mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 14:45:58 +01:00
69 lines
No EOL
2.5 KiB
C++
69 lines
No EOL
2.5 KiB
C++
#include "BezierCurve.hpp"
|
|
|
|
void CBezierCurve::setup(std::vector<Vector2D>* pVec) {
|
|
m_dPoints.clear();
|
|
|
|
const auto BEGIN = std::chrono::high_resolution_clock::now();
|
|
|
|
m_dPoints.emplace_back(Vector2D(0,0));
|
|
|
|
for (auto& p : *pVec) {
|
|
m_dPoints.push_back(p);
|
|
}
|
|
|
|
m_dPoints.emplace_back(Vector2D(1,1));
|
|
|
|
RASSERT(m_dPoints.size() == 4, "CBezierCurve only supports cubic beziers! (points num: %i)", m_dPoints.size());
|
|
|
|
// bake BAKEDPOINTS points for faster lookups
|
|
// T -> X ( / BAKEDPOINTS )
|
|
for (int i = 0; i < BAKEDPOINTS; ++i) {
|
|
m_aPointsBaked[i] = getXForT((i + 1) / (float)BAKEDPOINTS);
|
|
}
|
|
|
|
const auto ELAPSEDUS = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGIN).count() / 1000.f;
|
|
const auto POINTSSIZE = m_aPointsBaked.size() * sizeof(m_aPointsBaked[0]) / 1000.f;
|
|
|
|
const auto BEGINCALC = std::chrono::high_resolution_clock::now();
|
|
for (float i = 0.1f; i < 1.f; i += 0.1f)
|
|
getYForPoint(i);
|
|
const auto ELAPSEDCALCAVG = std::chrono::duration_cast<std::chrono::nanoseconds>(std::chrono::high_resolution_clock::now() - BEGINCALC).count() / 1000.f / 10.f;
|
|
|
|
Debug::log(LOG, "Created a bezier curve, baked %i points, mem usage: %.2fkB, time to bake: %.2fµs. Estimated average calc time: %.2fµs.",
|
|
BAKEDPOINTS, POINTSSIZE, ELAPSEDUS, ELAPSEDCALCAVG);
|
|
|
|
}
|
|
|
|
float CBezierCurve::getYForT(float t) {
|
|
return 3 * t * pow(1 - t, 2) * m_dPoints[1].y + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].y + pow(t, 3);
|
|
}
|
|
|
|
float CBezierCurve::getXForT(float t) {
|
|
return 3 * t * pow(1 - t, 2) * m_dPoints[1].x + 3 * pow(t, 2) * (1 - t) * m_dPoints[2].x + pow(t, 3);
|
|
}
|
|
|
|
// Todo: this probably can be done better and faster
|
|
float CBezierCurve::getYForPoint(float x) {
|
|
// binary search for the range UPDOWN X
|
|
float upperX = 1;
|
|
float lowerX = 0;
|
|
float mid = 0.5;
|
|
|
|
while(std::abs(upperX - lowerX) > INVBAKEDPOINTS) {
|
|
if (m_aPointsBaked[((int)(mid * (float)BAKEDPOINTS))] > x) {
|
|
upperX = mid;
|
|
} else {
|
|
lowerX = mid;
|
|
}
|
|
|
|
mid = (upperX + lowerX) / 2.f;
|
|
}
|
|
|
|
// in the name of performance i shall make a hack
|
|
const auto PERCINDELTA = (x - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]) / (m_aPointsBaked[(int)((float)BAKEDPOINTS * upperX)] - m_aPointsBaked[(int)((float)BAKEDPOINTS * lowerX)]);
|
|
|
|
if (std::isnan(PERCINDELTA) || std::isinf(PERCINDELTA)) // can sometimes happen for VERY small x
|
|
return 0.f;
|
|
|
|
return getYForT(mid + PERCINDELTA * INVBAKEDPOINTS);
|
|
} |