Hyprland/src/plugins/PluginAPI.hpp
2023-04-17 23:49:42 +01:00

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7.6 KiB
C++

#pragma once
/*
Hyprland Plugin API.
Most documentation will be made with comments in this code, but more info can be also found on the wiki.
!WARNING!
The Hyprland API passes C++ objects over, so no ABI compatibility is guaranteed.
Make sure to compile your plugins with the same compiler as Hyprland, and ideally,
on the same machine.
See examples/examplePlugin for an example plugin
* NOTE:
Feel like the API is missing something you'd like to use in your plugin? Open an issue on github!
*/
#define HYPRLAND_API_VERSION "0.1"
#include "../helpers/Color.hpp"
#include "HookSystem.hpp"
#include "../SharedDefs.hpp"
#include <any>
#include <functional>
#include <string>
typedef std::function<void(void*, std::any)> HOOK_CALLBACK_FN;
typedef struct {
std::string name;
std::string description;
std::string author;
std::string version;
} PLUGIN_DESCRIPTION_INFO;
struct SFunctionMatch {
void* address = nullptr;
std::string signature;
std::string demangled;
};
#define APICALL extern "C"
#define EXPORT __attribute__((visibility("default")))
#define REQUIRED
#define OPTIONAL
#define HANDLE void*
class IHyprLayout;
class CWindow;
class IHyprWindowDecoration;
struct SConfigValue;
/*
These methods are for the plugin to implement
Methods marked with REQUIRED are required.
*/
/*
called pre-plugin init.
In case of a version mismatch, will eject the .so.
This function should not be modified, see the example plugin.
*/
typedef REQUIRED std::string (*PPLUGIN_API_VERSION_FUNC)();
#define PLUGIN_API_VERSION pluginAPIVersion
#define PLUGIN_API_VERSION_FUNC_STR "pluginAPIVersion"
/*
called on plugin init. Passes a handle as the parameter, which the plugin should keep for identification later.
The plugin should return a PLUGIN_DESCRIPTION_INFO struct with information about itself.
Keep in mind this is executed synchronously, and as such any blocking calls to hyprland might hang. (e.g. system("hyprctl ..."))
*/
typedef REQUIRED PLUGIN_DESCRIPTION_INFO (*PPLUGIN_INIT_FUNC)(HANDLE);
#define PLUGIN_INIT pluginInit
#define PLUGIN_INIT_FUNC_STR "pluginInit"
/*
called on plugin unload, if that was a user action. If the plugin is being unloaded by an error,
this will not be called.
Hooks are unloaded after exit.
*/
typedef OPTIONAL void (*PPLUGIN_EXIT_FUNC)(void);
#define PLUGIN_EXIT pluginExit
#define PLUGIN_EXIT_FUNC_STR "pluginExit"
/*
End plugin methods
*/
namespace HyprlandAPI {
/*
Add a config value.
All config values MUST be in the plugin: namespace
This method may only be called in "pluginInit"
After you have registered ALL of your config values, you may call `getConfigValue`
returns: true on success, false on fail
*/
APICALL bool addConfigValue(HANDLE handle, const std::string& name, const SConfigValue& value);
/*
Get a config value.
returns: a pointer to the config value struct, which is guaranteed to be valid for the life of this plugin, unless another `addConfigValue` is called afterwards.
nullptr on error.
*/
APICALL SConfigValue* getConfigValue(HANDLE handle, const std::string& name);
/*
Register a static (pointer) callback to a selected event.
Pointer must be kept valid until unregisterCallback() is called.
returns: true on success, false on fail
*/
APICALL bool registerCallbackStatic(HANDLE handle, const std::string& event, HOOK_CALLBACK_FN* fn);
/*
Register a dynamic (function) callback to a selected event.
Pointer will be free'd by Hyprland on unregisterCallback().
returns: a pointer to the newly allocated function. nullptr on fail.
*/
APICALL HOOK_CALLBACK_FN* registerCallbackDynamic(HANDLE handle, const std::string& event, HOOK_CALLBACK_FN fn);
/*
Unregisters a callback. If the callback was dynamic, frees the memory.
returns: true on success, false on fail
*/
APICALL bool unregisterCallback(HANDLE handle, HOOK_CALLBACK_FN* fn);
/*
Calls a hyprctl command.
returns: the output (as in hyprctl)
*/
APICALL std::string invokeHyprctlCommand(const std::string& call, const std::string& args, const std::string& format = "");
/*
Adds a layout to Hyprland.
returns: true on success. False otherwise.
*/
APICALL bool addLayout(HANDLE handle, const std::string& name, IHyprLayout* layout);
/*
Removes an added layout from Hyprland.
returns: true on success. False otherwise.
*/
APICALL bool removeLayout(HANDLE handle, IHyprLayout* layout);
/*
Queues a config reload. Does not take effect immediately.
returns: true on success. False otherwise.
*/
APICALL bool reloadConfig();
/*
Adds a notification.
returns: true on success. False otherwise.
*/
APICALL bool addNotification(HANDLE handle, const std::string& text, const CColor& color, const float timeMs);
/*
Creates a trampoline function hook to an internal hl func.
returns: CFunctionHook*
!WARNING! Hooks are *not* guaranteed any API stability. Internal methods may be removed, added, or renamed. Consider preferring the API whenever possible.
*/
APICALL CFunctionHook* createFunctionHook(HANDLE handle, const void* source, const void* destination);
/*
Removes a trampoline function hook. Will unhook if still hooked.
returns: true on success. False otherwise.
!WARNING! Hooks are *not* guaranteed any API stability. Internal methods may be removed, added, or renamed. Consider preferring the API whenever possible.
*/
APICALL bool removeFunctionHook(HANDLE handle, CFunctionHook* hook);
/*
Gets a function address from a signature.
This is useful for hooking private functions.
returns: function address, or nullptr on fail.
Deprecated because of findFunctionsByName.
*/
APICALL [[deprecated]] void* getFunctionAddressFromSignature(HANDLE handle, const std::string& sig);
/*
Adds a window decoration to a window
returns: true on success. False otherwise.
*/
APICALL bool addWindowDecoration(HANDLE handle, CWindow* pWindow, IHyprWindowDecoration* pDecoration);
/*
Removes a window decoration
returns: true on success. False otherwise.
*/
APICALL bool removeWindowDecoration(HANDLE handle, IHyprWindowDecoration* pDecoration);
/*
Adds a keybind dispatcher.
returns: true on success. False otherwise.
*/
APICALL bool addDispatcher(HANDLE handle, const std::string& name, std::function<void(std::string)> handler);
/*
Removes a keybind dispatcher.
returns: true on success. False otherwise.
*/
APICALL bool removeDispatcher(HANDLE handle, const std::string& name);
/*
Adds a notification.
data has to contain:
- text: std::string or const char*
- time: uint64_t
- color: CColor -> CColor(0) will apply the default color for the notification icon
data may contain:
- icon: eIcons
returns: true on success. False otherwise.
*/
APICALL bool addNotificationV2(HANDLE handle, const std::unordered_map<std::string, std::any>& data);
/*
Returns a vector of found functions matching the provided name.
These addresses will not change, and should be made static. Lookups are slow.
Empty means either none found or handle was invalid
*/
APICALL std::vector<SFunctionMatch> findFunctionsByName(HANDLE handle, const std::string& name);
};