mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 11:25:59 +01:00
86 lines
2.4 KiB
C++
86 lines
2.4 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include "WaylandProtocol.hpp"
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#include "linux-drm-syncobj-v1.hpp"
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#include "../helpers/signal/Signal.hpp"
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class CWLSurfaceResource;
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class CDRMSyncobjTimelineResource;
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class CSyncTimeline;
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class CDRMSyncobjSurfaceResource {
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public:
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CDRMSyncobjSurfaceResource(SP<CWpLinuxDrmSyncobjSurfaceV1> resource_, SP<CWLSurfaceResource> surface_);
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bool good();
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WP<CWLSurfaceResource> surface;
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struct {
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WP<CDRMSyncobjTimelineResource> acquireTimeline, releaseTimeline;
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uint64_t acquirePoint = 0, releasePoint = 0;
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} current, pending;
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private:
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SP<CWpLinuxDrmSyncobjSurfaceV1> resource;
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struct {
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CHyprSignalListener surfacePrecommit;
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CHyprSignalListener surfaceCommit;
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} listeners;
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};
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class CDRMSyncobjTimelineResource {
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public:
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CDRMSyncobjTimelineResource(SP<CWpLinuxDrmSyncobjTimelineV1> resource_, int fd_);
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~CDRMSyncobjTimelineResource();
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static SP<CDRMSyncobjTimelineResource> fromResource(wl_resource*);
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bool good();
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WP<CDRMSyncobjTimelineResource> self;
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int fd = -1;
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SP<CSyncTimeline> timeline;
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private:
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SP<CWpLinuxDrmSyncobjTimelineV1> resource;
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};
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class CDRMSyncobjManagerResource {
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public:
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CDRMSyncobjManagerResource(SP<CWpLinuxDrmSyncobjManagerV1> resource_);
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bool good();
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private:
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SP<CWpLinuxDrmSyncobjManagerV1> resource;
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};
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class CDRMSyncobjProtocol : public IWaylandProtocol {
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public:
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CDRMSyncobjProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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private:
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void destroyResource(CDRMSyncobjManagerResource* resource);
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void destroyResource(CDRMSyncobjTimelineResource* resource);
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void destroyResource(CDRMSyncobjSurfaceResource* resource);
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//
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std::vector<SP<CDRMSyncobjManagerResource>> m_vManagers;
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std::vector<SP<CDRMSyncobjTimelineResource>> m_vTimelines;
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std::vector<SP<CDRMSyncobjSurfaceResource>> m_vSurfaces;
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//
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int drmFD = -1;
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friend class CDRMSyncobjManagerResource;
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friend class CDRMSyncobjTimelineResource;
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friend class CDRMSyncobjSurfaceResource;
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};
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namespace PROTO {
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inline UP<CDRMSyncobjProtocol> sync;
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};
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