Hyprland/src/render/Renderer.hpp

106 lines
5.1 KiB
C++

#pragma once
#include "../defines.hpp"
#include <list>
#include "../helpers/Monitor.hpp"
#include "../helpers/Workspace.hpp"
#include "../Window.hpp"
#include "OpenGL.hpp"
#include "../helpers/Timer.hpp"
#include "../helpers/Region.hpp"
struct SMonitorRule;
// TODO: add fuller damage tracking for updating only parts of a window
enum DAMAGETRACKINGMODES
{
DAMAGE_TRACKING_INVALID = -1,
DAMAGE_TRACKING_NONE = 0,
DAMAGE_TRACKING_MONITOR,
DAMAGE_TRACKING_FULL
};
enum eRenderPassMode
{
RENDER_PASS_ALL = 0,
RENDER_PASS_MAIN,
RENDER_PASS_POPUP
};
class CToplevelExportProtocolManager;
class CInputManager;
struct SSessionLockSurface;
class CHyprRenderer {
public:
CHyprRenderer();
void renderMonitor(CMonitor* pMonitor);
void outputMgrApplyTest(wlr_output_configuration_v1*, bool);
void arrangeLayersForMonitor(const int&);
void damageSurface(wlr_surface*, double, double, double scale = 1.0);
void damageWindow(CWindow*);
void damageBox(wlr_box*);
void damageBox(const int& x, const int& y, const int& w, const int& h);
void damageRegion(const CRegion&);
void damageMonitor(CMonitor*);
void damageMirrorsWith(CMonitor*, const CRegion&);
bool applyMonitorRule(CMonitor*, SMonitorRule*, bool force = false);
bool shouldRenderWindow(CWindow*, CMonitor*, CWorkspace*);
bool shouldRenderWindow(CWindow*);
void ensureCursorRenderingMode();
bool shouldRenderCursor();
void calculateUVForSurface(CWindow*, wlr_surface*, bool main = false);
std::tuple<float, float, float> getRenderTimes(CMonitor* pMonitor); // avg max min
void renderLockscreen(CMonitor* pMonitor, timespec* now);
void setOccludedForBackLayers(CRegion& region, CWorkspace* pWorkspace);
bool canSkipBackBufferClear(CMonitor* pMonitor);
void recheckSolitaryForMonitor(CMonitor* pMonitor);
void setCursorSurface(wlr_surface* surf, int hotspotX, int hotspotY);
void setCursorFromName(const std::string& name);
bool m_bWindowRequestedCursorHide = false;
bool m_bBlockSurfaceFeedback = false;
bool m_bRenderingSnapshot = false;
CWindow* m_pLastScanout = nullptr;
CMonitor* m_pMostHzMonitor = nullptr;
bool m_bDirectScanoutBlocked = false;
bool m_bSoftwareCursorsLocked = false;
bool m_bTearingEnvSatisfied = false;
DAMAGETRACKINGMODES
damageTrackingModeFromStr(const std::string&);
bool attemptDirectScanout(CMonitor*);
void setWindowScanoutMode(CWindow*);
void initiateManualCrash();
bool m_bCrashingInProgress = false;
float m_fCrashingDistort = 0.5f;
wl_event_source* m_pCrashingLoop = nullptr;
std::vector<std::unique_ptr<STearingController>> m_vTearingControllers;
CTimer m_tRenderTimer;
private:
void arrangeLayerArray(CMonitor*, const std::vector<std::unique_ptr<SLayerSurface>>&, bool, wlr_box*);
void renderWorkspaceWindowsFullscreen(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (fullscreen) (tiled, floating, pinned, but no special)
void renderWorkspaceWindows(CMonitor*, CWorkspace*, timespec*); // renders workspace windows (no fullscreen) (tiled, floating, pinned, but no special)
void renderWindow(CWindow*, CMonitor*, timespec*, bool, eRenderPassMode, bool ignorePosition = false, bool ignoreAllGeometry = false);
void renderLayer(SLayerSurface*, CMonitor*, timespec*);
void renderSessionLockSurface(SSessionLockSurface*, CMonitor*, timespec*);
void renderDragIcon(CMonitor*, timespec*);
void renderIMEPopup(SIMEPopup*, CMonitor*, timespec*);
void renderWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const wlr_box& geometry);
void renderAllClientsForWorkspace(CMonitor* pMonitor, CWorkspace* pWorkspace, timespec* now, const Vector2D& translate = {0, 0}, const float& scale = 1.f);
bool m_bHasARenderedCursor = true;
bool m_bCursorHasSurface = false;
friend class CHyprOpenGLImpl;
friend class CToplevelExportProtocolManager;
friend class CInputManager;
};
inline std::unique_ptr<CHyprRenderer> g_pHyprRenderer;