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Hyprland/src/protocols/SecurityContext.hpp
2024-10-06 14:07:07 +01:00

83 lines
No EOL
2.1 KiB
C++

#pragma once
#include <memory>
#include <vector>
#include <cstdint>
#include "WaylandProtocol.hpp"
#include "security-context-v1.hpp"
class CSecurityContext {
public:
CSecurityContext(SP<CWpSecurityContextV1> resource_, int listenFD_, int closeFD_);
~CSecurityContext();
bool good();
std::string sandboxEngine, appID, instanceID;
int listenFD = -1, closeFD = -1;
void onListen(uint32_t mask);
void onClose(uint32_t mask);
private:
SP<CWpSecurityContextV1> resource;
wl_event_source * listenSource = nullptr, *closeSource = nullptr;
bool committed = false;
};
class CSecurityContextManagerResource {
public:
CSecurityContextManagerResource(SP<CWpSecurityContextManagerV1> resource_);
bool good();
private:
SP<CWpSecurityContextManagerV1> resource;
};
class CSecurityContextSandboxedClient {
public:
static SP<CSecurityContextSandboxedClient> create(int clientFD);
~CSecurityContextSandboxedClient();
void onDestroy();
wl_listener destroyListener;
private:
CSecurityContextSandboxedClient(int clientFD);
wl_client* client = nullptr;
friend class CSecurityContextProtocol;
friend class CSecurityContext;
};
class CSecurityContextProtocol : public IWaylandProtocol {
public:
CSecurityContextProtocol(const wl_interface* iface, const int& ver, const std::string& name);
virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
bool isClientSandboxed(const wl_client* client);
private:
void destroyResource(CSecurityContextManagerResource* resource);
void destroyContext(CSecurityContext* context);
//
std::vector<SP<CSecurityContextManagerResource>> m_vManagers;
std::vector<SP<CSecurityContext>> m_vContexts;
std::vector<SP<CSecurityContextSandboxedClient>> m_vSandboxedClients;
friend class CSecurityContextManagerResource;
friend class CSecurityContext;
friend class CSecurityContextSandboxedClient;
};
namespace PROTO {
inline UP<CSecurityContextProtocol> securityContext;
};