mirror of
https://github.com/hyprwm/Hyprland
synced 2024-11-05 17:25:58 +01:00
016da234d0
Moves Hyprland from wlroots to aquamarine for the backend. --------- Signed-off-by: Vaxry <vaxry@vaxry.net> Co-authored-by: Mihai Fufezan <mihai@fufexan.net> Co-authored-by: Jan Beich <jbeich@FreeBSD.org> Co-authored-by: vaxerski <vaxerski@users.noreply.github.com> Co-authored-by: UjinT34 <41110182+UjinT34@users.noreply.github.com> Co-authored-by: Tom Englund <tomenglund26@gmail.com> Co-authored-by: Ikalco <73481042+ikalco@users.noreply.github.com> Co-authored-by: diniamo <diniamo53@gmail.com>
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#pragma once
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#include <memory>
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#include <vector>
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#include <cstdint>
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#include <array>
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#include "WaylandProtocol.hpp"
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#include "wlr-virtual-pointer-unstable-v1.hpp"
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#include "../helpers/signal/Signal.hpp"
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#include "../devices/IPointer.hpp"
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class CVirtualPointerV1Resource {
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public:
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CVirtualPointerV1Resource(SP<CZwlrVirtualPointerV1> resource_);
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~CVirtualPointerV1Resource();
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struct {
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CSignal destroy;
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CSignal move;
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CSignal warp;
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CSignal button;
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CSignal axis;
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CSignal frame;
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CSignal swipeBegin;
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CSignal swipeUpdate;
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CSignal swipeEnd;
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CSignal pinchBegin;
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CSignal pinchUpdate;
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CSignal pinchEnd;
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CSignal holdBegin;
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CSignal holdEnd;
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} events;
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bool good();
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wl_client* client();
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std::string name;
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private:
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SP<CZwlrVirtualPointerV1> resource;
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uint32_t axis = 0;
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std::array<IPointer::SAxisEvent, 2> axisEvents;
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};
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class CVirtualPointerProtocol : public IWaylandProtocol {
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public:
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CVirtualPointerProtocol(const wl_interface* iface, const int& ver, const std::string& name);
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virtual void bindManager(wl_client* client, void* data, uint32_t ver, uint32_t id);
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struct {
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CSignal newPointer; // SP<CVirtualPointerV1Resource>
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} events;
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private:
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void onManagerResourceDestroy(wl_resource* res);
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void destroyResource(CVirtualPointerV1Resource* pointer);
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void onCreatePointer(CZwlrVirtualPointerManagerV1* pMgr, wl_resource* seat, uint32_t id);
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//
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std::vector<UP<CZwlrVirtualPointerManagerV1>> m_vManagers;
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std::vector<SP<CVirtualPointerV1Resource>> m_vPointers;
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friend class CVirtualPointerV1Resource;
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};
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namespace PROTO {
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inline UP<CVirtualPointerProtocol> virtualPointer;
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};
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