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.github nix: build improvements (#5952) 2024-05-11 01:51:53 +03:00
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docs core: Move /tmp/hypr to $XDG_RUNTIME_DIR/hypr (#5788) 2024-04-28 22:25:24 +01:00
example config: polish default config file (#5672) 2024-04-22 10:31:29 +01:00
hyprctl hyprctl: return exitStatus in requestHyprpaper() and request() (#6083) 2024-05-15 16:54:23 +01:00
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protocols build: bump hw-s dep to 0.3.8 2024-05-16 18:35:48 +01:00
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flake.nix nix: build improvements (#5952) 2024-05-11 01:51:53 +03:00
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Hyprland is a dynamic tiling Wayland compositor based on wlroots that doesn't sacrifice on its looks.

It provides the latest Wayland features, is highly customizable, has all the eyecandy, the most powerful plugins, easy IPC, much more QoL stuff than other wlr-based compositors and more...



Install

Quick Start

Configure

Contribute



Features

  • All of the eyecandy: gradient borders, blur, animations, shadows and much more
  • A lot of customization
  • Much more QoL stuff than other wlr-based compositors
  • Custom bezier curves for the best animations
  • Powerful plugin support
  • Built-in plugin manager
  • Tearing support for better gaming performance
  • Easily expandable and readable codebase
  • Fast and active development
  • Not afraid to provide bleeding-edge features
  • Config reloaded instantly upon saving
  • Fully dynamic workspaces
  • Two built-in layouts and more available as plugins
  • Uses forked wlroots with QoL patches
  • Global keybinds passed to your apps of choice
  • Tiling/pseudotiling/floating/fullscreen windows
  • Special workspaces (scratchpads)
  • Window groups (tabbed mode)
  • Powerful window/monitor/layer rules
  • Socket-based IPC
  • Native IME and Input Panels Support
  • and much more...


Gallery


Preview A


Preview B


Preview C



Special Thanks


wlroots - For their amazing library

tinywl - For showing how 2 do stuff

Sway - For showing how 2 do stuff the overkill way

Vivarium - For showing how 2 do stuff the simple way

dwl - For showing how 2 do stuff the hacky way

Wayfire - For showing how 2 do some graphics stuff