Hyprland/src/render/Shader.hpp
Vaxry d96f8ff0fe
renderer: Various Blur Improvements (#2877)
* move blur to its own category

* blur improvements, contrast, brightness, noise
2023-08-03 15:11:10 +02:00

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No EOL
1.3 KiB
C++

#pragma once
#include "../defines.hpp"
#include <unordered_map>
class CShader {
public:
~CShader();
GLuint program = 0;
GLint proj = -1;
GLint color = -1;
GLint tex = -1;
GLint alpha = -1;
GLint posAttrib = -1;
GLint texAttrib = -1;
GLint discardOpaque = -1;
GLint discardAlpha = -1;
GLfloat discardAlphaValue = -1;
GLint topLeft = -1;
GLint bottomRight = -1;
GLint fullSize = -1;
GLint fullSizeUntransformed = -1;
GLint radius = -1;
GLint primitiveMultisample = -1;
GLint thick = -1;
GLint halfpixel = -1;
GLint range = -1;
GLint shadowPower = -1;
GLint applyTint = -1;
GLint tint = -1;
GLint gradient = -1;
GLint gradientLength = -1;
GLint angle = -1;
GLint time = -1;
GLint distort = -1;
GLint output = -1;
GLint noise = -1;
GLint contrast = -1;
GLint brightness = -1;
GLint getUniformLocation(const std::string&);
void destroy();
private:
std::unordered_map<std::string, GLint> m_muUniforms;
};