Hyprland/src/managers/InputManager.hpp

37 lines
1006 B
C++

#pragma once
#include "../defines.hpp"
#include <list>
#include "../helpers/WLClasses.hpp"
#include "../Window.hpp"
class CInputManager {
public:
void onMouseMoved(wlr_event_pointer_motion*);
void onMouseWarp(wlr_event_pointer_motion_absolute*);
void onMouseButton(wlr_event_pointer_button*);
void onKeyboardKey(wlr_event_keyboard_key*, SKeyboard*);
void onKeyboardMod(void*, SKeyboard*);
void newKeyboard(wlr_input_device*);
void newMouse(wlr_input_device*);
void destroyKeyboard(SKeyboard*);
void destroyMouse(wlr_input_device*);
Vector2D getMouseCoordsInternal();
// for dragging floating windows
CWindow* currentlyDraggedWindow = nullptr;
int dragButton = -1;
private:
std::list<SKeyboard> m_lKeyboards;
void mouseMoveUnified(uint32_t);
};
inline std::unique_ptr<CInputManager> g_pInputManager;