mirror of https://github.com/hyprwm/Hyprland
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
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#include "../defines.hpp"
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#include <list>
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#include "../helpers/WLClasses.hpp"
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#include "../Window.hpp"
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class CInputManager {
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public:
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void onMouseMoved(wlr_event_pointer_motion*);
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void onMouseWarp(wlr_event_pointer_motion_absolute*);
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void onMouseButton(wlr_event_pointer_button*);
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void onKeyboardKey(wlr_event_keyboard_key*, SKeyboard*);
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void onKeyboardMod(void*, SKeyboard*);
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void newKeyboard(wlr_input_device*);
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void newMouse(wlr_input_device*);
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void destroyKeyboard(SKeyboard*);
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void destroyMouse(wlr_input_device*);
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Vector2D getMouseCoordsInternal();
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void refocus();
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// for dragging floating windows
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CWindow* currentlyDraggedWindow = nullptr;
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int dragButton = -1;
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private:
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std::list<SKeyboard> m_lKeyboards;
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void mouseMoveUnified(uint32_t);
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};
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inline std::unique_ptr<CInputManager> g_pInputManager; |