mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 17:25:58 +01:00
122 lines
No EOL
4 KiB
C++
122 lines
No EOL
4 KiB
C++
#pragma once
|
|
|
|
#include "../defines.hpp"
|
|
#include "../helpers/Monitor.hpp"
|
|
#include "../helpers/Color.hpp"
|
|
#include <list>
|
|
#include <unordered_map>
|
|
|
|
#include "Shaders.hpp"
|
|
#include "Shader.hpp"
|
|
#include "Texture.hpp"
|
|
#include "Framebuffer.hpp"
|
|
|
|
inline const float matrixFlip180[] = {
|
|
1.0f, 0.0f, 0.0f,
|
|
0.0f, -1.0f, 0.0f,
|
|
0.0f, 0.0f, 1.0f,
|
|
};
|
|
inline const float fullVerts[] = {
|
|
1, 0, // top right
|
|
0, 0, // top left
|
|
1, 1, // bottom right
|
|
0, 1, // bottom left
|
|
};
|
|
inline const float fanVertsFull[] = {
|
|
-1.0f, -1.0f,
|
|
1.0f, -1.0f,
|
|
1.0f, 1.0f,
|
|
-1.0f, 1.0f
|
|
};
|
|
|
|
struct SCurrentRenderData {
|
|
SMonitor* pMonitor = nullptr;
|
|
float projection[9];
|
|
|
|
pixman_region32_t* pDamage = nullptr;
|
|
|
|
bool renderingPrimarySurface = false;
|
|
Vector2D primarySurfaceUVTopLeft = Vector2D(-1, -1);
|
|
Vector2D primarySurfaceUVBottomRight = Vector2D(-1, -1);
|
|
};
|
|
|
|
struct SMonitorRenderData {
|
|
CFramebuffer primaryFB;
|
|
CFramebuffer mirrorFB;
|
|
CFramebuffer mirrorSwapFB;
|
|
|
|
CTexture stencilTex;
|
|
};
|
|
|
|
class CHyprOpenGLImpl {
|
|
public:
|
|
|
|
CHyprOpenGLImpl();
|
|
|
|
void begin(SMonitor*, pixman_region32_t*, bool fake = false);
|
|
void end();
|
|
|
|
void renderRect(wlr_box*, const CColor&, int round = 0);
|
|
void renderRectWithDamage(wlr_box*, const CColor&, pixman_region32_t* damage, int round = 0);
|
|
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
|
|
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool border = false, bool allowPrimary = false);
|
|
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0, bool border = false);
|
|
|
|
void makeWindowSnapshot(CWindow*);
|
|
void makeLayerSnapshot(SLayerSurface*);
|
|
void renderSnapshot(CWindow**);
|
|
void renderSnapshot(SLayerSurface**);
|
|
|
|
void clear(const CColor&);
|
|
void clearWithTex();
|
|
void scissor(const wlr_box*);
|
|
void scissor(const pixman_box32*);
|
|
void scissor(const int x, const int y, const int w, const int h);
|
|
|
|
void destroyMonitorResources(SMonitor*);
|
|
|
|
SCurrentRenderData m_RenderData;
|
|
|
|
GLint m_iCurrentOutputFb = 0;
|
|
GLint m_iWLROutputFb = 0;
|
|
|
|
CWindow* m_pCurrentWindow = nullptr; // hack to get the current rendered window
|
|
|
|
pixman_region32_t m_rOriginalDamageRegion; // used for storing the pre-expanded region
|
|
|
|
std::unordered_map<CWindow*, CFramebuffer> m_mWindowFramebuffers;
|
|
std::unordered_map<SLayerSurface*, CFramebuffer> m_mLayerFramebuffers;
|
|
std::unordered_map<SMonitor*, SMonitorRenderData> m_mMonitorRenderResources;
|
|
std::unordered_map<SMonitor*, CTexture> m_mMonitorBGTextures;
|
|
|
|
private:
|
|
std::list<GLuint> m_lBuffers;
|
|
std::list<GLuint> m_lTextures;
|
|
|
|
int m_iDRMFD;
|
|
std::string m_szExtensions;
|
|
|
|
bool m_bFakeFrame = false;
|
|
bool m_bEndFrame = false;
|
|
|
|
// Shaders
|
|
SQuad m_shQUAD;
|
|
CShader m_shRGBA;
|
|
CShader m_shRGBX;
|
|
CShader m_shEXT;
|
|
CShader m_shBLUR1;
|
|
CShader m_shBLUR2;
|
|
//
|
|
|
|
GLuint createProgram(const std::string&, const std::string&);
|
|
GLuint compileShader(const GLuint&, std::string);
|
|
void createBGTextureForMonitor(SMonitor*);
|
|
|
|
// returns the out FB, can be either Mirror or MirrorSwap
|
|
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
|
|
|
|
void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false, bool border = false, bool noAA = false, bool allowPrimary = false);
|
|
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
|
|
};
|
|
|
|
inline std::unique_ptr<CHyprOpenGLImpl> g_pHyprOpenGL; |