mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-27 09:25:58 +01:00
vaxerski
96198dae55
Colors are now normalized to 0 - 1 values instead of 0 - 255 causes calculations to be simpler and generally cleans up the codebase.
187 lines
7 KiB
C++
187 lines
7 KiB
C++
#include "HyprDebugOverlay.hpp"
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#include "../Compositor.hpp"
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void CHyprMonitorDebugOverlay::renderData(CMonitor* pMonitor, float µs) {
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m_dLastRenderTimes.push_back(µs / 1000.f);
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if (m_dLastRenderTimes.size() > (long unsigned int)pMonitor->refreshRate)
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m_dLastRenderTimes.pop_front();
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if (!m_pMonitor)
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m_pMonitor = pMonitor;
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}
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void CHyprMonitorDebugOverlay::renderDataNoOverlay(CMonitor* pMonitor, float µs) {
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m_dLastRenderTimesNoOverlay.push_back(µs / 1000.f);
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if (m_dLastRenderTimesNoOverlay.size() > (long unsigned int)pMonitor->refreshRate)
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m_dLastRenderTimesNoOverlay.pop_front();
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if (!m_pMonitor)
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m_pMonitor = pMonitor;
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}
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void CHyprMonitorDebugOverlay::frameData(CMonitor* pMonitor) {
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m_dLastFrametimes.push_back(std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - m_tpLastFrame).count() / 1000.f);
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if (m_dLastFrametimes.size() > (long unsigned int)pMonitor->refreshRate)
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m_dLastFrametimes.pop_front();
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m_tpLastFrame = std::chrono::high_resolution_clock::now();
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if (!m_pMonitor)
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m_pMonitor = pMonitor;
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}
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int CHyprMonitorDebugOverlay::draw(int offset) {
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if (!m_pMonitor)
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return 0;
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int yOffset = offset;
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cairo_text_extents_t cairoExtents;
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float maxX = 0;
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std::string text = "";
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// get avg fps
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float avgFrametime = 0;
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for (auto& ft : m_dLastFrametimes) {
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avgFrametime += ft;
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}
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avgFrametime /= m_dLastFrametimes.size() == 0 ? 1 : m_dLastFrametimes.size();
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float avgRenderTime = 0;
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for (auto& rt : m_dLastRenderTimes) {
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avgRenderTime += rt;
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}
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avgRenderTime /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
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float avgRenderTimeNoOverlay = 0;
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for (auto& rt : m_dLastRenderTimesNoOverlay) {
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avgRenderTimeNoOverlay += rt;
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}
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avgRenderTimeNoOverlay /= m_dLastRenderTimes.size() == 0 ? 1 : m_dLastRenderTimes.size();
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const float FPS = 1.f / (avgFrametime / 1000.f); // frametimes are in ms
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const float idealFPS = m_dLastFrametimes.size();
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cairo_select_font_face(g_pDebugOverlay->m_pCairo, "Noto Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL);
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cairo_set_font_size(g_pDebugOverlay->m_pCairo, 10);
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cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 1.f, 1.f);
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yOffset += 10;
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cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
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text = m_pMonitor->szName;
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cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
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cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
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if (cairoExtents.width > maxX)
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maxX = cairoExtents.width;
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cairo_set_font_size(g_pDebugOverlay->m_pCairo, 16);
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if (FPS > idealFPS * 0.95f)
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cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 0.2f, 1.f, 0.2f, 1.f);
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else if (FPS > idealFPS * 0.8f)
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cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 0.2f, 1.f);
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else
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cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 0.2f, 0.2f, 1.f);
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yOffset += 17;
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cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
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text = std::string(std::to_string((int)FPS) + " FPS");
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cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
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cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
