Hyprland/src/Compositor.hpp

196 lines
10 KiB
C++

#pragma once
#include <memory>
#include <deque>
#include <list>
#include "defines.hpp"
#include "debug/Log.hpp"
#include "events/Events.hpp"
#include "config/ConfigManager.hpp"
#include "managers/ThreadManager.hpp"
#include "managers/XWaylandManager.hpp"
#include "managers/input/InputManager.hpp"
#include "managers/LayoutManager.hpp"
#include "managers/KeybindManager.hpp"
#include "managers/AnimationManager.hpp"
#include "managers/EventManager.hpp"
#include "managers/ProtocolManager.hpp"
#include "managers/SessionLockManager.hpp"
#include "managers/HookSystemManager.hpp"
#include "debug/HyprDebugOverlay.hpp"
#include "debug/HyprNotificationOverlay.hpp"
#include "helpers/Monitor.hpp"
#include "desktop/Workspace.hpp"
#include "desktop/Window.hpp"
#include "render/Renderer.hpp"
#include "render/OpenGL.hpp"
#include "hyprerror/HyprError.hpp"
#include "plugins/PluginSystem.hpp"
#include "helpers/Watchdog.hpp"
class CWLSurfaceResource;
enum eManagersInitStage {
STAGE_PRIORITY = 0,
STAGE_BASICINIT,
STAGE_LATE
};
class CCompositor {
public:
CCompositor();
~CCompositor();
// ------------------ WLR BASICS ------------------ //
wl_display* m_sWLDisplay;
wl_event_loop* m_sWLEventLoop;
wlr_backend* m_sWLRBackend;
wlr_session* m_sWLRSession;
wlr_renderer* m_sWLRRenderer;
wlr_allocator* m_sWLRAllocator;
wlr_compositor* m_sWLRCompositor;
wlr_subcompositor* m_sWLRSubCompositor;
wlr_drm* m_sWRLDRM;
wlr_drm_lease_v1_manager* m_sWRLDRMLeaseMgr;
wlr_egl* m_sWLREGL;
int m_iDRMFD;
wlr_linux_dmabuf_v1* m_sWLRLinuxDMABuf;
wlr_backend* m_sWLRHeadlessBackend;
// ------------------------------------------------- //
std::string m_szHyprTempDataRoot = "";
std::string m_szWLDisplaySocket = "";
std::string m_szInstanceSignature = "";
std::string m_szInstancePath = "";
std::string m_szCurrentSplash = "error";
std::vector<SP<CMonitor>> m_vMonitors;
std::vector<SP<CMonitor>> m_vRealMonitors; // for all monitors, even those turned off
std::vector<PHLWINDOW> m_vWindows;
std::vector<PHLLS> m_vLayers;
std::vector<PHLWORKSPACE> m_vWorkspaces;
std::vector<PHLWINDOWREF> m_vWindowsFadingOut;
std::vector<PHLLSREF> m_vSurfacesFadingOut;
std::unordered_map<std::string, uint64_t> m_mMonitorIDMap;
void initServer();
void startCompositor();
void cleanup();
void createLockFile();
void removeLockFile();
WP<CWLSurfaceResource> m_pLastFocus;
PHLWINDOWREF m_pLastWindow;
WP<CMonitor> m_pLastMonitor;
std::vector<PHLWINDOWREF> m_vWindowFocusHistory; // first element is the most recently focused.
bool m_bReadyToProcess = false;
bool m_bSessionActive = true;
bool m_bDPMSStateON = true;
bool m_bUnsafeState = false; // unsafe state is when there is no monitors.
