Hyprland/src/debug/HyprDebugOverlay.cpp
vaxerski 96198dae55 Normalize color storage
Colors are now normalized to 0 - 1 values instead of 0 - 255

causes calculations to be simpler and generally cleans up the codebase.
2023-01-05 19:25:45 +01:00

187 lines
7 KiB
C++

#include "HyprDebugOverlay.hpp"
#include "../Compositor.hpp"
void CHyprMonitorDebugOverlay::renderData(CMonitor* pMonitor, float µs) {
m_dLastRenderTimes.push_back(µs / 1000.f);
if (m_dLastRenderTimes.size() > (long unsigned int)pMonitor->refreshRate)
m_dLastRenderTimes.pop_front();
if (!m_pMonitor)
m_pMonitor = pMonitor;
}
void CHyprMonitorDebugOverlay::renderDataNoOverlay(CMonitor* pMonitor, float µs) {
m_dLastRenderTimesNoOverlay.push_back(µs / 1000.f);
if (m_dLastRenderTimesNoOverlay.size() > (long unsigned int)pMonitor->refreshRate)
m_dLastRenderTimesNoOverlay.pop_front();
if (!m_pMonitor)
m_pMonitor = pMonitor;
}
void CHyprMonitorDebugOverlay::frameData(CMonitor* pMonitor) {
m_dLastFrametimes.push_back(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_tpLastFrame).count() / 1000.f);
if (m_dLastFrametimes.size() > (long unsigned int)pMonitor->refreshRate)
m_dLastFrametimes.pop_front();
m_tpLastFrame = std::chrono::high_resolution_clock::now();
if (!m_pMonitor)
m_pMonitor = pMonitor;
}
int CHyprMonitorDebugOverlay::draw(int offset) {
if (!m_pMonitor)
return 0;
int yOffset = offset;
cairo_text_extents_t cairoExtents;
float maxX = 0;
std::string text = "";
// get avg fps
float avgFrametime = 0;
for (auto& ft : m_dLastFrametimes) {
avgFrametime += ft;
}
avgFrametime /= m_dLastFrametimes.size() == 0 ? 1 : m_dLastFrametimes.size();
float avgRenderTime = 0;
for (auto& rt : m_dLastRenderTimes) {
avgRenderTime += rt;
}
avgRenderTime /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
float avgRenderTimeNoOverlay = 0;
for (auto& rt : m_dLastRenderTimesNoOverlay) {
avgRenderTimeNoOverlay += rt;
}
avgRenderTimeNoOverlay /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
const float FPS = 1.f / (avgFrametime / 1000.f); // frametimes are in ms
const float idealFPS = m_dLastFrametimes.size();
cairo_select_font_face(g_pDebugOverlay->m_pCairo, "Noto Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
cairo_set_font_size(g_pDebugOverlay->m_pCairo, 10);
cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 1.f, 1.f);
yOffset += 10;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = m_pMonitor->szName;
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX)
maxX = cairoExtents.width;
cairo_set_font_size(g_pDebugOverlay->m_pCairo, 16);
if (FPS > idealFPS * 0.95f)
cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 0.2f, 1.f, 0.2f, 1.f);
else if (FPS > idealFPS * 0.8f)
cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 0.2f, 1.f);
else
cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 0.2f, 0.2f, 1.f);
yOffset += 17;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = std::string(std::to_string((int)FPS) + " FPS");
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX)
maxX = cairoExtents.width;
cairo_set_font_size(g_pDebugOverlay->m_pCairo, 10);
cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 1.f, 1.f);
yOffset += 11;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = std::string("Avg Frametime: " + std::to_string((int)avgFrametime) + "." + std::to_string((int)(avgFrametime * 10.f) % 10) + "ms");
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX)
maxX = cairoExtents.width;
yOffset += 11;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = std::string("Avg Rendertime: " + std::to_string((int)avgRenderTime) + "." + std::to_string((int)(avgRenderTime * 10.f) % 10) + "ms");
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX)
maxX = cairoExtents.width;
yOffset += 11;
cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
text = std::string("Avg Rendertime (no overlay): " + std::to_string((int)avgRenderTimeNoOverlay) + "." + std::to_string((int)(avgRenderTimeNoOverlay * 10.f) % 10) + "ms");
cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
if (cairoExtents.width > maxX)
maxX = cairoExtents.width;
yOffset += 11;
g_pHyprRenderer->damageBox(&m_wbLastDrawnBox);
m_wbLastDrawnBox = {(int)g_pCompositor->m_vMonitors.front()->vecPosition.x, (int)g_pCompositor->m_vMonitors.front()->vecPosition.y + offset - 1, (int)maxX + 2,
yOffset - offset + 2};
g_pHyprRenderer->damageBox(&m_wbLastDrawnBox);
return yOffset - offset;
}
void CHyprDebugOverlay::renderData(CMonitor* pMonitor, float µs) {
m_mMonitorOverlays[pMonitor].renderData(pMonitor, µs);
}
void CHyprDebugOverlay::renderDataNoOverlay(CMonitor* pMonitor, float µs) {
m_mMonitorOverlays[pMonitor].renderDataNoOverlay(pMonitor, µs);
}
void CHyprDebugOverlay::frameData(CMonitor* pMonitor) {
m_mMonitorOverlays[pMonitor].frameData(pMonitor);
}
void CHyprDebugOverlay::draw() {
const auto PMONITOR = g_pCompositor->m_vMonitors.front().get();
if (!m_pCairoSurface || !m_pCairo) {
m_pCairoSurface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
m_pCairo = cairo_create(m_pCairoSurface);
}
// clear the pixmap
cairo_save(m_pCairo);
cairo_set_operator(m_pCairo, CAIRO_OPERATOR_CLEAR);
cairo_paint(m_pCairo);
cairo_restore(m_pCairo);
// draw the things
int offsetY = 0;
for (auto& m : g_pCompositor->m_vMonitors) {
offsetY += m_mMonitorOverlays[m.get()].draw(offsetY);
offsetY += 5; // for padding between mons
}
cairo_surface_flush(m_pCairoSurface);
// copy the data to an OpenGL texture we have
const auto DATA = cairo_image_surface_get_data(m_pCairoSurface);
m_tTexture.allocate();
glBindTexture(GL_TEXTURE_2D, m_tTexture.m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
#ifndef GLES2
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
#endif
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecSize.x, PMONITOR->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
wlr_box pMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
g_pHyprOpenGL->renderTexture(m_tTexture, &pMonBox, 1.f);
}