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if (cairoExtents.width > maxX)
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maxX = cairoExtents.width;
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cairo_set_font_size(g_pDebugOverlay->m_pCairo, 10);
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cairo_set_source_rgba(g_pDebugOverlay->m_pCairo, 1.f, 1.f, 1.f, 1.f);
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yOffset += 11;
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cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
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text = std::string("Avg Frametime: " + std::to_string((int)avgFrametime) + "." + std::to_string((int)(avgFrametime * 10.f) % 10) + "ms");
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cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
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cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
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if (cairoExtents.width > maxX)
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maxX = cairoExtents.width;
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yOffset += 11;
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cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
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text = std::string("Avg Rendertime: " + std::to_string((int)avgRenderTime) + "." + std::to_string((int)(avgRenderTime * 10.f) % 10) + "ms");
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cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
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cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
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if (cairoExtents.width > maxX)
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maxX = cairoExtents.width;
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yOffset += 11;
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cairo_move_to(g_pDebugOverlay->m_pCairo, 0, yOffset);
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text = std::string("Avg Rendertime (no overlay): " + std::to_string((int)avgRenderTimeNoOverlay) + "." + std::to_string((int)(avgRenderTimeNoOverlay * 10.f) % 10) + "ms");
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cairo_show_text(g_pDebugOverlay->m_pCairo, text.c_str());
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cairo_text_extents(g_pDebugOverlay->m_pCairo, text.c_str(), &cairoExtents);
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if (cairoExtents.width > maxX)
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maxX = cairoExtents.width;
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yOffset += 11;
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g_pHyprRenderer->damageBox(&m_wbLastDrawnBox);
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m_wbLastDrawnBox = {(int)g_pCompositor->m_vMonitors.front()->vecPosition.x, (int)g_pCompositor->m_vMonitors.front()->vecPosition.y + offset - 1, (int)maxX + 2,
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yOffset - offset + 2};
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g_pHyprRenderer->damageBox(&m_wbLastDrawnBox);
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return yOffset - offset;
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}
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void CHyprDebugOverlay::renderData(CMonitor* pMonitor, float µs) {
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m_mMonitorOverlays[pMonitor].renderData(pMonitor, µs);
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}
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void CHyprDebugOverlay::renderDataNoOverlay(CMonitor* pMonitor, float µs) {
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m_mMonitorOverlays[pMonitor].renderDataNoOverlay(pMonitor, µs);
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}
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void CHyprDebugOverlay::frameData(CMonitor* pMonitor) {
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m_mMonitorOverlays[pMonitor].frameData(pMonitor);
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}
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void CHyprDebugOverlay::draw() {
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const auto PMONITOR = g_pCompositor->m_vMonitors.front().get();
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if (!m_pCairoSurface || !m_pCairo) {
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m_pCairoSurface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, PMONITOR->vecSize.x, PMONITOR->vecSize.y);
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m_pCairo = cairo_create(m_pCairoSurface);
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}
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// clear the pixmap
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cairo_save(m_pCairo);
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cairo_set_operator(m_pCairo, CAIRO_OPERATOR_CLEAR);
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cairo_paint(m_pCairo);
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cairo_restore(m_pCairo);
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// draw the things
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int offsetY = 0;
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for (auto& m : g_pCompositor->m_vMonitors) {
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offsetY += m_mMonitorOverlays[m.get()].draw(offsetY);
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offsetY += 5; // for padding between mons
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}
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cairo_surface_flush(m_pCairoSurface);
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// copy the data to an OpenGL texture we have
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const auto DATA = cairo_image_surface_get_data(m_pCairoSurface);
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m_tTexture.allocate();
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glBindTexture(GL_TEXTURE_2D, m_tTexture.m_iTexID);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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#ifndef GLES2
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, PMONITOR->vecSize.x, PMONITOR->vecSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA);
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wlr_box pMonBox = {0, 0, PMONITOR->vecPixelSize.x, PMONITOR->vecPixelSize.y};
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g_pHyprOpenGL->renderTexture(m_tTexture, &pMonBox, 1.f);
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}
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