bool m_bNextIsUnsafe = false; // because wlroots
CMonitor* m_pUnsafeOutput = nullptr; // fallback output for the unsafe state
bool m_bExitTriggered = false; // For exit dispatcher
bool m_bIsShuttingDown = false;
// ------------------------------------------------- //
CMonitor* getMonitorFromID(const int&);
CMonitor* getMonitorFromName(const std::string&);
CMonitor* getMonitorFromDesc(const std::string&);
CMonitor* getMonitorFromCursor();
CMonitor* getMonitorFromVector(const Vector2D&);
void removeWindowFromVectorSafe(PHLWINDOW);
void focusWindow(PHLWINDOW, SP<CWLSurfaceResource> pSurface = nullptr);
void focusSurface(SP<CWLSurfaceResource>, PHLWINDOW pWindowOwner = nullptr);
bool monitorExists(CMonitor*);
PHLWINDOW vectorToWindowUnified(const Vector2D&, uint8_t properties, PHLWINDOW pIgnoreWindow = nullptr);
SP<CWLSurfaceResource> vectorToLayerSurface(const Vector2D&, std::vector<PHLLSREF>*, Vector2D*, PHLLS*);
SP<CWLSurfaceResource> vectorToLayerPopupSurface(const Vector2D&, CMonitor* monitor, Vector2D*, PHLLS*);
SP<CWLSurfaceResource> vectorWindowToSurface(const Vector2D&, PHLWINDOW, Vector2D& sl);
Vector2D vectorToSurfaceLocal(const Vector2D&, PHLWINDOW, SP<CWLSurfaceResource>);
CMonitor* getMonitorFromOutput(wlr_output*);
CMonitor* getRealMonitorFromOutput(wlr_output*);
PHLWINDOW getWindowFromSurface(SP<CWLSurfaceResource>);
PHLWINDOW getWindowFromHandle(uint32_t);
bool isWorkspaceVisible(PHLWORKSPACE);
PHLWORKSPACE getWorkspaceByID(const int&);
PHLWORKSPACE getWorkspaceByName(const std::string&);
PHLWORKSPACE getWorkspaceByString(const std::string&);
void sanityCheckWorkspaces();
void updateWorkspaceWindowDecos(const int&);
void updateWorkspaceSpecialRenderData(const int&);
int getWindowsOnWorkspace(const int& id, std::optional<bool> onlyTiled = {}, std::optional<bool> onlyVisible = {});
int getGroupsOnWorkspace(const int& id, std::optional<bool> onlyTiled = {}, std::optional<bool> onlyVisible = {});
PHLWINDOW getUrgentWindow();
bool hasUrgentWindowOnWorkspace(const int&);
PHLWINDOW getFirstWindowOnWorkspace(const int&);
PHLWINDOW getTopLeftWindowOnWorkspace(const int&);
PHLWINDOW getFullscreenWindowOnWorkspace(const int&);
bool isWindowActive(PHLWINDOW);
void changeWindowZOrder(PHLWINDOW, bool);
void cleanupFadingOut(const int& monid);
PHLWINDOW getWindowInDirection(PHLWINDOW, char);
PHLWINDOW getNextWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
PHLWINDOW getPrevWindowOnWorkspace(PHLWINDOW, bool focusableOnly = false, std::optional<bool> floating = {});
int getNextAvailableNamedWorkspace();
bool isPointOnAnyMonitor(const Vector2D&);
bool isPointOnReservedArea(const Vector2D& point, const CMonitor* monitor = nullptr);
CMonitor* getMonitorInDirection(const char&);
CMonitor* getMonitorInDirection(CMonitor*, const char&);
void updateAllWindowsAnimatedDecorationValues();
void updateWorkspaceWindows(const int64_t& id);
void updateWindowAnimatedDecorationValues(PHLWINDOW);
int getNextAvailableMonitorID(std::string const& name);
void moveWorkspaceToMonitor(PHLWORKSPACE, CMonitor*, bool noWarpCursor = false);
void swapActiveWorkspaces(CMonitor*, CMonitor*);
CMonitor* getMonitorFromString(const std::string&);
bool workspaceIDOutOfBounds(const int64_t&);
void setWindowFullscreen(PHLWINDOW, bool, eFullscreenMode mode = FULLSCREEN_INVALID);
void updateFullscreenFadeOnWorkspace(PHLWORKSPACE);
PHLWINDOW getX11Parent(PHLWINDOW);
void scheduleFrameForMonitor(CMonitor*);
void addToFadingOutSafe(PHLLS);
void addToFadingOutSafe(PHLWINDOW);
PHLWINDOW getWindowByRegex(const std::string&);
void warpCursorTo(const Vector2D&, bool force = false);
PHLLS getLayerSurfaceFromSurface(SP<CWLSurfaceResource>);
void closeWindow(PHLWINDOW);
Vector2D parseWindowVectorArgsRelative(const std::string&, const Vector2D&);
void forceReportSizesToWindowsOnWorkspace(const int&);
PHLWORKSPACE createNewWorkspace(const int&, const int&, const std::string& name = "", bool isEmtpy = true); // will be deleted next frame if left empty and unfocused!
void renameWorkspace(const int&, const std::string& name = "");
void setActiveMonitor(CMonitor*);
bool isWorkspaceSpecial(const int&);
int getNewSpecialID();
void performUserChecks();
void moveWindowToWorkspaceSafe(PHLWINDOW pWindow, PHLWORKSPACE pWorkspace);
PHLWINDOW getForceFocus();
void arrangeMonitors();
void enterUnsafeState();
void leaveUnsafeState();
void setPreferredScaleForSurface(SP<CWLSurfaceResource> pSurface, double scale);
void setPreferredTransformForSurface(SP<CWLSurfaceResource> pSurface, wl_output_transform transform);
void updateSuspendedStates();
PHLWINDOW windowForCPointer(CWindow*);
std::string explicitConfigPath;
private:
void initAllSignals();
void removeAllSignals();
void cleanEnvironment();
void setRandomSplash();
void initManagers(eManagersInitStage stage);
void prepareFallbackOutput();
uint64_t m_iHyprlandPID = 0;
wl_event_source* m_critSigSource = nullptr;
};
inline std::unique_ptr<CCompositor> g_pCompositor;