mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 14:25:59 +01:00
6967a31450
* wayland/core/dmabuf: move to new impl it's the final countdown
195 lines
10 KiB
C++
195 lines
10 KiB
C++
#pragma once
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#include <memory>
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#include <deque>
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#include <list>
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#include "defines.hpp"
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#include "debug/Log.hpp"
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#include "events/Events.hpp"
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#include "config/ConfigManager.hpp"
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#include "managers/ThreadManager.hpp"
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#include "managers/XWaylandManager.hpp"
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#include "managers/input/InputManager.hpp"
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#include "managers/LayoutManager.hpp"
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#include "managers/KeybindManager.hpp"
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#include "managers/AnimationManager.hpp"
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#include "managers/EventManager.hpp"
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#include "managers/ProtocolManager.hpp"
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#include "managers/SessionLockManager.hpp"
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#include "managers/HookSystemManager.hpp"
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#include "debug/HyprDebugOverlay.hpp"
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#include "debug/HyprNotificationOverlay.hpp"
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#include "helpers/Monitor.hpp"
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#include "desktop/Workspace.hpp"
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#include "desktop/Window.hpp"
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#include "render/Renderer.hpp"
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#include "render/OpenGL.hpp"
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#include "hyprerror/HyprError.hpp"
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#include "plugins/PluginSystem.hpp"
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#include "helpers/Watchdog.hpp"
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class CWLSurfaceResource;
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enum eManagersInitStage {
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STAGE_PRIORITY = 0,
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STAGE_BASICINIT,
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STAGE_LATE
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};
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class CCompositor {
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public:
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CCompositor();
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~CCompositor();
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// ------------------ WLR BASICS ------------------ //
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wl_display* m_sWLDisplay;
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wl_event_loop* m_sWLEventLoop;
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wlr_backend* m_sWLRBackend;
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wlr_session* m_sWLRSession;
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wlr_renderer* m_sWLRRenderer;
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wlr_allocator* m_sWLRAllocator;
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wlr_compositor* m_sWLRCompositor;
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wlr_subcompositor* m_sWLRSubCompositor;
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wlr_drm* m_sWRLDRM;
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wlr_drm_lease_v1_manager* m_sWRLDRMLeaseMgr;
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wlr_egl* m_sWLREGL;
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int m_iDRMFD;
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wlr_linux_dmabuf_v1* m_sWLRLinuxDMABuf;
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wlr_backend* m_sWLRHeadlessBackend;
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// ------------------------------------------------- //
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std::string m_szHyprTempDataRoot = "";
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std::string m_szWLDisplaySocket = "";
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std::string m_szInstanceSignature = "";
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std::string m_szInstancePath = "";
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std::string m_szCurrentSplash = "error";
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std::vector<SP<CMonitor>> m_vMonitors;
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std::vector<SP<CMonitor>> m_vRealMonitors; // for all monitors, even those turned off
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std::vector<PHLWINDOW> m_vWindows;
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std::vector<PHLLS> m_vLayers;
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std::vector<PHLWORKSPACE> m_vWorkspaces;
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std::vector<PHLWINDOWREF> m_vWindowsFadingOut;
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std::vector<PHLLSREF> m_vSurfacesFadingOut;
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std::unordered_map<std::string, uint64_t> m_mMonitorIDMap;
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void initServer();
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void startCompositor();
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void cleanup();
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void createLockFile();
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void removeLockFile();
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WP<CWLSurfaceResource> m_pLastFocus;
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PHLWINDOWREF m_pLastWindow;
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WP<CMonitor> m_pLastMonitor;
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std::vector<PHLWINDOWREF> m_vWindowFocusHistory; // first element is the most recently focused.
