config.find("window") == 0) {
|
|
if (style == "slide") {
|
|
return "";
|
|
} else if (style.find("popin") == 0) {
|
|
// try parsing
|
|
float minPerc = 0.f;
|
|
if (style.find("%") != std::string::npos) {
|
|
try {
|
|
auto percstr = style.substr(style.find_last_of(' '));
|
|
minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
|
|
} catch (std::exception& e) { return "invalid minperc"; }
|
|
|
|
return "";
|
|
}
|
|
|
|
minPerc; // fix warning
|
|
|
|
return "";
|
|
}
|
|
|
|
return "unknown style";
|
|
} else if (config == "workspaces" || config == "specialWorkspace") {
|
|
if (style == "slide" || style == "slidevert" || style == "fade")
|
|
return "";
|
|
|
|
return "unknown style";
|
|
} else if (config == "borderangle") {
|
|
if (style == "loop" || style == "once")
|
|
return "";
|
|
return "unknown style";
|
|
} else {
|
|
return "animation has no styles";
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
CBezierCurve* CAnimationManager::getBezier(const std::string& name) {
|
|
const auto BEZIER = std::find_if(m_mBezierCurves.begin(), m_mBezierCurves.end(), [&](const auto& other) { return other.first == name; });
|
|
|
|
return BEZIER == m_mBezierCurves.end() ? &m_mBezierCurves["default"] : &BEZIER->second;
|
|
}
|
|
|
|
std::unordered_map<std::string, CBezierCurve> CAnimationManager::getAllBeziers() {
|
|
return m_mBezierCurves;
|
|
}
|