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bool m_bReadyToProcess = false;
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bool m_bSessionActive = true;
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bool m_bDPMSStateON = true;
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bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
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bool m_bNextIsUnsafe = false; // because wlroots
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CMonitor* m_pUnsafeOutput = nullptr; // fallback output for the unsafe state
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bool m_bExitTriggered = false; // For exit dispatcher
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bool m_bIsShuttingDown = false;
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// ------------------------------------------------- //
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CMonitor* getMonitorFromID(const int&);
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CMonitor* getMonitorFromName(const std::string&);
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CMonitor* getMonitorFromDesc(const std::string&);
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CMonitor* getMonitorFromCursor();
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CMonitor* getMonitorFromVector(const Vector2D&);
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void removeWindowFromVectorSafe(PHLWINDOW);
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void focusWindow(PHLWINDOW, SP<CWLSurfaceResource> pSurface = nullptr);
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void focusSurface(SP<CWLSurfaceResource>, PHLWINDOW pWindowOwner = nullptr);
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bool monitorExists(CMonitor*);
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PHLWINDOW vectorToWindowUnified(const Vector2D&, uint8_t properties, PHLWINDOW pIgnoreWindow = nullptr);
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SP<CWLSurfaceResource> vectorToLayerSurface(const Vector2D&, std::vector<PHLLSREF>*, Vector2D*, PHLLS*);
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SP<CWLSurfaceResource> vectorToLayerPopupSurface(const Vector2D&, CMonitor* monitor, Vector2D*, PHLLS*);
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SP<CWLSurfaceResource> vectorWindowToSurface(const Vector2D&, PHLWINDOW, Vector2D& sl);
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Vector2D vectorToSurfaceLocal(const Vector2D&, PHLWINDOW, SP<CWLSurfaceResource>);
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CMonitor* getMonitorFromOutput(wlr_output*);
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CMonitor* getRealMonitorFromOutput(wlr_output*);
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PHLWINDOW getWindowFromSurface(SP<CWLSurfaceResource>);
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PHLWINDOW getWindowFromHandle(uint32_t);
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bool isWorkspaceVisible(PHLWORKSPACE);
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PHLWORKSPACE getWorkspaceByID(const int&);
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PHLWORKSPACE getWorkspaceByName(const std::string&);
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PHLWORKSPACE getWorkspaceByString(const std::string&);
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void sanityCheckWorkspaces();
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void updateWorkspaceWindowDecos(const int&);
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void updateWorkspaceSpecialRenderData(const int&);
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int getWindowsOnWorkspace(const int& id, std::optional<bool> onlyTiled = {}, std::optional<bool> onlyVisible = {});
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int getGroupsOnWorkspace(const int& id, std::optional<bool> onlyTiled = {}, std::optional<bool> onlyVisible = {});
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PHLWINDOW getUrgentWindow();
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bool hasUrgentWindowOnWorkspace(const int&);
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PHLWINDOW getFirstWindowOnWorkspace(const int&);
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PHLWINDOW getTopLeftWindowOnWorkspace(const int&);
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PHLWINDOW getFullscreenWindowOnWorkspace(const int&);
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bool isWindowActive(PHLWINDOW);
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void changeWindowZOrder(PHLWINDOW, bool);
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void cleanupFadingOut(const int& monid);
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PHLWINDOW getWindowInDirection(PHLWINDOW, char);
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PHLWINDOW getNextWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
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PHLWINDOW getPrevWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
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int getNextAvailableNamedWorkspace();
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bool isPointOnAnyMonitor(const Vector2D&);
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bool isPointOnReservedArea(const Vector2D& point, const CMonitor* monitor = nullptr);
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CMonitor* getMonitorInDirection(const char&);
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CMonitor* getMonitorInDirection(CMonitor*, const char&);
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void updateAllWindowsAnimatedDecorationValues();
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void updateWorkspaceWindows(const int64_t& id);
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void updateWindowAnimatedDecorationValues(PHLWINDOW);
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int getNextAvailableMonitorID(std::string const& name);
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void moveWorkspaceToMonitor(PHLWORKSPACE, CMonitor*, bool noWarpCursor = false);
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void swapActiveWorkspaces(CMonitor*, CMonitor*);
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CMonitor* getMonitorFromString(const std::string&);
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bool workspaceIDOutOfBounds(const int64_t&);
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void setWindowFullscreen(PHLWINDOW, bool, eFullscreenMode mode = FULLSCREEN_INVALID);
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void updateFullscreenFadeOnWorkspace(PHLWORKSPACE);
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PHLWINDOW getX11Parent(PHLWINDOW);
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void scheduleFrameForMonitor(CMonitor*);
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void addToFadingOutSafe(PHLLS);
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void addToFadingOutSafe(PHLWINDOW);
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PHLWINDOW getWindowByRegex(const std::string&);
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void warpCursorTo(const Vector2D&, bool force = false);
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PHLLS getLayerSurfaceFromSurface(SP<CWLSurfaceResource>);
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void closeWindow(PHLWINDOW);
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Vector2D parseWindowVectorArgsRelative(const std::string&, const Vector2D&);
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void forceReportSizesToWindowsOnWorkspace(const int&);
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PHLWORKSPACE createNewWorkspace(const int&, const int&, const std::string& name = "", bool isEmtpy = true); // will be deleted next frame if left empty and unfocused!
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void renameWorkspace(const int&, const std::string& name = "");
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void setActiveMonitor(CMonitor*);
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bool isWorkspaceSpecial(const int&);
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int getNewSpecialID();
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void performUserChecks();
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void moveWindowToWorkspaceSafe(PHLWINDOW pWindow, PHLWORKSPACE pWorkspace);
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PHLWINDOW getForceFocus();
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void arrangeMonitors();
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void enterUnsafeState();
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void leaveUnsafeState();
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void setPreferredScaleForSurface(SP<CWLSurfaceResource> pSurface, double scale);
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void setPreferredTransformForSurface(SP<CWLSurfaceResource> pSurface, wl_output_transform transform);
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void updateSuspendedStates();
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PHLWINDOW windowForCPointer(CWindow*);
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std::string explicitConfigPath;
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private:
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void initAllSignals();
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void removeAllSignals();
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void cleanEnvironment();
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void setRandomSplash();
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void initManagers(eManagersInitStage stage);
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void prepareFallbackOutput();
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uint64_t m_iHyprlandPID = 0;
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wl_event_source* m_critSigSource = nullptr;
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};
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inline std::unique_ptr<CCompositor> g_pCompositor;
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